• 제목/요약/키워드: Multimedia Application

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UHD기반 실감형 인터렉티브 헬스케어 라이딩 시스템 (UHD-based Real-Time Interactive Healthcare Riding System)

  • 최한석;정다솔;박정현;조제봉
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2016년도 춘계 종합학술대회 논문집
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    • pp.217-218
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    • 2016
  • 본 논문에서는 UHD 기반의 비디오 콘텐츠를 사용하여 실시간으로 헬스케어 라이딩 정보를 파악할 수 있도록 스마트TV용 Application과 모바일 Application에 대한 실감형 시스템을 설계 구현하여 UHD 기반 콘텐츠를 통해 실시간으로 헬스케어 라이딩 서비스 시스템을 제안한다.

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정보화 사회에 따른 멀티미디어 통신과 원격교육에 관한 연구 (A Study on the Multimedia Communication and Distance Education for Information Society)

  • 정재영;김석수
    • 한국컴퓨터정보학회논문지
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    • 제4권1호
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    • pp.15-20
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    • 1999
  • 본 논문에서는 CBM(Computer Based Multimedia) 기반의 원격교육을 위해 요구되는 몇 가지 필요사항을 제시한다. CBM 기반의 원격교육은 초고속 통신망을 이용한 가상 공간상에서 실시간 상호작용 응용인 원격 가정학습 시스템을 멀티미디어 기술과 접목한 멀티미디어 원격교육의 한 형태이다. 본 논문에서 제시되는 요구사항들은 멀티미디어 통신을 위한 국제 표준인 ITU (International Telecommunication Union)의 표준화 규격을 따르고 있으며, 제시하는 통합 홈 정보서비스의 구조는 IEEE 1394시리얼 통신과 POF(Plastic Optical Fiber) 가정용 백본을 기반으로 하고 있다.

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동기이상을 위한 멀티미디어 동기시나리오방법 (Multimedia Synchronization Scenario Method for Synchronization Anomaly)

  • 전병호;김태균
    • 전자공학회논문지A
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    • 제31A권9호
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    • pp.44-52
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    • 1994
  • When a constructed multimedia application system transfers a various media of which quality of service is different, a previously constituted synchronization at source site generates the synchronization anomaly that the synchronization relation is broken by a delay or a data loss at destination. To solve the synchronization anomaly, we propose the “Multimedia synchronization scenario method : MSSM” which defines as one(1) event all objects generated at multimedia application and creates the optimal scenario of multimedia presentation under temporal constraints. The characteristics of MSSM can minimize the delay effect, guarantee the media stream continuity for preventing the media stretch, and provide the synchronization information to a user and/or a system. After deciding a synchronization possibility. MSSM confirm user its information. If there is a synchronization possibility. MSSM products optimal multimedia presentation scenario, and can present multimedia adaptively.

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멀티미디어 통합 정보검색 프레임워크를 지원하는 OODBMS (OODBMS Framework Providing Integration with MultiMedia Information Retrieval)

  • 이미영;채미옥;박순영;이규웅;김완석;김영준
    • 한국정보처리학회논문지
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    • 제7권2S호
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    • pp.692-700
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    • 2000
  • As the multimedia application services have been getting various in Internet, need of multimedia database management system which can manage various multimedia information effectively has been increased. The multimedia application generally needs the features to store, manage, retrieve the multimedia data. We need a database management system framework that may be easily integrated with these features. This paper proposes th database management system framework providing the easy integration with various multimedia information retrieval. The framework uses OQL as the retrieval interface, so that user can use it easily. It can be integrated dynamically and easily with various multimedia retrieval method as a loosely coupled system. In addition there is no performance degradation caused in a loosely coupled system.

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Design and Implementation of Room Finding Application using VR

  • Park, Eunju;Kim, Juryeong;Lim, Hankyu
    • Journal of Multimedia Information System
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    • 제4권3호
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    • pp.151-156
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    • 2017
  • As Internet services have spread centering on mobiles, diverse services used in everyday life have become mobile services. For humans, residential spaces have significant implications as physical and psychological environments. Therefore, being provided with accurate information on the room that must be sought to find out the residential space wanted by the user can be said to be an important element of real estate apps. However, when buying real estate, people prefer searching for information using mobiles and verifying the information by visiting the real estate firsthand due to increases in damage due to false offerings. This way approaches as inconvenience in cases where the buyer lives far away or if the conditions are not suitable. Therefore, in the present study, a 'room finding application using VR' was designed and implemented using virtual reality (VR) used for diverse purposes. VR is a technology that provides the user with the sense of presence as if the user is actually present in the space. It was used in the present study as a means to provide more accurate information. The use of the application designed and implemented in the present study is expected to reduce false offerings information at least slightly so that users can be provided with more accurate information on the real estate of interest.

