• Title/Summary/Keyword: Multimedia Educational Technology

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A Cyber Educational Environment on the Web using WMT (WMT를 이용한 웹 기반 가상교육 환경)

  • 심종채;박재흥;서영건
    • Journal of Korea Multimedia Society
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    • v.4 no.5
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    • pp.446-454
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    • 2001
  • A long-distance education method using the computational environment has been developed and implemented for quite some time. However, there has been some difficulty in the simulation of face-to-face instruction due to limitations in performance of the computers and the networks. Continued development of multimedia technologies has now made it possible to simulate face-to-face instruction, recording the teachers' instructions in the form of a screen dump. In this paper, we propose a system that allows the teacher to make loaming materials available on the Web using Window Media Technology(WMT). This technology also allows remote site users to view the contents at their convenience. A media encoder acquires the lessons and stores them as moving pictures. The lessons are displayed on the screen as the teacher explains them. The learning materials are stored in a Windows media file format, the file is stored on a lecture server and provided to the user using a streaming method in real time. The users can view the contents on the Web without requiring a special player. The proposed system consists of a lecture writer module, a lecture server module and a lecture client module.

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Innovative Teaching Technologies as a Way to Increase Students' Competitiveness

  • Olena M. Galynska;Nataliia V. Shkoliar;Zoriana I. Dziubata;Svitlana V. Kravets;Nataliia S. Levchyk
    • International Journal of Computer Science & Network Security
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    • v.24 no.7
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    • pp.157-169
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    • 2024
  • The article presents an analysis of innovative teaching technologies as a way to increase students' competitiveness. The author found that innovative technologies in education are information and communication technologies relying on computer-based learning. The structure, content of educational software, organization of Web-space are important when using innovative teaching technologies in English classes. We conducted the study in several stages: comparative analysis, synthesis, classification and systematization of the results of psychological and pedagogical, educational and methodological research; study of legislative acts, periodicals in order to identify the state of the research issue, and determining the directions of its solution, as well as subject, goal and objectives of the study. We used modelling to create situations of foreign language professional communication of future IT specialists. Empirical methods involved questionnaires used for identifying the motives of professional development and determining the features of the educational activities of future IT specialists in the process of training. The methods of mathematical statistics allowed to scientifically describe and systematize the obtained data, to identify the quantitative relationship between the studied phenomena, to analyse and summarize the results. We conducted a socio-psychological study during 2016 - 2019. It involved 255 first- and fourth-year students of National Technical University of Ukraine "Igor Sikorsky Kyiv Poly-technic Institute." Innovative information and communication technologies that improve the educational and cognitive activity of students, as well as increase the level of their knowledge have become important in teaching a foreign language in higher educational institutions. These technologies include MOODLE - Modular Object-Oriented Dynamic Learning Environment, business game, integrated pedagogical technology, case study technology. Thus, the information-rich learning process in combination with the use of innovative technologies, well-organized e-learning, interactive training courses, multimedia tools improves the program of teaching and learning foreign languages in general, and English in particular, improves the level of knowledge of future IT specialists and motivation to study and learn foreign languages, allows students to use a variety of authentic materials. We state that all these factors influence the process of individualization of learning and contribute to the successful mastery of a foreign language.

Development of an Instruction Support System Using the Internet Technology (인터넷 기술을 이용한 수업지원시스템 개발)

  • Byun, Dae-Ho
    • IE interfaces
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    • v.12 no.1
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    • pp.56-67
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    • 1999
  • This paper is about implementation issues for use of the Internet technology in education. An examination of the current status of virtual university provides guidance for subsequent prototype development. A virtual university is the Internet based process by which students increase their specific knowledge and skills via electronic interaction with content and people. Virtual university enables colleges and universities to provide students and faculty with network access to courseware and educational materials on multimedia servers free from time and geography constraints. In this paper, we present a prototype instruction support system (ISS). The ISS consists of the following components in architecture: Internet, software, hardware, database systems, users, and workflow. The ISS also assists several functions as follows: lecture notes, register processes, attendance checks, built-in boards, grading systems, questions and answers, electronic libraries, chats, and search engines. Our work will provide a guideline for the development of a virtual classroom for distance education and learning.

