• Title/Summary/Keyword: Multi screen

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Performance Analysis of Multicast Relay Transmissions in WiMedia D-MAC for OSMU N-Screen Services (OSMU N-스크린 서비스를 위한 WiMedia D-MAC에서 멀티캐스트 릴레이 전송 기술의 성능 분석)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.12
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    • pp.2267-2273
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    • 2016
  • In this paper, WiMedia Distributed-MAC protocol is adopted for development of an OSMU (One Source Multi Use) N-screen wireless multicast service. But, when considering wireless communication environment where channel error rate is time-variant, N-screen high-speed data is vulnerable to be lost. For this problem, a multicast relay scheme is proposed by analyzing Distributed-MAC protocol. In proposed multicast relay scheme, Multicast-free DRP Availability IE is combined and the relay node suitable for N-screen multicast transmissions is selected. Through this operation, it can avoid wireless channel with high errors and can transmit N-screen high-speed data. In simulation results, the proposed multicast relay scheme is compared with conventional Distributed-MAC multicast scheme in view points of throughput and energy consumption according to various numbers of multicast nodes and BER (Bit Error Rate) values in wireless channel. Through simulation results, it is explained that proposed multicast relay scheme should be adopted in WiMedia Distributed-MAC protocol to realize OSMU N-screen wireless multicast services.

Application of Screen Printing and Photo Lithography Multi-layer Metal Contact for Single Crystalline Silicon Solar Cells (단결정 실리콘 태양전지를 위한 screen printing 전극과 photo lithography 다층전극의 적용에 대한 연구)

  • Kim, Do-Wan;Choi, Jun-Young;Lee, Eun-Joo;Lee, Soo-Hong
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2006.11a
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    • pp.109-109
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    • 2006
  • Screen printing (SP) metal contact is typically applied to the solar cells for mass production. However, SP metal contact has low aspect ratio, low accuracy, hard control of the substrate penetration and unclean process. On the other hand, photo lithograpy (PL) metal contact can reduce defects by metal contact. In this investigation, PL metal contact was obtained the multi-layer structure of Ti/Pd/Ag by e-beam process. We applied SP metal contact and PL metal contact to single crystalline silicon solar cells, and demonstrated the difference of conversion efficiency. Because PL metal contact silicon solar cell has Jsc (short circuit current density) better than silicon solar cell applied SP metal contact.

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Pressure Drop and Heat Transfer Characteristics of Multi-Layer Screen (적층 스크린의 압력강하 및 열전달 특성)

  • Song, Tae-Ho;Ahn, Cheol-Woo;Kim, Chang-Kee;Ko, Hyun-Jin
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.24 no.3
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    • pp.419-425
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    • 2000
  • Multiple layer of wire screen is widely used in many compact devices to filter particulates and to heat or cool fluids. However, data of flow resistance and heat transfer through such layers are rare to find and thus they are experimentally investigated in this study. Compressed air is made to flow through it to find the Ergun constants over a wide range of the Reynolds number. Also, unsteady heating of the wire screen is performed to find the equivalent heat transfer coefficient between the screen and the air by fitting the unsteady air temperature. The obtained coefficients are expressed in terms of the Reynolds number and the Prandtl number.

Dynamic Threshold-Based Multicast Scheme for N-Screen Services in Indoor and Ship Area Networks (선박 및 실내 N-스크린 서비스를 위한 동적 Threshold 기반 멀티캐스트 기술)

  • Hur, Kyeong;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1369-1376
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    • 2015
  • A wireless bridge is essential to transmit control and managing information to sensors or instruments from a central integrated ship area network station. In this paper, a WiMedia Distributed-MAC(D-MAC) protocol is adopted for development of a seamless N-Screen wireless service in Indoor and Ship Area Networks. Furthermore, to provide the OSMU(One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a Dynamic Threshold-based Multicast(DTM) technology is proposed and analyzed. For this technology, a new Hard/Soft Vertical Region(HVR-SVR) based time slot allocation and a multicast resource reservation scheme are combined. From simulation results, proposed DTM scheme expands the number of time slots available for unicast and multicast realtime N-Screen reservations with various service time interval requests. Furthermore, it enhances performances in vewpoints of realtime N-Screen data reservation conflict and throughput.

A Study on the Logic Design of Multi-Display Driver (멀티 디스플레이 구동 드라이버 로직 설계에 관한 연구)

  • Jin K.C.;Chun K.J.;Kim S.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.10a
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    • pp.212-215
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    • 2005
  • The needs of larger screen in mobile device would be increased as the time of ubiquitous and convergence is coming. And, the type of mobile device has been evolved from bar, slide to row. Recently, the study on the multi-display screen which has seamless gap between two display panel has been published, and moreover the System On Chip(SOC) design strategy of core chip has been the most promising Field-Programmable Gate Array(FPGA) technology in the display system. Therefore, in this paper, we proposed the design technique of SOC and evaluated the effectiveness with Very high speed Hardware Description Language(VHDL) Intellectual Property (IP) for the operation of multi display device driver. Also, This IP design would be to allow any kind of user interface in control system.

