• Title/Summary/Keyword: Multimedia Broadcasting

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Home Gateway Architecture for Realtime Multimedia Distribution in Home Networking (실시간 멀티미디어의 분배를 위한 홈게이트웨이 구조)

  • 이동욱;이철호;한상우;김종원;조충래;전용일
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.509-512
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    • 2003
  • On-going convergence between broadcasting and communication is currently bringing in lots of drastic changes to multimedia services to the home. The FTTH-based home networks will be the interface among the digital home appliances for broadcast digital contents as weil as for broadband data connection. In this paper, we discuss several design issues for home gateway architecture that effectively distributes realtime broadcasting contents (from either the headend in the access network or the satellite/terrestrial broadcasts) to heterogeneous devices in the home network.

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Fast Scrambler/Descrambler for H.264/AVC (H.264/AVC를 위한 고속 스크램블러/디스크램블러)

  • Lee, Ho-Jae;Nam, Je-Ho
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.289-290
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    • 2006
  • With increasing the volume of digital multimedia market, the security and multimedia content protection issues are arising. Interest in H.264/AVC is emerging and special features in H.264/AVC element stream must be considered. We developed a new algorithm which scrambles and descrambles H.264/AVC element stream in compressed domain using manipulating CABAC initialization table and DCT coefficients. Extensive experimental results indicate that the proposed algorithm is effective and promising.

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Synchronization Method and Link Level Performance of DMB System A considering HPA Nonlineariry (HPA 비선형성을 고려한 DMB 시스템 A의 링크레벨 성능 및 동기화 기법)

  • Park SungHo;Cha Insuk;Chang KyungHi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6A
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    • pp.488-498
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    • 2005
  • The DAB(Digital Audio Broadcasting) service which is based on the Eureka-147 of Europe is developed to DMB(Digital Multimedia Broadcasting) service that is divided into Terrestrial DMB and Satellite DMB. The Satellite DMB is a new broadcasting service, which will service multi-channel multimedia broadcasting by the portable receiver or the vehicle receiver. In this paper, we consider that link level performance of satellite DMB system A which is based on the COFDM(Coded Orthogonal Division Multiplexing). It uses the OFDM method which is sensitive to nonlinearity, so we analyze the effect of the HPA(High Power Amplifier) nonlinearity. And then we define the appropriate back-off value by performing the link level simulation considering back-off effect. Also we consider the effect of frequency and time offset, and then confirm the overall link level performance by analyzing and verifying a suitable synchronization method for satellite DMB system A.

Effective Transmission System of Multimedia Services using Eureka-147 DAB (Eureka-147 DAB를 통한 멀티미디어 서비스의 효율적인 전송시스템)

  • Na, Nam-Woong;Baek, Sun-Hye;Hong, Sung-Hoon;Lee, Hyun;Lee, Bong-Ho;Lee, Soo-In
    • Journal of Broadcast Engineering
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    • v.8 no.1
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    • pp.72-79
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    • 2003
  • The Eureka-147 Digital Audio Broadcasting(DAB) system is the new international standard for mobile broadcasting services including high-quality audio, program associated data and other multimedia data. In this paper, we design the transport frame structures for the mobile multimedia services by using the configuration of the Eureka-147 DAB multiplex and MPEG system specifications, and then compare their performances in terms of functionality and overhead. Especially, we suggest and analyze the effective transport structures, which are improved in the efficiency of media multiplexing architecture, by removing the functionally overlapped parts between DAB and MPEG systems. In addition, we evaluate the transmission environments of various DAB data channels and demonstrate the transmission error effects on the low bit rate video stream.

A Study on Transmitting GIS-based Traffic Information using DMB(Digital Multimedia Broadcasting) (DMB(Digital Multimedia Broadcasting) 환경에서 GIS 기반의 교통정보 전송에 관한 연구)

  • Lee, Bong-Gyou;Song, Ji-Young
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.2
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    • pp.29-36
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    • 2004
  • The purpose of this study is to analyze DMB(digital multimedia broadcasting) technologies of transmitting GIS-based traffic information for developing DMB systems compared with FM DARC(FM data radio channel). R&D and standardizations for transmitting GIS-based traffic information have been rapidly changed, as radical developments in ITS(intelligent transportation systems), telemaics, and communication methods such as ubiquitous and convergences of broadcasting and communications. Each communication method employs different GIS format, protocol, and standardizations, i.e., GML(geography markup language) and TPEG(transport protocol experts group). This paper presents technical methods and trends of transmitting traffic information using broadcasting along with FM DARC, in general, and DMB, in particular.

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Limited Reception Function based Two-Way Authentication T-DMB System (제한수신 기능을 통한 양방향 인증 T-DMB 시스템)

  • Lee, Jong-Won;Park, Sang-No;Yu, Dae-Sang;Kim, Jong-Moon;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.794-796
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    • 2016
  • Recently terrestrial mobile multimedia broadcasting(T-DMB) service is being provided throughout the country are expanding and demand is increasing day by day. T-DMB has the advantage of being cheaper in cost than installing another mobile multimedia broadcasting. However, there are a variety data of additional and provide it difficult for localized emergency alert broadcasting services. In this paper, a method to solve this problem feature was designed to restrict incoming unidirectional / bidirectional authentication via T-DMB system. In the mobile device is received by the T-DMB broadcasting service authentication mechanism for re-transmission to the mobile device, and T-DMB receiving other registered users can view it impossible to receive the broadcast. Through the proposed system it is considered to be able to solve the problems of the existing T-DMB technology.

