• 제목/요약/키워드: Multimedia Cloud Service

검색결과 56건 처리시간 0.021초

Intelligent Resource Management Schemes for Systems, Services, and Applications of Cloud Computing Based on Artificial Intelligence

  • Lim, JongBeom;Lee, DaeWon;Chung, Kwang-Sik;Yu, HeonChang
    • Journal of Information Processing Systems
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    • 제15권5호
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    • pp.1192-1200
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    • 2019
  • Recently, artificial intelligence techniques have been widely used in the computer science field, such as the Internet of Things, big data, cloud computing, and mobile computing. In particular, resource management is of utmost importance for maintaining the quality of services, service-level agreements, and the availability of the system. In this paper, we review and analyze various ways to meet the requirements of cloud resource management based on artificial intelligence. We divide cloud resource management techniques based on artificial intelligence into three categories: fog computing systems, edge-cloud systems, and intelligent cloud computing systems. The aim of the paper is to propose an intelligent resource management scheme that manages mobile resources by monitoring devices' statuses and predicting their future stability based on one of the artificial intelligence techniques. We explore how our proposed resource management scheme can be extended to various cloud-based systems.

클라우드 컴퓨팅 기반의 협업 이미지 제작 도구 (The Collaborative Image Editing Tool based On the Cloud Computing)

  • 임양미
    • 한국멀티미디어학회논문지
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    • 제20권8호
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    • pp.1456-1463
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    • 2017
  • In recent times, IaaS (Infrastructure as a Services) have been rapidly evolving to allow developers to easily and efficiently access work in the server and network areas for development of a web of App based on cloud computing. In this study, we developed the collaborative image editing tool App based on Cloud-computing, by adopting AWS of representative company that develops IaaS. First, it is crucial to understand various situation conditions for representative infrastructure services: AWS, Azure and Google (GCP). This may have the effect of reducing manpower and development time, but as each company has different policy and technical support, we need a new study every time the environment changes of infrastructure services. We tried to develop a hybrid-App so that users with various devices can collaborate work each other by utilizing the infrastructure service AWS through the process of developing the image editing authoring tool based on the cloud computing. The future studies should continue about compatibility issues and support issues in order to minimize the problems of overseas infrastructure services, but we think that domestic cloud computing policies and developments should be urgently considered.

Blockchain based Application to Electric Vehicle in IoT environment

  • Yang, Ho-Kyung;Cha, Hyun-Jong;Song, You-Jin
    • International Journal of Advanced Culture Technology
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    • 제10권2호
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    • pp.233-239
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    • 2022
  • Recently, research is being conducted on the rapid service provision and reliability of the instance-based rather than the existing IP-based structure. Research is mainly conducted through Block cloud, a platform that combines service-centric networking (SCN) and blockchain. In addition, the Internet of Things network has been proposed as a fog computing environment in the structure of the existing cloud computing. Fog computing is an environment suitable for real-time information processing. In this paper, we propose a new Internet network structure based on fog computing that requires real-time for rapid processing of IoT services. The proposed system applies IoTA, the third-generation blockchain based on DAG, to the block cloud. In addition, we want to propose a basic model of the object block chain and check the application services of electric vehicles.

클라우드 서비스를 이용한 모바일 폰의 동기화 기법 (Synchronization Technique of Mobile Phone using Cloud Service)

  • 박흥복;서정희
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2016년도 추계학술대회
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    • pp.927-928
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    • 2016
  • 과거의 다양한 기기에 대한 데이터의 공유 방법은 USB와 같은 물리적인 방법을 이용하여 디지털 데이터를 공유하였다. 그러나 통신 기술의 급속한 발전과 사용자의 다양한 멀티미디어 기기들의 사용으로 자신이 보유한 디지털 데이터를 여러 기기에 공유할 필요성이 요구되고 있고, 클라우드 컴퓨팅을 이용한 다양한 디지털 자원의 서비스를 제공함으로서 PC 환경에서의 자원 공유의 한계를 극복할 수 있다. 따라서 모바일 기기가 클라우드 컴퓨팅으로 인해 많은 효과를 얻을 수 있으므로, 본 논문은 사용자 환경 중심의 클라이드 서비스를 이용한 모바일 폰의 동기화 기법을 제안한다. 따라서 클라우드 서비스를 모바일 기기와 접목한 동기화 기법을 적용함으로써 지정된 디렉토리의 자동 파일 동기화를 구현하고 두 기종간의 동기화시 소모되는 대역폭을 최소한으로 낮출 수 있었다.

