• Title/Summary/Keyword: Multimedia Learning

Search Result 1,211, Processing Time 0.031 seconds

Knowledge Engineering and the use of Multimedia in Adaptive Technology: Effectiveness and Qualitative Nature of Learning

  • Poobrasert, Onintra;Maguire, Brien
    • Proceedings of the IEEK Conference
    • /
    • 2002.07c
    • /
    • pp.2051-2054
    • /
    • 2002
  • In this research, we had two experiments. In the first experiment we focused on the comparison of loaming between two groups of hearing impaired students (multimedia training group and traditional print-based method group). The results from the first experiment indicated that there was no numerical difference in test scores between the two groups of students but the students enjoyed learning with computer. We then carried out the second experiment. This time, we focused more on measuring the qualitative nature of the learning using multimedia technology. The results of the second experiment indicated that the two methods of teaching and learning affected students similarly since the average scores of both groups showed no statistically significant difference. About 89% of the students in the second experiment enjoyed learning from the CD-ROM. This result was based not just on the CD-ROM Life in Saskatchewan, but included any kinds and subjects of CD-ROM used in the classroom. Although multimedia training is as good as, but no better than, the traditional print-based method, multimedia can be used as a valuable supplement in adaptive technology.

  • PDF

Motivation based Behavior Sequence Learning for an Autonomous Agent in Virtual Reality

  • Song, Wei;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.12
    • /
    • pp.1819-1826
    • /
    • 2009
  • To enhance the automatic performance of existing predicting and planning algorithms that require a predefined probability of the states' transition, this paper proposes a multiple sequence generation system. When interacting with unknown environments, a virtual agent needs to decide which action or action order can result in a good state and determine the transition probability based on the current state and the action taken. We describe a sequential behavior generation method motivated from the change in the agent's state in order to help the virtual agent learn how to adapt to unknown environments. In a sequence learning process, the sensed states are grouped by a set of proposed motivation filters in order to reduce the learning computation of the large state space. In order to accomplish a goal with a high payoff, the learning agent makes a decision based on the observation of states' transitions. The proposed multiple sequence behaviors generation system increases the complexity and heightens the automatic planning of the virtual agent for interacting with the dynamic unknown environment. This model was tested in a virtual library to elucidate the process of the system.

  • PDF

E-learning System Development for Collaborative Learning (협력학습을 위한 E-learning 시스템의 개발)

  • 이삼순;박만곤
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2003.05b
    • /
    • pp.795-798
    • /
    • 2003
  • 정보통신기술의 급격한 발달은 교육의 패러다임을 변화시켰으며 새로운 학습의 장인 e-teaming을 가능하게 하였다. e-learning 시스템은 컨텐츠. 커뮤니티 및 등 방대한 정보를 체계적으로 제공하여 누구나, 언제, 어디서나 학습할 수 있게 한다. 이에 교수·학습의 방법 중 협동적이고 상호 보완적인 학습 방식인 협력학습과 e-learning을 결합시켜 협력학습을 위한 e-learning시스템을 개발하여 교수 학습의 효율성을 기하고자 한다.

  • PDF

Utilization of Distributed Multimedia System in Building e-Learning System (e-Learning시스템 구축에 있어서 분산멀티미디어 시스템의 활용)

  • 최기원;서갑선;박만곤
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2003.11b
    • /
    • pp.856-859
    • /
    • 2003
  • 초기 컴퓨터를 기반으로 한 교육은 낮은 그래픽과 텍스트 위주로 개발되었으나 대용량, 고속의 컴퓨터가 급속히 보급되면서 화상, 음성 등을 결합한 멀티미디어가 점차 컴퓨터에 도입되었으며, 인터넷의 발달로 멀티미디어를 교육에 효율적으로 활용하기 위한 연구가 활발히 진행되고 있다. 그러나 대용량의 다양한 멀티미디어 컨텐츠의 요구가 증가하면서 네트워크 상에서의 트래픽과 서버의 과부하로 인한 사용자의 지연시간 증가 등이 점점 심각해져 가는 추세에 있다. 교육부문에서 보다 다양하고 안정된 컨텐츠를 원활하게 제공하기 위해 본 논문에서는 최근에 많이 사용하는 CDN 기술을 이용하여 e-Learning 시스템의 구축에 있어서 분산 멀티미디어 시스템의 활용방안을 제안한다.

  • PDF

Teaching a Database Course with Collaborative Team Projects

  • Park, Jae-Hwa
    • The Journal of Information Technology and Database
    • /
    • v.4 no.1
    • /
    • pp.65-77
    • /
    • 1997
  • This paper describes and effective teaching approach to an undergraduate database course. This research draws on practical experience based on the hands-on practice approach which leads students to develop a database application utilizing various tools. Students not only learn concepts, methodologies and tools of database technology in class and through online multimedia learning aids, but also practice how to integrate them through collaborative team projects. The course employs collaborative learning approach and multimedia and internet technologies. Students are encouraged to work collaboratively on assignments and projects and to learn independently through online multimedia learning aids.

