• Title/Summary/Keyword: Multi-learning System

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Design and Implementation of Intelligent Wireless Sensor Network Based Home Network System (무선 센서 네트워크 기반의 지능형 홈 네트워크 시스템 설계 및 구현)

  • Shin, Jae-Wook;Yoon, Ba-Da;Kim, Sung-Gil;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.465-468
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    • 2007
  • An intelligent home network system using low-power and low-cost sensor nodes was designed and implemented. In Intelligent Home Network System, active home appliances control is composed of RSSI (Received Signal Strength Indicator) based user indoor location tracking, dynamic multi-hop routing, and learning integration remote-control. Through the remote-control learning, home appliances can be controlled in wireless network environment. User location information for intelligent service is calculated using RSSI based Triangle measurement method, and then the received location information is passed to Smoothing Algorithm to reduce error rate. In order to service Intelligent Home Network, moreover, the sensor node is designed to be held by user. The gathered user data is transmitted through dynamic multi-hop routing to server, and real-time user location & environment information are displayed on monitoring program.

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Human body learning system using multimodal and user-centric interfaces (멀티모달 사용자 중심 인터페이스를 적용한 인체 학습 시스템)

  • Kim, Ki-Min;Kim, Jae-Il;Park, Jin-Ah
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.85-90
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    • 2008
  • This paper describes the human body learning system using the multi-modal user interface. Through our learning system, students can study about human anatomy interactively. The existing learning methods use the one-way materials like images, text and movies. But we propose the new learning system that includes 3D organ surface models, haptic interface and the hierarchical data structure of human organs to serve enhanced learning that utilizes sensorimotor skills.

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De-noising in Power Line Communication Using Noise Modeling Based on Deep Learning (딥 러닝 기반의 잡음 모델링을 이용한 전력선 통신에서의 잡음 제거)

  • Sun, Young-Ghyu;Hwang, Yu-Min;Sim, Issac;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.55-60
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    • 2018
  • This paper shows the initial results of a study applying deep learning technology in power line communication. In this paper, we propose a system that effectively removes noise by applying a deep learning technique to eliminate noise, which is a cause of reduced power line communication performance, by adding a deep learning model at the receive part. To train the deep learning model, it is necessary to store the data. Therefore, it is assumed that the existing data is stored, and the proposed system is simulated. we compare the theoretical result of the additive white Gaussian noise channel with the bit error rate and confirm that the proposed system model improves the communication performance by removing the noise.

Characteristics Modeling of Dynamic Systems Using Adaptive Neural Computation (적응 뉴럴 컴퓨팅 방법을 이용한 동적 시스템의 특성 모델링)

  • Kim, Byoung-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.4
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    • pp.309-314
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    • 2007
  • This paper presents an adaptive neural computation algorithm for multi-layered neural networks which are applied to identify the characteristic function of dynamic systems. The main feature of the proposed algorithm is that the initial learning rate for the employed neural network is assigned systematically, and also the assigned learning rate can be adjusted empirically for effective neural leaning. By employing the approach, enhanced modeling of dynamic systems is possible. The effectiveness of this approach is veri tied by simulations.

TAG neural network model for large-sized optical implementation (대규모 광학적 구현을 위한 TAG 신경회로망 모델)

  • 이혁재
    • Proceedings of the Optical Society of Korea Conference
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    • 1991.06a
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    • pp.35-40
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    • 1991
  • In this paper, a new adaptive learning algorithm, Training by Adaptive Gain (TAG) for optical implementation of large-sized neural networks has been developed and its electro-optical implementation for 2-dimensional input and output neurons has been demostrated. The 4-dimensional global fixed interconnections and 2-dimensional adaptive gain-controls are implemented by multi-facet computer generated holograms and LCTV spatial light modulators, respectively. When the input signals pass through optical system to the output classifying layer, the TAG adaptive learning algorithm is implemented by a personal computer. The system classifies three 5$\times$5 input patterns correctly.

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A Study on the Neuro-Fuzzy Control for an Inverted Pendulum System (도립진자 시스템의 뉴로-퍼지 제어에 관한 연구)

  • 소명옥;류길수
    • Journal of Advanced Marine Engineering and Technology
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    • v.20 no.4
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    • pp.11-19
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    • 1996
  • Recently, fuzzy and neural network techniques have been successfully applied to control of complex and ill-defined system in a wide variety of areas, such as robot, water purification, automatic train operation system and automatic container crane operation system, etc. In this paper, we present a neuro-fuzzy controller which unifies both fuzzy logic and multi-layered feedforward neural networks. Fuzzy logic provides a means for converting linguistic control knowledge into control actions. On the other hand, feedforward neural networks provide salient features, such as learning and parallelism. In the proposed neuro-fuzzy controller, the parameters of membership functions in the antecedent part of fuzzy inference rules are identified by using the error backpropagation algorithm as a learning rule, while the coefficients of the linear combination of input variables in the consequent part are determined by using the least square estimation method. Finally, the effectiveness of the proposed controller is verified through computer simulation of an inverted pendulum system.

