• Title/Summary/Keyword: Multi-User Interaction

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Multi Function Console display configuration and HCI design to improve Naval Combat System operability

  • Park, Dae-Young;Jung, Dong-Han;Yang, Moon-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.12
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    • pp.75-84
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    • 2019
  • The Naval Combat System has several equipment needed to operate the system, such as radar equipment, underwater sensor equipment, guns and missile control and armed control equipment, and a multi function console is configured to control it. The multi function console is equipped with HCI(Human Computer Interaction)-based software for displaying the status information of equipment and controlling equipment, and the operator uses the installed software to operate the Naval Combat System. However, when operating a Naval Combat System for a long time, there are problems such as physical discomfort caused by the structure of the multi function console display and increase in fatigue of the person who operates various and complicated user interface configuration. These issues are important factors in reducing Naval Combat System operability. In order to solve these issues, in this paper, based on a questionnaire survey conducted for Naval Combat System development personnel, multi function console screen design to reduce physical discomfort and HCI design to reduce fatigue and increase intuition are proposed. The proposed design is expected to provide convenience to future Naval Combat System operators and improve operation over existing Naval Combat System.

From Technology to Content: Research on the Development of VR Flow Experience

  • Sang, YuanZi;Kim, KiHong;Pan, Yang
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.93-101
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    • 2022
  • Immersion is a features of VR technology, and the most important condition for evaluating VR experience. With the improvement of VR technology, including the presentation accuracy of VR content, the degree of interaction is diversified, the user's immersion in VR equipment should not only be improved technically, but researched from the user's perception level. The paper defines two important factors, immersion and presence, in a participant's experience with a VR device. Although the current technology can already simulate the real environment information visually and audibly, the content of the VR environment is not enough for us to achieve a completely real experience. Based on the Flow theory of Csikszentmihalyi and the sensory immersion achieved by current technology, this paper proposes the key factors of how to achieve conscious immersion for users in VR media. We prove that immersion is an indicator of the true degree of sensory simulation of VR equipment and is the basis for the realization of flow experience. What really makes the participant feel a perfect experience is the content provided by the VR environment and gave participants a sense of presence, it is not limited to video or games. On the premise of the Multi-Sensory, Immersion, Interactivity and Imagination experience achieved by using virtual reality technology, combined with the content creation of flow theory, the interactive immersion achieved by users is an important method to realize the awareness immersion of VR equipment.

Effects of Omnichannel on Pleasure, Resistance, and Repurchase Intention

  • JUNG, Eun-A;KIM, Jung-Hee
    • Journal of Distribution Science
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    • v.20 no.3
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    • pp.95-106
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    • 2022
  • Purpose: This study aims to verify the effects of omnichannel characteristics on pleasure, resistance and repurchase intention in the omnichannel situation in order to provide the innovative commercial business. Research design, data and methodology: The study examined relations between research concepts centered on previous studies, set hypotheses, developed a research model, and verified the model through a questionnaire survey. A total of 297 questionnaires were used for the final analysis, excluding the questionnaires showing insincere or outliers. Results: First, Omnichannel showed multi-dimensional characteristics consisting of consistency, innovation, economy, and integration. Second, innovation and economic feasibility had a positive effect on pleasure. Third, only economic feasibility had a negative effect on user resistance. Fourth, consumers' shopping pleasure had a negative effect on user resistance. Fifth, repurchase intention of consumers was positively affected by innovation. Conclusions: This research contributed to extend academic framework of distribution research by examining causal relationship through adoption of economic and innovation factors as new characteristics from the integrated perspective beyond the research frame of the existing omnichannel distribution environment. Companies should provide meaningful experiences by resolving concerns about side effects caused by human-computer interaction and providing smart information that matches the products most suitable for consumer needs.

Design and Implementation of Interactive Multi-view Visual Contents Authoring System (대화형 복수시점 영상콘텐츠 저작시스템 설계 및 구현)

  • Lee, In-Jae;Choi, Jin-Soo;Ki, Myung-Seok;Jeong, Se-Yoon;Moon, Kyung-Ae;Hong, Jin-Woo
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.458-470
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    • 2006
  • This paper describes issues and consideration on authoring of interactive multi-view visual content based on MPEG-4. The issues include types of multi-view visual content; scene composition for rendering; functionalities for user-interaction; and multi-view visual content file format. The MPEG-4 standard, which aims to provide an object based audiovisual coding tool, has been developed to address the emerging needs from communications, interactive broadcasting as well as from mixed service models resulting from technological convergence. Due to the feature of object based coding, the use of MPEG-4 can resolve the format diversity problem of multi-view visual contents while providing high interactivity to users. Throughout this paper, we will present which issues need to be determined and how they can be realized by means of MPEG-4 Systems.

An Extended SAML Delegation Model Based on Multi-Agent for Secure Web Services (안전한 웹서비스를 위한 멀티 에이전트 기반의 확장된 SAML 위임 모델)

  • Kim, Kyu-Il;Won, Dong-Ho;Kim, Ung-Mo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.4
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    • pp.111-122
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    • 2008
  • Web service is defined to support interoperable machine to machine interaction over a network and defined as distributed technologies. Recently in web service environment, security has become one of the most critical issues. An attacker may expose user privacy and service information without authentication. Furthermore, the users of web services must temporarily delegate some or all of their behalf. This results in the exposure of user privacy information by agents. We propose a delegation model for providing safety of web service and user privacy in ubiquitous computing environments. In order to provide safety of web service and user privacy, XML-based encryption and a digital signature mechanism need to be efficiently integrated. In this paper, we propose web service management server based on XACML, in order to manage services and policies of web service providers. For this purpose, we extend SAML to declare delegation assertions transferred to web service providers by delegation among agents.