  • PDF

Multimedia Learning Contents Retrieval Based on XML/RDF and SMIL (XML/RDF와 SMIL에 기반한 멀티미디어 교육 컨텐츠 검색)

  • Choi, Byung-Uk;Ryu, Jung-Woo;Cho, Jung-Won
    • The Journal of Korean Association of Computer Education
    • /
    • v.5 no.3
    • /
    • pp.45-58
    • /
    • 2002
  • In this paper, we propose the new approach with which user is able to retrieve the massive volume of learning contents in the multimedia learning system. In order to secure the compatibility of learning contents. we apply the SMIL on the basis of XML, so that the integration and the synchronization of multimedia components can be available to realize in the mode of standardization. We also implement the multimedia learning contents represented by the RDF on the IEEE LOM. We present the two step-retrieval method to get precise results. In the first step, user can find with high speed and ease whatever contents user wants to take a look through metadata in the system. The second step is followed that by using the time information of SMIL, user can retrieve the interest synchronous parts in the result of the first step. This innovative retrieval approach applied in the multimedia learning system is highly expected to make a meaningful contribution to implement the principles of self-directed learning in the learning environments, where user can use and revise the retrieval results for their own learning purpose and make further the active knowledge-reconstruction.

  • PDF

Design and Implementation of Multimedia Mobile Learning System using MSMIL (MSMIL을 이용한 멀티미디어 모바일 학습시스템의 설계 및 구현)

  • Lim, Young-Jin;Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.11 no.3
    • /
    • pp.592-599
    • /
    • 2007
  • The advancement of wireless technology improves the electronic learning by combining with the mobile function, and promotes the expanded transition to the mobile learning. Basically, the mobile learning provides the usefulness in terms of tile and space to provide learners with the access to the educational contents. However, the small display device and limited memory space of mobile device is limiting the access to the learning contents simply to the text-based transmission. This paper designed and implemented the multimedia mobile learning system that reduces the size of parser by define into MSMIL composed only of needed tag to multimedia contents production in the mobile devices by using the SMIL that supports the multimedia object synchronization reduces the data of multimedia learning data and enhances the transmission efficiency by applying the macro method in creating the contents of learning. The results of implementation indicates that it simplifies the designing language, makes the language learning easy, and saves the CPU resources for the parsing by reducing the size of parser.

Need Analysis for Educational Use of Personal Multimedia Player(PMP) focusing on Roles of Teachers in u-Learning (요구분석을 통한 PMP의 교육적 활용방안: u-Learning 환경에서의 교수자의 역할을 중심으로)

  • kim, Mi-Ryang;Kim, Jae-Hyoun
    • Journal of Internet Computing and Services
    • /
    • v.9 no.5
    • /
    • pp.9-21
    • /
    • 2008
  • In theory, within ubiquitous learning environment, education is happening all around the student but the student may not even be conscious of the learning process. But, in this study, we consider the ubiquitous learning environment where PMP (Personal Multimedia Player) is being used for delivering the learning-contents. And the purpose of this study is to identify the problematic factors recognized by PMP users in u-learning environment. A need analysis was used to identify and evaluate needs of 74 PMP users as well non-users. Based on the interviews of participants, we give a brief summary results on motivation for using PMP, purchasing and operating costs, category of contents being used, dissatisfying and problematic factors with using PMP in u-learning environment. Therefore, we present six categories of factors preventing the u-learning with PMP from being diffused such as lacks of awareness, loss of confidence, side-effects, lacks of education and support, costs, and lacks of contents. In conclusion, we suggest a set of guidelines which might help remove these the resistance factors.

  • PDF

A Study on the Relationship between Cognitive Style and Elaboration strategy with regards to Multimedia Learning for Children (아동의 멀티미디어 활용학습에서 인지양식과 정교화전략의 관계)

  • Byun, Soo-Kyoung
    • Journal of Digital Contents Society
    • /
    • v.11 no.2
    • /
    • pp.153-160
    • /
    • 2010
  • The purpose of this study was to investigate the elaboration strategy associated with multimedia learning for children. Main subjects of this study, which were 157 eight-, 150 ten- and 152 twelve-year-old children(total: 459). As a result, the elaboration strategy could find the facts to be effective to twelve-year-old children. And the elaboration strategy at cognitive style was not significant. We would suggest that the age is a significant variable to apply the elaboration strategy in multimedia learning.

Virtual Learning Environments for Statistics Education and Applications for Official Statistics

  • Mittag Hans-Joachim
    • Proceedings of the Korean Statistical Society Conference
    • /
    • 2004.11a
    • /
    • pp.307-312
    • /
    • 2004
  • In our fast-moving information and knowledge society, skills and know-how rapidly become outdated. Virtual learning environments play a key role in meeting today's growing demand for customized educational and vocational training and lift-long teaming. The scope of multimedia-based and web-supported education is illustrated by means of an interdisciplinary multimedia project 'New Statistics' funded by the German government. The project output contains more than 70 learning modules covering the complete curriculum of an introductory statistics course. All modules are based on a statistical laboratory and on a multitude of Java applets, animations and case studies. The paper focuses on presenting the statistical laboratory and the applets. These components present the main project pillars and are particularly suitable for international use, independently from the original project framework. This article also demonstrates the application of Java applets and other multimedia developments from the educational world to official statistics for interactive presentation of statistical information.

  • PDF