• Title/Summary/Keyword: Multimedia Data

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Clustering of MPEG-7 Data for Efficient Management (MPEG-7 데이터의 효율적인 관리를 위한 클러스터링 방법)

  • Ahn, Byeong-Tae;Kang, Byeong-Shoo;Diao, Jianhua;Kang, Hyun-Syug
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.1-12
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    • 2007
  • To use multimedia data in restricted resources of mobile environment, any management method of MPEG-7 documents is needed. At this time, some XML clustering methods can be used. But, to improve the performance efficiency better, a new clustering method which uses the characteristics of MPEG-7 documents is needed. A new clustering improved query processing speed at multimedia search and it possible document storage about various application suitably. In this paper, we suggest a new clustering method of MPEG-7 documents for effective management in multimedia data of large capacity, which uses some semantic relationships among elements of MPEG-7 documents. And also we compared it to the existed clustering methods.

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Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Twitter Crawling System

  • Ganiev, Saydiolim;Nasridinov, Aziz;Byun, Jeong-Yong
    • Journal of Multimedia Information System
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    • v.2 no.3
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    • pp.287-294
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    • 2015
  • We are living in epoch of information when Internet touches all aspects of our lives. Therefore, it provides a plenty of services each of which benefits people in different ways. Electronic Mail (E-mail), File Transfer Protocol (FTP), Voice/Video Communication, Search Engines are bright examples of Internet services. Between them Social Network Services (SNS) continuously gain its popularity over the past years. Most popular SNSs like Facebook, Weibo and Twitter generate millions of data every minute. Twitter is one of SNS which allows its users post short instant messages. They, 100 million, posted 340 million tweets per day (2012)[1]. Often big amount of data contains lots of noisy data which can be defined as uninteresting and unclassifiable data. However, researchers can take advantage of such huge information in order to analyze and extract meaningful and interesting features. The way to collect SNS data as well as tweets is handled by crawlers. Twitter crawler has recently emerged as a great tool to crawl Twitter data as well as tweets. In this project, we develop Twitter Crawler system which enables us to extract Twitter data. We implemented our system in Java language along with MySQL. We use Twitter4J which is a java library for communicating with Twitter API. The application, first, connects to Twitter API, then retrieves tweets, and stores them into database. We also develop crawling strategies to efficiently extract tweets in terms of time and amount.

A Study on Classification Evaluation Prediction Model by Cluster for Accuracy Measurement of Unsupervised Learning Data (비지도학습 데이터의 정확성 측정을 위한 클러스터별 분류 평가 예측 모델에 대한 연구)

  • Jung, Se Hoon;Kim, Jong Chan;Kim, Cheeyong;You, Kang Soo;Sim, Chun Bo
    • Journal of Korea Multimedia Society
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    • v.21 no.7
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    • pp.779-786
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    • 2018
  • In this paper, we are applied a nerve network to allow for the reflection of data learning methods in their overall forms by using cluster data rather than data learning by the stages and then selected a nerve network model and analyzed its variables through learning by the cluster. The CkLR algorithm was proposed to analyze the reaction variables of clustering outcomes through an approach to the initialization of K-means clustering and build a model to assess the prediction rate of clustering and the accuracy rate of prediction in case of new data inputs. The performance evaluation results show that the accuracy rate of test data by the class was over 92%, which was the mean accuracy rate of the entire test data, thus confirming the advantages of a specialized structure found in the proposed learning nerve network by the class.

Development of A Metadata Generating & Editing System for MPEG-7 (MPEG-7메타데이터 편집 시스템의 개발)

  • Kim Kyung-Jin;Chung Jun-Young;Lee Sang-Bum
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.3
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    • pp.241-248
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    • 2005
  • MPEG-7 provides a lot of advantages for retrieving and editing of multimedia data by providing the information of structure and semantics in multimedia data such as digital images and audio. In this paper, a metadata generator and editor system for MPEG-7 is introduced. It suggests the overall technique and framework of generating and editing multimedia data when such content is created. This system also includes not only the functions of generating, editing and saving meta-data of MPEG-7 but also the functions of meta-data editing of moving pictures based on MPEG 1, 2 and browsing of the overall editing process.

