• Title/Summary/Keyword: Multimedia technologies

검색결과 715건 처리시간 0.025초

Use of Innovation and Information Technologies In Music Lessons

  • Potapchuk, Tetiana;Fabryka-Protska, Olga;Gunder, Liubov;Dutchak, Violetta;Osypenko, Yaroslav;Fomin, Kateryna;Shvets, Nataliia
    • International Journal of Computer Science & Network Security
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    • 제21권12호
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    • pp.300-308
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    • 2021
  • The processes of informatization of the modern educational space are inextricably linked with the active introduction of innovative information technologies, which diversify the forms of education and upbringing. The use of these technologies in education due to their specific properties significantly enhances the clarity of learning, emotional impact on students, helps to deepen interdisciplinary links, intensifies students' work, and improves the organization of educational activities. Innovative information technologies offer new opportunities for the use of text, audio, graphic, and video information in lessons, enriching the methodological possibilities of the lesson. Today, the use of these technologies is becoming an integral part of the study of any subject. Using multimedia presentations, publications, and websites created by students in the learning process, they can develop learning skills. According to researchers, there are many multimedia programs for working with a computer in a music lesson, namely: a music player, a program for singing karaoke, a music constructor, music encyclopedias, and training programs. The introduction of innovative information technologies in the system of music education allows expanding learning opportunities.

Challenges to Next Generation Services in IP Multimedia Subsystem

  • Chang, Kai-Di;Chen, Chi-Yuan;Chen, Jiann-Liang;Chao, Han-Chieh
    • Journal of Information Processing Systems
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    • 제6권2호
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    • pp.129-146
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    • 2010
  • The trend of Next Generation Networks' (NGN) evolution is towards providing multiple and multimedia services to users through ubiquitous networks. The aim of IP Multimedia Subsystem (IMS) is to integrate mobile communication networks and computer networks. The IMS plays an important role in NGN services, which can be achieved by heterogeneous networks and different access technologies. IMS can be used to manage all service related issues such as Quality of Service (QoS), Charging, Access Control, User and Services Management. Nowadays, internet technology is changing with each passing day. New technologies yield new impact to IMS. In this paper, we perform a survey of IMS and discuss the different impacts of new technologies on IMS such as P2P, SCIM, Web Service and its security issues.

The Use of The Spectral Properties of Basis Splines in Problems of Signal Processing

  • Nasiritdinovich, Zaynidinov Hakim;Egamberdievich, MirzayevAvaz;Panjievich, Khalilov Sirojiddin
    • Journal of Multimedia Information System
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    • 제5권1호
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    • pp.63-66
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    • 2018
  • In this work, the smoothing and the interpolation basis splines are analyzed. As well as the possibility of using the spectral properties of the basis splines for digital signal processing are shown. This takes into account the fact that basic splines represent finite, piecewise polynomial functions defined on compact media.

Learning High Mathematics on MathCad Base

  • Aripov M. M.;Tashpulatov F. A.
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제9권3호
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    • pp.269-273
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    • 2005
  • Nowadays application of modem achievements of information technologies in science, engineering and education is usual phenomenon. Application of these technologies allows easily creating new methods of learning of mathematics. More of new methods of creation of multimedia electronic manuals on high mathematics are founded to application of multimedia and communication opportunities of the computer. But application only multimedia and communication opportunities of the computer at creation of multimedia electronic manuals on high mathematics is insufficient to elimination of 'gap' between training and studying high mathematics. So, we offer a new way of the decision of this problem: creation of a multimedia electronic manual on high mathematics with built-in a mathematical environment MathCad in the national language.

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멀티미디어 정보시스템을 이용한 기업체 교육의 효과요인 도출을 위한 실증적 연구 (A Study on the Effects Factors of Multimedia Information Systems on Employee Education in Business Organizations)

  • 김병곤;이동만;박순창
    • 한국정보시스템학회지:정보시스템연구
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    • 제8권2호
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    • pp.5-27
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    • 1999
  • The recent development of information technology in general and consolidation of communications and multimedia technology in particular have brought enormous changes in education and training methods in many business organizations. Numerous studies in the education engineering field report that teaching using multimedia technologies will more enhance the education/training performance than the traditional instructor-teaching method. However, in the management information systems field, few studies are found which directly investigated effects of multimedia technologies on education and training. None of multimedia-related studies can be found in the top-ranked MIS journals published in Korea for the last five years, and only a few stuides are found even worldwide. The major steps of the current research are as follows. First, in order to identify important factors constituting the effectiveness of multimedia systems, previous research related to the effectiveness of multimedia systems was reviewed and analyzed. Second, individual items which can be considered as candidates to represent the effectiveness of multimedia systems were derived from this previous research review, and a survey questionnaire was developed using those derived items. Based on the developed survey questionnaire, a pretest was administered at several domestic business firms with experiences of multimedia systems. Third, survey questionnaires were distributed to and collected from the 517 employees which experienced using multimedia systems.

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멀티미디어 및 증강현실 기술을 이용한 전통목조건축물 디지털 복원 (Digital Restoration of Traditional Architectural Buildings Using Multimedia and Augmented Reality Technologies)

  • 이강훈;조세홍
    • 한국멀티미디어학회논문지
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    • 제16권2호
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    • pp.206-212
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    • 2013
  • 멀티미디어, 가상현실 및 네트워크로 대표되는 ICT 기술은 문화콘텐츠의 원형을 보존하고 복원을 위한 좋은 수단이다. 본 논문에서는 우리나라의 대표적인 문화콘텐츠라 할 수 있는 전통목조건축물을 디지털화하기 위한 멀티미디어와 증강현실 기술의 세부적인 방법을 제시하고 구현하였다. 그래픽 기법을 사용하여 전통목조건축물에 사용되는 건축 부재들을 3D 모델링하였고, 전통목조건축물의 지붕 곡선을 표현하였고, 전통목조건축물의 재질 매핑을 하였다. 또한, 마커 기반 증강현실 기법을 사용하여 모바일 기기를 통하여 전통목조건축물의 정보를 획득할 수 있도록 구현하였다. 멀티미디어 및 증강현실로 구현된 전통목조건축물 결과물의 활용 방안을 또한 제시하였다.

