• Title/Summary/Keyword: Multimedia Synchronization

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Effective BER Measurement System for Terrestrial DMB (지상파 DMB를 위한 효율적인 비트오류율 측정시스템)

  • 김상훈;임중곤;김만식;이종화
    • Journal of Broadcast Engineering
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    • v.8 no.3
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    • pp.250-258
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    • 2003
  • Recently, the transition from conventional analog broadcasting to digital broadcasting has been proceeding as a result of the advance in digital multimedia broadcasting technique. In radio broadcasting, Eureka-147 DAB(Digital Audio Broadcasting) was decided as the standard system of digital radio broadcasting in Korea. In addition to CD quality audio, a variety of data services and excellent performance in mobile reception can be served by DAB, and DAB was evolved into DMB(Digital Multimedia Broadcasting) in Korea for the purpose of emphasizing moving picture multimedia service by DAB. In case of digital broadcasting, it is absolutely essential to measure the BER(Bit Error Rate) in the received signal in order to evaluate the coverage obtained by a transmitter and the quality of the received signal. In this paper, we propose efficient subchannel data structure and BER measurement algorithm. and then verify it by laboratory experiments. With a proposed method, the synchronization for BER measurement is easily obtained and especially the exact results can be obtained by classifying the lost bits which are included in the reception-failed CIFs(Common Interleaved Frame) into errors. This makes the proposed BER measurement system especially appropriate to DMB in which the frequent changes in channel status caused by mobile reception environment exist.

Slide-show of Panoramic Image through a Secondary Device by using MPEG-4 LASeR PMSI (MPEG-4 LASeR PMSI를 활용한 Secondary Device 기반 파노라믹 영상 슬라이드 쇼 재생 기술)

  • Park, Yongchul;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.1014-1028
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    • 2012
  • Recently, N-screen service and secondary device have gotten an attention from public. Also, we can experience N-screen service through various digital devices. N-screen means multimedia technology which can seamlessly consume multimedia content. Secondary device means auxiliary multimedia device which can consume content related to main content through adjunct connection to main device. Not only be electronic manufactures interested in N-screen technology and services but also digital devices applied for N-screen have been released. But it has limitation that user can only consume content to be purchased from content company server not device of user. This paper proposes the system that composes effective and various N-screen multimedia service through MPEG-4 LASeR (Lightweight Application Scene Representation) PMSI (Presentation and Modification of Structured Information) as international standard technology which can provide scene description including many instruction for dynamic update of scene.

Multimedia Network Teaching System based on SMIL (SMIL을 기반으로 한 멀티미디어 네트워크 교육시스템)

  • Yu, Lei;Cao, Ke-Rang;Bang, Jin-Suk;Cho, Tae-Beom;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.524-527
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    • 2008
  • Recently, digital and the Internet are widespread out of the world, and multimedia processing technology and the development of information and communication technology in education using the Internet as the demand is rapidly increasing. Also, we tan easily use informations with less restrictions of time and space. however, several kinds of audio, media to integrate multimedia data, such as the proliferation of demands for representation. Therefore, in 1998, W3C presented an international standard, SMIL in order to solve multimedia object representation and synchronization problems. By using SMIL, various multimedia elements can be integrated as a multimedia document with proper view in a spate and time. Using this SMIL document, we can create new internet radio broadcasting service that delivers not noly audio data but also various text, image and video. In this paper, with the system, teachers can easily create multimedia courseware and living broadcast their torture on network, students can receive audio-video information of the teacher, screen displays of the teachers computer. Moreover students can communicate with teacher simultaneously by text editor windows. Students can also order courseware after class.

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Embedded One Chip Computer Design for Hardware Implementation of Genetic Algorithm (유전자 알고리즘 하드웨어 구현을 위한 전용 원칩 컴퓨터의 설계)

  • 박세현;이언학
    • Journal of Korea Multimedia Society
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    • v.4 no.1
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    • pp.82-90
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    • 2001
  • Genetic Algorithm(GA) has known as a method of solving NP problem in various applications. Since a major drawback of the GA is that it needs a long computation time, the hardware implementation of Genetic Algorithm is focused on in recent studies. This paper proposes a new type of embedded one chip computer fort Hardware Implementation of Genetic Algorithm. The proposed embedded one chip computer consists of 16 Bit CPU care and hardware of genetic algorithm. In contrast to conventional hardware oriented GA which is dependent on main computer in the process of GA, the proposed embedded one chip computer is independent on main computer. Conventional hardware GA uses the fixed length of chromosome but the proposed embedded one chip computer uses the variable length of chromosome by employing the efficient 16 bit Pipeline Unit. Experimental results show that the proposed one chip computer is applicable to the design of evolvable hardware for Random NRZ bit synchronization circuit.

