• Title/Summary/Keyword: Multimedia e-Book

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Investigating the Effectiveness of Multimedia Electronic Book for Children's Reading Education (초등학생 독서교육을 위한 멀티미디어 전자책의 효용성 평가)

  • Kim, Hyun-Hee;Kang, Da-Hye
    • Journal of Korean Library and Information Science Society
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    • v.39 no.1
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    • pp.245-264
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    • 2008
  • This study examines the differences in children's reading comprehension and satisfaction of storybooks according to a type of medium(paper and multimedia e-books). Six different storybooks were used and 85 children participated. Each child read a paper book and an e-book(both are different books). The study results showed that overall, the type of medium did not significantly affect the children's reading comprehension of all six storybooks: for two storybooks, some comprehension scores of paper books were higher than those of e-books, on the other hand, some comprehension scores of e-books were higher than those of paper books. Satisfaction scores of paper books are a little bit higher that those of e-books, although resulting in no statistically significant difference between two types. In addition, the study suggested that the amount of annual readings is positively related to improving children's composition ability and information acquisition ability. Finally, we proposed how to promote the use of e-books in the school library environments in terms of its usability and management policies.

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Design and Implement of E-textbook Authoring System Supporting Open Resource based on Original Contents Tracing Model (원본 추적 모델 기반의 오픈 리소스를 지원하는 강의 교재 저작 시스템의 설계 및 개발)

  • Choi, Ja-Ryoung;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.650-658
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    • 2016
  • This study proposes web-based authoring system for the lecturers who published textbooks by inserting external open resource. When lecturer publishes textbooks, the system makes it easier to utilize external resources by providing an open resource pool that the lecturer can search not only his own resources but external resources. In addition, we designed an open resource pool based on Original Contents Tracing Model to check whether the scrapped resource is changed or not in the future. Open Resource Pool allows inserting text, images and videos by searching multimedia, and stores metadata for the follow-up management. We made the system to determine the change of the resource using the metadata stored in the tracking system. Through this research, we confirmed that it is possible to publish textbooks by utilizing a variety of open resources on the web and revise the book by tracing the scrapped resources.

An Evaluative Research on the Performances of E-book Producers and Suppliers (국내 전자책 제공업체의 성능 평가에 관한 연구)

  • Lee, Myeong-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.1
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    • pp.135-154
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    • 2011
  • This study examined the performances of eight current e-book producers and suppliers in three areas(technology development, contents and services) using 16 evaluation criteria. Each criterion was measured using 6 scales on eight e-book producers and suppliers. The study results showed that overall, Kyobobook was the best performer, followed by Bookcube in the 2nd, Ridibooks the 3rd and Interpark the 4th. Specifically, Bookcube was the best in the field of 'technology development', Kyobobook was the best in the field of 'contents' and Kyobobook and Ridibooks worked equally best in the field of 'services'. Based on the results, some recommendations have been suggested for developing better e-book producers, effective interface design, enhancement of readability, variety of contents, development of multimedia materials and aggressive advertisement.

RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.

In Search of Multimedia Courseware Development Environment for Effective Teaching Through Multimedia Courseware

  • Karaulia, D.S.;Agrawal, Sanjay;Kapoor, Ravi Kant
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.658-667
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    • 2003
  • Developing tailor made Multimedia courseware ensuring effective implementation of instruction strategies is a challenge that manifests in myriad problems of software design and coding. In this paper an attempt has been made to analyse and identify coding and implementation problems, in the backdrop of using two different multimedia software development tools i.e. Visual Basic and Toolbook, which underpin the development and effectiveness of use of multimedia courseware. Solutions to such problems have been discussed in context of Tool book. The examples presented in this paper are based on the experience of designing and implementation of two large scale professional quality Multimedia courseware development projects.

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Experientiality and Reading Experience in e-book (전자책 콘텐츠의 체험성과 독서경험)

  • Han, Hye-Won;Park, Kyung-Eun
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.171-181
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    • 2011
  • This study was conducted to analyze the contents of the e-book and detail the properties of e-book experience. was written by Anthony E. Zuiker who is famous for American TV series C.S.I. is a thriller and is published for the iPad. This e-book provides three levels of interaction within the book. Zuiker calls this e-book a "Digi-Novel". The readers can choose the level of interaction:novel, digi-novel or ultimate digi-novel. The basic background story is the same. So we can compare the difference of reading experience of three levels. Digi-Novel are differentiated from other e-books through their complex characters. Consequently a well-throughout detailed background story is very important for Digi-Novels. In addition, it enrich the reading experience through the interactive elements and multimedia functions of iPad. Readers can interact with clues, manipulate evidence and listen to audio sounds. This serves to immerse the readers much more deeply in the reading experience and makes readers feel like they are a part of story.

