• Title/Summary/Keyword: Multimedia Services

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Trusted Fog Based Mashup Service for Multimedia IoT based Smart Environmental Monitoring

  • Elmisery, Ahmed M.;Sertovic, Mirela
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.171-178
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    • 2017
  • Data mashup is a web technology that combines information from multiple sources into a single web application. Mashup applications create a new horizon for new services, like environmental monitoring. Environmental monitoring is a serious tool for the state and private organizations, which are located in regions with environmental hazards and seek to gain insights to detect hazards and locate them clearly. These organizations utilize a data mashup to merge datasets from different Internet of multimedia things (IoMT) context-based services in order to leverage its data analytics performance and the accuracy of the predictions. However, mashup different datasets from multiple sources is a privacy hazard as it might reveal citizens specific behaviors in different regions. The ability to preserve privacy in mashuped datasets and at the same time provide accurate insights becomes a key success for the spread of mashup services. In this paper, we present our efforts to build a fog-based middleware for private data mashup (FMPM) to serve a centralized environmental monitoring service. The proposed middleware is equipped with concealment mechanisms to preserve the privacy of the merged datasets from multiple IoMT networks involved in the mashup application. Also, these mechanisms preserve the aggregates in the dataset to maximize the usability of information to attain accurate analytical results. We also provide a scenario for IoMT-enabled data mashup service and experimentation results.

Adaptive Overlay Network Management Algorithms for QoS sensitive Multimedia Services (멀티미디어 서비스의 품질 보장을 위한 오버레이 네트워크 관리 기법에 대한 연구)

  • Kim, Sung-Wook;Kim, Sung-Chun
    • The KIPS Transactions:PartC
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    • v.14C no.1 s.111
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    • pp.81-86
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    • 2007
  • New multimedia services over the cellular/WLAN overlay networks require different Quality of Service (QoS). Therefore, efficient network management system is necessary in order to provide QoS sensitive multimedia services while enhancing network performance. In this paper, we propose a new online network management scheme that implements bandwidth reservation, congestion and transmission control strategies. Our online approach to network management exhibits dynamic adaptability, flexibility, and responsiveness to the current traffic conditions in multimedia overlay networks. Simulation results indicate the superior performance of our proposed scheme to strike the appropriate performance balance between contradictory QoS requirements under widely varying diverse traffic loads.

A Study on MOT Protocol for multimedia Service on Digital Audio Broadcasting Network (DAB망에서 멀티미디어 서비스를 위한 MOT 프로토콜 성능 최적화 방안에 관한 연구)

  • 고예윤;조규섭
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.2
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    • pp.7-11
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    • 2003
  • Nowadays, as digital technologies are rapidly developed and requirements for the various types of broadband multimedia services increases, the radio broadcasting is moving to digitalization. DAB(Digital Audio Broadcasting), as an alternation of existing analog radio broadcasting, is a new type of multimedia broadcasting system. DAB supports not only high-quality audio broadcasting but also various types of multimedia data services. In this paper, we investigate the performance optimization method of MOT Protocol, as the standard for additional services, to support the multimedia services in the DAB network. Because the performance of the MOT protocol is dependent on various parameters such as segment size, segment repetition and so on, we find those by simulation for performance optimization. According to simulation results, the suitable segment size is about 2Kbyte and segment repetition is 4 times for performance optimization.

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Performance Analysis of Hybrid Downlink Call Admission Control Algorithm for Supporting Wireless Multimedia Services (무선 멀티 미디어 서비스를 위한 하이브리드 호 접속 제어 알고리듬의 제안 및 평가)

  • Kim, Jeong-Ho;Cho, Ho-Shin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.9A
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    • pp.1031-1038
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    • 2004
  • The call admission control algorithm of hybrid scheme is proposed to enhance the QoS(quality of service) of attempted multimedia calls. In the initial stage of 3rd generation multimedia services networks, the major limitations include the small sefyice coverage and the limited radio link capacity. Because the initial massive deployment of network elements such as base stations, base station controllers, and mobile switching centers is restricted to populated areas and the other areas should be covered with the fewer network elements, the radio channel resources are hmited and coverage network is supposed to be established. Therefore the QoS of multimedia services is expected to be severely degraded when tentative traffic hot spot occurs frequently. Thus, the blocking probability of attempted calls mcreases when relatively large number of users try to place multimedia calls in a hot spot area of the wireless networks. In this situation, the proposed hybrid scheme can mitigate the degradation of the QoS of multimedia services by using the available radio channels of the neighboring cells.