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A Parallel Loop Scheduling Algorithm on Multiprocessor System Environments (다중프로세서 시스템 환경에서 병렬 루프 스케쥴링 알고리즘)

  • 이영규;박두순
    • Journal of Korea Multimedia Society
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    • v.3 no.3
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    • pp.309-319
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    • 2000
  • The purpose of a parallel scheduling under a multiprocessor environment is to carry out the scheduling with the minimum synchronization overhead, and to perform load balance for a parallel application program. The processors calculate the chunk of iteration and are allocated to carry out the parallel iteration. At this time, it frequently accesses mutually exclusive global memory so that there are a lot of scheduling overhead and bottleneck imposed. And also, when the distribution of the parallel iteration in the allocated chunk to the processor is different, the different execution time of each chunk causes the load imbalance and badly affects the capability of the all scheduling. In the paper. we investigate the problems on the conventional algorithms in order to achieve the minimum scheduling overhead and load balance. we then present a new parallel loop scheduling algorithm, considering the locality of the data and processor affinity.

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An Error Control running on Digital Carousel System for Media Object Sharing (미디어 객체 공유를 위한 디지털 캐로절 시스템에서의 오류 제어)

  • Ko Eung-Nam;Kang Heau-Jo
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.79-83
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    • 2005
  • Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others. This paper explains the design and implementation of the EC_DXS(Error Control in Digital Carousel System). EC_DCS is a system that is suitable for detecting sharing and recovering software error based on multimedia CSCW(Computer Supportes Cooperated Work). With error sharing system, a group cooperating users can share me. applications. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participant engaged in a cooperative work.

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Study about Real-time Total Monitoring Technique for Various Kinds of Multi Weather Radar Data (이기종-다중 기상레이더 자료의 실시간 통합 모니터링 기법 연구)

  • Jang, Bong-Joo;Lee, Keon-Haeng;Lim, Sanghun;Lee, Dong-Ryul;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.689-705
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    • 2016
  • This paper proposed an realtime total monitoring platform for various kind of multi weather radars to analyze and predict weather phenomenons and prevent meteorological disasters. Our platform is designed to process each weather radar data on each radar site to minimize overloads from conversion and transmission of large volumed radar data, and to set observers up the definitive radar data via public framework server separately. By proposed method, weather radar data having different spatial or temporal resolutions can be automatically synchronized with there own spatio-temporal domains on public GIS platform having only one spatio-temporal criterion. Simulation result shows that our method facilitates the realtime weather monitoring from weather radars having various spatio-temporal resolutions without other data synchronization or assimilation processes. Moreover, since this platform doesn't require some additional computer equipments or high-technical mechanisms it has economic efficiency for it's systemic constructions.

A Digital Carousel System based on CoAP for N-Screen Environment (N-스크린 환경을 위한 CoAP 기반 디지털 캐로절 시스템)

  • Ko, Eung-nam
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.59-63
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    • 2016
  • In this paper, we discuss a model for increasing reliability of data through N screen server and client model environment. Our Digital Carousel enables user to share media objects through media synchronization mechanism. We suggest the Digital Carousel system based on CoAP(Constrained Application Protocol) for N-Screen so that the users participated in collaborative work may refer shared media objects as the same view to others. With this sharing system, a group cooperating users can share applications data. This paper explained a performance analysis of a system with function comparison running on multimedia collaboration work based on CoAP and N screen techniques.

Design and Implementation of the NonTargeting AOS Online Game (논타겟팅 AOS 온라인 게임 설계 및 구현)

  • Lee, HyoungGu;Jeon, Ik Jae
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.25-34
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    • 2014
  • In this paper, the weak point of AOS jenre online game which occupies the majority of Korea game market of 2014 year is analyzed and to solve the problem, the enhanced design and implementation content is introduced. The proposed game is based on the custom AOS jenre format but has the TPS view and nontargeting format to enhance the action feel. To enhance the game quality, graphics, animation, effect and sound resources are organized. Game server is implemented by multithread of IOCP model to support many clients. The technical issue and design method of client and server are described.

Performance Analysis of Error Classification running on Digital Carousel System of Home Network (홈 네트워크의 디지털 캐로절 시스템에서 오류분류 성능 분석)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.587-592
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    • 2007
  • This paper explains the design and implementation of the EC_NH. EC_NH is a system that is suitable for detecting, sharing and recovering software error based on multimedia CSCW(Computer Supportes Cooperated Work). With error sharing system, a group cooperating users can share error applications. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work. Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others.

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