• 제목/요약/키워드: Multimedia Education

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Use of Multimedia Technologies in Extra-Curricular Works in Order to Improve the Quality of Training of Future Specialists

  • Tverezovska, Nina;Kovbasa, Tetiana;Pryhalinska, Tetiana;Mykhniuk, Serhii;Lopushan, Tetiana;Radionova, Olena;Kuchai, Tetiana
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.35-42
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    • 2022
  • The article deals with the role of extra-curricular work by means of multimedia technologies in order to improve the quality of training of future specialists. An important condition for achieving high results in training specialists is the optimal combination of classroom and independent extra-curricular work of students by means of multimedia technologies. Very significant is the development of student independence, the formation of skills of independent search activity, the ability to take responsibility, independently solve a problem, find constructive solutions, a way out of a crisis situation, and so on. Extra-curricular work forms students' ability to master the techniques of analysis, synthesis, generalization, comparison; develops flexibility of thinking; opens up opportunities for the development and stabilization of positive learning motives to activate the process of mastering knowledge by means of multimedia technologies as a means of forming the personality of a highly qualified specialist. The concept of multimedia as one of the priority areas of Information Technology, which plays a particularly important role in the process of informatization of education, is revealed, and its advantages in education are shown. The advent of multimedia systems optimizes transformations in education, in many areas of professional activity, science, art, etc. The necessity of distance learning to improve the quality of training of future specialists using multimedia technologies in extra-curricular work is justified. The effectiveness of pedagogical support in the process of distance learning is achieved by the following conditions, which is revealed in the article. Various forms and types of extra-curricular work of students that are used in the modern practice of the educational environment of a higher education institution are described. Scientific and informational activity is considered a key area of information activity. The analysis of scientific and information activities in the field of education allows us to identify its main functions, which emphasize the growing role of scientific information in the education system, in particular, extra-curricular work using multimedia technologies. Operational, complete, accurate, targeted information that meets objective and subjective needs becomes an important link between the field of management, science and practice.

정보화 사회에 따른 멀티미디어 통신과 원격교육에 관한 연구 (A Study on the Multimedia Communication and Distance Education for Information Society)

  • 정재영;김석수
    • 한국컴퓨터정보학회논문지
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    • 제4권1호
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    • pp.15-20
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    • 1999
  • 본 논문에서는 CBM(Computer Based Multimedia) 기반의 원격교육을 위해 요구되는 몇 가지 필요사항을 제시한다. CBM 기반의 원격교육은 초고속 통신망을 이용한 가상 공간상에서 실시간 상호작용 응용인 원격 가정학습 시스템을 멀티미디어 기술과 접목한 멀티미디어 원격교육의 한 형태이다. 본 논문에서 제시되는 요구사항들은 멀티미디어 통신을 위한 국제 표준인 ITU (International Telecommunication Union)의 표준화 규격을 따르고 있으며, 제시하는 통합 홈 정보서비스의 구조는 IEEE 1394시리얼 통신과 POF(Plastic Optical Fiber) 가정용 백본을 기반으로 하고 있다.

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Learning High Mathematics on MathCad Base

  • Aripov M. M.;Tashpulatov F. A.
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제9권3호
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    • pp.269-273
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    • 2005
  • Nowadays application of modem achievements of information technologies in science, engineering and education is usual phenomenon. Application of these technologies allows easily creating new methods of learning of mathematics. More of new methods of creation of multimedia electronic manuals on high mathematics are founded to application of multimedia and communication opportunities of the computer. But application only multimedia and communication opportunities of the computer at creation of multimedia electronic manuals on high mathematics is insufficient to elimination of 'gap' between training and studying high mathematics. So, we offer a new way of the decision of this problem: creation of a multimedia electronic manual on high mathematics with built-in a mathematical environment MathCad in the national language.

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초등과학교과서 전자저작물에 탑재된 멀티미디어 자료 분석 (An Analysis of Multimedia Materials in E-works (E-book) of Elementary Science Textbook)

