• 제목/요약/키워드: Multimedia Home Networks

검색결과 75건 처리시간 0.027초

Design and Implementation of HomeTDMA: a TDMA Protocol for Home Networks

  • Casaquite, Reizel;Hwang, Won-Joo
    • 한국멀티미디어학회논문지
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    • 제10권12호
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    • pp.1612-1621
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    • 2007
  • In this paper, we introduced our designed TDMA (Time Division Multiple Access) based MAC (Medium Access Control) protocol for Home Networks called HomeTDMA. We have implemented and tested it in a test bed using crossbow motes and TinyOS. We also have compared HomeTDMA and CSMA (Carrier Sense Multiple Access) in terms of space and time complexity, channel access time, delivery success ratio, and throughput. Based on our results, HomeTDMA has an advantage over CSMA on channel access time, throughput and delivery success ratioIn the case of complexity, HomeTDMA is more complex compared to CSMA. Thus, CSMA is more appropriate in wireless sensor networks (WSNs) where memory, energy, and throughput are important parameters to be considered. However, HomeTDMA has a natural advantage of collision free medium access and is very promising for home networks where a reliable transmission or data transfer and congestion control is highly preferred.

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The Security Systems in the Wireless Home Networks

  • Kim Su-Jin;Bae Myung-Soo;Cho Sae-Hong
    • 한국멀티미디어학회논문지
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    • 제9권6호
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    • pp.735-741
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    • 2006
  • In the near future, the wireless home networks will connect several devices at home. Due to the broadcast nature of a wireless network, anyone can hear and capture communication. Thus, we need to protect our network from attacks outside the house. In this paper, we propose and implement a security system that provides different levels of the security services to heterogenous home devices. To reduce the communication cost and workload of the server, home devices send the encrypted messages directly instead of sending through the sever. We implement our security system on laptops using JAVA and our security system achieves the better performance with the large number of devices and messages in a network. In order to prove that our security system is secure against various attacks, we analyze the security of our security system using attack trees.

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멀티미디어 홈 네트워크 실현을 위한 WLAN 기반의 A/V 전송용 변복조 모뎀 설계 (Design of WLAN-based A/V System for Multimedia Home Networks)

  • 이연성;김현식;위정욱;백종호
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2008년도 정보통신설비 학술대회
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    • pp.327-330
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    • 2008
  • This paper shows an implementation of WLAN-based Audio/Video(A/V) system for multimedia home networks. Proposed WLAN-based A/V system can transmit multimedia data of high quality. The entire system consists of a 16-bit RISC controller, a program ROM, a SRAM, timers, an interrupt controller, a DART, GPIOs, an I2C and the OFDM modem supporting for the IEEE 802.11g standard. The simple MAC functions are implemented by firmware on an embedded 16-bit RISC controller. The OFDM modem supports a complete set of data rates up to 54Mbps. Proposed the system is implemented by an Altera FPGA EP1S60F1020C6 device, a 10-bit 2-ch DAC, a 10-bit 2-ch ADC and RF/IF chips.

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A P2P-to-UPnP Proxy Gateway Architecture for Home Multimedia Content Distribution

  • Hu, Chih-Lin;Lin, Hsin-Cheng;Hsu, Yu-Feng;Hsieh, Bing-Jung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권1호
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    • pp.406-425
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    • 2012
  • Deploying advanced home networking technologies and modern home-networked devices in residential environments provides a playground for new home applications and services. Because home multimedia entertainment is among the most essential home applications, this paper presents an appealing home media content sharing scenario: home-networked devices can discover neighboring devices and share local media content, as well as enormous amounts of Internet media content in a convenient and networked manner. This ideal scenario differs from traditional usages that merely offer local media content and require tedious manual operations of connection setup and file transfer among various devices. To achieve this goal, this study proposes a proxy gateway architecture for home multimedia content distribution. The proposed architecture integrates several functional mechanisms, including UPnP-based device discovery, home gateway, Internet media provision, and in-home media content delivery. This design addresses several inherent limitations of device heterogeneity and network interoperability on home and public networks, and allows diverse home-networked devices to play media content in an identical and networked manner. Prototypical implementation of the proposed proxy gateway architecture develops a proof-of-concept software, integrating a BitTorrent peer-to-peer client, a UPnP protocol stack, and a UPnP AV media server, as well as media distribution and management components on the OSGi home gateway platform. Practical demonstration shows the proposed design and scenario realization, offering users an unlimited volume of media content for home multimedia entertainment.

실시간 멀티미디어의 분배를 위한 홈게이트웨이 구조 (Home Gateway Architecture for Realtime Multimedia Distribution in Home Networking)

  • 이동욱;이철호;한상우;김종원;조충래;전용일
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 신호처리소사이어티 추계학술대회 논문집
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    • pp.509-512
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    • 2003
  • On-going convergence between broadcasting and communication is currently bringing in lots of drastic changes to multimedia services to the home. The FTTH-based home networks will be the interface among the digital home appliances for broadcast digital contents as weil as for broadband data connection. In this paper, we discuss several design issues for home gateway architecture that effectively distributes realtime broadcasting contents (from either the headend in the access network or the satellite/terrestrial broadcasts) to heterogeneous devices in the home network.

