• Title/Summary/Keyword: Multi-user

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Transmission Signal Detection Technique Using Spreading Sequence for Multi-User Cooperative Communication Systems (다중 사용자 간 협력통신에서의 확산코드를 이용한 송신 신호 검출 기법)

  • Kim, Yoon-Hyun;Park, In-Hwan;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.257-262
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    • 2010
  • In this paper, we propose an effective method for detecting signals among multi-user in cooperative communication system. Spread sequence is inserted to NULL space of synchronization channel to synchronize between each user among frame formats of the cooperative communication and then transmitted. In the receiver, the wanted signal is detected by using correlation among the inserted spread sequences. As simulation results, correlations among the signals using m-sequence in AWGN, Rician, and Rayleigh channel are shown. Using the simulation results in this paper, we expect a reliable cooperative communication.

Implementation of Multi-user 3D Virtual Environment System on a local area network (다자참여형 3차원 가상환경 시스템 구현)

  • Kim, Lae-Hyun;Kim, Juh-Han;Ko, Heedong;Choe, ByungKyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.29-36
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    • 1997
  • Most Virtual Reality Systems have been developed to support only a single user on a stand-alone system. With increasing availability of Internet, many people are taking strong interests in distributed Virtual Reality : the virtual environment is shared by many paticipants interacting over the network. To support sharing virtual environment and interactions on a network, we developed novel contributions to 3D world description and a network model. Interactive 3D world description is based on VRML, which is extended to support multi-user interactions. Then network model in our system consists of an architecture and a set of protocols for realizing a multi-user interactive shared 3D environment in IP multicast environment.

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3DTV System Adaptive to User's Environment (사용자 환경에 적응적인 3DTV 시스템)

  • Baek, Yun-Ki;Choi, Mi-Nam;Park, Se-Whan;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.10C
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    • pp.982-989
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    • 2007
  • In this paper, we propose a 3DTV system that considers user's view point and display environment. The proposed system consists of 3 parts - multi-view encoder/decoder, face-tracker, and 2D/3D converter. The proposed system try to encode multi-view sequence and decode it in accordance with the user's view point and it also gives a stereopsis to the multi-view image by using of 2D/3D conversion which converts decoded two-dimensional(2D) image to three-dimensional(3D) image. Experimental results shows that we are able to correctly reconstruct a stereoscopic view that is exactly corresponding to user's view point.

A Generalized Blind Adaptive Multi-User Detection Algorithm for Multipath Rayleigh Fading Channel Employed in a MIMO System

  • Fahmy Yasmine A.;Mourad Hebat-Allah M.;Al-Hussaini Emad K.
    • Journal of Communications and Networks
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    • v.8 no.3
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    • pp.290-296
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    • 2006
  • In this paper, a generalized blind adaptive algorithm is introduced for multi-user detection of direct sequence code division multiple access (OS-COMA) wireless communication systems. The main property of the proposed algorithm is its ability to resolve the multipath fading channel resulting in inter symbol interference (ISI) as well as multiple access interference (MAI). Other remarkable properties are its low complexity and mitigation to the near-far problem as well as its insensitivity to asynchronous transmission. The proposed system is based on the minimization of the output energy and convergence to the minimum mean square error (MMSE) detector. It is blind in the sense that it needs no knowledge of the other users' signatures, only the intended user signature and timing are required. Furthermore, the convergence of the minimum output energy (MOE) detector to the MMSE detector is analytically proven in case of M-ary PSK. Depicted results show that the performance of the generalized system dominates those previously considered. Further improvements are obtained when multiple input multiple output (MIMO) technique is employed.

Performance Comparison of Signal Detection Technique Using Spreading Sequence for Multi-User Cooperative Communication Systems (다중 사용자 협력통신 시스템에서의 확산코드를 이용한 신호 검출 기법의 성능 비교)

  • Park, In-Hwan;Kim, Yoon-Hyun;Kim, Jin-Young
    • Journal of Satellite, Information and Communications
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    • v.5 no.1
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    • pp.22-26
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    • 2010
  • In this paper, we propose an effective method for detecting signals among multi-user in cooperative communication system. Spread sequence is inserted to NULL space of synchronization channel to synchronize between each user among frame formats of the cooperative communication and then transmitted. In the receiver, the wanted signal is detected by using correlation among the inserted spread sequences. As simulation results, correlations among the signals using Kasami/Walsh sequence in AWGN, Rician, and Rayleigh channel are shown. Using the simulation results in this paper, we expect a reliable cooperative communication.

