• Title/Summary/Keyword: Multimedia Architecture

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Home Gateway Architecture for Realtime Multimedia Distribution in Home Networking (실시간 멀티미디어의 분배를 위한 홈게이트웨이 구조)

  • 이동욱;이철호;한상우;김종원;조충래;전용일
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.509-512
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    • 2003
  • On-going convergence between broadcasting and communication is currently bringing in lots of drastic changes to multimedia services to the home. The FTTH-based home networks will be the interface among the digital home appliances for broadcast digital contents as weil as for broadband data connection. In this paper, we discuss several design issues for home gateway architecture that effectively distributes realtime broadcasting contents (from either the headend in the access network or the satellite/terrestrial broadcasts) to heterogeneous devices in the home network.

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Cross-Layer Architecture for QoS Provisioning in Wireless Multimedia Sensor Networks

  • Farooq, Muhammad Omer;St-Hilaire, Marc;Kunz, Thomas
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.178-202
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    • 2012
  • In this paper, we first survey cross-layer architectures for Wireless Sensor Networks (WSNs) and Wireless Multimedia Sensor Networks (WMSNs). Afterwards, we propose a novel cross-layer architecture for QoS provisioning in clustered and multi-hop based WMSNs. The proposed architecture provides support for multiple network-based applications on a single sensor node. For supporting multiple applications on a single node, an area in memory is reserved where each application can store its network protocols settings. Furthermore, the proposed cross-layer architecture supports heterogeneous flows by classifying WMSN traffic into six traffic classes. The architecture incorporates a service differentiation module for QoS provisioning in WMSNs. The service differentiation module defines the forwarding behavior corresponding to each traffic class. The forwarding behavior is primarily determined by the priority of the traffic class, moreover the service differentiation module allocates bandwidth to each traffic class with goals to maximize network utilization and avoid starvation of low priority flows. The proposal incorporates the congestion detection and control algorithm. Upon detection of congestion, the congested node makes an estimate of the data rate that should be used by the node itself and its one-hop away upstream nodes. While estimating the data rate, the congested node considers the characteristics of different traffic classes along with their total bandwidth usage. The architecture uses a shared database to enable cross-layer interactions. Application's network protocol settings and the interaction with the shared database is done through a cross-layer optimization middleware.

Design and Implementation of a Manage System for CORBA-based Distrbuted Multimedia Services (CORBA 기반의 분산 멀티미디어 서비스를 위한 관리시스템의 설계와 구현)

  • Gong, Ji-Yeong;Hong, Won-Gi;Kim, Dong-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.564-573
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    • 1999
  • Recently, as the development and use of distributed multimedia services are growing explosively in every aspects of our lives, administrators of multimedia services are very concerned with providing users with reliable and efficient services. However, the management of distributed multimedia services is a very complex and troublesome work such that a flexible but powerful management system is necessary. This paper proposes a management system for managing CORBA-based distributed multimedia services. We have developed an architecture for the management system and defined a set of management services needed to monitor and control distributed multimedia services. The architecture consists of several objects, which perform configuration management, fault management, security management and event management. A generic distributed multimedia service (DMS) MIB has been defined for the management of various multimedia services and applications. In addition, as a proof of concept, we have developed a Web-based management system for a CORBA-based distributed multimedia system called MAESTRO. The prototype management system uses OrbixWeb to interface with the management server which is implemented as a set of CORBA objects. Though our management system has been developed for distributed multimedia services, it can easily manage other CORBA-based services and applications.

A Mobility Control Architecture Suppor ting Fast Handover for Future Internet Networks

  • Nguyen, Khanh-Huy;Hwang, Won-Joo
    • Journal of Korea Multimedia Society
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    • v.15 no.12
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    • pp.1485-1491
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    • 2012
  • In this paper, we address the problem of fast handover support for future internet networks. The current mobility support protocols, for example Proxy Mobile IPv6, follow a centralized architecture in which a mobility controller is used to manage intra-network handovers that gives rise to high handover latency. To handle this problem, we propose a novel distributed mobility control architecture in which gateways in the network can exchange user information with neighbour gateways to support intra-network handovers, the mobility controller is only needed in case of inter-network handovers. Simulation results show that our architecture reduce approximately 20% intra-network handover latency than Proxy Mobile IPv6.