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Distributed Multimedia Scheduling in the Cloud

  • Zheng, Mengting;Wang, Wei
    • Journal of Multimedia Information System
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    • v.2 no.1
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    • pp.143-152
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    • 2015
  • Multimedia services in the cloud have become a popular trend in the big data environment. However, how to efficiently schedule a large number of multimedia services in the cloud is still an open and challengeable problem. Current cloud-based scheduling algorithms exist the following problems: 1) the content of the multimedia is ignored, and 2) the cloud platform is a known parameter, which makes current solutions are difficult to utilize practically. To resolve the above issues completely, in this work, we propose a novel distributed multimedia scheduling to satisfy the objectives: 1) Develop a general cloud-based multimedia scheduling model which is able to apply to different multimedia applications and service platforms; 2) Design a distributed scheduling algorithm in which each user makes a decision based on its local information without knowing the others' information; 3) The computational complexity of the proposed scheduling algorithm is low and it is asymptotically optimal in any case. Numerous simulations have demonstrated that the proposed scheduling can work well in all the cloud service environments.

An Object-Oriented, Client-Server Architecture for a Generalized Multimedia a Processing Model in a Distributed Multimedia System (분산 멀티미디어 시스템을 위한 범용 멀티미디어 처리 모델의 객체지향, 클라이언트 -서버 구조)

  • Kim, Doo-Hyun;Lim, Young-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.9-32
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    • 1996
  • In this paper, we describe a multimedia data processing model that supports wide variety of applications based on multimedia production model. This model supports network-transparent access to stored multimedia data, real-time mult media input devices, and multimedia processing. The model addresses real-time dato a switching and delivery, as well as acquisition, processing, and output. Most translation, compression, and synchronization services are integrated. This model consists of three layers: (1) stream, (2) multimedia presentation, (3) hyperpresentaion. This paper describes the data abstractions associated with each layer. These data abstractions provide a framework for defining the services provided by each layer, and describe the object-oriented mechanisms that provide those services. A sample scenario is presentated to illustrate the use of this model. A server-client architecture and implementation issues, and future directions are also discussed. sed.

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Implementation of a Block Link File System Supporting Fast Editing/Writing for Large-sized Multimedia Files (대용량 멀티미디어 파일 고속 편집저장을 지원하는 블록 링크 파일 시스템 설계 및 구현)

  • Jung, Seung-Wan;Ko, Seok-Young;Nam, Young-Jin;Seo, Dae-Wha
    • The KIPS Transactions:PartA
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    • v.17A no.2
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    • pp.63-72
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    • 2010
  • Recently, the need for multimedia devices, such as digital TV, and camcorder has increased. These devices provide many services on multimedia files such as playing, recording, and editing. Throughout these services, in case of storing edited large-scaled multimedia files, existing file system have several capability problems that are taking too much time and requiring disk I/O. In this paper, we propose the use of Linux Ext2 file system based 'Block-Link file (BL-file) system' in order to solve these problems. For the BL-file system, when editing and storing large-scaled files, there is no data input or output but only modification of the metadata. Additionally, by sharing data blocks between multimedia files, we can save disk spaces. Moreover, because the managing of data block sharing information is more convenient than the existing FWAE technique, we can lessen system overhead. The BL-file system is based on Ext2 file system and implemented in a Linux environment, and the usefulness of the proposed technique is validated by applying the Linux multimedia file-editing tool 'Avidemux'.

Implementation of SMIL Editor for Multimedia Broadcasting (멀티미디어 방송을 위한 SMIL 편집 시스템 구현)

  • 장대영;김창수;정회경
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.622-629
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    • 2004
  • Recently, as digital broadcasting and internet are spreaded out of the world, we can easily use informations with less restrictions of time and space. According to the current trends, concerns for the ways of representing multimedia data has been rapidly increased, and users demand the services with integrated document that takes not only simple text and image but also time varying audio-visual data. Therefore, in 1998, W3C presented an international standard, SMIL in order to solve multimedia object representation and synchronization problems. By using SMIL, various multimedia elements can be integrated as a multimedia document with proper view in a space and time. Using this SMIL document, we can create new internet radio broadcasting service that delivers not only audio data but also various text, image and video. In this paper, we describe on a SMIL document editor for the common users to be able to represent time varying multimedia data with special layout and synchronization of time and space.