• Title/Summary/Keyword: Multi-view

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Enhancement Method of Depth Accuracy in DIBR-Based Multiview Image Generation (다시점 영상 생성을 위한 DIBR 기반의 깊이 정확도 향상 방법)

  • Kim, Minyoung;Cho, Yongjoo;Park, Kyoung Shin
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.9
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    • pp.237-246
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    • 2016
  • DIBR (Depth Image Based Rendering) is a multimedia technology that generates the virtual multi-view images using a color image and a depth image, and it is used for creating glasses-less 3-dimensional display contents. This research describes the effect of depth accuracy about the objective quality of DIBR-based multi-view images. It first evaluated the minimum depth quantization bit that enables the minimum distortion so that people cannot recognize the quality degradation. It then presented the comparative analysis of non-uniform domain-division quantization versus regular linear quantization to find out how effectively express the accuracy of the depth information in same quantization levels according to scene properties.

Development of a Multi-view Image Generation Simulation Program Using Kinect (키넥트를 이용한 다시점 영상 생성 시뮬레이션 프로그램 개발)

  • Lee, Deok Jae;Kim, Minyoung;Cho, Yongjoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.818-819
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    • 2014
  • Recently there are many works conducted on utilizing the DIBR (Depth-Image-Based Rendering) based intermediate images for the three-dimensional displays that do not require the use of stereoscopic glasses. However the prior works have used expensive depth cameras to obtain high-resolution depth images since DIBR-based intermediate image generation method requires the accuracy for depth information. In this study, we have developed the simulation to generate multi-view intermediate images based on the depth and color images using Microsoft Kinect. This simulation aims to support the acquisition of multi-view intermediate images utilizing the low-resolution depth and color image from Kinect, and provides the integrated service for the quality evaluation of the intermediate images. This paper describes the architecture and the system implementation of this simulation program.

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View Synthesis Error Removal for Comfortable 3D Video Systems (편안한 3차원 비디오 시스템을 위한 영상 합성 오류 제거)

  • Lee, Cheon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.36-42
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    • 2012
  • Recently, the smart applications, such as smart phone and smart TV, become a hot issue in IT consumer markets. In particular, the smart TV provides 3D video services, hence efficient coding methods for 3D video data are required. Three-dimensional (3D) video involves stereoscopic or multi-view images to provide depth experience through 3D display systems. Binocular cues are perceived by rendering proper viewpoint images obtained at slightly different view angles. Since the number of viewpoints of the multi-view video is limited, 3D display devices should generate arbitrary viewpoint images using available adjacent view images. In this paper, after we explain a view synthesis method briefly, we propose a new algorithm to compensate view synthesis errors around object boundaries. We describe a 3D warping technique exploiting the depth map for viewpoint shifting and a hole filling method using multi-view images. Then, we propose an algorithm to remove boundary noises that are generated due to mismatches of object edges in the color and depth images. The proposed method reduces annoying boundary noises near object edges by replacing erroneous textures with alternative textures from the other reference image. Using the proposed method, we can generate perceptually inproved images for 3D video systems.

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VHOE-based Multi-view Stereoscopic 3D Display System (VHOE광학판을 이용한 다시점 스테레오 입체영상 디스플레이 시스템)

  • Cho, Byung-Chul;Koo, Jung-Sik;Kim, Seung-Cheol;Kim, Eun-Soo
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2002.04b
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    • pp.42-44
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    • 2002
  • The experimental model of the 8-view stereoscopic display system using the photopolymer-based VHOE is proposed. At first, the VHOE is implemented by angle-multiplexed recording of 8-view's diffraction gratings using the optimized exposure-time scheduling scheme in the photopolymer (HRF-150-100) and then. the VHOE-based 8-view stereoscopic display system is implemented by sequentially synchronizing the incident angles of the reference beam of the VHOE with the 8-view stereo images on the LCD pannel. Accordingly, from some experimental results using 8-view images generated by the toed-in stereo camera system, it is found that 8-view stereo images can be diffracted to eight different directions time-sequentially and there is some disparity between the stereo images.

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White-Box Simulation-Based in a Multi-Tasking Operating System (다중작업 운영체제하에서 화이트-박스 시뮬레이션 게임의 구현)

  • 김동환
    • Journal of the Korea Society for Simulation
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    • v.3 no.2
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    • pp.69-76
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    • 1994
  • Traditionally, simulation-based learning games which are known as flight-simulators have been constructed as a black-box game. Within a black-box game, game-players can view and modify only a part of model parameters. Game-players cannot change the structure of a simulation model. In a black-box game, game-players cannot understand and learn the system structure which is responsible for the system behavior. In this paper, the multi-tasking at the level of operating systems is exploited to enhance the transparency of simulation-based learning game. The white-box game or transparent-box game allows game-players ot view and modify the model structure. The multi-tasking solution for white-box learning game is implemented with Smalltalk language on MS-/windows operating system.

