• Title/Summary/Keyword: Multi-device environment

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Design and Implementation of Multiple View Image Synthesis Scheme based on RAM Disk for Real-Time 3D Browsing System (실시간 3D 브라우징 시스템을 위한 램 디스크 기반의 다시점 영상 합성 기법의 설계 및 구현)

  • Sim, Chun-Bo;Lim, Eun-Cheon
    • The Journal of the Korea Contents Association
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    • v.9 no.5
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    • pp.13-23
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    • 2009
  • One of the main purpose of multiple-view image processing technology is support realistic 3D image to device user by using multiple viewpoint display devices and compressed data restoration devices. This paper proposes a multiple view image synthesis scheme based on RAM disk which makes possible to browse 3D images generated by applying effective composing method to real time input stereo images. The proposed scheme first converts input images to binary image. We applies edge detection algorithm such as Sobel algorithm and Prewiit algorithm to find edges used to evaluate disparities from images of 4 multi-cameras. In addition, we make use of time interval between hardware trigger and software trigger to solve the synchronization problem which has stated ambiguously in related studies. We use a unique identifier on each snapshot of images for distributed environment. With respect of performance results, the proposed scheme takes 0.67 sec in each binary array. to transfer entire images which contains left and right side with disparity information for high quality 3D image browsing. We conclude that the proposed scheme is suitable for real time 3D applications.

Augmented Reality Board Game Framework (증강현실 보드게임 프레임워크)

  • Kim, jin-guk;Lee, jong-weon
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.639-643
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    • 2007
  • The paper presents a framework for developing real-time multi-user board games and applications in augmented reality. Recently, increase the environment to playing game in augmented reality with advancement of computing ability improvement and wireless networking technique of mobile device. While the trend of utilizing this kind of games is creasing, the facts that there is a shortage of games whose contents are attractive to users. In this paper we propose a framework that enables game content developers to develop new game contents base on augmented reality easily and quickly. This framework is an automatic service that can augment in various methods by using the supported marker recognition service. Therefore game contents developers do not need to know about either augmented reality technique or the inner process structure. The framework also supports special functions and various interaction interfaces for augmented reality board game and components of the board game we can implement. These enable developers to accomplish all the necessary components and structures of the board game more easily.

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A Development Works of Post PC Platform Technology (Post PC 플랫폼 기술 개발)

  • Park, Woo-Chool;Lee, Sang-Hak;Cho, Soo-Hyung;Kim, Dae-Hwan
    • The KIPS Transactions:PartA
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    • v.10A no.4
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    • pp.411-418
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    • 2003
  • After the general and multi-function PC age is gone, A new type of computing devices is developing. The need of consumer increases a new device with very necessary function instead of all-mighty functional PC. The operating system of this works is linux because of open source licensing and a strong developer community. The Post PC industry represents and environment that will foster dramatic growth and new development. The adoption of embedded linux in this market will not be driven by simple replacement of expensive proprietary operating systems. In this paper we describe the practical design and implementation project of Post-PC Platform. We illustrate "the development of digital consumer Post-PC platform technology," focus the fourth project, and describe the development works of this project.s project.

Face Recognition Under Ubiquitous Environments (유비쿼터스 환경을 이용한 얼굴인식)

  • Go, Hyoun-Joo;Kim, Hyung-Bae;Yang, Dong-Hwa;Park, Jang-Hwan;Chun, Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.431-437
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    • 2004
  • This paper propose a facial recognition method based on an ubiquitous computing that is one of next generation intelligence technology fields. The facial images are acquired by a mobile device so-called cellular phone camera. We consider a mobile security using facial feature extraction and recognition process. Facial recognition is performed by the PCA and fuzzy LDA algorithm. Applying the discrete wavelet based on multi-resolution analysis, we compress the image data for mobile system environment. Euclidean metric is applied to measure the similarity among acquired features and then obtain the recognition rate. Finally we use the mobile equipment to show the efficiency of method. From various experiments, we find that our proposed method shows better results, even though the resolution of mobile camera is lower than conventional camera.

Development of High-Sensitivity Detection Sensor and Module for Spatial Distribution Measurement of Multi Gamma Sources (감마선원의 공간분포 가시화 및 3D모델링을 위한 운용환경 개발)

  • Song, Keun-Young;Lim, Ji-Seok;Choi, Jung-Huk;Yuk, Young-Ho;Hwang, Young-Gwan;Lee, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.702-704
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    • 2017
  • In case of dismantling of nuclear power generation facility or radiation accident, the accurate information of gammaray source is essential for rapid decontamination. In order to more efficiently represent the position of the gamma ray to be removed, we create a spatial domain based on the real image. And we can perform decontamination of gamma-ray source more quickly by expressing the distribution of radiation source. The developed gamma ray imaging device overlaps with the visible image after gamma - ray detection and provides only two - dimensional image, but it does not show the distance information to the source. In this paper, we have developed a operation environment using the 3D visualization model for reporting effective decontamination operation.

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A Study on Human-friendly Path Decision using Fuzzy Logic (퍼지 로직을 이용한 인간 친화적인 경로 설정에 관한 연구)

  • Choi, Woo-Kyung;Kim, Seong-Joo;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.5
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    • pp.616-621
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    • 2006
  • Recently many cars are equipping a navigation system. The main purpose of the early system guides a user through the route. A navigation system includes various abilities by development of various technologies and it has given more convenience to user. It can play various records on the tape and announces which are useful information about each road. Also it can use various multi-media contents by DMB device during driving. However, guide function of basic and important road in the navigation system has not grown greatly yet. In this paper, we proposed recommendation method of human-friendly road considering user's condition through various information of outside environment, user's velocity intention, a driver's emotion and a preference of the road. Modules consists of hierarchical structure that can easily correct and add each algorithm and those use fuzzy logic algorithm.

