• Title/Summary/Keyword: Multimedia Data Model

Search Result 611, Processing Time 0.029 seconds

Applying the ADDIE Instructional Design Model to Multimedia Rich Project-based Learning Experiences in the Korean Classroom

  • LEE, Youngmin
    • Educational Technology International
    • /
    • v.7 no.1
    • /
    • pp.81-98
    • /
    • 2006
  • The purpose of this study was to apply the ADDIE instructional design model to develop multimedia rich project-based learning methods for effective instruction in a Korean mechanical engineering high school. This study was conducted as action research based on a high school situation. The study included 40 participants in a class purposively selected from 52 classes at 2080 student high school. Data were collected through observations, surveys and artifacts. Results indicated the multimedia rich project-based learning allowed students to take part in learning activities and there was close cooperation with and among group members to create better products. Also, the flexibility in the project-based learning environment allowed the participants to make decisions about their abilities, resources, and plans. Recommendations and implications for teacher educators as well as in-service and pre-service teachers are also presented.

Design of a Database Query Language for Multimedia Presentation (멀티미디어 프리젠테이션을 위한 데이타베이스 질의어 설계)

  • 이중화
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.9 no.2
    • /
    • pp.213-225
    • /
    • 2003
  • In multimedia database system, it is very important issue how to query multimedia data and present the result of query. Also, in order to reuse the query result in other applications, multimedia database system must be considered to provide the query result which is more generalized form. In this paper, I propose a presentation model for presenting query result in multimedia database system and MMSQL based on the developed model for processing multimedia database query. This paper includes the design and implementation of MMSQL query processor. MMSQL query processor provides the presentation of query result which is SMIL (Synchronized Multimedia Integration Language) document. Therefore, MMSQL query result in this paper can be use to variant multimedia applications.

XMARS : XML-based Multimedia Annotation and Retrieval System (XMARS : XML 기반 멀티미디어 주석 및 검색 시스템)

  • Nam, Yun-Young;Hwang, Een-Jun
    • The KIPS Transactions:PartB
    • /
    • v.9B no.5
    • /
    • pp.541-548
    • /
    • 2002
  • This paper proposes an XML based Multimedia Annotation and Retrieval System, which can represent and retrieve video data efficiently using XML. The system provides a graphical user interface for annotating, searching, and browsing multimedia data. It is Implemented based on the hierarchical metadata model to represent multimedia information. The metadata about video is organized based on multimedia description schema using XML Schema that basically conforms to the MPEG-7 standard. Also, for the effective indexing and retrieval of multimedia data, video segments are annotated and categorized using the closed caption.

A Decentralized Copyright Management Model using Mydata Concept (마이데이터 개념을 활용한 탈중앙화 저작권 관리 모델)

  • Kim, Hyebin;Shin, Weon;Shin, Sang Uk
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.2
    • /
    • pp.262-273
    • /
    • 2020
  • This paper analyzes the existing copyright management and copyright sharing model and discusses the limitations. It then proposes a consortium Blockchain-based copyright management model in which the service platform participates as a node, and discusses how to combine the My Data concept with Blockchain and smart contracts. Also, Blockchain-based CP-ABE is introduced and applied to the proposed model as a way for users to define access policies and store copyright data in encrypted form on the storage of the online service providers (OSP). Compared with the existing copyright management model, the proposed model allows the copyright holder to focus on copyright registration, license content design, and sharing, as the data subject. And it is expected to be able to transparently manage the usage records and the basis for the settlement of the copyrighted data that are shared and used on each platform.

A Study of an AI-Based Content Source Data Generation Model using Folk Paintings and Genre Paintings (민화와 풍속화를 이용한 AI 기반의 콘텐츠 원천 데이터 생성 모델의 연구)

  • Yang, Seokhwan;Lee, Young-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.5
    • /
    • pp.736-743
    • /
    • 2021
  • Due to COVID-19, the non-face-to-face content market is growing rapidly. However, most of the non-face-to-face content such as webtoons and web novels are produced based on the traditional culture of other countries, not Korean traditional culture. The biggest cause of this situation is the lack of reference materials for creating based on Korean traditional culture. Therefore, the need for materials on traditional Korean culture that can be used for content creation is emerging. In this paper, we propose a generation model of source data based on traditional folk paintings through the fusion of traditional Korean folk paintings and AI technology. The proposed model secures basic data based on folk tales, analyzes the style and characteristics of folk tales, and converts historical backgrounds and various stories related to folk tales into data. In addition, using the built data, various new stories are created based on AI technology. The proposed model is highly utilized in that it provides a foundation for new creation based on Korean traditional folk painting and AI technology.