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Content Distribution for 5G Systems Based on Distributed Cloud Service Network Architecture

  • Jiang, Lirong;Feng, Gang;Qin, Shuang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권11호
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    • pp.4268-4290
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    • 2015
  • Future mobile communications face enormous challenges as traditional voice services are replaced with increasing mobile multimedia and data services. To address the vast data traffic volume and the requirement of user Quality of Experience (QoE) in the next generation mobile networks, it is imperative to develop efficient content distribution technique, aiming at significantly reducing redundant data transmissions and improving content delivery performance. On the other hand, in recent years cloud computing as a promising new content-centric paradigm is exploited to fulfil the multimedia requirements by provisioning data and computing resources on demand. In this paper, we propose a cooperative caching framework which implements State based Content Distribution (SCD) algorithm for future mobile networks. In our proposed framework, cloud service providers deploy a plurality of cloudlets in the network forming a Distributed Cloud Service Network (DCSN), and pre-allocate content services in local cloudlets to avoid redundant content transmissions. We use content popularity and content state which is determined by content requests, editorial updates and new arrivals to formulate a content distribution optimization model. Data contents are deployed in local cloudlets according to the optimal solution to achieve the lowest average content delivery latency. We use simulation experiments to validate the effectiveness of our proposed framework. Numerical results show that the proposed framework can significantly improve content cache hit rate, reduce content delivery latency and outbound traffic volume in comparison with known existing caching strategies.

SLA-Aware Resource Management for Cloud based Multimedia Service

  • 모하메드 사비르 하산;모하메드 마타하리 이슬람;박준영;허의남
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2013년도 춘계학술발표대회
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    • pp.171-174
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    • 2013
  • Virtualization technology opened a new era in the field of Data intensive, Grid and Cloud Computing. Today's Data centers are smarter than ever leveraging the Virtualization technology. In response to that, Dynamic consolidations of Virtual Machines (VMs) allow efficient resource management by live migration of VMs in the hosts. Moreover, each client typically has a service level agreement (SLA), leads to stipulation in dealing with energy-performance trade-off as aggressive consolidation may lead to performance degradation beyond the negotiation. In this paper we propose a Cloud Based CDN approach for allocation of VM that aims to maximize the client-level SLA. Our experiment result demonstrates significant enhancement of SLA at certain level.

Efficient Virtual Machine Resource Management for Media Cloud Computing

  • Hassan, Mohammad Mehedi;Song, Biao;Almogren, Ahmad;Hossain, M. Shamim;Alamri, Atif;Alnuem, Mohammed;Monowar, Muhammad Mostafa;Hossain, M. Anwar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권5호
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    • pp.1567-1587
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    • 2014
  • Virtual Machine (VM) resource management is crucial to satisfy the Quality of Service (QoS) demands of various multimedia services in a media cloud platform. To this end, this paper presents a VM resource allocation model that dynamically and optimally utilizes VM resources to satisfy QoS requirements of media-rich cloud services or applications. It additionally maintains high system utilization by avoiding the over-provisioning of VM resources to services or applications. The objective is to 1) minimize the number of physical machines for cost reduction and energy saving; 2) control the processing delay of media services to improve response time; and 3) achieve load balancing or overall utilization of physical resources. The proposed VM allocation is mapped into the multidimensional bin-packing problem, which is NP-complete. To solve this problem, we have designed a Mixed Integer Linear Programming (MILP) model, as well as heuristics for quantitatively optimizing the VM allocation. The simulation results show that our scheme outperforms the existing VM allocation schemes in a media cloud environment, in terms of cost reduction, response time reduction and QoS guarantee.