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Method for Automatic Switching Screen of OST-HMD using Gaze Depth Estimation (시선 깊이 추정 기법을 이용한 OST-HMD 자동 스위칭 방법)

  • Lee, Youngho;Shin, Choonsung
    • Smart Media Journal
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    • v.7 no.1
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    • pp.31-36
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    • 2018
  • In this paper, we propose automatic screen on / off method of OST-HMD screen using gaze depth estimation technique. The proposed method uses MLP (Multi-layer Perceptron) to learn the user's gaze information and the corresponding distance of the object, and inputs the gaze information to estimate the distance. In the learning phase, eye-related features obtained using a wearable eye-tracker. These features are then entered into the Multi-layer Perceptron (MLP) for learning and model generation. In the inference step, eye - related features obtained from the eye tracker in real time input to the MLP to obtain the estimated depth value. Finally, we use the results of this calculation to determine whether to turn the display of the HMD on or off. A prototype was implemented and experiments were conducted to evaluate the feasibility of the proposed method.

A Study on the Measurement Method of Spatial Position Compensation for Virtual Reality and Real Space Synchronization (가상현실과 실공간 동기화를 위한 공간 위치보정 측정 방법론에 대한 연구)

  • Park, Kee-Jin;Lee, Byoung-Hwak;Kim, Nam-Hyuk;Yoon, Sung-Ho
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.17 no.6
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    • pp.136-143
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    • 2018
  • Recently, with the rapid development of virtual reality technology, there have been more and more applications of virtual reality technology in various fields. In order to realize a virtual reality, a method of implementing a visualization environment through an HMD (Head Mounted Display) is widely used. However, in the current visualization environment through the HMD, the user feels dizziness when worn, It has the disadvantage of imposing restrictions on. In this study, it is aimed to realize virtual reality visualization environment through multi-screen environment which improves the experience effect of virtual environment by using existing screen instead of visualization through HMD, and compensates for shortcomings of HMD method. In order to realize a multi-screen environment as a highly visualized environment, a technique for matching the spatial position of the multi-screen with the spatial position of the virtual environment is required. To do this, we need an efficient method to precisely measure the position of the space, and we propose a spatial position compensation methodology that can efficiently and precisely measure the position of the real space and reflect it in the virtual environment.

A Study on the Design Expression of the boundary Surfaces in Multi-family Housing of Digital Age (디지털시대의 집합주택 내외부 경계 표현에 관한 연구)

  • 문은미
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.64-71
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    • 2004
  • This study attempts to clarify inter-relationship between design expression in the surface of contemporary multi-family housing and physical trends in this digital age. The study examines characteristics of housing design influenced from new digital technology in the forms of metaphor such as dematerialization, fluidity and mobility. Currently constructed multi-family housing in Europe after 1990 has been analyzed to find digital reflections in the surfaces. As a conclusion, findings are as follows; In this digital age, a house is considered as a base in the forms of boxes and containers to network to outer worlds. In a complex of multi-family housing, public spaces move to the inside and become parts of private domain. Therefore, a house directly faces a street/outer world without transitional areas and devices. The facades of housing become delicate skins to control private domain in the inside and the world in the outside. In this digital age, the surfaces of housing are designed by ways of wrapping and screening. Printing and mapping methods are used to surface design because they are manipulative and flexible methods in design like graphic design. Screening devices using louvers and shutters are powerful tools to make random and unpredictable images. If units of a louver and a shutter were pixels, a whole surface would be a digital screen. In such assumption, the facade of buildings reflects digital screen to interface while the louvers in operation reflect clicking to network. As a conclusion, design expression in surfaces in-between of multi-family housing is a metaphor of digital mechanism.

Touch Screen Panel by using Liquid Crystal Capacitance Variation embedded in LTPS AMLCD

  • Lee, Woo-Cheul;Ha, Tae-Jun;Park, Hyun-Sang;Lee, Jeong-Soo;Han, Min-Koo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.302-305
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    • 2008
  • We present a new touch screen method, which utilizes the variation of liquid crystal capacitance according to the touch event on the screen. It is integrated in the AMLCD with the conventional LTPS process. Its resolution is same as the display resolution as well as performs the multi-touch sensing function basically. The design concept and the operation are verified with the SPICE simulation.

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Wide Viewing Angle Screen Design of High Definition LCD Projection System

  • Na, Man-Ho;Moon, Hee-Jong;Lee, Han-Bae;Park, Man-Hyo;Park, Myung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2000.01a
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    • pp.161-162
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    • 2000
  • We propose multi-layer aspheric lenticular lens for rear projection screen to provide wide viewing angle. Each pitch of lenticular lens sheet is divided by three region and image light from projection optical system is propagated widely on each region due to different focal point. Besides, to improve vertical viewing angle of screen, we propose glass bead embedded screen on observer side of lenticular lens.

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