• Title/Summary/Keyword: Multi-users

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A Multi-path Search Algorithm for Multi-purpose Activities (다목적 정보 제공을 위한 다경로 탐색 기법 개발)

  • Jeong, Yeon-Jeong;Kim, Chang-Ho
    • Journal of Korean Society of Transportation
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    • v.24 no.3 s.89
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    • pp.177-187
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    • 2006
  • It is known that over one million car navigation devices are being currently used in Korea. Most. if not all, route guidance systems, however, Provide only one "best" route to users, not providing any options for various types of users to select. The current practice dose not consider each individual's different preferences. These days, a vast amount of information became available due to the rapid development in information processing technology. Thus, users Prefer choices to be given and like to select the one that suits him/her the "best" among available information. To provide such options in this Paper, we developed an algorithm that provides alternative routes that may not the "least cost" ones, but ones that are close to the "least cost" routes for users to select. The algorithm developed and introduced in the paper utilizes a link-based search method, rather than the traditional node-based search method. The link-based algorithm can still utilize the existing transportation network without any modifications, and yet enables to provide flexible route guidance to meet the various needs of users by allowing transfer to other modes and/or restricting left turns. The algorithm developed has been applied to a toy network and demonstrated successful implementation of the multi-path search algorithm for multi-purpose activities.

An Offloading Strategy for Multi-User Energy Consumption Optimization in Multi-MEC Scene

  • Li, Zhi;Zhu, Qi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.10
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    • pp.4025-4041
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    • 2020
  • Mobile edge computing (MEC) is capable of providing services to smart devices nearby through radio access networks and thus improving service experience of users. In this paper, an offloading strategy for the joint optimization of computing and communication resources in multi-user and multi-MEC overlapping scene was proposed. In addition, under the condition that wireless transmission resources and MEC computing resources were limited and task completion delay was within the maximum tolerance time, the optimization problem of minimizing energy consumption of all users was created, which was then further divided into two subproblems, i.e. offloading strategy and resource allocation. These two subproblems were then solved by the game theory and Lagrangian function to obtain the optimal task offloading strategy and resource allocation plan, and the Nash equilibrium of user offloading strategy games and convex optimization of resource allocation were proved. The simulation results showed that the proposed algorithm could effectively reduce the energy consumption of users.

A Multi-Agent MicroBlog Behavior based User Preference Profile Construction Approach

  • Kim, Jee-Hyun;Cho, Young-Im
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.29-37
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    • 2015
  • Nowadays, the user-centric application based web 2.0 has replaced the web 1.0. The users gain and provide information by interactive network applications. As a result, traditional approaches that only extract and analyze users' local document operating behavior and network browsing behavior to build the users' preference profile cannot fully reflect their interests. Therefore this paper proposed a preference analysis and indicating approach based on the users' communication information from MicroBlog, such as reading, forwarding and @ behavior, and using the improved PersonalRank method to analyze the importance of a user to other users in the network and based on the users' communication behavior to update the weight of the items in the user preference. Simulation result shows that our proposed method outperforms the ontology model, TREC model, and the category model in terms of 11SPR value.

Development of Multi User Games using 3D Graphics and Multicasting (원격 다중 참여자 3차원 그래픽스 게임 개발)

  • Kim, JongSeong;Park, JiHun
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.67-77
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    • 1998
  • In this paper we describe a development of a multi user game using 3D graphics and multicasting. First, we represent a virtual reality world by 3D graphics technology. Next, we use computer communication technology for the purpose of interaction among multi users. As a result, multi users share 3D graphics objects and play games. The goal of this paper is a development of a system that enables multi users to play games sharing a virtual world represented by 3D graphics. We use the OpenInventor library and C++ language for 3D graphics scene representation, and IP multicasting protocols for computer communication. The system allows to use Polhemus Fastrak 3D input device that recognizes the 3D position and 3D orientation. As an example we present a game that demonstrates the effect of piano concert by multi piano players who are distributed in a computer network.

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Multi-channel and Multi-hop transmission scheme for cognitive radio networks (인지무선네트워크에서 멀티채널 멀티홉 전송 기법)

  • Kwon, Youngmin;Park, Hyung-Kun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.609-610
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    • 2017
  • Cognitive radio communication techniques have been attracting attention to efficiently use the scarce spectrum as the wireless communication service increases. In cognitive radio communication, efforts to minimize interference to the primary user are important technical factors. In a multi-hop wireless ad hoc network, multi-hop transmission requires path and channel selection considering channel interference as well as collision with primary users. In the multi-channel environment, cognitive radio network has different capacities depending on the inter-channel interference and collision with the main users. In this paper, we propose a multi-hop transmission scheme that minimizes inter-channel interference and reduce collision with primary users.

