• Title/Summary/Keyword: Multi-agent-based Model

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Anti-air Unit Learning Model Based on Multi-agent System Using Neural Network (신경망을 이용한 멀티 에이전트 기반 대공방어 단위 학습모형)

  • Choi, Myung-Jin;Lee, Sang-Heon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.5
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    • pp.49-57
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    • 2008
  • In this paper, we suggested a methodology that can be used by an agent to learn models of other agents in a multi-agent system. To construct these model, we used influence diagram as a modeling tool. We present a method for learning models of the other agents at the decision nodes, value nodes, and chance nodes in influence diagram. We concentrated on learning of the other agents at the value node by using neural network learning technique. Furthermore, we treated anti-air units in anti-air defense domain as agents in multi. agent system.

A Multiagent-Based Hybrid Power Control and Management of Distributed Power Sources

  • Yoon, Gi-Gab;Hong, Won-Pyo;Lee, Ki-Hong
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.25 no.8
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    • pp.70-81
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    • 2011
  • In this paper, a multi-agent control system for DC-coupled photovoltaic (PV), fuel cell (FC), ultracapacitor(UC) and battery hybrid power system is studied for commercial buildings & apartment buildings microgrid. In this proposed system, the PV system provides electric energy to the electrolyzer to produce hydrogen for future use and transfer to the load side, if possible. Whenever the PV system cannot completely meet load demands, the FC system provides power to meet the remaining load. A multi-agent system based-power management and control algorithm is proposed for the hybrid power system by taking into account the characteristics of each power source. The main works of this paper are hybridization of alternate energy sources with FC systems using long and short storage strategies to build the multi-agent control system with pragmatic design, and a dynamic model proposed for a PV/FC/UC/battery bank hybrid power generation system. A dynamic simulation model for the hybrid power system has been developed using Matlab/Simulink, SimPowerSystems and Stateflow. Simulation results are also presented to demonstrate the effectiveness of the proposed multi-agent control and management system for building microgrid.

A PKI-based Secure Multiagent Engine (PKI 기반의 보안 다중 에이전트 엔진)

  • 장혜진
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.3 no.4
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    • pp.319-324
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    • 2002
  • The Integration of agent technology and security technology is needed to many application areas like electronic commerce. This paper suggests a model of extended multi-agent engine which supports privacy, integrity, authentication and non-repudiation on agent communication. Each agent which is developed with the agent engine is composed of agent engine layer and agent application layer. We describe and use the concepts self-to-self messages, secure communication channel, and distinction of KQML messages in agent application layer and messages in agent engine layer. The suggested agent engine provides an agent communication language which is extended to enable secure communication between agents without any modifications or restrictions to content layer and message layer of KQML. Also, in the model of our multi-agent engine, secure communication is expressed and processed transparently on the agent communication language.

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T-S Fuzzy Formation Controlling Phugoid Model-Based Multi-Agent Systems in Discrete Time (이산시간에서의 장주기모델에 관한 다개체시스템의 T-S 퍼지 군집제어)

  • Moon, Ji Hyun;Lee, Jaejun;Lee, Ho Jae;Kim, Moon Hwan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.4
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    • pp.308-315
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    • 2016
  • This paper addresses a formation control problem for a phugoid model-based multi-agent system in discrete time by using a Takagi-Sugeno (T-S) fuzzy model-based controller design technique. The concerned discrete-time model is obtained by Euler's method. A T-S fuzzy model is constructed through a feedback linearization. A fuzzy controller is then designed to stabilize the T-S fuzzy model. Design condition is presented in the linear matrix inequality format.

Multi-Agent for Traffic Simulation with Vehicle Dynamic Model I : Development of Traffic Environment (차량 동역학을 이용한 멀티에이전트 기반 교통시뮬레이션 개발 I : 교통 환경 개발)

  • 조기용;권성진;배철호;서명원
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.5
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    • pp.125-135
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    • 2004
  • The validity of simulation has been well-established for decades in areas such as computer and communication system. Recently, the technique has become entrenched in specific areas such as transportation and traffic forecasting. Several methods have been proposed for investigating complex traffic flows. However, the dynamics of vehicles and their driver's characteristics, even though it is known that they are important factors for any traffic flow analysis, have never been considered sufficiently. In this paper, the traffic simulation using a multi-agent approach with considering vehicle dynamics is proposed. The multi-agent system is constructed with the traffic environment and the agents of vehicle and driver. The traffic environment consists of multi-lane roads, nodes, virtual lanes, and signals. To ensure the fast calculation, the agents are performed on the based of the rules to regulate their behaviors. The communication frameworks are proposed for the agents to share the information of vehicles' velocity and position. The model of a driver agent which controls a vehicle agent is described in the companion paper. The vehicle model contains the nonlinear subcomponents of engine, torque converter, automatic transmission, and wheels. The simulation has proceeded for an interrupted and uninterrupted flow model. The result has shown that the driver agent performs human-like behavior ranging from slow and careful to fast and aggressive driving behavior, and that the change of the traffic state is closely related with the distance and the signal delay between intersections. The system developed shows the effectiveness and the practical usefulness of the traffic simulation.

