• Title/Summary/Keyword: Multimedia Design

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Analyzing evaluation factors of multimedia interface design - A study on the evaluation of multimedia interface design (2) (멀티미디어 인터페이스 디자인의 평가 요소 분석 - 멀티미디어 인터페이스 디자인의 평가에 관한 연구 (2))

  • 이지수;임창영;권은숙
    • Archives of design research
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    • v.11 no.1
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    • pp.153-160
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    • 1998
  • User, contents exchanged between user and computer system, and media are axes among the vanous factors related to multimedia interface. The points of contact resulted by three mam factors bring many design problems. User factor is most important among and its cognitive constraints become mam design principle for multi-modality features of multimedia. Because media could be understood differently depending on the level of information delivery, it is necessary that various characteristics and representation mode of media are clarified. This thesis develops design evaluation process that tells multimedia interface as a entity integrated with contents, media, and representation elements and assesses its sub elements whether they are correspond with design principal.

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Design of Embedded Processor Architecture Applicable to Mobile Multimedia (Mobile Multimedia 지원을 위한 Embedded Processor 구조 설계)

  • 이호석;한진호;배영환;조한진
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.5
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    • pp.71-80
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    • 2004
  • This paper describes embedded processor architecture design which is applicable to multimedia in mobile platform The main description is based on basic processor architecture and consideration about energy efficiency when used in mobile platform To design processor data path architecture (pipeline, branch prediction, multiple issue superscalar, function unit number) which is optimal to multimedia application and cache hierarchy and its structure, we have nut the simulation with variant architecture using MPEG4 test bench as multimedia application. We analyzed energy efficiency of architecture to check if it is applicable to mobile platform and decide basic processor architecture based on analysis result. The suggested basic processor architecture not only can be applied to mobile platform but also can be applied to basic processor architecture of configurable processor which is designed through automatic design environment.

A screening study of human factors variables in designing multimedia information retrieval systems (정보습득용 멀티미디어 시스템의 인간공학적 설계변수 선별)

  • 김미정;한성호
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.56-61
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    • 1995
  • Multimedia systems present information by using various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the form of multimedia encyclopedia CD-ROMs, benefit by using various media for their ability to present information in an efficient and complete way. But using various media may cause end users' confusion and furthermore, poor user-interface design often exacerbates the systems. For appropriate design of the user interface of multimedia information retrieval systems, we investigated the characteristics of the multimedia information retrieval systems and listed 35 variables that might affect the usability of the user interface. And we selected 10 variables through some procedures such as brainstorming, literature survey, expert opinion, relevance analysis and feasibility analysis, in order to perform a screening study which will remarkably reduce the cost and time in conducting subsequent human factors experiments.

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DESIGN AND IMPLEMENTATION OF MULTIMEDIA MATADATA MANAGEMENT SYSTEM FOR HETEROGENOUS SOURCES

  • Park, Seong-Kyu;Lee, Yang-Koo;Chai, Duck-Jin;Kim, Hi-Seok;Ryu, Keun-Ho
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.398-401
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    • 2008
  • With the advance of internet and computer processing technique, users can easily access and use the multimedia contents involving the various pictures, videos and audios information. And users request more convenient and accurate multimedia services. In these environments, it is difficulties to integrate and manage metadata standards because there are various standards in multimedia applications according to types of services and data formats individually. In this paper, we design and implement the multimedia metadata management system for integrating from heterogeneous sources. In our system, we managed heterogeneous metadata by integrating to unified schema using mapping table. Through proposed system, users can search multimedia data easily without considering variety of application services.

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Design Issues and QoS Negotiation Protocol Model for Networked Multimedia Systems (네트워크 멀티미디어 시스템 구현 이슈 및 QoS 협상 프로토콜 모델)

  • Lee, Won-Jun
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.757-764
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    • 2002
  • This Paper describes our experiences with the design and implementation of a networked multimedia information management system in an object-oriented framework for distributed multimedia applications, and an integrated QoS-resource negotiation protocol which has been applied to a video server in our networked multimedia infrastructure. The salient features of our framework to support efficient multimedia streaming are explained. Next the paper explores the challenges faced in integrating the proposed QoS negotiation policy into the framework.

A Study on the mutual relation Design-Multimedia Contents (멀티미디어컨텐츠 - 디자인 상호연관성 연구)

  • 오양순
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.44-45
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    • 1999
  • 컴퓨터의 발전은 인간으로 하여금 컴퓨터와 떨어져 생활할 수 없도록 인식시킴으로서 테크놀로지에 관해 다시한번 생각하게 하고 있다. 첨단정보인프라의 급속한 발전으로 이를 이용한 컨텐츠 산업분야가 21세기의 국가경쟁력이라고말 할 수 있다. 교육, 영상, 출판, 문화, 예술 등 다양한 분야가 종합된다 멀티미디어 컨텐츠산업은 미래의 핵심분야이기 때문이다. (중략)

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Human factors guidelines for designing anchors in the moving pictures on multimedia systems (멀티미디어 시스템의 동영상 노드를 위한 앵커의 인간공학적 설계지침)

  • Han, Sung-H.;Kim, Mi-Jeong;Kwahk, Ji-Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.22 no.2
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    • pp.265-276
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    • 1996
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the forms of multimedia encyclopedia CD-ROMs, benefited from various media for their ability to present information in an efficient and complete way. But using several media, on the other hand, may cause end users' confusion and furthermore, poorly designed user interface often exacerbates the situation. In this study, the multimedia systems were studied from the standpoint of usability. The conceptual framework of the user interface of the multimedia system was newly defined. And 100 initial variables for user interface design of general multimedia systems were suggested through literature survey and expert opinions based upon the framework developed. Among various application areas, the multimedia information retrieval systems were chosen for investigation, and 36 variables particularly relevant to user interface of the multimedia information retrieval systems were selected. According to the sequential research strategy, the variables that were considered to be most important were finally selected through a screening stage. A part of selected variables were verified through a human factors experiment as the first step of sequential research. Based upon the result of the experiment, guidelines for user interface design were provided. For future study, the variables remained will be Investigated and the study will expand to another application areas.

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Development and Application of a Nutrition Education Game for Preschoolers

  • Oh, Yu-Jin;Kim, Dong-Sik
    • Journal of Community Nutrition
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    • v.8 no.4
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    • pp.165-170
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    • 2006
  • This study was conducted to develop and apply a computer-based multimedia nutrition education program for preschoolers based on the Dick and Carey model of instructional design. The Dick and Carey model included 4 phases: analysis, design, development, and evaluation. The program's instructional goals, objectives, assessment instruments, content, examples, and practice questions with feedback were written in the design phase. To be familiar with the 5 food groups, 'Nutrition exploration' were programmed using Hyperstudio. 'Nutrition exploration' was designed as a five-session, interactive multimedia game, with each session taking about 5 minutes to complete. Nineteen preschoolers, aged 6, volunteered to participate formative evaluation. The effectiveness of the program was examined using a pre-post test design. Participants were recruited by personal contact at the individual preschool education center. The application was carried out during 4 weeks. The results showed that intervention participants significantly increased knowledge between pre-test and post-test. The results support using IMM (interactive multimedia) to disseminate nutrition education to the target population. This research provides the basis for continuing development of computer-based nutrition education materials.