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Design and Implementation of Applet for Multi-Users File Access based on Java Card (자바카드기반 다중 사용자 파일접근에 대한 애플릿 설계 및 구현)

  • Shin, Sang-Jun;Song, Young-Sang;Shin, In-Chul
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1201-1204
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    • 2005
  • Whereas conveniences deriving from the development of information and telecommunication technology increase, information outflow and illegal data use are also rapidly on the rise. Consequently, many studies to prevent illegal information outflow are currently under way, and the use of Smart Card is in steep jump. Recently, Java Card is diffused fast as an alternative to complement the technical problems of the Smart Card. This paper designed and materialized the system for multi-users authentication and file access control by user through designing a Java Card applet that is used for information protection and in various application fields. For allowing a file access competence, each user's file access competence is processed via drawing up the access condition table in the applet. Therefore, illegal correction, exposure and destruction of information, which become the concerns when multi-users have an access, can be prevented. In addition, its application becomes possible in the system requiring multi-users certifications.

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Information Recommendation in Mobile Environment using a Multi-Criteria Decision Making (다기준 의사 결정 방법을 이용한 모바일 환경에서의 정보추천)

  • Park, Han-Saem;Park, Moon-Hee;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.3
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    • pp.306-310
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    • 2008
  • Since the preference for information recommendation service can change according to the context, we should know the user context before providing information recommendation. This paper proposes recommender system that considers multi-user preference in mobile environment and attempted to apply it to restaurant recommendation. To model the preference of individual users in mobile environment, we have used Bayesian network, and restaurant recommendation mostly should consider not an individual user but several users, so this paper has used AHP of multi-criteria decision making process to obtain the preference of several users based on one of individual users. For experiments, we conducted recommendation in 10 different situations, and finally, we confirmed that the proposed system was evaluated as a good one using a usability test of SUS.

Design and Application of Multi Concept Keyword Model based on Web-using Information (웹 사용 정보에 기반한 다중 성향 키워드 모델의 설계와 응용)

  • Yoon, Tae-Bok;Lee, Seung-Hoon;Yoon, Kwang-Ho;Lee, Jee-Hyong
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.95-105
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    • 2009
  • There are various studies to provide useful information for users on huge data of web-sites. Web usage mining among them is a method to extract meaningful patterns based on web users' log data. Most of existing patterns of web usage mining, however, had not considered users' diverse inclination but created general models. Web users' keywords can have various meaning upon their tendency and background knowledge. This study is for generating Multi Concept Keyword Model (MCK-Model) by analyzing web usage information on users' keywords of interest. MCK-Model can supply web page network for various inclination based on users' keywords of interest. Also, MCK-Model can be used to recommend the most proper web pages and it has been confirmed that the suggested method is useful enough.

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Load Balanced Volume Rendering System for Concurrent Users in Multi-CPU Server Environment (다중 CPU 서버 환경에서 동시 사용자를 위한 부하조절 기반 볼륨 가시화 시스템)

  • Lee, Woongkyu;Kye, Heewon
    • Journal of Korea Multimedia Society
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    • v.18 no.5
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    • pp.620-630
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    • 2015
  • This research suggests a load balancing method for a volume rendering system which supports concurrent users. When concurrent users use a volume rendering server system, the computational resources are occupied by a particular user by turns because each process consumes the computational resources as much as possible. In this case, the previous method shows acceptable throughput but the latency is increased for each user. In this research, we suggest a method to improve the latency without performance degradation. Each process makes concessions for taking the resources according to the number of users connected to the system. And we propose a load balancing method in the dynamic situation in which the number of users can vary. Using our methods, we can improve the latency time for each user.

HDR DISPLAY USING MULTI-PROJECTORS

  • Miyake, Rei;Uranishi, Yuki;Sasaki, Hiroshi;Manabe, Yoshitsugu;Chihara, Kunihiro
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.755-759
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    • 2009
  • This paper proposes an HDR display system using multi-projectors for presentation of HDR contents to multi-users. An HDR image is resolved by luminance and the resolved images are assigned to several projectors. The proposed system projects the HDR contents onto a large screen, and the system can display the HDR contents to multi-users. The proposed system realized to output the broad luminance by emitting the light of multi-projectors onto the same screen. In addition, tonal steps of the proposed system increase so that other projectors cover the tonal steps in the region where the dynamic range is expanded. In this paper, we indicate an effectiveness of the proposed system.

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