• Title/Summary/Keyword: Multimedia Cloud Service

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A Novel SDN-based System for Provisioning of Smart Hybrid Media Services

  • Jeon, Myunghoon;Lee, Byoung-dai
    • Journal of Internet Computing and Services
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    • v.19 no.2
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    • pp.33-41
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    • 2018
  • In recent years, technology is rapidly changing to support new service consumption and distribution models in multimedia service systems and hybrid delivery of media services is a key factor for enabling next generation multimedia services. This phenomenon can lead to rapidly increasing network traffic and ultimately has a direct and aggravating effect on the user's quality of service (QOS). To address the issue, we propose a novel system architecture to provide smart hybrid media services efficiently. The architecture is designed to apply the software-defined networking (SDN) method, detect changes in traffic, and combine the data, including user data, service features, and computation node status, to provide a service schedule that is suitable for the current state. To this end, the proposed architecture is based on 2-level scheduling, where Level-1 scheduling is responsible for the best network path and a computation node for processing the user request, whereas Level-2 scheduling deals with individual service requests that arrived at the computation node. This paper describes the overall concept of the architecture, as well as the functions of each component. In addition, this paper describes potential scenarios that demonstrate how this architecture could provide services more efficiently than current media-service architectures.

A Study on Automatic Service Creation Method of Cloud-based Mobile Contents

  • Park, Jong-Youel
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.19-24
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    • 2018
  • Recently, people can create small content by themselves and it improved into a form that can be promoted. Also, as active small business owners increase, they produce the content for promotion by themselves without external professional help and they utilize it. This paper studies the method to make Mobile Apps, Mobile Web and homepage services available by automatically generating the mobile based mini content. The automated content creation system suggests the method that small business owners and groups can easily communicate with new people by bringing Single Page Application, hybrid mobile web app, N-Screen based content building, private cloud-based PaaS building technology, P2P network based file sharing and multimedia thread technologies together and creating the content.

User Privacy management model using multiple group factor based on Block chain (블록 체인 기반의 다중 그룹 요소를 이용한 사용자 프라이버시 관리 모델)

  • Jeong, Yoon-Su;Kim, Yong-Tae;Park, Gil-Cheol
    • Journal of Convergence for Information Technology
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    • v.8 no.5
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    • pp.107-113
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    • 2018
  • With the rapid development of big data and Internet technologies among IT technologies, it is being changed into an environment where data stored in the cloud environment can be used wherever the Internet is connected, without storing important data in an external storage device such as USB. However, protection of users' privacy information is becoming increasingly important as the data being processed in the cloud environment is changed into an environment that can be easily handled. In this paper, we propose a user-reserving management model that can improve the user 's service quality without exposing the information used in the cloud environment to a third party. In the proposed model, user group is grouped into virtual environment so that third party can not handle user's privacy information among data processed in various cloud environments, and then identity property and access control policy are processed by block chain.

QoS-, Energy- and Cost-efficient Resource Allocation for Cloud-based Interactive TV Applications

  • Kulupana, Gosala;Talagala, Dumidu S.;Arachchi, Hemantha Kodikara;Fernando, Anil
    • IEIE Transactions on Smart Processing and Computing
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    • v.6 no.3
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    • pp.158-167
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    • 2017
  • Internet-based social and interactive video applications have become major constituents of the envisaged applications for next-generation multimedia networks. However, inherently dynamic network conditions, together with varying user expectations, pose many challenges for resource allocation mechanisms for such applications. Yet, in addition to addressing these challenges, service providers must also consider how to mitigate their operational costs (e.g., energy costs, equipment costs) while satisfying the end-user quality of service (QoS) expectations. This paper proposes a heuristic solution to the problem, where the energy incurred by the applications, and the monetary costs associated with the service infrastructure, are minimized while simultaneously maximizing the average end-user QoS. We evaluate the performance of the proposed solution in terms of serving probability, i.e., the likelihood of being able to allocate resources to groups of users, the computation time of the resource allocation process, and the adaptability and sensitivity to dynamic network conditions. The proposed method demonstrates improvements in serving probability of up to 27%, in comparison with greedy resource allocation schemes, and a several-orders-of-magnitude reduction in computation time, compared to the linear programming approach, which significantly reduces the service-interrupted user percentage when operating under variable network conditions.

Initial Authentication Protocol of Hadoop Distribution System based on Elliptic Curve (타원곡선기반 하둡 분산 시스템의 초기 인증 프로토콜)

  • Jeong, Yoon-Su;Kim, Yong-Tae;Park, Gil-Cheol
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.253-258
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    • 2014
  • Recently, the development of cloud computing technology is developed as soon as smartphones is increases, and increased that users want to receive big data service. Hadoop framework of the big data service is provided to hadoop file system and hadoop mapreduce supported by data-intensive distributed applications. But, smpartphone service using hadoop system is a very vulnerable state to data authentication. In this paper, we propose a initial authentication protocol of hadoop system assisted by smartphone service. Proposed protocol is combine symmetric key cryptography techniques with ECC algorithm in order to support the secure multiple data processing systems. In particular, the proposed protocol to access the system by the user Hadoop when processing data, the initial authentication key and the symmetric key instead of the elliptic curve by using the public key-based security is improved.

