• Title/Summary/Keyword: Multicast communication

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Causal Information Transmission Protocol Between Publishers and Subscribers for Overlapping Groups (중복 그룹을 위한 공급자와 소비자 간 인과관계 정보 전송 프로토콜)

  • Kim, Cha-Young;Ahn, Jin-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.215-221
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    • 2011
  • Communication infrastructure of wireless sensor networks significantly tends to depend on application requirements. Gossip communication is becoming one of the promising solutions for addressing its scalability problems in providing information propagation functionality based on the P (publish)/S (subscribe) paradigm. In particular, despite the importance of both guaranteeing message delivery order required and supporting overlapping groups in sensor networks, there exist little research works on development of gossip-style dissemination protocols to satisfy all these requirements. In this paper, we present the latest causal information transmission protocol between publishers and subscribers for overlapping groups. In this protocol, sensor leaders as publishers might guarantee consistently causally ordered message delivery among themselves by aggregating causality information. On the other hand, only the latest causal information piggybacked on each multicast message is transmitted from publishers to subscribers through gossip-style dissemination. Its scalability feature might be highly suitable for the area of the applications requiring only the minimum meaningful information.

Design and Evaluation of a Buffering Patching Technique for VOD Systems (주문형 비디오 시스템을 위한 버퍼링 패칭 기법의 설계 및 평가)

  • 하숙정;배인한
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.10
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    • pp.523-532
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    • 2003
  • Video on Demand(VOD) services cause high resource consumption in a video seuer, because multimedia are characterized by continuous playback, a high bandwidth requirement, and long playback duration. Patching has been proposed to save the network I/O bandwidth of a video server. To achieve true VOD, patching uses multicasting to share video streams, thereby providing immediate VOD services to users without any service latency. A communication channel is used to either multicast the entire video as a regular channel or multicast only the leading portion of a video as a Patching channel. This paper Proposes a buffering patching technique that divides regular channels, as used in patching, into sub-regular channels and regular channels to shorten the holding time of the channels. In the proposed technique, the last portion of video data, corresponding to the size of the buffering window, is not transferred by sub-regular channels, but rather downloaded and buffered in the user buffer from the latest regular channel. When simulations were performed to compare the performance of the proposed technique with that of conventional patching, the results indicated that the proposed technique was superior in terms of the defection rate, average service latency, and fairness, although the amount of video data buffered at each user station was higher than that with patching.

Multicast Model and Application of Group Communication System using Trigger (트리거를 이용한 그룹통신시스템의 멀티캐스트모델 및 응용)

  • Ryu Kwon-Yeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.7
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    • pp.1222-1228
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    • 2006
  • In this paper, I propose a video watermaking method using adaptive threshold value and half-cell motion vector. Conventional method cause a lot of change of motion vectors and bring about a falling-off in invisibility, because it search embedding condition about whole macroblocks and watermarks are embedded in arbitrary motion vectors. Proposed method improve invisibility and decrease in number of change of motion vectors, because it create threshold value by using power of motion vector(PMV), and watermarks are embedded in motion vectors which greater than threshold value. Consequently, proposed method improve invisibility with on an average 5.4 dB ~9.3dB according to video bit-stream.

Efficient Method for Exchanging Data between DDS Middlewares based on Adaptive Packet Transmission (적응형 패킷 전송에 기반한 DDS 미들웨어 간의 효율적인 데이터 교환 방법)

  • Ahn, Sung-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1229-1234
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    • 2012
  • In this paper, we analyze the problems that the DDS middleware, which is a standard data-centric communication interface, uses the fixed packet transmission method by the pre-defined protocol for exchanging data packets. The packet transmission method selected in a fixed manner cannot handle appropriately the increasing of resource overhead in an environment where the load of the DDS network changes dynamically. If the load on the node and network exceeds the threshold, the performance of the packet transmission may be degraded rapidly. This results in a failure of ensuring the real-time characteristic of DDS middleware. To solve this problem, we propose the scheme of the adaptive packet transmission for adjusting the transmission method in real-time based on the overhead on the DDS network.

A Load Based Weight Multicasting Technique Design for efficient Multimedia Contents Delivery (효율적인 멀티미디어 컨텐츠 전송을 위한 부하 가중치 멀티캐스팅 기법의 설계)

  • Lee, Seo-Jeong;Kim, Seon-Ho
    • The Journal of Society for e-Business Studies
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    • v.9 no.3
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    • pp.277-288
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    • 2004
  • The purpose of multimedia contents transmission is to resolve the large size and nonformal issues. Various multicasting technologies have been researched to support these issues. This paper suggests a technique to build multicast routing for safe and reliable transmission of multimedia contents. Network server nodes have their own weight with respect to communication loads. The weight is computed by a server's communication load with others. This suggests low delay routing with two or more edge server of content delivery network. We will show the weighted inter-server routing technique and analyze the network performance improvement caused by lower network traffic and delay.