Client Technology on a Server for Mobile Cloud

  • ;;;이준형;허의남
    • 정보와 통신
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    • 제28권10호
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    • pp.3-10
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    • 2011
  • The increasing ubiquity of wireless networks and decreasing cost of hardware is fueling a proliferation of mobile devices. These devices are enabling a new revolution in mobile technology, not only running locally on them, but running on cloud as a service as well. From web browsing, email, or video conferencing, presentations to movie and music entertainment or games, multimedia applications, mobile cloud enables providing such diverse applications. Many technologies have been designed to address the limited hardware and performance in thin client PC. However, with the assorted network and graphic condition, those proposed technologies is obligated to alter aim to adapt mobile cloud. In this paper, we provide a survey of client technology on a Server that can be sufficed the requirements of Mobile Cloud. We also analyze each technology and classify with its individual difficulties and challenges.

IoT 응용을 위한 결함 포용 발행/구독 시스템의 설계 및 평가 (Design and Evaluation of a Fault-tolerant Publish/Subscribe System for IoT Applications)

  • 배인한
    • 한국멀티미디어학회논문지
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    • 제24권8호
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    • pp.1101-1113
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    • 2021
  • The rapid growth of sense-and-respond applications and the emerging cloud computing model present a new challenge: providing publish/subscribe middleware as a scalable and elastic cloud service. The publish/subscribe interaction model is a promising solution for scalable data dissemination over wide-area networks. In addition, there have been some work on the publish/subscribe messaging paradigm that guarantees reliability and availability in the face of node and link failures. These publish/subscribe systems are commonly used in information-centric networks and edge-fog-cloud infrastructures for IoT. The IoT has an edge-fog cloud infrastructure to efficiently process massive amounts of sensing data collected from the surrounding environment. In this paper. we propose a quorum-based hierarchical fault-tolerant publish/subscribe systems (QHFPS) to enable reliable delivery of messages in the presence of link and node failures. The QHFPS efficiently distributes IoT messages to the publish/subscribe brokers in fog overlay layers on the basis of proposing extended stepped grid (xS-grid) quorum for providing tolerance when faced with node failures and network partitions. We evaluate the performance of QHFPS in three aspects: number of transmitted Pub/Sub messages, average subscription delay, and subscritpion delivery rate with an analytical model.

융합현실에서 콘텐츠 네트워킹을 위한 모바일 기반 보안 중계 설계 (Design of Mobile-based Security Agent for Contents Networking in Mixed Reality)

  • 김동현;임재현;김석수
    • 융합정보논문지
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    • 제9권3호
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    • pp.22-29
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    • 2019
  • ICT 기술의 발전으로 인하여 융합현실 콘텐츠는 단순한 3차원 콘텐츠만을 보여주는 서비스 플랫폼에서 센서 정보, 공유 정보등 다양한 정보 등을 가시화하여 제공함으로서 다양한 산업분야에서 서비스 제공을 위한 기술로서 활용되어지고 있다. 제공되는 정보와 콘텐츠가 증가함에 따라 증강되는 오브젝트의 리소스를 네트워크로 전송하여 어플리케이션을 경량화하는 연구들이 진행되고 있다. 네트워크를 통해 리소스를 제공하기 위해서는 패턴 정보, 콘텐츠 정보, 센서 정보 등 다양한 정보들을 처리하기 위한 서버들이 클라우드 환경에서 구축되어야 한다. 그러나 클라우드 환경에서 실시간으로 송수신되는 데이터를 인증하기 위해서는 그 처리과정이 길기 때문에 랜더링 과정에서 딜레이 현상이 발생하여 QoS가 떨어지는 문제가 있다. 따라서 본 연구에서는 센서 정보, 3차원 모델 등 다양한 콘텐츠를 제공해주는 융합현실 서비스의 증강 콘텐츠를 제공해주는 클라우드 서버를 분산하고 분산된 서버간 중계를 통하여 신뢰된 데이터를 처리하는 시간을 단축하기 위한 시스템을 설계하였다.