Distributed Multimedia Scheduling in the Cloud

  • Zheng, Mengting;Wang, Wei
    • Journal of Multimedia Information System
    • /
    • v.2 no.1
    • /
    • pp.143-152
    • /
    • 2015
  • Multimedia services in the cloud have become a popular trend in the big data environment. However, how to efficiently schedule a large number of multimedia services in the cloud is still an open and challengeable problem. Current cloud-based scheduling algorithms exist the following problems: 1) the content of the multimedia is ignored, and 2) the cloud platform is a known parameter, which makes current solutions are difficult to utilize practically. To resolve the above issues completely, in this work, we propose a novel distributed multimedia scheduling to satisfy the objectives: 1) Develop a general cloud-based multimedia scheduling model which is able to apply to different multimedia applications and service platforms; 2) Design a distributed scheduling algorithm in which each user makes a decision based on its local information without knowing the others' information; 3) The computational complexity of the proposed scheduling algorithm is low and it is asymptotically optimal in any case. Numerous simulations have demonstrated that the proposed scheduling can work well in all the cloud service environments.

Modeling of Multimedia Internet Transmission Rate Control Factors Using Neural Networks (멀티미디어 인터넷 전송을 위한 전송률 제어 요소의 신경회로망 모델링)

  • Chong Kil-to;Yoo Sung-Goo
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.11 no.4
    • /
    • pp.385-391
    • /
    • 2005
  • As the Internet real-time multimedia applications increases, the bandwidth available to TCP connections is oppressed by the UDP traffic, result in the performance of overall system is extremely deteriorated. Therefore, developing a new transmission protocol is necessary. The TCP-friendly algorithm is an example satisfying this necessity. The TCP-Friendly Rate Control (TFRC) is an UDP-based protocol that controls the transmission rate that is based on the available round trip time (RTT) and the packet loss rate (PLR). In the data transmission processing, transmission rate is determined based on the conditions of the previous transmission period. If the one-step ahead predicted values of the control factors are available, the performance will be improved significantly. This paper proposes a prediction model of transmission rate control factors that will be used in the transmission rate control, which improves the performance of the networks. The model developed through this research is predicting one-step ahead variables of RTT and PLR. A multiplayer perceptron neural network is used as the prediction model and Levenberg-Marquardt algorithm is used for the training. The values of RTT and PLR were collected using TFRC protocol in the real system. The obtained prediction model is validated using new data set and the results show that the obtained model predicts the factors accurately.

Design and Implementation of the Video Query Processing Engine for Content-Based Query Processing (내용기반 질의 처리를 위한 동영상 질의 처리기의 설계 및 구현)

  • Jo, Eun-Hui;Kim, Yong-Geol;Lee, Hun-Sun;Jeong, Yeong-Eun;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.3
    • /
    • pp.603-614
    • /
    • 1999
  • As multimedia application services on high-speed information network have been rapidly developed, the need for the video information management system that provides an efficient way for users to retrieve video data is growing. In this paper, we propose a video data model that integrates free annotations, image features, and spatial-temporal features for video purpose of improving content-based retrieval of video data. The proposed video data model can act as a generic video data model for multimedia applications, and support free annotations, image features, spatial-temporal features, and structure information of video data within the same framework. We also propose the video query language for efficiently providing query specification to access video clips in the video data. It can formalize various kinds of queries based on the video contents. Finally we design and implement the query processing engine for efficient video data retrieval on the proposed metadata model and the proposed video query language.

  • PDF

The Spreadsheet-Based Tool Model for Efficient MMORPG Data Management (효율적인 MMORPG 데이터 관리를 위한 스프레드시트 기반 툴 모델)

  • Kang, Shin-Jin;Kim, Chang-Hun
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.10
    • /
    • pp.1457-1465
    • /
    • 2009
  • In MMORPG development process, spreadsheet based data management has advantages in the handling of functions and analysis of large data set. But it has limitations in inserting, deleting, searching and relational management of that. In this paper, we proposed the spreadsheet based tool model for large data set for MMORPG development. Our system can reduce the risk of data management failure in MMORPG development process and improve the efficiency of data handling in the large-scale team.

  • PDF

A Study on Location-Based Services Based on Semantic Web

  • Kim, Jong-Woo;Kim, Ju-Yeon;Kim, Chang-Soo
    • Journal of Korea Multimedia Society
    • /
    • v.10 no.12
    • /
    • pp.1752-1761
    • /
    • 2007
  • Location-based services are a recent concept that integrates a mobile device's location with other information in order to provide added value to a user. Although Location-based Services provide users with comfortable information, it is a complex task to manage and share heterogeneous and numerous data in decentralized environments. In this paper, we propose the Semantic LBS Model as one of the solution to resolve the problem. The Semantic LBS Model is a LBS middleware model that includes an ontology-based data model for LBS POI information and its processing mechanism based on Semantic Web technologies. Our model enables POI information to be described and retrieved over various domain-specific ontologies based on our proposed POIDL ontology. This mechanism provide rich expressiveness, interoperability, flexibility in describing and using information about POls, and it can enhance POI retrieval services.

  • PDF