A Multi-agent Architecture for Coordination of Supply Chains with Local Information Sharing (지역적 정보 공유를 활용하는 멀티 에이전트 시스템 기반의 공급사슬 관리 아키텍쳐)

  • Ahn, Hyung-Jun;Park, Sung-Joo
    • Asia pacific journal of information systems
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    • v.14 no.4
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    • pp.49-70
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    • 2004
  • Multi-agent technology is being regarded as one of the promising technologies for today's supply chain management because of its desirable features such as autonomy, intelligence, and collaboration. This paper suggests a multi-agent system architecture with which companies can improve the efficiency of their supply chains by collaborative operation. Reflecting the practical difficulties of collaboration in complex supply chains, the architecture allows agent systems to share information with only neighboring companies for the coordinated operation. The suggested architecture is elaborated with a collaboration model based on Petri-net, conversation models for communication, and internal behavior models of each agent. A simulation experiment was performed for the evaluation of the suggested architecture. The result implies that when the estimation of market demand is higher than a certain level, the suggested architecture can be beneficial.

Community Computing Model and Development Tool for Community-based Ubiquitous System in Multi-agent Platform (다중 에이전트 환경에서의 커뮤니티 기반 유비쿼터스 시스템을 위한 모델과 개발 도구)

  • Jung, You-Na;Lee, Jung-Tae;Kim, Min-Koo
    • Journal of KIISE:Software and Applications
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    • v.33 no.12
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    • pp.1031-1051
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    • 2006
  • To develop a ubiquitous system, several researches have been tried to apply multi-agent models to design a system. Even though current multi-agent models provide many benefits with ubiquitous system developments, there are still some deficiencies in completely supporting the characteristics of ubiquitous systems such as dynamic formation and termination of mission-oriented organizations and interrelationship between organizations. In addition, existing agent-based models only concern aboutananalysis and design of a system, then place a burden of implementation on developers. Therefore, in this paper, we propose the high-level abstraction model of a multi-agent based ubiquitous system and the development process concerning implementation as well as design of systems. In addition, we implemented a development toolkit, called as CDTK(Community computing system Development Tool Kit), then developed a small community computing system using the CDTK.

Role-Behavior Based Access Control on Mobile Agent System for Workflow Management System (워크플로우 응용을 위한 이동 에이전트 시스템에의 역할-행위 기반 접근통제 적용)

  • Shin, Wook;Lee, Dong-Ik;Yoon, Seok-Hwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.10 no.3
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    • pp.11-28
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    • 2000
  • In these days it is rapidly increasing that multi-user, multi-layered commercial software developments for companies or public institutions. Security services are necessary for most of systems and the access control service is the essential of security services. Current access control methods that are used as access control policies are classified as Discretionary Access Control Mandatory Access Control and Role Based Access Control. However there are some inefficiencies when those methods are applied to current multi-user, multi-layered systems. Therefore it is required that a new access control method that takes complex system resources into account from the side of policy. In this paper extending previous Role Based of 'Behavior' and a basic model of the method. And we simply implement the method on the mobile agent based workflow management system that is a representative example of multi-user. multi-layered softwares and shows implementation results to tap possibilities of real-world application.

The Improved Velocity-based Models for Pedestrian Dynamics

  • Yang, Xiao;Qin, Zheng;Wan, Binhua;Zhang, Renwei;Wang, Huihui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.9
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    • pp.4379-4397
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    • 2017
  • Three different improvements of the Velocity-based model were proposed in a minimal velocity-based pedestrian model. The improvements of the models are based on the different agent forms. The different representations of the agent lead to different results, in this paper, we simulated the pedestrian movements in some typical scenes by using different agent forms, and the agent forms included the circles with different radiuses, the ellipse and the multi-circle stand for one pedestrian. We have proposed a novel model of pedestrian dynamics to optimize the simulation. Our model specifies the pedestrian behavior using a dynamic ellipse, which is parameterized by their velocity and can improve the simulaton accuracy. We found a representation of the pedestrian much closer to the reality. The phenomena of the self-organization can be observable in the improved models.

Development of Intelligent Multi-Agent in the Game Environment (게임 환경에서의 지능형 다중 에이전트 개발)

  • Kim, DongMin;Choi, JinWoo;Woo, ChongWoo
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.69-78
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    • 2015
  • Recently, research on the multi-agent system is developed actively in the various fields, especially on the control of complex system and optimization. In this study, we develop a multi-agent system for NPC simulation in game environment. The purpose of the development is to support quick and precise decision by inferencing the situation of the dynamic discrete domain, and to support an optimization process of the agent system. Our approach employed Petri-net as a basic agent model to simplify structure of the system, and used fuzzy inference engine to support decision making in various situation. Our experimentation describes situation of the virtual battlefield between the NPCs, which are divided two groups, such as fuzzy rule based agent and automata based agent. We calculate the percentage of winning and survival rate from the several simulations, and the result describes that the fuzzy rule based agent showed better performance than the automata based agent.