  • 하지훈;신영준
    • 한국초등과학교육학회지:초등과학교육
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    • 제35권1호
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    • pp.65-77
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    • 2016
  • The purpose of this paper was to analyze the kinds and roles of multimedia materials in E-works that are distributed with elementary textbooks (3~6 grade) of the 2009 revised science curriculum. Five criteria (forms, goals, key competencies, inquiry process, running time) were set for this. The sample of the paper was the 784 multimedia materials in E-works of elementary science textbooks (3~6 grade) of the 2009 revised science curriculum. The results of the multimedia materials analysis are as follows: The result of the material forms of multimedia is that the form of highest ratio is text type. But all forms were used evenly in E-work. 56.2% of the multimedia materials are for "inquiry" in the goal criteria, and 65.0% of the multimedia materials are related to "science inquiry" in the key competencies criteria. Two facts indicate many multimedia is used to develop students' inquiry ability. However the ratio of multimedia materials in motivation step is higher than that in inquiry activity step. In analysis of running time, the ratio of "under 5 min" multimedia materials is the highest. But, the ratio of 5~10 min multimedia materials in inquiry part is higher than that in motivation part in The Chi-square test between "running time" and "parts" that consist of motivation part and inquiry part. Through the analysis of module and the categorizing the multimedia materials, we found that the multimedia materials play eleven roles in E-works that are distributed with elementary textbooks.

멀티미디어 제작을 통한 초등 정보영재교육에 관한 연구 (A Study on the Elementary Information Gifted Children through Production of Multimedia)

  • 남승현;배영권;김도윤;구덕회;이태욱
    • 컴퓨터교육학회논문지
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    • 제8권2호
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    • pp.11-22
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    • 2005
  • 초등 정보영재교육에서 멀티미디어 제작을 통한 교육은 교육 대상인 초등학생의 발달 단계라는 점과 교육 목적이 창의적 문제해결력 신장이 되어야 한다는 점에서 유용성을 찾아 볼 수 있다. 그러므로 본 연구는 현재 초등 정보영재교육의 문제점에 대한 대안으로 멀티미디어 제작을 교육내용으로 제시하고 영재교육모형인 과정-산출모형을 적용하여 교육내용을 개발하는 것에 그 목적이 있다. 특히, 초등 정보영재아동의 특성을 살린 기능 교육방법을 제시하여 그 특수성을 부각시켰으며 이를 적용하여 교육현장에 투입할 수 있는 실질적인 교육자료를 개발하였다. 본 연구를 통하여 정보영재교육을 영재교육의 입장에서 풀어갈 필요가 있다는 것을 명확히 하고 초등 정보영재의 교육내용으로 멀티미디어 제작이라는 새로운 시각을 제시하였다.

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멀티미디어 리터러시 교육의 학습효과 연구 (A Study on the Learning Effect of Multimedia Literacy Education)

  • 정경열
    • 문화기술의 융합
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    • 제6권1호
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    • pp.63-68
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    • 2020
  • 최근 급격한 미디어의 변화에 따라 이에 부합하는 리터러시 교육의 필요성이 증가하고 있다. 하지만 증가하는 필요성에 비해 리터러시의 효율성에 대한 충분한 연구가 이뤄지지 않았던 것이 사실이다. 예를 들면 통합적 미디어 리터러시가 청소년 학습에 미치는 효과에 대한 연구와 같은 실증적 접근 등을 들 수 있겠다. 이에 본 논문은 기존 영상교육과는 차별화되는 멀티미디어 교육을 연구대상으로 삼고 청소년들에게 텍스트와 비디오와 사운드 등을 융합한 교육에 대한 결과를 학습 효과적 측면에서 연구했다. 멀티미디어 교육이 과연 청소년들의 학습에 긍정적 영향을 미치는 지에 대한 학문적 탐구다. 연구방법으로 양적 조사와 질적 조사를 병행한 결과, 멀티미디어 교육은 학습능력 향상에 유의미하다는 결론을 얻었으며 이를 바탕으로 멀티미디어를 활용한 교육으로 언어 교육과 같은 외연 확대와 동시에 실습 위주의 학습자 참여 교육을 제시했다. 이와 같은 여러 가지 교육정책에 대한 제언은 멀티미디어 교육이 단지 기존교육의 보조수단이 아니라 전인적 인격을 달성하는 교육의 핵심으로서 모든 학습활동의 중심으로 자리할 수 있다는 자신감으로 확산될 것이다.

