• Title/Summary/Keyword: Multimedia program

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Development of the Lossless Biological Signal Compression Program for High-quality Multimedia based Real-Time Emergency Telemedicine Service (고품질 멀티미디어 기반 응급 원격 진료서비스를 위한 생체신호 무손실 압축, 복원 프로그램 개발)

  • Lim, Young-Ho;Kim, Jung-Sang;Yoon, Tae-Sung;Yoo, Sun-Kook
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2727-2729
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    • 2002
  • In an emergency telemedicine system such as High-quality Multimedia based Real-time Emergency Telemedicine(HMRET) service, it is very important to examine the status of the patient continuously using the multimedia data including the biological signals(ECG, BP, Respiration, $SpO_2$) of the patient. In order to transmit these data real time through the communication means which have the limited transmission capacity. It is also necessary to compress the biological data besides other multimedia data. For the HMRET service, we developed the lossless biological signal compression program in MSVC++ 6.0 using DPCM method and JPEG Huffman table, and tested in an internet environment.

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The Effect of Web-based Multimedia Contents for a Course of Physical Examination and Health Assessment (웹기반 건강사정 멀티미디어 컨텐츠의 학습효과)

  • O Pok-Ja;Kim Il-Ok;Shin Sung-Rae;Jung Hoe-Kyung
    • Journal of Korean Academy of Nursing
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    • v.35 no.5
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    • pp.810-816
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    • 2005
  • Purpose: This study was to test the effectiveness of Web-based multimedia contents for Physical Examination and Health Assessment on learning achievement. Method: Multimedia contents based on Jung's teaching and learning structure model were used to enhance learning achievement. Learning achievement was measured by the knowledge of Physical Examination and Health Assessment. The participants of this study were students in a BSN and RN-BSN program in a university located in Seoul. 59 students in the experimental group received lectures using web-based multimedia contents and 75 students in the control group received regular lectures. Results: The mean score of the degree of educational achievement in the experimental group(mean=31.09) was significantly higher than in the control group(mean=25.55)(t=-3.883, p=.000). Conclusion: These web-based multimedia contents were found to maximizethe effectiveness of the teaching process when used as a teaching aid, and yet kept the strength of a face to face teaching learning method. This program is recommended as part of a main text, vital teaching aid or cyber lecture materials in nursing schools and in health care educational institutions.

Development of a Plugin Program for Multimedia Service in the Internet (인터넷 멀티미디어 서비스를 위한 플러그인 프로그램 개발)

  • Yi, Sang-Hyon;Lee, Myeong-Won;Song, Ju-Won;Kim, Young-Whan
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.49-55
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    • 1997
  • In order to use a multimedia authoring tool in the Internet, it is necessary to have the Web browser manipulate the applications generated by the tool in the browser window. It can be accomplished by the technique of plug-in. Currently. Many kinds of plugin program are provided in the Internet, and can be accessed by using the Web growser. From the trend of increasing the usage of the Internet, it is needed to provide the Internet user with the plugin program so that some software tools developed could be used in the Web browser. In this paper, we present the method of developing a plugin program for the playback module of a multimedia authoring tool. The applications generated by the authoring tool can be accessed in the Netscape Navigator browser.

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Design and Implementation of Multimedia CAI Program for Learning about Electricity in the Mechanics Curriculum (기술과 전기 학습을 위한 멀티미디어 CAI 프로그램 설계 및 구현)

  • Lee, Hyae-Joung;Shin, Hyun-Cheul;Joung, Suck-Tae
    • Convergence Security Journal
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    • v.7 no.2
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    • pp.9-16
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    • 2007
  • In today's society, the paradigm is converted to information where both this and knowledge become the source of value added. In order to answer societies' needs school education is subject to a large change, that is 'from supplier-centered learners to demand-centered learners'. This study is the design and implementation of multimedia CAI program for learning about electricity in the meddle school the mechanics curriculum with a focus in generating electricity. Based on multimedia, software, educational utilization of the multimedia, CAI, learning theory and form, both technology and multimedia elements related to curriculum are analyzed. This title is composed of object, contents, evaluation and related sites every chapter for students to study. Also, it is designed for students to take interest and participate in the learning process actively by combining lots of media such as characters, sound, images and animation. Specially it is composed in a way of repetition according to the student's level.

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The Design and Implementation of a Multimedia Program for Emergent Literacy Teaching (입문기 아동의 문자지도를 위한 멀티미디어 프로그램의 설계 및 구현)

  • Lee, Mi-Wha;Lee, Sang-Hyun
    • Journal of The Korean Association of Information Education
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    • v.7 no.2
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    • pp.141-151
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    • 2003
  • The purpose of this study was to design and develop a multimedia program for elementary school students' emergent literacy teaching. The program aims at helping students improve their reading ability and enhance their letter decoding ability through drill-and-practice as well as tutorial instructional strategies. To that end, the instructional materials were reorganized so as to provide a basic syllable table and writing examples with standard pronunciation. The multimedia program is composed of three sections: basic literacy teaching, advanced literacy teaching, and evaluation sections. The implications of the study were discussed.