HC-06 Bluetooth based driver module for emergency LED Multi-Directional Indicator

  • Jung, Joonseok;Kwon, Jongman;Mfitumukiza, Joseph;Jung, Soonho;Lee, Minwoo;Cha, Jaesang
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.114-119
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    • 2017
  • In this paper we present the search on HC-06 Bluetooth based driver module for emergency LED Multi-Directional Indicator. Nowadays, a growing trends in which electronic displays such as LED, LCD or plasma monitors are being installed in public places like bars, stores, entertainment areas, restaurants, lobbies, etc. In this paper, the study is curried out on efficiency of HC-06 Bluetooth module based controller driver that relates generally to the field of emergency signage management systems for displaying various indicator contents remotely on electronic displays in public and privates venues. It allows user smart devices interaction remotely with digital signage by providing content for displaying on at least one display in a venue. Depending on the emergency case, HC-06 Bluetooth based driver module proves the high efficiency as well as good performance of processing and communicating remotely the indicator based message that is displayed from a venue management control system by using smart devices. The system combines smart device that linked to HC-06 Bluetooth module with ATmega168/328 embedded micro controller which result by switching the displayer containing the digital signage indicator based message.

Design of Multi-dimensional Contents Retrieval UI for Mobile IPTV

  • Byeon, Jae-Hee;Song, Ju-Hong;Moon, Nam-Mee
    • Journal of Information Processing Systems
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    • v.7 no.2
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    • pp.355-362
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    • 2011
  • Since two-way interactive broadcasting service began, remote controls have been fitted with 4 color buttons, which enables interaction and convenience to increase between users and content. Currently, diverse studies on IPTV are in progress. Particularly, as the mobile market rapidly grows, studies on mobile IPTV and on linkage with other media are constantly increasing. However, mobile IPTV has never been studied until now. In that sense, this present study attempted to design a mobile-based IPTV UI that could use a multi-dimensional search method based on consistent criteria for content search. As a result, the proposed IPTV UI is fitted with more usability and functionality for 4 color buttons. The UI designed in this study was compared to the IMDb Android Application, which uses GOMS-KLM. The results showed that the performance process was reduced by three stages, and that the performance time was reduced by more than 17.9%. Therefore, the conclusion can be reached that the proposed UI is effective for a fast search of contents.

Designing of Multi-tier GIS Architecture with Sematics Filter

  • Yabiku, Tomohide;Nerome, Moeko;Matsuda, Yoshitaka;Kang, Dongshik;Miyagi, Hayao;Onaga, Kenji
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.822-825
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    • 2002
  • Geographic Information System(GIS) has become an essential tool for making efficient interaction with both natural and artificial envirionment. Currently, it is being used on an inteligent tool in many device like the personal digital assistant(PDA) and the cellular phone and so on. However, these devices show very low performance comparing to a personal computer(PC). These devices(PDA, celluar phone) posses a less powered device profile. The less powerful hardware make these devices in capable to handle GIS based large spacial data. In this paper, we propose a new concept of multi-tier GIS oriented architecture to improve the data transfer performance providing only the necessary information required by the user using semantic filter.

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Effective Foreign Language Learning with Situated Cognition in the MOO based Environments (상황인지(Situated Cognition)원리를 적용한 효과적인 외국어 학습 방안 연구: MOO 학습환경을 중심으로)

  • Lee, Seung-Hee;Seo, Yun-Kyoung
    • Journal of The Korean Association of Information Education
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    • v.6 no.1
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    • pp.64-74
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    • 2002
  • The purpose of this paper is to review the importance of situated cognition and the features of MOO(Multi-user Object Oriented)environments for effective foreign language learning. Learning foreign languages is beyond simply recalling for the vocabularies or expression usages of targeted languages. As much the same as children naturally acquire their mother languages among active and social interactions with other surrounding people, foreign languages should be told in the circumstances and contexts for authentic applications of foreign languages. The MOO, one of the virtual realities with spatial metaphors on the text basis, has been gaining high attentions from educational fields, thanks to the strong functions of social contexts and learner interactions. This paper approaches the features of MOO as foreign language learning environments, in terms of activity, context and interaction.

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A study of Ubiquitous Education Support System (유비쿼터스 교육 지원 시스템)

  • Shin, Ki-Sub;Choi, Yong-Won;Choi, Yeon-Sung
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.2 no.4
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    • pp.3-12
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    • 2009
  • In recent years, the development of ubiquitous computing environment, according to the time, place, regardless of the environment changes dynamically based on providing a service. In particular, ubiquitous computing environment, education support services in the fields of education according to the principal of each member is required to provide personalized information. Therefore, this paper describes the education support system which provide adaptive information to member of education. The structure of the proposed system consists of mobile agents multi-agent system platform, JADE (Java Agent DEvelopment framework) is based. Also, we describes the design of agents for application services and the interaction model. In this paper, the performance of proposed system to verify availability, classroom teachers, students and parents and administrators as a service application based on the user's role to provide appropriate information system was implemented. Finally, we shows the result of user interface GUIs according to adaptive education services.

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