• Title/Summary/Keyword: Multi-input system

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A Study on the Theoretical Frameworks and the Implementation Effects of the Fishery Closures as Multi-strategical Measures of Fisheries Management (어업관리 휴어제의 이론체계와 도입 타당성 및 기대효과에 관한 연구)

  • Lee Sang-Go
    • The Journal of Fisheries Business Administration
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    • v.37 no.2 s.71
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    • pp.33-59
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    • 2006
  • This study describes approaches to fisheries management that restrict access by fishers to an area in some way. When fishery closure is established as a technical conservation measure it is a form of input control as a Korea fisheries management system. There are many compelling reasons why a fisheries manager should seriously consider closed areas and/or time restrictions, either as a complement to other measures or as the primary facet of the Korean fisheries management strategy. Fishery closures have been shown to be effective in many fisheries and are an important tool in the management armoury. In many respects justifications for their use and the process of implementation are likely to be relatively straightforward compared to permanent area closures. From a Korean fisheries management perspective, the benefits that flow from fishery closures are usually less easy to predict than for other management measures. Moreover, even if one accepts that implementation of fisherg clossures will provide higher production levels in adjacent fished areas, the potential benefits may often be in danger of being largely dissipated. If, for example, the fishery remains open access, the increased production is likely to attract new entrants into the fishery, thereby driving it back towards bioeconomic equilibrium. From a Korean wider fisheries conservation perspective, however, fishery closures have important and clearly defensible roles to play and some form of zoning arrangement will often effectively serve conservation values. Given the increasing trend towards the establishment of national networks of fisherg closures, it seems likely that fisheries managers throughout the world will need to ensure that they are familiar with the issues surrounding these approaches. The importance of being explicit about the goals for fishery closures in Korea have been continually emphasised throughout this study. There may, of course, be multiple justifications for the measure, in which case it is important to try and specify them in order of priority.

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A Study on the Weight Allocation Method of Humanist Input Value and Multiplex Modality using Tacit Data (암묵 데이터를 활용한 인문학 인풋값과 다중 모달리티의 가중치 할당 방법에 관한 연구)

  • Lee, Won-Tae;Kang, Jang-Mook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.157-163
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    • 2014
  • User's sensitivity is recognized as a very important parameter for communication between company, government and personnel. Especially in many studies, researchers use voice tone, voice speed, facial expression, moving direction and speed of body, and gestures to recognize the sensitivity. Multiplex modality is more precise than single modality however it has limited recognition rate and overload of data processing according to multi-sensing also an excellent algorithm is needed to deduce the sensing value. That is as each modality has different concept and property, errors might be happened to convert the human sensibility to standard values. To deal with this matter, the sensibility expression modality is needed to be extracted using technologies like analyzing of relational network, understanding of context and digital filter from multiplex modality. In specific situation to recognize the sensibility if the priority modality and other surrounding modalities are processed to implicit values, a robust system can be composed in comparison to the consuming of computer resource. As a result of this paper, it is proposed how to assign the weight of multiplex modality using implicit data.

Machine-Part Grouping with Alternative Process Plan - An algorithm based on the self-organizing neural networks - (대체공정이 있는 기계-부품 그룹의 형성 - 자기조직화 신경망을 이용한 해법 -)

  • Jeon, Yong-Deok
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.39 no.3
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    • pp.83-89
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    • 2016
  • The group formation problem of the machine and part is a critical issue in the planning stage of cellular manufacturing systems. The machine-part grouping with alternative process plans means to form machine-part groupings in which a part may be processed not only by a specific process but by many alternative processes. For this problem, this study presents an algorithm based on self organizing neural networks, so called SOM (Self Organizing feature Map). The SOM, a special type of neural networks is an intelligent tool for grouping machines and parts in group formation problem of the machine and part. SOM can learn from complex, multi-dimensional data and transform them into visually decipherable clusters. In the proposed algorithm, output layer in SOM network had been set as one-dimensional structure and the number of output node has been set sufficiently large in order to spread out the input vectors in the order of similarity. In the first stage of the proposed algorithm, SOM has been applied twice to form an initial machine-process group. In the second stage, grouping efficacy is considered to transform the initial machine-process group into a final machine-process group and a final machine-part group. The proposed algorithm was tested on well-known machine-part grouping problems with alternative process plans. The results of this computational study demonstrate the superiority of the proposed algorithm. The proposed algorithm can be easily applied to the group formation problem compared to other meta-heuristic based algorithms. In addition, it can be used to solve large-scale group formation problems.

Ontology-Based Dynamic Context Management and Spatio-Temporal Reasoning for Intelligent Service Robots (지능형 서비스 로봇을 위한 온톨로지 기반의 동적 상황 관리 및 시-공간 추론)

  • Kim, Jonghoon;Lee, Seokjun;Kim, Dongha;Kim, Incheol
    • Journal of KIISE
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    • v.43 no.12
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    • pp.1365-1375
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    • 2016
  • One of the most important capabilities for autonomous service robots working in living environments is to recognize and understand the correct context in dynamically changing environment. To generate high-level context knowledge for decision-making from multiple sensory data streams, many technical problems such as multi-modal sensory data fusion, uncertainty handling, symbolic knowledge grounding, time dependency, dynamics, and time-constrained spatio-temporal reasoning should be solved. Considering these problems, this paper proposes an effective dynamic context management and spatio-temporal reasoning method for intelligent service robots. In order to guarantee efficient context management and reasoning, our algorithm was designed to generate low-level context knowledge reactively for every input sensory or perception data, while postponing high-level context knowledge generation until it was demanded by the decision-making module. When high-level context knowledge is demanded, it is derived through backward spatio-temporal reasoning. In experiments with Turtlebot using Kinect visual sensor, the dynamic context management and spatio-temporal reasoning system based on the proposed method showed high performance.