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Multimedia Room Bridge Adapter for Seamless Interoperability between Heterogeneous Home Network Devices

  • Lee, Myung-Jin;Chung, Gi Hoon;Kang, Soon-Ju
    • 대한임베디드공학회논문지
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    • 제1권2호
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    • pp.43-55
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    • 2006
  • A home network is a typical ubiquitous computing network that consists of various consumer devices and service environments. Home networks are requiring increasingly more complicated services, such as multimedia home theater and the monitoring and controlling of heterogeneous devices. Accordingly, a mutually connecting mechanism is needed among heterogeneous devices and services redundant. The current paper presents a Multimedia Room Bridge Adapter (MRBA) system that is designed to manage heterogeneous devices and support various services. In addition, a hardware and software prototype is implemented based on the proposed architecture.

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THE EFFICIENCY ROUTING ALGORITHM FOR MULTIMEDIA TRANSMISSION IN DIGITAL HOME NETWORK SCENARIOS

  • Nguyen Thanh Tung;Ahn Sea-Young;An Sun-Shin
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2006년도 한국컴퓨터종합학술대회 논문집 Vol.33 No.1 (D)
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    • pp.136-138
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    • 2006
  • The high-rate Wireless Personal Area Networks (WPANs) which IEEE 802.15.3 standard support, foster the Digital Home Network (DHN) scenarios with high rate multimedia data transmission. Actually, there are a few routing protocols for ad-hoc networks which considered the terminal location information and routing metric to reduce the energy consumption and optimize the routing path in mobile system. Based on other routing protocols, this paper presents the reliable location-based routing algorithm which is an adaptation to these networks.

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Contents Sharing System for Push/Pull Services in DLNA-based Home Networks

  • Choi, SoonPil;Park, ByoungSeob;Kim, ChungKyue
    • 한국컴퓨터정보학회논문지
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    • 제20권8호
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    • pp.85-92
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    • 2015
  • Due to the advancements in the capabilities of smart devices and home networks, we are able to easily access multimedia contents stored in a home server. In this paper, we present a wireless media content sharing mechanism for home networks that utilizes UPnP-based DLNA technology. We also present a novel Peer-to-Peer content sharing system that is able to operate on the client as well as server. Our system supports multiple push/pull services simultaneously via a multi-thread technique, and our intuitive user interface facilitates ease of use. Future studies would explore the feasibility of implementing our system in a multi-hop environment or providing a community-wide service.

The Sensor Network based Home Control System: Supporting the Next Generation Home Gateway System for a Ubiquitous Home Environments

  • Park, Young-Choong;Ahn, Yang-Keun;Choi, Kwang-Soon;Jung, Kwang-Mo;Kim, Seong-Dong
    • Journal of Ubiquitous Convergence Technology
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    • 제1권1호
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    • pp.23-27
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    • 2007
  • Fruition for a diverse uIT(Ubiquitous Information Technology) service is currently required through the convergence of what is known as ubiquitous computing technology. In recent years, with the rapid growth of the need for information services, heavier demands have been made upon the supply of high-quality multimedia services that require a high bandwidth. Today, various home network solutions have been proposed to manage these service smoothly and a system able to deal with various types of network traffic without delays. In addition, in established home network environments that mix wired and wireless networks, along with the steady evolution of wireless network technology and the earnest development of ubiquitous computing technology, sensor-based wireless networks have emerged as a core solution for home networks. In this paper, a sensor network-based home control system supporting the next generation home gateway system for ubiquitous home environments is designed and implemented.

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무선 홈 네트워크에서 고속 멀티미디어 서비스의 Fair QoS 제공을 위한 UWB Distributed MAC 프로토콜의 타임 슬롯 할당 방안 (A Time Slot Allocation Method of UWB Distributed MAC Protocol for Fair QoS Provisionings to High Speed Multimedia Services in Wireless Home Networks)

  • 허경;손원성
    • 한국멀티미디어학회논문지
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    • 제12권3호
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    • pp.419-426
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    • 2009
  • 본 논문에서는 고속 무선 홈 네트워크를 위한 UWB 기술 기반 WiMedia Distributed Medium Access Control (D-MAC) 프로토콜에서 실시간 트래픽을 위한 공평한 QoS 제공 방법에 초점을 맞추어 현재 D-MAC 프로토콜의 문제점을 제시하고, 공평하고 분산적인 타임슬롯 자원 할당 방법을 제안하며, 그 성능을 분석한다. 본 논문에서 제안하는 타임슬롯 자원 할당 방법은 Satisfaction of QoS (SoQ) 알고리즘을 각 단말 디바이스에서 분산적으로 실행함으로써, 현재 트래픽 부하 상태에 대한 최적의 타임 슬롯들을 디바이스들에게 할당하여 공평하고 적응적인 QoS 제공을 가능하게 한다.

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