• Title/Summary/Keyword: Multi-Platform Analysis

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The Study of the Analysis of a User's Perception of Screen Component for Inducing Emotion in the 3D Virtual Reality Environment (3차원 가상현실 환경에서의 감성 유발 화면 구성 요소에 대한 사용자 인식 분석 연구)

  • Han, Hyeong-Jong
    • The Journal of the Korea Contents Association
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    • v.18 no.7
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    • pp.165-176
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    • 2018
  • With the development of information and communication technology, the possibility of utilizing 3D virtual reality in education has been sought. Especially, the screen composition in the virtual reality has the possibility of inducing the emotion of the user which may affect the learning. However, there is little research on what aspects of the screen can cause emotions. The purpose of this study is to analyze the user's perception of screen components inducing emotion in virtual reality learning environment. Using Multi Dimensional Scaling (MDS), the user's perception of the main screen in a representative virtual reality learning environment platform was investigated. As a result, the dimension of depth on the screen and the dynamics of the avatar related to the movement were confirmed. This study is meaningful to explore technical variables that can induce emotions among screen elements in virtual reality contents.

Photogrammetry 기법을 활용한 MSC 설치면의 정밀 측정

  • Woo, Sung-Hyun;Kim, Hong-Bae;Moon, Sang-Mu;Im, Jong-Min
    • Aerospace Engineering and Technology
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    • v.3 no.1
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    • pp.126-133
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    • 2004
  • Photogrammetry, as its name implies, is a 3-dimensional coordinate measuring technique that uses photographs as the fundamental medium for metrology. In the last few years the accuracy of photogrammetry has increased dramatically thanks to the rapid advance of digital camera manufacturing technique. This paper discusses photogrammetric measurement of the interface surface of MSC(Multi-Spectral Camera), which is a main payload of KOMPSAT-2. Total 24 paper targets on the objective surfaces and two scale bars calibrated with high accuracy were used for measurement, and multiple images were taken from 11 different camera angles by using a spacecraft rotation dolly. As a result of analysis, 3D coordinates of each targeted point were obtained and the flatness value based on the selected reference plane was calculated and compared with the pre-determined requirement. The technique acquired by this study is expected to be used for the 3D precise measurement of ultra-light weight and inflatable space structures such as a satellite antenna and a solar array.

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A study on the combination of transmedia and gamification and the structure of game design (트랜스미디어와 게이미피케이션의 결합과 게임 디자인의 구조에 대한 고찰)

  • CHO, Il-hyun
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.433-438
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    • 2020
  • With the rapid development of media environment and contents production technology, the era of multi-platform convergence transmedia has emerged, and communication method through trans media contents has attracted attention. Transmedia content refers to the concept of translating individual content into multi-platforms, which creates an expanded worldview of convergence. In addition, the interaction generated in this process is very important and difficult to control in the progress of the content. In this paper, we focused on the combination of transmedia content and gamification concept as a solution, and based on the 'MDA framework' which is a theoretical system of analysis and approach for implementing game design, We looked at the structure. It is expected that a review of the fundamental game design structure, which establishes a prediction system of value and fun experiences through the balance of technology and emotions, will be helpful as a basis for designing trans media contents.

A Study on the Regular TV Programs Regarding Reunification and North Korea in Korean Broadcasting (통일 및 북한관련 지상파 텔레비전 정규 프로그램 연구: KBS의 <남북의 창>과 MBC의 <통일전망대> 분석을 중심으로)

  • Park, Joo-Yeun
    • Korean Journal of Communication Studies
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    • v.20 no.1
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    • pp.43-68
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    • 2012
  • Reunification is one of the most important values that the South Korea should pursue, and Korean broadcasting takes duties as a social communicator to practice the reunification ideology. In the context of multi-channel, multi platform broadcasting system, reunification should be emphasized as fundamental broadcasting principles. This study attempts to analyze the regular programs which cover North Korea and reunification in KBS and MBC from 2001 to 2010 in order to show the practices of the reunification ideology in Korean broadcasting. The results of this study show that theses programs should make efforts to find new material and develop a new program formats. In addition, there should be various genres of reunification programs in order to deliver reunification issues in more interesting ways. TV programs regarding reunification need to be designated as mandatory programs. Based on these results, this study discusses practical suggestions and policy considerations for the practice of reunification ideology in Korean Broadcasting.

Time Synchronization Error and Calibration in Integrated GPS/INS Systems

  • Ding, Weidong;Wang, Jinling;Li, Yong;Mumford, Peter;Rizos, Chris
    • ETRI Journal
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    • v.30 no.1
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    • pp.59-67
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    • 2008
  • The necessity for the precise time synchronization of measurement data from multiple sensors is widely recognized in the field of global positioning system/inertial navigation system (GPS/INS) integration. Having precise time synchronization is critical for achieving high data fusion performance. The limitations and advantages of various time synchronization scenarios and existing solutions are investigated in this paper. A criterion for evaluating synchronization accuracy requirements is derived on the basis of a comparison of the Kalman filter innovation series and the platform dynamics. An innovative time synchronization solution using a counter and two latching registers is proposed. The proposed solution has been implemented with off-the-shelf components and tested. The resolution and accuracy analysis shows that the proposed solution can achieve a time synchronization accuracy of 0.1 ms if INS can provide a hard-wired timing signal. A synchronization accuracy of 2 ms was achieved when the test system was used to synchronize a low-grade micro-electromechanical inertial measurement unit (IMU), which has only an RS-232 data output interface.