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Agent-based Multimedia Personalcasting(AMP) (에이전트 기반 멀티미디어 퍼스널캐스팅)

  • 박성준;김문철
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2002.11a
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    • pp.243-246
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    • 2002
  • It is expected that intelligent broadcasting service (IBS) will be able to provide broadcast programs based on user preference and program-associated information (metadata) in order to assist users to easily navigate the program contents being broadcast. So users can access program contents anytime/anywhere in the way they want. In this paper we propose a framework for IBS based on an intelligent software agent platform so called FIPA (Foundation for Intelligent Physical Agents). We use an FIPA implementation. so called FIPA-OS, as a platform for exchanging user preferences and program information as FIPA messages between a server and clients. The user preference is modeled as the User Preference description scheme in MPEG-7 MDS (Multimedia Description Scheme).

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Capacity Assignment and Routing for Interactive Multimedia Service Networks

  • Lim, Byung-Ha;Park, June-Sung
    • Journal of Communications and Networks
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    • v.12 no.3
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    • pp.246-252
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    • 2010
  • A binary linear integer program is formulated for the problem of expanding the capacity of a fiber optic network and routing the traffic to deliver new interactive multimedia services. A two-phase Lagrangian dual search procedure and a Lagrangian heuristic are developed. Computational results show superior performance of the two-phase subgradient optimization compared with the conventional one-phase approach.

Multimedia Contents Development of Web-based Basic Nursing Physical Science -Centered on Structure and Function of Heart- (웹 기반의 기초간호자연과학 멀티미디어 콘텐츠 개발 -심장의 구조와 기능을 중심으로-)

  • Yoo, Ji-Soo;Hwang, Ae-Ran;Park, Jee-Won;Kim, Chun-Ja
    • Journal of Korean Biological Nursing Science
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    • v.2 no.2
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    • pp.38-52
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    • 2000
  • This study was conducted to develop web-based distance learning program of basic nursing physical science which was composed of a multimedia contents such as documents, voices and pictures. This was to advance curriculum of basic nursing physical science based on a proper nursing characteristics related to other major nursing subjects and induce a new and creative method to gain a knowledge. Based on a general learning design model, distance learning program was developed centered on a structure and function of heart physical science in 1999. The stages of development were like this. Firstly, at the analytic stage, specific units and contents for developing multimedia contents were decided and presentation methods for each item were designed and then the evaluation items were developed. Secondly, at the design stage, the most effective design of multimedia construction was selected and interfaces, basic frames, and presentation elements were chosen. Thirdly, at the developmental stage, internet files were designed using Namo web editor 4.0 and this files were modified with Adobe Photoshop.

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Effectiveness of Multimedia Program in Computer-assisted Vocabulary Learning (컴퓨터 보조 학습을 통한 멀티미디어 어휘교육의 효율성)

  • Choi, Michelle Mi-Hee
    • Journal of Digital Contents Society
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    • v.12 no.1
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    • pp.123-131
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    • 2011
  • The purpose of this study is to discover if the use of computer technologies in computer-assisted language learning, in the aspect of vocabulary learning, is both effective and useful. The technique of using multimedia lessons, using the computer, offers a variety of language learning tasks in relation to the four basic language learning skills. Korean students have been accustomed to a cramming style of education, and they utilize rote memorization for learning vocabulary. This study consisted of surveys and experiments, using specific multimedia language learning courseware exercises on three different age groups. The study explores the issues and problems that followed, and how teachers could effectively apply or enhance their vocabulary teaching through computer-assisted multimedia which is suited for a variety of levels versus the classroom off-line vocabulary learning application which is suited to one level.

Motion-based drawing program using the Microsoft Kinect (Kinect를 이용한 모션기반 그리기 프로그램)

  • Kim, Bo-Ra;Song, Hyun-Ha;Hwang, Ye-Won;Park, Hee-Miin;Lim, Soon-Bum
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.306-307
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    • 2012
  • 최근 키넥트 열풍을 반영하여 어린이들이 실내에서 신체 활동을 재미있게 학습할 수 있는 그리기 프로그램을 개발하였다. 20개의 인체 관절 좌표를 자동으로 실시간으로 사용자의 움직임을 추적하여 모션을 인식하고 해당하는 그리기 효과를 적용한다. 주요 기능은 메인 화면에서 다양한 펜 색깔과 스탬프, 페인트 볼 효과, 액자 그리기, 액션 명령어를 실행하는 것으로 구성되어 있다.

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