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Organizing Mechanisms and Technological Innovation in Diversified Corporations : A Perspective of Knowledge-based Theory of the Firm (다각화된 기업의 기술혁신과 조직화 방식 : 지식기반이론 관점을 중심으로)

  • Kim, Hicheon;Bae, Jongseok;Huh, Moon Goo
    • Knowledge Management Research
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    • v.10 no.4
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    • pp.93-114
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    • 2009
  • This paper presents a knowledge-based view of the multi-business firm. The multi-business firm has advantages in technological innovation and knowledge creation to the extent that it embodies various ideas and resources, and recombines them more effectively and efficiently than market contracts. The purpose of this paper is to identify how to organize the multidivisional form (M-form) structure to realize such advantages. We first differentiate within-division innovation and cross-division innovation, and explain why cross-division innovation, despite its higher performance potential, would be more difficult to achieve, compared to within-division innovation. Then, we offer the propositions about how to promote cross-division innovation with references to resource capability and coordination capability that is, in turn, composed of structural and control system, social capital, and human resource management system. We conclude by discussing theoretical and practical implications.

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The Study on Nonlinear Compensation Characteristics of Multi-tap Update Algorithm in Broadband PCS Channel

  • Lee, Seung-Dae
    • Journal of the Korea Computer Industry Society
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    • v.9 no.2
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    • pp.77-82
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    • 2008
  • The diversity reception and the equal gain combining technique are applied to the compensation of the distortion of channel, which occurs in transmission of data at rapid speed. DSSS BPSK system which has the receiving structure with the compensation algorithm is formed on the diversity branch, and the characteristics of the system are evaluated at the view point of the average bit error rate due to the SNR. In addition, the multi-tap update algorithm which is superior for the data compensation is suggested. Moreover, using the American Joint Technical Committee PCS RF channel characterization and system deployment model standard, the suggested multi-tap update algorithm is compared and analyzed with the view-point of the average bit error rate and convergence speed for evaluating the realistic efficiency of the system.

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An XML Query Processing Model based on XML View Tree (XML 뷰 트리 기반의 XML 질의 처리 모델)

  • Jung, Chai-Young;Kim, Hyun-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.19-27
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    • 2006
  • This paper presents a query processing model in a wrapper based on the XML view tree. The query processing in a wrapper requires view composition, query translation into local sources, and generation of XML documents from local query results. We present a query processing model based on the view tree, where the XML views and the XML query is represented by the view tree. Since the view tree keeps the structure of a virtual XML document, it is easy to navigate the path expression. The view tree is also used as a template for schema generation and XML document generation as a query result. Moreover this conceptual uniform abstraction for the XML view and the user query makes it easy to support a multi-level XML view and to implement our composition mechanism.

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Development of Multi-Crop Smart Farm Management System for User Convenience based on Lab-View (Lab-View 기반의 사용자 편의성을 위한 다작물 스마트팜 관리 시스템 개발)

  • Hwang, Jung-Tae;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.1
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    • pp.15-20
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    • 2022
  • With the arrival of the fourth industrial era, demand for agriculture is increasing day by day, and smart farm technology, in which computers manage agriculture in line with the current situation, is developing. However, agricultural workers who use it find it difficult to set up and use a management system for smart farms. This paper aims to establish a Lab-View smart farm management system to facilitate the use of a control program for ICT technology farms (hereinafter referred to as smart farms), one of the promising projects of the next industrial revolution. Based on Lab-View, users simply set the type of crops they want to grow, set appropriate temperature/humidity data for each set crop, and collect data in real time through sensors and store it in DB. This functionality maximizes convenience and usability in terms of users.

Multiple Camera Calibration for Panoramic 3D Virtual Environment (파노라믹 3D가상 환경 생성을 위한 다수의 카메라 캘리브레이션)

  • 김세환;김기영;우운택
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.2
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    • pp.137-148
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    • 2004
  • In this paper, we propose a new camera calibration method for rotating multi-view cameras to generate image-based panoramic 3D Virtual Environment. Since calibration accuracy worsens with an increase in distance between camera and calibration pattern, conventional camera calibration algorithms are not proper for panoramic 3D VE generation. To remedy the problem, a geometric relationship among all lenses of a multi-view camera is used for intra-camera calibration. Another geometric relationship among multiple cameras is used for inter-camera calibration. First camera parameters for all lenses of each multi-view camera we obtained by applying Tsai's algorithm. In intra-camera calibration, the extrinsic parameters are compensated by iteratively reducing discrepancy between estimated and actual distances. Estimated distances are calculated using extrinsic parameters for every lens. Inter-camera calibration arranges multiple cameras in a geometric relationship. It exploits Iterative Closet Point (ICP) algorithm using back-projected 3D point clouds. Finally, by repeatedly applying intra/inter-camera calibration to all lenses of rotating multi-view cameras, we can obtain improved extrinsic parameters at every rotated position for a middle-range distance. Consequently, the proposed method can be applied to stitching of 3D point cloud for panoramic 3D VE generation. Moreover, it may be adopted in various 3D AR applications.