Resource Allocation Algorithm for Differentiated Multimedia Services Using Came Theory (게임이론을 이용한 멀티미디어 서비스의 차별적 자원 할당 알고리즘)

  • Shin, Kwang-Sup;Jung, Jae-Yoon;Suh, Doug-Young;Kang, Suk-Ho
    • Journal of the Korean Operations Research and Management Science Society
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    • v.34 no.1
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    • pp.39-59
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    • 2009
  • Game theory is adapted to a variety of domains such as economics, biology, engineering, political science, computer science, and philosophy in order to analyze economic behaviors. This research is an application of game theory to wireless communication. In particular, in terms of bargaining game we dealt with a multimedia resource allocation problem in wireless communication, which is rapidly spreading such as Wibro, WCDML, IPTV, etc. The algorithm is assumed to allocate multimedia resources to users who can choose and access differentiated media services. For this purpose, 3 utility function of users is devised to reflect quality of service (QoS) and price. We illustrated experimental results with synthesis data which were made to mimic real multimedia data, and analyzed differentiated service providing and the effect of the utility function.

Resource Allocation Algorithm for Differentiated Multimedia Services using Game Theory (게임이론을 이용한 멀티미디어 서비스의 차별적 자원 할당 알고리즘)

  • Sin, Gwang-Seop;Jeong, Jae-Yun;Seo, Deok-Yeong;Gang, Seok-Ho
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2008.10a
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    • pp.164-178
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    • 2008
  • Game theory is adapted to a variety of domains such as economics, biology, engineering, political science, computer science, and philosophy in order to analyze economic behaviors. This research is an application of game theory to wireless communication. In particular, in terms of bargaining game we dealt with a multimedia resource allocation algorithm in wireless communication, which is rapidly spreading such as Wibro, WCDML, IPTV, etc. The algorithm is assumed to allocate multimedia resources to users who can choose and access differentiated media services. For this purpose, a utility function of users is devised to reflect quality of service (QoS) and price. We illustrated experimental results with synthesis data which were made to mimic real multimedia data, and analyzed differentiated service providing and the effect of the utility function.

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Delay Guaranteed Fair Queueing (DGFQ) in Multimedia Wireless Packet Networks (멀티미디어 무선 패킷망에서 지연시간을 보장하는 공정큐잉)

  • Yang, Hyunho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.5
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    • pp.916-924
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    • 2003
  • Fair queueing has been an important issue in the multimedia networks where resources are shared among nodes both wired and wireless. In most fair queuing algorithms, based on the generalized processor sharing(GPS), emphasizes fairness guarantee while overlooking bounded delay guarantee which is critical to support multimedia services in the networks. In this paper, we propose a new fair queueing scheme, delay guaranteed fair queueing (DGFQ), which guaranteeing bounded delay of flows according to their individual delay requirements for multimedia services in the wireless packet networks.

Subchannel State Estimation and Scheduling for Wireless Multimedia Services (무선 멀티미디어 서비스를 위한 서브채널 상태 추정과 스케줄링)

  • Jang Bong-Seog;Koh Hyung-Dae
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.340-344
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    • 2005
  • For the next generation wireless systems, multimedia services will be highly demanded and needed to transmit the cost-efficient packet data. With this regard, the adaptive resource management methods are preferable to optimally control the various traffic classes in OFDMA (WiBro) systems. We have developed a sub-channel state prediction method based on the past sub-channel state dependency. Using the method, we are developed a scheduling algorithm that can efficiently control multimedia traffic downlink transmissions.

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Interactive Multimedia Service Terminal for IMPRESS

  • Park, Jin-sang;Park, Jong-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.67-70
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    • 1997
  • This Paper describes the system configuration and implementation method of an IMPRES (Interactive Multimedia exPRESS) terminal. The terminal is developed in the form of a PC add-on board that is called MINIBA (Media and Network Interface Board Assembly). IMPRESS is a communication service platform that support various interactive multimedia services. The main objectives of developing IMPRESS are to implement DAVIC compliant services platform to verify DAVIC specification and to support testing environment. Currently IMPRESS terminal provides MPEG-2 quality movies on demand, switched video broadcasting, and home-shopping service to the service user, based on the ATM network.

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On the Organization of Distance Education System Utilizing Multimedia Communication Networks (멀티미디어 통신망을 이용하는 원격교육 시스템 구성)

  • Song, Ki-Sang
    • Journal of the Korean Institute of Educational Facilities
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    • v.3 no.1
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    • pp.19-30
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    • 1996
  • Integrated Services Digital Networks (ISDNs) and Broadband ISDN provide high speed data transmission capabilities and therefore, it is now possible to communicate with multimedia information including graphic, motion image, data and audio. Among several new services utilizing multimedia communication networks, distance education service which aims to overcome time and space restrictions between teachers and learners is now heavily focused in many countries. In this paper, several factors which affect to the effectiveness of distance education are surveyed and facilities for organizing distance education classrooms which utilize high speed multimedia communication network are studied in detail. Also, some points are suggested for organizing successful distance equation system based on the multimedia communication technology.

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