Many-objective joint optimization for dependency-aware task offloading and service caching in mobile edge computing

  • Xiangyu Shi;Zhixia Zhang;Zhihua Cui;Xingjuan Cai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.5
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    • pp.1238-1259
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    • 2024
  • Previous studies on joint optimization of computation offloading and service caching policies in Mobile Edge Computing (MEC) have often neglected the impact of dependency-aware subtasks, edge server resource constraints, and multiple users on policy formulation. To remedy this deficiency, this paper proposes a many-objective joint optimization dependency-aware task offloading and service caching model (MaJDTOSC). MaJDTOSC considers the impact of dependencies between subtasks on the joint optimization problem of task offloading and service caching in multi-user, resource-constrained MEC scenarios, and takes the task completion time, energy consumption, subtask hit rate, load variability, and storage resource utilization as optimization objectives. Meanwhile, in order to better solve MaJDTOSC, a many-objective evolutionary algorithm TSMSNSGAIII based on a three-stage mating selection strategy is proposed. Simulation results show that TSMSNSGAIII exhibits an excellent and stable performance in solving MaJDTOSC with different number of users setting and can converge faster. Therefore, it is believed that TSMSNSGAIII can provide appropriate sub-task offloading and service caching strategies in multi-user and resource-constrained MEC scenarios, which can greatly improve the system offloading efficiency and enhance the user experience.

A Multi-Agent Scheme Considering User's Mobility RFID based on Knowledge Management System (사용자의 이동성을 고려한 멀티 에이전트 방식의 RFID 기반 지식 관리 시스템)

  • Seo, Dae-Hee;Baek, Jang-Mi;Cho, Dong-Sub
    • Journal of KIISE:Information Networking
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    • v.37 no.2
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    • pp.99-108
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    • 2010
  • The Wireless Ad Hoc network is discussed as a core technology for ubiquitous computing, and the smart tag technology is currently being actively discussed as a part of the sensor network. Thus, considering its security may advance the realization of ubiquitous computing. RFID (Radio Frequency Identification) technology using the smart tag technology as a part of the sensor network is currently in the limelight. In particular, when RFID is applied to a knowledge management system managing various data, data mobility and management convenience are ensured and automated knowledge service can be provided to users. Accordingly, this paper to proposed a secure scheme for mobility knowledge management systems using multi-agents differentiated from the existing knowledge management systems. Specifically, the proposed scheme designates user's authentication and privilege information in multi-agents and provides effective knowledge service through grouping based on user information. Moreover, even user's movement, the proposed scheme ensures service availability and provides continuous information through communication with multi-agent systems.

Survey: Tabletop Display Techniques for Multi-Touch Recognition (멀티터치를 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.84-91
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    • 2007
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

An Approach for Multi-User Multimedia Requests Service to Overlay Multicast Trees (다중 사용자의 멀티미디어 요구 서비스를 위한 오버레이 멀티캐스트 트리의 구성과 복구 방안)

  • Kang, Mi-Young;Yang, Hyun-Jong;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.12B
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    • pp.1058-1065
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    • 2008
  • In the Internet, as computer resource is developed, multimedia data request being increase more and more. It is effective way that process both high capacity-data and real-time data. Overlay Multicast is an effective method for efficient utilization of system resources and network bandwidth without using hardware customization. Overlay Multicast is an effective method for multimedia data service to multi-users. Multicast tree reconstruction is required when a non-leaf host leaves or fails. In this paper, relay-frame interval is selected as revealed network-state with jitter. In our proposal, multi-user service control algorithm gives a delay effect in multimedia request time. The simulation results show that our proposal takes shorter period of time than the other algorithms to reconstruct a similar tree and that it is a more effective way to deal with a lot of nodes that have lost their multi-user nodes.

Sum MSE Minimization for Downlink Multi-Relay Multi-User MIMO Network

  • Cho, Young-Min;Yang, Janghoon;Seo, Jeongwook;Kim, Dong Ku
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.8
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    • pp.2722-2742
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    • 2014
  • We propose methods of linear transceiver design for two different power constraints, sum relay power constraint and per relay power constraint, which determine signal processing matrices such as base station (BS) transmitter, relay precoders and user receivers to minimize sum mean square error (SMSE) for multi-relay multi-user (MRMU) networks. However, since the formulated problem is non-convex one which is hard to be solved, we suboptimally solve the problems by defining convex subproblems with some fixed variables. We adopt iterative sequential designs of which each iteration stage corresponds to each subproblem. Karush-Kuhn-Tucker (KKT) theorem and SMSE duality are employed as specific methods to solve subproblems. The numerical results verify that the proposed methods provide comparable performance to that of a full relay cooperation bound (FRCB) method while outperforming the simple amplify-and-forward (SAF) and minimum mean square error (MMSE) relaying in terms of not only SMSE, but also the sum rate.