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A New Multicasting Method in a Multiple Access Network (다중 접근 네트워크에서의 새로운 멀티캐스트 기법)

  • 정민규;김용민;김종권
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.9
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    • pp.1824-1837
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    • 1994
  • Broadband ISDN will support advanced communication services such as multimedia conference, VOD and electronic news service. Because many of these advanced services require multimedia data delivery, future communication networks must have flexible and efficient multiparty communications capabilities. In this paper we propose a new multicasting method which uses packer filtering capabilities both in a physical network and in a logical network layers. This new scheme has potential to reduce the transmission and packet processing overheads of multicast communications. For the new multicasting method, we develop a group matching algorithm which finds a suitable set of groups that covers multiple target hosts. We show the application of the multicasting method and the group matching algorithm with two simple examoles.

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RCDP: Raptor-Based Content Delivery Protocol for Unicast Communication in Wireless Networks for ITS

  • Baguena, Miguel;Toh, C.K.;Calafate, Carlos T.;Cano, Juan-Carlos;Manzoni, Pietro
    • Journal of Communications and Networks
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    • v.15 no.2
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    • pp.198-206
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    • 2013
  • Recent advances in forward error correction (FEC) coding techniques were focused on addressing the challenges of multicast and broadcast delivery. However, FEC approaches can also be used for unicast content delivery in order to solve transmission control protocol issues found in wireless networks. In this paper, we exploit the error resilient properties of Raptor codes by proposing Raptor-based content delivery protocol (RCDP) - a novel solution for reliable and bidirectional unicast communication in lossy links that can improve content delivery in situations where the wireless network is the bottleneck. RCDP has been designed, validated, optimized, and its performance has been analyzed in terms of throughput and resource efficiency. Experimental results show that RCDP is a highly efficient solution for environments characterized by high delays and packet losses making it very suitable for intelligent transport system oriented applications since it achieves significant performance improvements when compared to traditional transport layer protocols.

Adaptive Tree-based Recovery Scheme for Large-Scale Reliable Multicast Sessions (대규모 신뢰적 멀티캐스트 세션을 위한 적응형 트리 기반 복구 기법)

  • Yun, Won-Yong;Lee, Dong-Man
    • Journal of KIISE:Information Networking
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    • v.27 no.3
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    • pp.360-369
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    • 2000
  • 통신의 규모가 사용자 수와 지리적 범위 두 가지 측면에서 커짐에 따라 신뢰적인 멀티캐스트 프로토콜의 implosion 및 exposure 문제는 더욱 심각해진다. 본 논문은 트리 기반 신뢰적 멀티캐스트를 위한 효율적이고 확장성 있는 손실 복구 기법을 제안한다. 먼저 에러 비트맵 정보를 통하여 멀티캐스트 라우팅 트리와 유시한 논리적 트리를 구성함으로써 멀티캐스트 라우팅 트리에서 상위에 위치하는 수신자들이 재전송을 요청한 수신자의 신뢰성을 책임지도록 하고 또한 효율적인 복구를 위해 구성된 트리 상에 독립된 멀티캐스트 주소를 가지는 지역 그룹을 형성한다. 논리적 트리는 세션 멤버쉽이나 멀티캐스트 경로의 변화에 따라 적응적으로 재구성되는데 이는 멀티캐스트 세션의 진행 동안 논리적 트리와 멀티캐스트 라우팅 트리 사이에 불일치를 최소화함으로써 멤버쉽과 경로가 변하는 상황에서도 implosion과 exposure를 감소시키는 강점을 지닌다. 제안한 기법과 정적 트리기반의 신뢰적 멀티캐스트 프로토콜과의 시뮬레이션을 통한 비교는 세션의 크기가 증가할수록 제안한 적응형 트리 기반의 복구방식이 더욱 효율적임을 보여준다.

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Dynamic data Path Prediction in Network Virtual Environment

  • Jeoung, You-Sun;Ra, Sang-Dong
    • Journal of information and communication convergence engineering
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    • v.5 no.2
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    • pp.83-87
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    • 2007
  • This research studies real time interaction and dynamic data shared through 3D scenes in virtual network environments. In a distributed virtual environment of client-server structure, consistency is maintained by the static information exchange; as jerks occur by packet delay when updating messages of dynamic data exchanges are broadcasted disorderly, the network bottleneck is reduced by predicting the movement path by using the Dead-reckoning algorithm. In Dead-reckoning path prediction, the error between the estimated and the actual static values which is over the threshold based on the shared object location requires interpolation and multicasting of the previous location by the ESPDU of DIS. The shared dynamic data of the 3D virtual environment is implementation using the VRML.

A Technique for Distributed Media Object Live Streaming (분산 미디어 객체 실시간 스트리밍 기법)

  • Seo Bong-Kun;Kim Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.1
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    • pp.74-79
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    • 2006
  • In this paper, we present a technique for distributed media object live streaming using RMI and JMF. Then, we handle technique that simplify complex control of distributed objects using RMI and do one-to-many live streaming in network environment that do not support multicast using JMF. It can separate transmission and control to use RMI and JMF based on Java. Consequently the technique is available in development of multimedia service application that is independent to platform.