멀티미디어 의사결정지원시스템 구축을 위한 효율적 모형관리기법에 관한 연구 (Effective Model Management Approach to Multimedia Decision Support Systems)

  • 권오병
    • Asia pacific journal of information systems
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    • 제11권2호
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    • pp.181-203
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    • 2001
  • As the Internet is used extensively, multimedia information becomes more prevailing and accessible. However, legacy decision support systems rarely mention how to put such multimedia contents into practical use for decision making and support. In particular, no proposals have yet been made on how to integrate the decision technologies and multimedia databases in model management systems. Hence, the aim of this paper is to propose a new model management method to integrating decision technologies and an image database management system to create a multimedia decision support. For this purpose, extended ARG and structured modeling techniques are adopted, to represent image contents and mathematical models respectively. A web-based prototype system is presented to illustrate the feasibility and usability of the methodology.

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Latest Information Technologies in the UK Adults Education System

  • Tverezovska, Nina;Bilyk, Ruslana;Rozman, Iryna;Semerenko, Zhanna;Orlova, Nataliya;Vytrykhovska, Oksana;Oros, Ildiko
    • International Journal of Computer Science & Network Security
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    • 제22권8호
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    • pp.25-34
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    • 2022
  • Today, further education of adults in the UK is one of the developing areas of continuing education. The Open University with distance learning, in the process of which innovative forms and methods based on computer and telecommunication technologies are used, is particularly successful in the organization of additional education of the adult population. The advantages of distance learning, multimedia - the latest information technologies, which provide the combination of graphic images, video, sound with the help of modern computer tools, are noted. The basic principles and forms underlying the technologies and forms of work with the elderly are defined. The international experience of implementing "Universities of the Third Age" is summarized. The most widespread approach in adult education in Great Britain is informational. The use of computer technologies motivates a new paradigm in educational methods and strategies, which requires new approaches, forms of learning, and innovative ways of delivering educational materials to adult learners. Information technologies have gained great popularity in such activities as distance learning, online learning, assistance in the education management system, development of programs and virtual textbooks in various subjects, online search for information for the educational process, computer testing of students' knowledge, creation of electronic libraries, formation of a single scientific electronic environment, publication of virtual magazines and newspapers on pedagogical topics, teleconferences, expansion of international cooperation in the field of Internet education. The information technology of synchronous distance learning "online" has gained considerable popularity in the educational process today. A promising direction is the use of multimedia technologies in educational activities to create a design of a virtual computer environment by decoding audiovisual information.

Multimedia Technologies in Modern Educational Practices: Audiovisual Context

  • Mozhenko, Mykola;Donchyk, Andrii;Yushchenko, Anton;Suchkov, Denys;Yelenskyi, Roman
    • International Journal of Computer Science & Network Security
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    • 제22권3호
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    • pp.141-146
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    • 2022
  • In modern educational practices, the issue of dependence on the experience of using multimedia by students and the adoption of technologies in education, the perception of their benefits and effectiveness in blended learning is little covered. The purpose of the academic paper lies in assessing the audiovisual context of multimedia technologies, its acceptance by students in practice on the example of using video lectures in blended learning. The methodology is based on an online survey of 120 students of Ukrainian universities who have assessed the experience level in using video lectures, as well as the constructs as follows: Technology Characteristics, Fit, Perceived Usefulness, Perceived Ease of Use, Attitude, Intention to Use, Actual Use. The results show that the majority of students use video lectures to a certain extent in their training (20,8% have used technology to a certain extent, 49,2% have often used technology in training, 20% are regular users of technology). It has been revealed that most students agree with the relevance of video lectures, the accuracy of lectures, the brevity of lectures, the clarity of lectures, as well as the high quality of lecture videos. It has been estimated that 42,5% believe that lecture videos are an effective tool towards supporting students in hybrid learning. 26,7% of students consider video lectures to be appropriate technologies for online / hybrid courses. In general, 37,5% of respondents find video lectures useful; however, 35,0% do not agree with this statement. 83,3% of students have rated the high level of ease of access to video. In total, 95% of students find lecture videos easy to use. In general, positive attitude of students to video lectures has been revealed.

재난 감시 디지털 트윈을 위한 UWB 실내 측위 및 실시간 원격제어 시스템 구현 (Implementation of UWB Indoor Positioning and Real-time Remote Control System for Disaster Monitoring based on Digital Twin)

  • 유다송;김원석
    • 한국멀티미디어학회논문지
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    • 제24권12호
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    • pp.1682-1692
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    • 2021
  • Digital Twin, one of the core technologies of the Fourth Industrial Revolution, is attracting attention as a very suitable technology for disaster monitoring such as fires and earthquakes. In this paper, we implement a system equipped with UWB RTLS(Ultra-Wideband Real Time Location System), real-time remote control, and video streaming, which are element technologies for disaster monitoring digital twin. Since the proposed system structure is based on a cloud server, the actual location of the UWB indoor positioning-based client is transmitted to the user device in real time and stored on the cloud server for statistical and data analysis. In addition, we demonstrate through experiments that outliers occurs when the value of RSSI(Received Signal Strength Indicator) decreases due to communication collisions between UWB Tags, and propose an RSSI outlier correction algorithm to solve this problem.