• Title/Summary/Keyword: Multicast broadcast

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Design and Implementation HDTV Relay Transmission System for Overlay Multicast (오버레이 멀티캐스트를 위한 HDTV 중계전송 시스템 설계 및 구현)

  • Son, Seung-Chul;Kwag, Yong-Wan;Heo, Kwon;Lee, Hyung-Ok;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1A
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    • pp.57-65
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    • 2007
  • The overlay multicast that has been recently presented as IP alternative for the IP multicast has been getting much persuasion by the computing power of the hardware and the advancement of the network techniques to enforce Routing in application-level. In an overlay multicast, the system resource and the network bandwidth must be utilized efficiently to service real-time HDTV images. Specifically, the system must consider the delay and the jitter that can be incurred at the application-level. In this paper, we implement a server and a client to broadcast HDTV, in the session composed by the existing overlay multicast protocol. The broadcasting server performs the service using a TV tuner, An HDTV camcorder, and files, clients constituting a multicast group relay the received data to other clients. At this time, the information that the clients report periodically, including their delay and the network state, to the server is used as an important information to maintain an overlay session. The implementation is based on the DirectX and its performance is evaluated by the LAN test bed that has been set.

A Seamless Multicast Scheme Supporting Global Mobility in Proxy Mobile IPv6 Networks (프록시 모바일 IPv6 네트워크에서 전역 이동을 지원하는 끊김 없는 멀티캐스트 기법)

  • Kim, Hwan-Gi;Kim, Jong-Min;Kim, Hwa-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.3
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    • pp.258-267
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    • 2013
  • Recently, Proxy Mobile IPv6(PMIPv6) networks have been drawing attention as the mobility management protocol that uses limited wireless resources effectively. And the multicast, which is a core technology of the Internet broadcast system such as mobile IPTV, has been widely discussed mainly based on PMIPv6 network. However, PMIPv6-based multicast cannot support the global mobility directly between different PMIPv6 domains because PMIPv6 is basically designed for local mobility in single PMIPv6 domain. Moreover, PMIPv6-based multicast causes the disconnection of services because it does not solve the packet loss problem during binding and group joining procedure. In this paper, we propose a global mobility scheme that supports the seamless multicast service in PMIPv6 networks. The proposed scheme supports the global mobility due to the addition of extra signalling messages between LMAs. Also, it achieves low latency because it performs fast binding and group joining procedure. We present the simulation results which show that the proposed scheme achieves the global mobility with low latency through the NS-2 simulation.

A New Counting Scheme for MBS in WiBro (WiBro MBS상에서의 새로운 Counting Scheme)

  • Sung, Nag-Bum;Kim, Kyung-Tae;Youn, Hee-Yong
    • The KIPS Transactions:PartC
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    • v.15C no.4
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    • pp.263-272
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    • 2008
  • Recently, WiBro has been developed to efficiently support real-time broadcasting with wireless system. MBS (Multicast Broadcast Service) based on WiBro has numerous applications such as DMB. Since the current MBS uses only common channel managed by scheduling, it cannot effectively support many users at the same time. This paper proposes a new counting scheme with which the channel mode can be properly switched between common channel and dedicated channel. It thus allows efficient use of limited radio resource in WiBro for the MBS.

Performance Analysis of Group Communication using VoIP in WiBro Networks (와이브로망에서 VoIP를 이용한 그룹통신 서비스 성능분석)

  • Kim, Myung-Kyun;Eom, Yun-Sung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1256-1264
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    • 2011
  • MBS (Multicast Broadcast Service) is defined in WiBro networks for implementing multicast-based services. However, most of the WiBro networks currently used in Korea do not have the MBS functionality and it causes some difficulty in implementing multicast-based services. This paper evaluates the performance of VoIP-based group communication services when implementing using the following two cases: unicast-based and multicast-based group communication systems. The performance evaluation is done using QualNet for each case in terms of the amount of network resource for the service, the delay and delay jitter of packets, and the difference of the delay of members in a group. The simulation result shows that the number of groups and members in a group in a WiBro network is limited because the amount of network resource for the service is increased according to the number of members in a group, and so, the MBS service is required in a WiBro network for a fully-fledged service of VoIP-based group communications. The simulation result also shows that, when a packet bundling is used, the number of groups and members in a group that can be supported in a WiBro network can be increased due to the decrease of the amount of network resource for the service.

Design and Performance Evaluation of a 3-Dimensional Nonblocking Copy Network for Multicast ATM Switches (ATM 멀티캐스트 스위치를 위한 3차원 논블럭킹 복사망의 설계 및 성능평가)

  • 신재구;손유익
    • Journal of KIISE:Information Networking
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    • v.29 no.6
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    • pp.696-705
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    • 2002
  • This paper presents a new copy network for multicast ATM switches. Many studies have been carried out up to date since the proposition of Lee's copy network. However, the overflows and cell conflicts within the switch have still been raised a problem in argument. In order to reduce those problems, we proposed a 3-dimensional multicast switching architecture which has shared buffers in this paper. The proposed architecture can reduce the overflows and cell conflicts through multiple paths and output ports even in the high load environments. Also, we proposed a cell splitting algorithm which handles the cell in the case of large fan-out, and a copy network to increase throughput by expanding the Lee's Broadcast Banyan Network(BBN). Cell copy uses the Boolean interval splitting algorithm and the multicast pattern of the cells according to the self-routing characteristics of the network. In the proposed copy network, we improve the problems such as overflow, cell splitting of large fanout, cell conflicts, etc., which were still existed in the Lee's network. The results of performance evaluation by computer simulation show that the proposed scheme has better throughput, cell loss rate and cell delay than the conventional method.