멀티미디어 시스템의 동영상 노드를 위한 앵커의 인간공학적 설계지침 (Human factors guidelines for designing anchors in the moving pictures on multimedia systems)

  • 한성호;김미정;곽지영
    • 대한산업공학회지
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    • 제22권2호
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    • pp.265-276
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    • 1996
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the forms of multimedia encyclopedia CD-ROMs, benefited from various media for their ability to present information in an efficient and complete way. But using several media, on the other hand, may cause end users' confusion and furthermore, poorly designed user interface often exacerbates the situation. In this study, the multimedia systems were studied from the standpoint of usability. The conceptual framework of the user interface of the multimedia system was newly defined. And 100 initial variables for user interface design of general multimedia systems were suggested through literature survey and expert opinions based upon the framework developed. Among various application areas, the multimedia information retrieval systems were chosen for investigation, and 36 variables particularly relevant to user interface of the multimedia information retrieval systems were selected. According to the sequential research strategy, the variables that were considered to be most important were finally selected through a screening stage. A part of selected variables were verified through a human factors experiment as the first step of sequential research. Based upon the result of the experiment, guidelines for user interface design were provided. For future study, the variables remained will be Investigated and the study will expand to another application areas.

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모바일 환경에서 MPEG-7 스킴 기반의 내장형 멀티미디어 데이터베이스 관리 시스템 (MPEG-7 Scheme Based Embedded Multimedia Database Management System in Mobile Environment)

  • 안병태;강영신
    • 한국컴퓨터정보학회논문지
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    • 제12권2호
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    • pp.9-19
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    • 2007
  • 최근 모바일 장치에서의 멀티미디어 응용은 무선 인터넷의 급속한 발전으로 점점 증가하고 있다. 특히, 멀티미디어 컨텐츠의 대용량의 응용은 모바일 환경에서 점점 더 증가하고 있다. MPEG-7은 다양한 타입을 이용하여 멀티미디어 데이터를 검색할 수 있다. 그러나 멀티미디어의 제한된 용량으로 MPEG-7은 데스크 탑 컴퓨터시스템에서만 제한적으로 사용되고 있다. 따라서. 모바일 환경에서의 멀티미디어 데이터의 대용량 관리는 매우 중요한 연구 대상이 되고 있으며 이를 위한 클라이언트-서버 환경에서의 멀티미디어 데이터 관리를 위한 MPEG-7 기반의 내장형 데이터베이스 관리 시스템이 필요하게 되었다. 본 논문에서는 MPEG-7 데이터의 특성을 반영한 MPEG-7 데이터 클러스터링 방법을 제안한다. 또한 이를 바탕으로 PDA과 같은 모바일 장치에서 MPEG-7 스킴 기반의 내장형 멀티미디어 데이터베이스 관리 시스템을 개발한다.

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멀티미디어 디스플레이-시간 합성 모델 (A Multimedia Display-Time Composition Model:An Application to a Company Advertizing System)

  • 왕숙희;백두권
    • 한국경영과학회지
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    • 제19권1호
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    • pp.99-112
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    • 1994
  • An important modelling requirement for multimedia systems is the representation of temporal constraints among several different media that ordinarily arise in multimedia application. The multimedia system which integrates various types of data is required to express voice, image, text and graphic data with simultaneousness or an arbitrary time intervals. The purpose of this study is to analyze the temporal reationships and synchronization among several different kinds of medium. Moreover, it proposes a Multimedia Display-Time Composition Model (MDTC Model) which guarantees a representation of any kind of temporal synchronization among more than two kinds of medium. The proposed model is applied to a company advertizing system. Finally, a multimedia authoring tool based on the MDTC Model is implemented.

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Smart Device Based Localization for Ship Block Logistics

  • Song, Kwon-Soo;Lee, Sangdon;Cho, Doo-Yeoun
    • 한국멀티미디어학회논문지
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    • 제15권12호
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    • pp.1506-1516
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    • 2012
  • In a ship block logistics application, acquisition of locations is required in order to identify location of the ship blocks. A Smart device equipped with a GPS sensor can be used as a mobile client for a ship block logistics application. However the precision of GPS components on a commercial smart device is not high enough. Therefore, using the GPS for localization may produce significant positioning errors in a ship block logistics system. This paper proposes a method to reduce errors in measuring locations using a smart device. Based on the knowledge of how the location information is used in a ship block logistics application, and the predictability of the client's moving line based on geographical layout of a shipyard area, our proposed technique enables a better prediction of the ship blocks location. Performance evaluation shows that the proposed technique can significantly reduce the positional error.

A Functional Game Application for Korean Words Learning Based on Smartphone Environments

  • Choi, YoungMee
    • Journal of Multimedia Information System
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    • 제6권4호
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    • pp.259-264
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    • 2019
  • In this paper, the prototyping process for developing syllable-initial consonant-based game 'Korean Guards' is described. Users may effectively learn Korean words using alphabetically sequential approaches, but the easiness of access bestowed on the smart environments and game algorithms could be fully utilized for the functional advantages for educational purposes. This functional game is developed on Android OS and the prototypical outcome is shown.