Improvement of Upload Traffic through Negotiation in UCC Broadcasting System (P2P 기반의 UCC 방송에서 협상을 통한 업로드 트래픽의 개선)

  • Kim, Ji Hoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.171-179
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    • 2014
  • Among the P2P based multimedia streaming architecture, multiple chain architecture has advantage in adapting to dynamically changing network topology simply and rapidly, so this architecture is used for UCC broadcasting system. In UCC broadcasting system, general peer involved in DSLAM becomes UCC server rather than broadcasting system that transfers data from ISP servers. Therefore UCC data generated from UCC server peers is transmitted to peers through DSLAM, and this transmission uses uplink bandwidth of DSLAM. In this paper, I propose an efficient management method of DSLAM uplink bandwidths through negotiating tracker and UCC server peer or head peers of DSLAM. I propose the method that tracker restricts a bitrate of uplink stream of UCC servers when used uplink bandwidth of DSLAM exceeds a certain point of maximum uplink bandwidths. I will show the improved performance of proposed scheme rather than general method with respect to the uplink bandwidth of DSLAM by numerical analysis and simulation.

A Design of New Real Time Monitoring Embedded Controller using Boundary Scan Architecture (경계 주사 구조를 이용한 새로운 실시간 모니터링 실장 제어기 설계)

  • 박세현
    • Journal of Korea Multimedia Society
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    • v.4 no.6
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    • pp.570-578
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    • 2001
  • Boundary scan architecture test methodology was introduced to facilitate the testing of complex printed circuit board. The boundary scan architecture has a tremendous potential for real time monitoring of the operational status of a system without interference of normal system operation. In this paper, a new type of embedded controller for real time monitoring of the operational status of a system is proposed and designed by using boundary scan architecture. The proposed real time monitoring embedded controller consists of test access port controller and an embedded controller proposed real time monitoring embedded controller using boundary scan architecture can save the hard-wire resource and can easily interface with boundary scan architecture chip. Experimental results show that the real time monitoring using proposed embedded controller is more effective then the real time monitoring using host computer.

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A Realization of Digital Convergence Platform based on MPEG-21 Multimedia Framework (MPEG-21 멀티미디어 프레임워크에 기반한 디지털 컨버젼스 플랫폼 구현에 관한 연구)

  • Oh, Hwa-Yong;Lee, Eun-Seo;Kim, Dong-Hwan;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.227-229
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    • 2005
  • This paper proposes a method of implementation of digital convergence platform(DCP) which enable the service of broadcasting, communication, multimedia and home automation. Also digital convergence platform based on MPEG-21 multimedia framework can be a model to provide a distributed electronic commerce environment of multimedia and to manage of it. Platform hardware is implemented using a general purpose CPU and high performance digital signal processor and has peripheral units for network and multi I/O. It is able to run applications of multimedia which has variable formats on DSP. In addition, a personal transaction of multimedia packaged with MPEG-21 multimedia framework is provided on digital convergence platform. Like this, digital convergence platform bring up a new architecture of multimedia systems using a new generation network.

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A Multimedia Replicated Architecture for Transportation Safety Service (운송 안전 서비스를 위한 멀티미디어 복제 형 구조)

  • Ko, Eung-Nam
    • Journal of Korea Multimedia Society
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    • v.17 no.2
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    • pp.226-231
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    • 2014
  • Because of development of information communication and multimedia technology, the focus of M2M(Machine to Machine) intelligent network, multimedia collaboration environment, and transportation safety service is increased. This paper describes a multimedia replicated architecture based on Shepherd environment for transportation safety service. The relationship of information collection and utility is relationship of man to man, but is developed object to object by information communication and control system. This paper suggests a design of multimedia cyber collaboration environment based on M2M. This structure can make multimedia collaboration environment and fault tolerance, so on easily. Because M2M system does not affected to all system in spite of occurring to fault to a node or resource, it has a good condition for design of transportation safety service running on M2M.

Implementation and Verification of a Multi-Core Processor including Multimedia Specific Instructions (멀티미디어 전용 명령어를 내장한 멀티코어 프로세서 구현 및 검증)

  • Seo, Jun-Sang;Kim, Jong-Myon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.1
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    • pp.17-24
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    • 2013
  • In this paper, we present a multi-core processor including multimedia specific instructions to process multimedia data efficiently in the mobile environment. Multimedia specific instructions exploit subword level parallelism (SLP), while the multi-core processor exploits data level parallelism (DLP). These combined parallelisms improve the performance of multimedia processing applications. The proposed multi-core processor including multimedia specific instructions is implemented and tested using a Xilinx ISE 10.1 tool and SoCMaster3 testbed system including Vertex 4 FPGA. Experimental results using a fire detection algorithm show that multimedia specific instructions outperform baseline instructions in the same multi-core architecture in terms of performance (1.2x better), energy efficiency (1.37x better), and area efficiency (1.23x better).