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Improvement of Washout Algorithm for Vehicle Driving Simulator Using Vehicle Tilt Data and Its Evaluation (차량 기울기값을 이용한 차량 시a레이터용 워시아웃 알고리즘에 대한 개선 및 평가)

  • Moon, Young-Geun;Kim, Moon-Sik;Kim, Kyung-Dal;Lee, Min-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.8
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    • pp.823-830
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    • 2009
  • For developing automotive parts and telematics devices the real car test often shows limitation because it needs high cost, much time and has the possibility of the accident. Therefore, a Vehicle Driving Simulator (VDS) instead of the real-car test has been used by some automotive manufactures, research centers, and universities. The VDS is a virtual reality device which makes a human being feel as if one drives a vehicle actually. Unlike actual vehicle, the simulator has limited kinematic workspace and bounded dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model fully. In order to overcome these problems, a washout algorithm which restricts workspace of the simulator within the kinematic limits is needed, and analysis of dynamic characteristics is required also. However, a classical washout algorithm contains several problems such as time delay and generation of wrong motion signal caused by characteristics of filters. Specially, the classical washout algorithm has the simulator sickness when driver hardly turns brakes and accelerates the VDS. In this paper, a new washout algorithm is developed to enhance the motion sensitivity and improve the simulator sickness by using the vehicle tilt signal which is generated in the real time vehicle dynamic model.

Development of UAV Teleoperation Virtual Environment Based-on GSM Networks and Real Weather Effects

  • AbdElHamid, Amr;Zong, Peng
    • International Journal of Aeronautical and Space Sciences
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    • v.16 no.3
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    • pp.463-474
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    • 2015
  • Future Ground Control Stations (GCSs) for Unmanned Aerial Vehicles (UAVs) teleoperation targets better situational awareness by providing extra motion cues to stimulate the vestibular system. This paper proposes a new virtual environment for long range Unmanned Aerial Vehicle (UAV) control via Non-Line-of-Sight (NLoS) communications, which is based on motion platforms. It generates motion cues for the teleoperator for extra sensory stimulation to enhance the guidance performance. The proposed environment employs the distributed component simulation over GSM network as a simulation platform. GSM communications are utilized as a multi-hop communication network, which is similar to global satellite communications. It considers a UAV mathematical model and wind turbulence effects to simulate a realistic UAV dynamics. Moreover, the proposed virtual environment simulates a Multiple Axis Rotating Device (MARD) as Human Machine Interface (HMI) device to provide a complete delay analysis. The demonstrated measurements cover Graphical User Interface (GUI) capabilities, NLoS GSM communications delay, MARD performance, and different software workload. The proposed virtual environment succeeded to provide visual and vestibular feedbacks for teleoperators via GSM networks. The overall system performance is acceptable relative to other Line-of-Sight (LoS) systems, which promises a good potential for future long range, medium altitude UAV teleoperation researches.

Social Network Games' Commitment Between 2012 and 2016 (2012년과 2016년 소셜네트워크 게임의 몰입)

  • Lee, Sae Bom;Moon, Jae Young;Suh, Yung Ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.262-264
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    • 2018
  • Many of users play Mobil Social Network Games (M-SNG). M-SNGs are played through social network, and typically features multiplayer and asynchronous gameplay mechanics. It is most often implemented as mobile devices with mobile instant messenger app. Kakaotalk provids mobile game platform. The purpose of this study is to find significant factors that have effects on the commitment of M-SNGs. We also conduct multi-group comparison test to study the difference in factors of models between time t and time t1. Time t is October, 2012 and time t1 is April, 2016. This study is to empirically test the research model using data collected from M-SNGs' users. We survey two different groups of time t and time t1 people with the same model. We use structural equation model analysis with AMOS 18.0 and compare two models of different times. This study is to give academicians and practitioners insight about its effects and implications

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The effect of Quality of Life by chronic disease using Bigdata (빅데이터를 이용한 만성질환 유무에 따른 삶의 질에 미치는 영향)

  • Kim, Min-kyoung;Cho, Young-bok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.282-285
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    • 2018
  • The purpose of this study is to investigate the effect of personal factors and community factors on the quality of life based on the presence of chronic diseases based on the Big Data Platform. The research methodology was the matching of the 2017 Community Health Survey data and the National Statistical Office data to the health center units. In the study, The higher the age, the higher the education level, the higher the monthly household income, the economic activity, the spouse, the higher the quality of life. In the case of community factors, the lower the population density, the lower the elderly population ratio, the more doctors engaged in medical institutions, the higher the financial independence, the higher the quality of life.

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Gradation Image Processing for Text Recognition in Road Signs Using Image Division and Merging

  • Chong, Kyusoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.2
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    • pp.27-33
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    • 2014
  • This paper proposes a gradation image processing method for the development of a Road Sign Recognition Platform (RReP), which aims to facilitate the rapid and accurate management and surveying of approximately 160,000 road signs installed along the highways, national roadways, and local roads in the cities, districts (gun), and provinces (do) of Korea. RReP is based on GPS(Global Positioning System), IMU(Inertial Measurement Unit), INS(Inertial Navigation System), DMI(Distance Measurement Instrument), and lasers, and uses an imagery information collection/classification module to allow the automatic recognition of signs, the collection of shapes, pole locations, and sign-type data, and the creation of road sign registers, by extracting basic data related to the shape and sign content, and automated database design. Image division and merging, which were applied in this study, produce superior results compared with local binarization method in terms of speed. At the results, larger texts area were found in images, the accuracy of text recognition was improved when images had been gradated. Multi-threshold values of natural scene images are used to improve the extraction rate of texts and figures based on pattern recognition.