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Microprocessor On-line Contents using Simulator

  • Lim, Dong Kyun;Oh, Won Geun
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.299-305
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    • 2020
  • With the advancement of the 4th Industrial Revolution(4IR), microprocessor education is on the rise due to the explosive demand for IoT (Internet of Things) and M2M devices. However, it is difficult due to many constraints to efficiently transfer training on hardware assembly and implementation through online training. Thus, we developed a cost-effective online content based on Arduino simulations, Atmel Studio 7, and WinAvr simulator that are required for the utilization of AVR 128. These Camtasia videos overcame the limitation of theory focused on-line education by visually introducing the practical utilization of an actual AVR 128. In this paper, the proposed educational content was provided to university students, and the results of student feedback show that it has a strong effect.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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A StyleGAN Image Detection Model Based on Convolutional Neural Network (합성곱신경망 기반의 StyleGAN 이미지 탐지모델)

  • Kim, Jiyeon;Hong, Seung-Ah;Kim, Hamin
    • Journal of Korea Multimedia Society
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    • v.22 no.12
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    • pp.1447-1456
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    • 2019
  • As artificial intelligence technology is actively used in image processing, it is possible to generate high-quality fake images based on deep learning. Fake images generated using GAN(Generative Adversarial Network), one of unsupervised learning algorithms, have reached levels that are hard to discriminate from the naked eye. Detecting these fake images is required as they can be abused for crimes such as illegal content production, identity fraud and defamation. In this paper, we develop a deep-learning model based on CNN(Convolutional Neural Network) for the detection of StyleGAN fake images. StyleGAN is one of GAN algorithms and has an excellent performance in generating face images. We experiment with 48 number of experimental scenarios developed by combining parameters of the proposed model. We train and test each scenario with 300,000 number of real and fake face images in order to present a model parameter that improves performance in the detection of fake faces.

The Design and Implementation of Individual Level Multimedia CAI Title for Enhancing Composition Ability (초등학교 논술 능력 향상을 위한 수준별 멀티미디어 CAI 타이틀 설계 및 구현)

  • Kim, Young-Ju;Lee, Jong-Il
    • Journal of The Korean Association of Information Education
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    • v.3 no.1
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    • pp.94-115
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    • 1999
  • Multimedia CAI programs have been produced which encourage self-study and positive learning activities. With instant feedback from the CAI program, students' errors can be corrected easily and the composition ability can be advanced have been done. To increase students' computer capability and composition abilities the following studies. 1. Make an estimate about the factors affecting composition themes and prepare a course based on individual students' needs. 2. Design and implement CAI programs for the enhancement of composition ability. 3. Find an effective teaching-learning model for the generalization of the CAI title and then verify the results.

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Exploring on Digital Textbooks for Teachers and Students (교사와 학습자를 위한 디지털 교과서에 대한 탐색적 연구)

  • Kim, Hye Jeong;Lim, Heui-Seok
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.33-42
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    • 2013
  • The study looks for keys to provide development direction of digital textbooks based on educational meaning and roles for increasing satisfaction of teacher and student uses in educational activities. In the paradigm shift toward learner-centered pedagogy, digital textbooks have been actively discussed in exploiting the pedagogical ideas, such as multimedia learning, self-regulated learning, deeper learning, and collaborative learning, offered by the technology. In the study, we discuss the concept and historical background of digital textbooks based on the changes of pedagogical paradigm, and then we discuss fundamental functionality, effectiveness, physical and psychological impact, and cognitive aspects to empower the use of digital textbooks in public education system.

The Design and Implementation of Databank System Based on the Web (웹을 기반으로 한 문제은행 시스템 설계 및 구현)

  • Nah, Jong-Seok;Ko, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.4 no.2
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    • pp.202-211
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    • 2001
  • Learner-oriented education and distance education based on Information & Communication technology are educational countermeasure to various demands of Information age. Especially Web has the characteristics of providing proper environments for implementing constructivism study theory. Yet, existing web-based evaluation system is implemented by HTML and Java script so it has low interaction and imperfect educational effects. Therefore, We evaluated students' study understanding ability of real-time distance education system and analyzed evaluation results to offer useful information for level study considering individual variation. In this thesis, with these results, we designed and implemented interworking and multimedia databank system without time and space limitations on Client/Server environment.

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The Effect of PMP Learner Basic Psychological Need factor on Academic Achievements through Learning Satisfaction and Learning Transfer (PMP(Personal Multimedia Player) 학습자의 기본심리욕구 요인이 학습만족과 학습전이를 통해 학업성취도에 미치는 영향)

  • Lee, Eunhye;Kwon, Dosoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.213-227
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    • 2017
  • The recent entry into information society as well as the development and universalization of the Internet through rapid development of ICT technology produced a new educational method called PMP learning. PMP learning overcomes restrictions of previous education methods in terms of time and space and allows the learners to customize their learning environments according to their leads, providing voluntary education that centers on the learners. This study aims to verify the causal relationship in academic achievement of PMP learners through the theory of basic psychological desire, learning satisfaction, and learning metastasis. In order to accomplish this, a study model which applies perceived autonomy, perceived competence, and perceived relationship, which are major variables of the theory of basic psychological desire, was presented. For practical verification of the study model, survey analysis was conducted for students of R High School in Hamyang. Through this, the study aims to provide basic materials for improving the academic achievement of learners in PMP learning. It also plans to suggest educational effects that can be obtained by supporting intrinsic motivation of learners.