Development of Vehicle Status Alerts System for Personal Information Leakage Protection using the NFC-based GCM Service (개인정보 유출 방지를 위한 NFC 기반 GCM 서비스를 이용한 차량 상황 알림 시스템 개발)

  • Kang, Hyun-Min;Choi, Hyun-Su;Cha, Kyung-Ae
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.317-324
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    • 2016
  • This paper proposes a message transfer application using smartphone with NFC(Near Field Communication) and GCM(Goolge Cloud Messaging) technology for prevention of personal information leakage. In implementing for the proposed system, we design a NFC-based vehicle status alerts service which make it possible to communicate with smartpone message without phone-number between a car driver and an unspecified person. The application provides message communication mechanism without exposing the real phone number, using the NFC tag written with the driver's smartphone device ID and GCM push messages. Through the evaluation result of the actual implemented application, the proposed system can be efficient technology in protection for leakage of personal information such as personal phone- number in daily life.

A Study on Optimizing User-Centered Disaster and Safety Information Application Service

  • Gaeun Kim;Byungjoo Park
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.35-43
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    • 2023
  • This paper emphasizes that information received in disaster situations can lead to disparities in the effectiveness of communication, potentially causing damage. As a result, there is a growing demand for disaster and safety information among citizens. A user-centered disaster and safety information application service is designed to address the rapid dissemination of disaster and safety-related information, bridge information gaps, and alleviate anxiety. Through the Open API (Open Application Programming Interface), we can obtain clear information about the weather, air quality, and guidelines for disaster-related actions. Using chatbots, we can provide users with information and support decision-making based on their queries and choices, utilizing cloud APIs, public data portal open APIs, and solution knowledge bases. Additionally, through Mashup techniques with the Google Maps API and Twitter API, we can extract various disaster-related information, such as the time and location of disaster occurrences, update this information in the disaster database, and share it with users.

A 2-Tier Server Architecture for Real-time Multiple Rendering (실시간 다중 렌더링을 위한 이중 서버 구조)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.13-22
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    • 2012
  • The wide-spread use of the broadband Internet service makes the cloud computing-based gaming service possible. A game program is executed on a cloud node and its live image is fed into a remote user's display device via video streaming. The user's input is immediately transmitted and applied to the game. The minimization of the time to process remote user's input and transmit the live image back to the user and thus satisfying the requirement of instant responsiveness for gaming makes it possible. However, the cost to build its servers can be very expensive to provide high quality 3D games because a general purpose graphics system that cloud nodes are likely to have for the service supports a single 3D application at a time. Thus, the server must have a technology of 'realtime multiple rendering' to execute multiple 3D games simultaneously. This paper proposes a new architecture of 2-tier servers of clouds nodes of which one group executes multiple games and the other produces game's live images. It also performs a few experimentations to prove the feasibility of the new architecture.

PBFT Blockchain-Based OpenStack Identity Service

  • Youngjong, Kim;Sungil, Jang;Myung Ho, Kim;Jinho, Park
    • Journal of Information Processing Systems
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    • v.18 no.6
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    • pp.741-754
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    • 2022
  • Openstack is widely used as a representative open-source infrastructure of the service (IaaS) platform. The Openstack Identity Service is a centralized approach component based on the token including the Memcached for cache, which is the in-memory key-value store. Token validation requests are concentrated on the centralized server as the number of differently encrypted tokens increases. This paper proposes the practical Byzantine fault tolerance (PBFT) blockchain-based Openstack Identity Service, which can improve the performance efficiency and reduce security vulnerabilities through a PBFT blockchain framework-based decentralized approach. The experiment conducted by using the Apache JMeter demonstrated that latency was improved by more than 33.99% and 72.57% in the PBFT blockchain-based Openstack Identity Service, compared to the Openstack Identity Service, for 500 and 1,000 differently encrypted tokens, respectively.

User Targerting SaaS Application Mash-Up Service Framework using Complex-Context and Rule-Martix (복합 콘텍스트 및 Rule-Matrix를 활용한 사용자 맞춤형 SaaS 어플리케이션 연동 서비스 프레임워크)

  • Jung, Jong Jin;Cui, Yun;Kwon, Kyung Min;Lee, Han Ku
    • Journal of Korea Multimedia Society
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    • v.20 no.7
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    • pp.1054-1064
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    • 2017
  • With the development of cloud computing, internet technology and Internet of Things(IoT), most of applications are being smarter and changing from native application to SaaS (Software as a Service) application. New versatile SaaS applications are being released through various app portals (e.g. appstore, googleplay, T-Store, and so on). However, a user has a difficulty in searching, choosing an suitable application to him. It is also hard for him to know what functions of each SaaS application are useful. He wants to be recommended something inter-operated SaaS service according to his personality and his situation. Therefore, this paper presents a way of making mash-up of SaaS applications in order to provide the most convenient inter-operated SaaS service to user. This paper also presents SaaS Application Mash-up Framework (SAMF), complex context and rule matrix. The proposed SAMF is a main system that totally manage SaaS application mash-up service. Complex context and rule matrix are key components in order to recommend what SaaS applications are needed and how those SaaS applications are inter-operated. The SAMF collects complex contexts (User Description, Status Description, SaaS Service Description) in order to choose which SaaS applications are useful, analyze what functions to use, how to mash-up.