Design and Implementation of High-Speed Pattern Matcher Using Multi-Entry Simultaneous Comparator in Network Intrusion Detection System (네트워크 침입 탐지 시스템에서 다중 엔트리 동시 비교기를 이용한 고속패턴 매칭기의 설계 및 구현)

  • Jeon, Myung-Jae;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.11
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    • pp.2169-2177
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    • 2015
  • This paper proposes a new pattern matching module to overcome the increased runtime of previous algorithm using RAM, which was designed to overcome cost limitation of hash-based algorithm using CAM (Content Addressable Memory). By adopting Merge FSM algorithm to reduce the number of state, the proposed module contains state block and entry block to use in RAM. In the proposed module, one input string is compared with multiple entry strings simultaneously using entry block. The effectiveness of the proposed pattern matching unit is verified by executing Snort 2.9 rule set. Experimental results show that the number of memory reads has decreased by 15.8%, throughput has increased by 47.1%, while memory usage has increased by 2.6%, when compared to previous methods.

A New Type of the Elmaln Neural Network (새로운 형태의 Elman 신경회로망)

  • 최우승;김주동
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.1
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    • pp.62-67
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    • 1999
  • The neural network is a static network that consists of a number of layer: input layer, output layer and one or more hidden layer connected in a feed forward way. The popularity of neural network appear to be its ability of learning and approximation capability. The Elman Neural Network proposed the J. Elman, is a type of recurrent network. Is has the feedback links from hidden layer to context layer. So Elman Neural Network is the better performance than the neural network. In this paper. we propose the Modified Elman Neural Network. The structure of a MENN is based on the basic ENN. The recurrency of the network is due to the feedback links from the output layer and the hidden layer to the context layer. In order to certify the usefulness of the proposed method, the MENN apply to the X-Y cartesian tracking system. Simulation shows that the proposed MENN method is better performance than the multi layer neural network and ENN.

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Performance Analysis of IEEE 802.11n System adapting Frame Aggregation Methods (Frame Aggregation 기법을 적용한 IEEE 802.11n 시스템 성능 분석)

  • Lee, Yun-Ho;Kim, Joo-Seok;Kim, Kyung-Seok
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.515-527
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    • 2009
  • IEEE 802.11n is an ongoing next-generation WLAN(Wireless Local Area Network) standard that supports a very high-speed connection with more than 100Mb/s data throughput measured at the MAC(Medium Access Control) layer. Study trends of IEEE 802.11n show two aspects, enhanced data throughput using aggregation among packets in MAC layer, and better data rates adapting MIMO(Multiple-Input Multiple-Output) in PHY(Physical) layer. But, the former doesn't consider wireless channel and the latter doesn't consider aggregation among packets for reality. Therefore, this paper analyzes data throughput for IEEE 802.11n considering MAC and PHY connection. A-MPDU(Aggregation-MAC Protocol Data Unit) and A-MSDU(Aggregation-MAC Service Unit) is adapted considering multi-service in MAC layer, WLAN MIMO TGn channel using SVD(Singular Value Decomposition) is adapted considering MIMO and wireless channel in PHY layer. Consequently, Simulation results shows throughput between A-MPDU and A-MSDU. Also, We use Ns-2(Network simulator-2) for reality.

Cubical User Interface for Toy Block Composition in Augmented Reality (증강 현실에서의 장난감 블록 결합을 위한 큐브형 사용자 인터페이스)

  • Lee, Hyeong-Mook;Lee, Young-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.363-367
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    • 2009
  • We propose Cubical User Interface(CUI) for toy block composition in Augmented Reality. The creation of new object by composing virtual object is able to construct various AR contents effectively. However, existing GUI method requires learning time or is lacking of intuitiveness between act of user and offered interface. In case of AR interfaces, they mainly have been supported one handed operation and it did not consider composition property well. Therefore, the CUI provide tangible cube as the manipulation tool for virtual toy block composition in AR. The tangible cube which is attached multi-markers, magnets, and buttons supports free rotation, combination, and button input. Also, we propose two kinds of two-handed composing interactions based on CUI. First is Screw Driving(SD) method which is possible to free 3-D positioning and second is Block Assembly(BA) method which support visual guidance and is fast and intuitive. We expected that proposed interface can apply as the authoring system for content such as education, entertainment, Digilogbook.

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A User Detection Technique Based on Parallel Orthogonal Matching Pursuit for Large-Scale Random Access Networks (대규모 랜덤 액세스 네트워크에서 병렬 직교매칭퍼슛 기술을 이용한 사용자 검출 기법)

  • Park, Jeonghong;Jung, Bang Chul;Kim, Jinwoo;Kim, Jeong-Pil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1313-1320
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    • 2015
  • In this paper, we propose a user detection technique based on parallel orthogonal matching pursuit (POMP) for uplink multi-user random access networks (RANs) with a number of users and receiver antennas. In general RANs, it is difficult to estimate the number of users simultaneously transmitting packets at the receiver because users with data send the data without grant of BS. In this paper, therefore, we modify the original POMP for the RAN and evaluate its performances through extensive computer simulations. Simulation results show that the proposed POMP can effectively detect activated users more than about 2%~8% compared with the conventional OMP in RANs.

RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.