표준화환자를 활용한 당뇨식이교육 동영상학습이 간호학생의 임상수행능력과 학습만족도에 미치는 효과 (Development of a Multimedia Learning DM Diet Education Program using Standardized Patients and Analysis of Its Effects on Clinical Competency and Learning Satisfaction for Nursing Students)

  • 현경선;강현숙;김원옥;박선희;이지아;석소현
    • 대한간호학회지
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    • 제39권2호
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    • pp.249-258
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    • 2009
  • Purpose: The purpose of this study was to develop a multimedia learning program for patients with diabetes mellitus (DM) diet education using standardized patients and to examine the effects of the program on educational skills, communication skills, DM diet knowledge and learning satisfaction. Methods: The study employed a randomized control posttest non-synchronized design. The participants were 108 third year nursing students (52 experimental group, 56 control group) at K university in Seoul, Korea. The experimental group had regular lectures and the multimedia learning program for DM diet education using standardized patients while the control group had regular lectures only. The DM educational skills were measured by trained research assistants. Results: The students who received the multimedia learning program scored higher for DM diet educational skills, communication skills and DM diet knowledge compared to the control group. Learning satisfaction of the experimental group was higher than the control group, but statistically insignificant. Conclusion: Clinical competency was improved for students receiving the multimedia learning program for DM diet education using standardized patients, but there was no statistically significant effect on learning satisfaction. In the nursing education system there is a need to develop and apply more multimedia materials for education and to use standardized patients effectively.

멀티미디어 과학 학습 프로그램의 개발과 과학 학업 성취, 학습에 대한 태도에 미치는 효과 연구 (Development of Computer Assisted Instruction Program in Multimedia Environment and its Effects on Science Achievement and Attitude towards Science Learning)

  • 임혜영;안희수
    • 한국과학교육학회지
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    • 제19권4호
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    • pp.595-603
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    • 1999
  • The purpose of this study was to develop the computer assisted instruction program in multimedia environment, to examine the relative effects of two types of multimedia learning on science achievement and attitude towards science learning and to investigate the effects of treatment and students' learning ability. The results of this study were summarized as follows: 1. On science achievement; The multimedia learnings were more effective than the traditional one. Difference between multimedia learning I (through individualistic learning) and multimedia learning II(through peer interaction) was not significant. There was not interaction effect of treatment and students' learning ability. 2. On attitude towards science learning; The multimedia learnings were more effective than the traditional one. The multimedia learning I (through individualistic learning) was more effective than the multimedia learning II (through peer interaction). There was no interaction of treatment and students' learning ability. 3. On students' perceptions on multimedia learning; The students in the multimedia classes showed the multimedia learning were good in causing interest. making students absorbed in studies, and giving many learning materials, but not good in a couple of points such as making students bored and not explaining in detail.

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호스피스 자원봉사자를 위한 웹기반 학습프로그램 개발 및 효과분석 (Development and Evaluation of a Web-based Multimedia Content for the Education of Hospice Volunteers)

  • 조현;진은희;심은경
    • 보건교육건강증진학회지
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    • 제25권4호
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    • pp.83-92
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    • 2008
  • Objectives: This study was to develop and evaluate a web-based multimedia content for the education of hospice volunteers. Methods: The multimedia content was developed based on Baik's teaching and learning structure plan model. The developed program was evaluated by 24 hospice volunteer university students. Results: On main page, there were 4 menu bars that consisted of a lecture guide, cyber lecture, pause and quiz. In the operation of the web based multimedia content, HTML, Java Script, Photoshop and multimedia technology were utilized. There were significant differences in the test scores, before and after using this web-based learning program. After using a web-based learning program, scores of students were much higher. Conclusion: The developed web based program is based on systematic structure and it can provide hospice volunteers with the educational flexibilities and will be help for them to perform the more efficient hospice care.

홈 네트워크 환경에서 원격 교육을 위한 결함 감지 에이전트 (A Fault-Detection Agent for Distance Education on Home Network Environment)

  • 김학준;고응남
    • 한국항행학회논문지
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    • 제11권3호
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    • pp.313-318
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    • 2007
  • 본 논문은 FDA(Fault Detection Agent)의 설계와 구축을 설명한다. FDA는 홈 네트워크 환경에서 멀티미디어 원격 교육을 위한 소프트웨어 오류를 감지하기에 적합한 에이전트이다. 이 시스템은 ED, ES로 구성되어 있다. ED는 홈 네트워크 환경에서 멀티미디어 원격 교육을 위하여 훅 킹 기법으로 오류를 감지하는 에이전트이다. ES는 홈 네트워크 환경에서 멀티미디어 원격 교육을 위하여 오류를 공유하는 에이전트이다. 멀티미디어 공동 작업 환경의 관점에서 오류 공유는 협동 작업에 참가하는 참가자에게 상호작용적으로 오류를 공유한다. 훅 킹 방법과 가로채기 방법과의 비교를 통하여 효율성 분석을 하였다.

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