Context-awareness Based SVC Multimedia Broadcast Service (상황인지 기반 svc 멀티미디어 방송서비스)

  • Lee, Hyung-Ok;Kwak, Yong-Wan;Son, Seung-Chul;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.9B
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    • pp.1098-1107
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    • 2011
  • As recent integration of wire and wireless networks and the convergence of telecommunications and broadcasting, uniform and standardized by the broadcasting operators of existing stations to provide 4A(Any-time, Any-where, Any-device, Any-contents) services for the next-generation of multimedia services research is being progressed. Demand for theses next-generation multimedia services to ensure video compression coding technology, as well as mobility, ability to operation a variety of devices, characteristics and performance of user network and the status and conditiion, user preferences and context-awareness based on the technology has an interest in technical studies. In this paper, the current internet environment, SVC(Scalable Video Coding) encoded by a mixture of multicast and overlay multicast transmission technology for broadcasting services by designing and efficient multimedia broadcasting system is proposed. In addition, ACK-Aow Optimization by overlay multicast scheme existing tree-based overlay multicast, and by comparing the effectiveness of the proposed algorithm is demonstrated.

Performance Evaluation of Common Feedback Channels for Multicast Transmission and Optimization of System Parameters (멀티캐스트 전송을 위한 공용 피드백 채널의 성능 분석 및 파라미터 최적화 설계 방법)

  • Jung, Young-Ho;Kim, Byung-Gun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.5B
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    • pp.489-497
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    • 2009
  • In the 3GPP LTE and IEEE 802.16m standardizations for IMT-Advanced, the efficient transmission of multicast and broadcast data is one of the important issues to improve system performance. Especially, to guarantee each user's QoS in the multicast group, H-ARQ or adaptive modulation are considered to be adoption, however, reduction of feedback overhead is one of the most important issues. In this paper, performance of the previously proposed OOK (On-Off Keying) based common ACK/NACK feedback channel is analyzed through theoretical analysis and simulation. Based on the results, system parameter optimization methods for common feedback channel are proposed. In addition, through computer simulation, it is shown that the common feedback method according to the proposed feedback parameter optimization can feedback ACK/NACK information for multicast H-ARQ transmission, more reliably than the conventional user dedicated feedback method in 3GPP LTE systems, and can reduce the feedback overhead as well.

QoS guaranteed IP multicast admission control mechanism (품질 보장형 IP 멀티캐스트 수락 제어 메커니즘)

  • Song, kang-ho;Rhee, wooo-Seop
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.51-55
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    • 2008
  • Request High-Images, High-quality, duplex transmission, BcN Voice telephone, Broadcast, Data internet service came to be all possible and demolished original communication service area. Also, The quality is guaranteed stablely to new business and ISP the requirement comes to become a multicasting quality guarantee mechanism which there is the reliability for a information communication and High-quality multimedia service. Like this, a multicast mechanism to be guaranteed must become air control End-to-End QoS for a service supply, a transmission delay a packet loss or requirement which the user requests guarantee and multicast Path-NET which there is the reliability must be provided. Therefor, we proposed IP base multicast new join the present the multicast mechanism of Probing packet foundation which there is the efficiently a linking acceptance, we used ns-2 simulator for the performance evaluation of the proposed.

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Improved Broadcast Algorithm in Distributed Heterogeneous Systems (이질적인 분산 시스템에서의 개선된 브로드캐스트 알고리즘)

  • 박재현;김성천
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.3
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    • pp.11-16
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    • 2004
  • Recently, collaborative works are increased more and more over the distributed heterogeneous computing environments. The availability of high-speed wide-area networks has also enabled collaborative multimedia applications such as video conferencing, distributed interactive simulation and collaborative visualization. Distributed high performance computing and collaborative multimedia applications, it is extremely important to efficiently perform group communication over a heterogeneous network. Typical group communication patterns are broadcast and Multicast. Heuristic algorithms such as FEF, ECEF, look-ahead make up the message transmission tree for the broadcast and multicast over the distributed heterogeneous systems. But, there are some shortcomings because these select the optimal solution at each step, it may not be reached to the global optimum In this paper, we propose a new heuristic algerian that constructs tree for efficiently collective communication over the previous heterogeneous communication model which has heterogenity in both node and network. The previous heuristic algorithms my result in a locally optimal solution, so we present more reasonable and available criterion for choosing edge. Through the performance evaluation over the various communication cost, improved heuristic algorithm we proposed have less completion time than previous algorithms have, especially less time complexity than look-ahead approach.

Scalable Broadcast Switch Architecture (가변형 방송 스위치 구조)

  • 정갑중;이범철
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.291-294
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    • 2004
  • In this paper, we consider the broadcast switch architecture for hish performance multicast packet switching. In input and output buffered switch, we propose a new switch architecture which supports high throughput in broadcast packet switching with switch planes of single input and multiple output crossbars. The proposed switch architecture has a central arbiter that arbitrates requests from plural input ports and generates multiple grant signals to multiple output ports in a packet transmission slot. It provides high speed pipelined arbitration and large scale switching capacity.

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