Configuration assessment of MR dampers for structural control using performance-based passive control strategies

  • Wani, Zubair R.;Tantray, Manzoor A.;Iqbal, Javed;Farsangi, Ehsan Noroozinejad
    • Structural Monitoring and Maintenance
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    • v.8 no.4
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    • pp.329-344
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    • 2021
  • The use of structural control devices to minimize structural response to seismic/dynamic excitations has attracted increased attention in recent years. The use of magnetorheological (MR) dampers as a control device have captured the attention of researchers in this field due to its flexibility, adaptability, easy control, and low power requirement compared to other control devices. However, little attention has been paid to the effect of configuration and number of dampers installed in a structure on responses reduction. This study assesses the control of a five-story structure using one and two MR dampers at different stories to determine the optimal damper positions and configurations based on performance indices. This paper also addresses the fail-safe current value to be applied to the MR damper at each floor in the event of feedback or control failure. The model is mathematically simulated in SIMULINK/MATLAB environment. Linear control strategies for current at 0 A, 0.5 A, 1 A, 1.5 A, 2 A, and 2.5 A are implemented for MR dampers, and the response of the structure to these control strategies for different configurations of dampers is compared with the uncontrolled structure. Based on the performance indices, it was concluded that the dampers should be positioned starting from the ground floor, then the 2nd floor followed by 1st and rest of the floors sequentially. The failsafe value of current for MR dampers located in lower floors (G+1) should be kept at a higher value compared to dampers at top floors for effective passive control of multi-story structures.

A study on the Activation Methods of Food Volume Meter by improving the Inlet Function (투입구 기능 개선을 통한 음식물쓰레기종량제 활성화 방안에 관한 연구)

  • Kim, Yongil;Kim, Seungcheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.75-81
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    • 2022
  • Under the government's principle of paying for emissions, the RFID-based pay-as-you-go system, which charges fees in proportion to emissions, was fully implemented in 2012. As of the end of 2018, the penetration rate is about 40% based on 149 local governments and multi-family apartments nationwide. The introduction of equipment showed a reduction effect of about 20-30%. Problems with existing equipment also began to appear. This study tried to improve by applying and integrating the existing technologies to solve the fundamental problems of these inlets. In other words, the plan is to improve the environment around the food waste meter by changing the design so that the hopper goes deep into the food waste bin inside the food waste meter so that the food waste becomes full and is designed smoothly when replacing the collection container.

Analyses of the current market trend and research status of indoor air quality control to develop an electrostatic force-based dust control technique (정전기적 힘을 이용한 실내공기 미세부유먼지 제거 요소기술의 개발을 위한 기술별 시장현황 및 연구 동향 분석)

  • Yoon, Young H.;Joo, Jin-Chul;Ahn, Ho-Sang;Nam, Sook-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.12
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    • pp.6610-6617
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    • 2013
  • This study examined the current and future Indoor Air Quality (IAQ) control device markets and analyzed the recent studies on indoor air pollutantr emoval to develop a new technology for fine dust control. Currently, the mechanical filter technique occupies the bulk of the IAQ control market but the electronic technique is emerging as an alternative to control fine dust efficiently. Among the gaseous VOCs and fine dust particles contaminating the indoor air quality, fine dust particles are more problematic because they threaten human health by penetrating deep into the body and producing secondary contaminants by chemical reaction with VOCs. The electronic IAQ control device using dielectrophoretic and electrostatic forces is a good option for public spaces where many people pass, and at the same time, it needs to consider temperature, humidity, and the particle properties of specific areas to highlight the control efficiency. Electronic-related technology is expected to be used widely in many public/private spaces wherever a dust-free environment is required.

A Performance Improvement of Linux TCP/IP Stack based on Flow-Level Parallelism in a Multi-Core System (멀티코어 시스템에서 흐름 수준 병렬처리에 기반한 리눅스 TCP/IP 스택의 성능 개선)

  • Kwon, Hui-Ung;Jung, Hyung-Jin;Kwak, Hu-Keun;Kim, Young-Jong;Chung, Kyu-Sik
    • The KIPS Transactions:PartA
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    • v.16A no.2
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    • pp.113-124
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    • 2009
  • With increasing multicore system, much effort has been put on the performance improvement of its application. Because multicore system has multiple processing devices in one system, its processing power increases compared to the single core system. However in many cases the advantages of multicore can not be exploited fully because the existing software and hardware were designed to be suitable for single core. When the existing software runs on multicore, its performance improvement is limited by the bottleneck of sharing resources and the inefficient use of cache memory on multicore. Therefore, according as the number of core increases, it doesn't show performance improvement and shows performance drop in the worst case. In this paper we propose a method of performance improvement of multicore system by applying Flow-Level Parallelism to the existing TCP/IP network application and operating system. The proposed method sets up the execution environment so that each core unit operates independently as much as possible in network application, TCP/IP stack on operating system, device driver, and network interface. Moreover it distributes network traffics to each core unit through L2 switch. The proposed method allows to minimize the sharing of application data, data structure, socket, device driver, and network interface between each core. Also it allows to minimize the competition among cores to take resources and increase the hit ratio of cache. We implemented the proposed methods with 8 core system and performed experiment. Experimental results show that network access speed and bandwidth increase linearly according to the number of core.