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Thompson sampling based path selection algorithm in multipath communication system (다중경로 통신 시스템에서 톰슨 샘플링을 이용한 경로 선택 기법)

  • Chung, Byung Chang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.12
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    • pp.1960-1963
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    • 2021
  • In this paper, we propose a multiplay Thompson sampling algorithm in multipath communication system. Multipath communication system has advantages on communication capacity, robustness, survivability, and so on. It is important to select appropriate network path according to the status of individual path. However, it is hard to obtain the information of path quality simultaneously. To solve this issue, we propose Thompson sampling which is popular in machine learning area. We find some issues when the algorithm is applied directly in the proposal system and suggested some modifications. Through simulation, we verified the proposed algorithm can utilize the entire network paths. In summary, our proposed algorithm can be applied as a path allocation in multipath-based communications system.

Application of reinforcement learning to hyper-redundant system Acquisition of locomotion pattern of snake like robot

  • Ito, K.;Matsuno, F.
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.65-70
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    • 2001
  • We consider a hyper-redundant system that consists of many uniform units. The hyper-redundant system has many degrees of freedom and it can accomplish various tasks. Applysing the reinforcement learning to the hyper-redundant system is very attractive because it is possible to acquire various behaviors for various tasks automatically. In this paper we present a new reinforcement learning algorithm "Q-learning with propagation of motion". The algorithm is designed for the multi-agent systems that have strong connections. The proposed algorithm needs only one small Q-table even for a large scale system. So using the proposed algorithm, it is possible for the hyper-redundant system to learn the effective behavior. In this algorithm, only one leader agent learns the own behavior using its local information and the motion of the leader is propagated to another agents with time delay. The reward of the leader agent is given by using the whole system information. And the effective behavior of the leader is learned and the effective behavior of the system is acquired. We apply the proposed algorithm to a snake-like hyper-redundant robot. The necessary condition of the system to be Markov decision process is discussed. And the computer simulation of learning the locomotion is demonstrated. From the simulation results we find that the task of the locomotion of the robot to the desired point is learned and the winding motion is acquired. We can conclude that our proposed system and our analysis of the condition, that the system is Markov decision process, is valid.

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A Learning Method of LQR Controller Using Jacobian (자코비안을 이용한 LQR 제어기 학습법)

  • Lim, Yoon-Kyu;Chung, Byeong-Mook
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.8 s.173
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    • pp.34-41
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    • 2005
  • Generally, it is not easy to get a suitable controller for multi variable systems. If the modeling equation of the system can be found, it is possible to get LQR control as an optimal solution. This paper suggests an LQR learning method to design LQR controller without the modeling equation. The proposed algorithm uses the same cost function with error and input energy as LQR is used, and the LQR controller is trained to reduce the function. In this training process, the Jacobian matrix that informs the converging direction of the controller Is used. Jacobian means the relationship of output variations for input variations and can be approximately found by the simple experiments. In the simulations of a hydrofoil catamaran with multi variables, it can be confirmed that the training of LQR controller is possible by using the approximate Jacobian matrix instead of the modeling equation and this controller is not worse than the traditional LQR controller.

Game Sprite Generator Using a Multi Discriminator GAN

  • Hong, Seungjin;Kim, Sookyun;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.4255-4269
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    • 2019
  • This paper proposes an image generation method using a Multi Discriminator Generative Adversarial Net (MDGAN) as a next generation 2D game sprite creation technique. The proposed GAN is an Autoencoder-based model that receives three areas of information-color, shape, and animation, and combines them into new images. This model consists of two encoders that extract color and shape from each image, and a decoder that takes all the values of each encoder and generates an animated image. We also suggest an image processing technique during the learning process to remove the noise of the generated images. The resulting images show that 2D sprites in games can be generated by independently learning the three image attributes of shape, color, and animation. The proposed system can increase the productivity of massive 2D image modification work during the game development process. The experimental results demonstrate that our MDGAN can be used for 2D image sprite generation and modification work with little manual cost.