eBook Annotation Modeling Applied on EBKS (EBKS에 적용한 전자책 Annotation 모델링)

  • 고승규;이현찬;최윤철;임순범
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.607-610
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    • 2001
  • 기존의 전자책 환경에서 종이책과 구별되는 특징은 네트웍을 통한 저자와 독자, 출판사간의 인터랙티브(interactive)한 정보 교환이 가능하다는 점이다. 이러한 교환은 기존의 종이책에서 사용하는 Annotation을 이용하면 가능하다. Annotation이란 원본 문서에 부가적으로 추가되는 정보를 의미한다. 그러므로 Annotation과 원본 문서는 밀접한 관계를 갖는데 기존의 Annotation 모델링은 원본 문서를 고려하지 않고 Annotation만을 별개로 모델링하였다. 이에 본 논문에서는 Annotation을 보다 효과적으로 활용하기 위하여 annotation과 원본 문서를 동시에 표현하는 모델링에 대해 제안한다. 그리고 본 모델링은 전자책 표준인 EBKS에 기반하며, 모델링 결과를 웹 자원을 기술하는 표준인 RDF를 이용하여 표현한다.

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The Visual Display of Temporal Information for E-Textbook: Incorporating the Mind-mapped Timeline Authoring Tool

  • Lee, HeeJeong;Alvin Yau, Kok-Lim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3307-3321
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    • 2018
  • With the ever-increasing queries related to temporal (or time-related) information, such as the product launching time, in search engine, most web pages will be augmented with such information in the future. Meanwhile, the gradual emergence of the use of electronic textbooks (or e-Textbooks), which enrich the traditional paper-based textbooks with multimedia contents such as interactive quizzes and multimedia-based simulations, has led us to infer that e-Textbooks will be blended with temporal information to support learning. The use of temporal information helps teachers and students to understand the level of prior knowledge required to study a topic, as well as the sequence of learning activities and related sub-topics, that best attains the educational goals. This paper presents a simple yet efficient tool called TimeMap, which is based on mind mapping, to create an e-Textbook called TimeBook that takes account of time-related curriculum and the ability of students to learn via collaboration.

Smart Phone Copyright Violation and Forensic Apply Method (Smart Phone 저작권 위반과 포렌식 적용 방안)

  • Yi, Jeong-Hoon;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.215-218
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    • 2010
  • Smart Phone with domestic demand increasing rapidly, the utilization of multimedia services have become diverse. Accordingly, Smart Phone users to hack their Jail Breaking and Rooting and illegal use of the multimedia content is copyrighted. Also relevant to mobile communication terminal as a high crime, create, and the digital evidence increases the utilization of the mobile forensic evidence is required to study. In this paper, Smart Phone Copyright Violation and Forensic Apply Method research. Smart Phone Status and related violations of copyright infringement, broadcasting, film, music, e-book, etc. for each survey item, and how to apply for forensics were studied. This study investigated the development and forensic science will be able to contribute to the development.

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A Study of e-Textbook Format Standardization Scheme for Smart Education Circumstance (스마트 교육환경을 위한 e-교과서 포맷 표준화 방안 연구)

  • Sohn, Won-Sung;Lim, Soon-Bum;Kim, Jae-Kyung
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.327-336
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    • 2012
  • The Korea government has recently announced "A Master Plan for Smart Education", including application of digital textbooks and composition of education system using cloud computing. Our education system in future circumstance, over the conventional e-learning methods, needs the smart education solutions which enable students to study and communicate on various types of devices. The ongoing government project related with the digital textbook has been performed as mid- and long-term goals, whereas PDF-based e-textbook project, similar to e-book model and, has been already completed for the short-term goal. For the purpose of improved future smart education circumstance, however, a specific strategy is required in the following areas: flexibility of format conversion and independency of original text sources among the multiple device platforms. Therefore, in this paper, we propose a standardization scheme for e-textbook format based on e-book structure. To do this, we survey trends in e-book technologies, and research on standardization of e-book format for digitalization of textbooks, based on the analysis of existing textbooks. Moreover, we produce an example e-book content using our proposed standard method. As a result, our approach can be applied to the future smart education circumstance, and we may say that it will be efficiently applicable to the long-term digital textbook project.

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