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Modified Skyscraper Broadcasting Schemes for Periodic Broadcasting with VBR Video (VBR 리디오의 주기적 브로드캐스팅을 위한 수정 Skyscraper 브로드캐스팅 기법)

  • 이재동
    • Journal of Korea Multimedia Society
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    • v.5 no.5
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    • pp.571-581
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    • 2002
  • Many periodic broadcasting schemes for near VoD systems are proposed. Recently non-uniform segmentation schemes have been used to develop periodic broadcasting techniques for near VoD. These techniques give significant reductions in start-up latency as compared with more conventional uniform segmentation. However, all of these schemes assume that the videos are CBR-encoded. Since a CBR-encoded video has a target average tate than an VBR encoding, there is potential to obtain further Performance Improvements by using VBR videos. Unfortunately, however, the studies concerning broadcasting with VBR video ate rare and the existing techniques have the problem of virtual loss. In this paper, we modify Skyscraper Broadcasting Scheme for broadcasting with VBR videos which is a representative non-uniform segmentation scheme lot CBR videos. A VBR video can be transmitted at constant bit rate (CBR) by using prefetching. With this idea we propose Modified Skyscraper Broadcasting Schemes for VBR videos and make performance evaluation by simulation. We show that our schemes have a better performance than Skyscraper Broadcasting Scheme for CBR videos.

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A Design and Implementation of Multimedia Contents Delivery System Using the ZigBee (ZigBee를 활용한 멀티미디어 Contents Delivery 시스템 설계 및 구현*)

  • Kim, Min-Sung;Chung, Yeong-Jee
    • Journal of Information Technology Services
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    • v.9 no.2
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    • pp.151-161
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    • 2010
  • Recently, as the era of ubiquitous has arrived, an infrastructure for the short-distance wireless communication has been extended socially, and thus a variety of services are being proposed. The Multimedia Contents Delivery System using the ZigBee, in particular, has an important stance in enlargement of a variety of services in the aspect of individual-oriented service support though Wireless Personal Area Network (WPAN). Nonetheless, the ZigBee, or the IEEE 802.15.4 Standard, has many restrictions on the Multimedia Contents Delivery System due to the low data transport rate. In order to improve the ZigBee which presents a limit on the transport rate at the IEEE 802.15.4 Standard, this thesis has designed the burst mode which is a method of transmitting a certain amount of data in block units at a high speed without any stoppage until the completion of the transmission. Also, to provide a Multimedia Contents Delivery Service with an application of the normal data transmission mode, it improved the transmission performance of the ZigBee. In addition, for the Multimedia Contents Delivery Service under the ubiquitous environment, it designed and implemented a broadcasting Multimedia Contents Delivery System based on the ZigBee to conduct a comparative analysis on the data transmission performance according to the transmission method.

A Comparative Study on the Features and Applications of AI Tools -Focus on PIKA Labs and RUNWAY

  • Biying Guo;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.86-91
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    • 2024
  • In the field of artistic creation, the iterative development of AI-generated video software has pushed the boundaries of multimedia content creation and provided powerful creative tools for non-professionals. This paper extensively examines two leading AI-generated video software, PIKA Labs and RUNWAY, discussing their functions, performance differences, and application scopes in the video generation domain. Through detailed operational examples, a comparative analysis of their functionalities, as well as the advantages and limitations of each in generating video content, is presented. By comparison, it can be found that PIKA Labs and RUNWAY have excellent performance in stability and creativity. Therefore, the purpose of this study is to comprehensively elucidate the operating mechanisms of these two AI software, in order to intuitively demonstrate the advantages of each software. Simultaneously, this study provides valuable references for professionals and creators in the video production field, assisting them in selecting the most suitable tools for different scenarios, thereby advancing the application and development of AI-generated video software in multimedia content creation.

An Optimization Technique of Scene Description for Effective Transmission of Interactive T-DMB Contents (대화형 T-DMB 컨텐츠의 효율적인 전송을 위한 장면기술정보 최적화 기법)

  • Li Song-Lu;Cheong Won-Sik;Jae Yoo-Young;Cha Kyung-Ae
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.363-378
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    • 2006
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality audio-visual multimedia contents to the mobile environment. The system adopts MPEG-4 standard for the main video, audio and other media format. It also adopts the MPEG-4 scene description for interactive multimedia contents. The animated and interactive contents can be actualized by BIFS(Binary Format for Scene), the binary format for scene description that refers to the spatio-temporal specifications and behaviors of the individual objects. As more interactive contents are, the scene description is also needed more high bitrate. However, the bandwidth for allocating meta data such as scene description is restrictive in mobile environment. On one hand, the DMB terminal starts demultiplexing content and decodes individual media by its own decoder. After decoding each media, rendering module presents each media stream according to the scene description. Thus the BIFS stream corresponding to the scene description should be decoded and parsed in advance of presenting media data. With these reason, the transmission delay of BIFS stream causes the delay of whole audio-visual scene presentation although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique for adapting BIFS stream into expected MPEG-2 TS bitrate without any bandwidth waste and avoiding the transmission delay of the initial scene description for interactive DMB contents.