• Title/Summary/Keyword: Multi Network Interface

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Design of a Multi-Band Network Selection System for Seamless Maritime Communication Networks (단절 없는 해상 통신 네트워크를 위한 멀티대역 네트워크선택기 시스템 설계)

  • Cho, A-ra;Yun, Changho;Lim, Yong-kon;Choi, Youngchol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.6
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    • pp.1252-1260
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    • 2017
  • As digital communication technology evolves, the diversity of maritime communication methods has benn increasing due to the emergence of new maritime communication technologies such as digital very high frequency (VHF) communication systems and LTE-M as well as traditional conventional maritime communication systems. At sea, all maritime communication methods may be available, but only some communication methods may be available depending on the location. In this paper, we propose a multi-band network selection (MNS) system that can provide seamless maritime communication service by switching to an optimal communication band among available communication systems, depending on network environment and user requirements. The proposed MNS system in the middleware layer is designed to be able to interface with two types of digital VHF communication systems that satisfy Annex 1 and Annex 4 of ITU-R M. 1842-1, LTE, and high frequency (HF) communication systems. We assign priority to each communication band, and design an optimal communication band determination algorithm based on this priority.

Hierarchical Mesh Network Design & Implementation (계층적 메쉬 네트워크의 설계 및 구현)

  • Kim, Yong-Hyuck;Kim, Young-Han
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.6
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    • pp.26-36
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    • 2009
  • ad-hoc network is self-constructed by mobile hosts without any infrastructure. And the hosts collaborate with each other for routing packet by means of multi-hop communication. But it is too hard to deploy ad hoc network at the large area because of the salability problem caused by low network throughput. network throughput decrease is due to contention on the air among the neighbor host and single interface limitation, and broadcast flooding through overall network. In this paper, to solve the ad hoc scalability problem, we propose mesh network based scalable hierarchical ad hoc architecture, and also propose the adaptation methods for inter-working with the host not including ad hoc functions and the legacy infra-network.

DLMS SCADA System based on TETRA (TETRA 기반 DLMS 원방감시 시스템)

  • Song, Byung-Kwen;Lee, Suk-Hee
    • Journal of IKEEE
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    • v.13 no.3
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    • pp.95-102
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    • 2009
  • TETRA(TErrestrial Trunked RAdio) is wireless communication system generally adopted to public network and backbone network, as the technology of Trunked Radio System specified by ETSI(European Telecommunications Standards Institute) and currently adopted to the Electric Power IT Backbone Network in Korea. DLMS(Device Language Message Specification) is used in order to meter an electric measuring instrument value. In this paper, DLMS Server and Client simulator are used based on Window operating system. The multi-functional gateway, which transforms the communications based on RS-232C between DLMS Server Simulator and Client Simulator to the one based on TETRA PEI(Peripheral Equipment Interface), is developed such that DLMS SCADA(Supervisory Control And Data Acquisition) system is constructed based on TETRA.

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Teleoperation System of a Mobile Robot over the Internet (인터넷을 이용한 이동로봇의 원격 운용 시스템)

  • Park, Taehyun;Gang, Geun-Taek;Lee, Wonchang
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.3
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    • pp.270-274
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    • 2002
  • This paper presents a teleoperation system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision over the Internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a web browser and a computer connected to the communication network and so they can command the robot in a remote location through the home page. The hardware architecture of this system consists of an autonomous mobile robot, workstation, and local computers. The software architecture of this system includes the client part for the user interface and robot control as well as the server part for communication between users and robot. The server and client systems are developed using Java language which is suitable to internet application and supports multi-platform. Furthermore. this system offers an image compression method using JPEG concept which reduces large time delay that occurs in network during image transmission.

A Software Architecture for High-speed PCE (Path Computation Element) Protocol (고성능 PCE (Path Computation Element) 프로토콜 소프트웨어 구조)

  • Lee, Wonhyuk;Kim, Seunhae;Kim, Hyuncheol
    • Convergence Security Journal
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    • v.13 no.6
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    • pp.3-9
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    • 2013
  • With the rapidly changing information communication environment and development of technologies, the informati on networks are evolved from traditional fixed form to an active variable network that flexible large variety of data can be transferred. To reflect the needs of users, the next generation using DWDM (Dense Wavelength Division M ultiplexing) transmission system and OXC (Optical Cross Connect) form a dynamic network. After that GMPLS (Ge neralized Multi-Protocol Label Switching) can be introduced to dynamically manage and control the Reconfigurable Optical Add-drop Multiplexer (ROADM)/Photonic Cross Connect (PXC) based network. This paper propose a softw are architecture of Path Computation Element (PCE) protocol that has proposed by Internet Engineering Task Force (IETF) to path computation. The functional blocks and Application Programming Interface (API) of the PCE protoco l implementation are also presented.

Mobility Management Scheme for the Wireless Mesh Network using Mobility Anchor Point (MAP를 적용한 무선 매쉬 네트워크에서의 이동성 관리방법)

  • Jang, Sung-Hwan;Cho, Kyu-Seob
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.101-110
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    • 2011
  • WMN is highlighted as a next generation network technology due to relatively reasonable cost to be built, compared with the pre-existing wireless network. It also enables same kind of network or even other kind of network to be integrated. Some WMN researches support mobility using router protocol such as AODV and DSR because WMN has the similar features with Ad-hoc network in terms of operation. However, WMN has got different operations with additional functions of multi-interface and internet connect, it can't be a good method to manage efficient mobility any more. This study suggests method to apply MAP function of HMIPv6 to WMN as a way to manage WMN mobility. Through simulation, operation was verified and function was appreciated. Through the results of evaluation, the suggest mobility management had shorter handover delay and packet loss reduced, which improved whole network throughput rate, compared with mobility management using AODV.

Development of an Artificial Neural Network Expert System for Preliminary Design of Tunnel in Rock Masses (암반터널 예비설계를 위한 인공신경회로망 전문가 시스템의 개발)

  • 이철욱;문현구
    • Geotechnical Engineering
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    • v.10 no.3
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    • pp.79-96
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    • 1994
  • A tunnel design expert system entitled NESTED is developed using the artificial neural network. The expert system includes three neural network computer models designed for the stability assessment of underground openings and the estimation of correlation between the RMR and Q systems. The expert system consists of the three models and the computerized rock mass classification programs that could be driven under the same user interface. As the structure of the neural network, a multi -layer neural network which adopts an or ror back-propagation learning algorithm is used. To set up its knowledge base from the prior case histories, an engineering database which can control the incomplete and erroneous information by learning process is developed. A series of experiments comparing the results of the neural network with the actual field observations have demonstrated the inferring capabilities of the neural network to identify the possible failure modes and the support timing. The neural network expert system thus complements the incomplete geological data and provides suitable support recommendations for preliminary design of tunnels in rock masses.

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A Multimodal Interface for Telematics based on Multimodal middleware (미들웨어 기반의 텔레매틱스용 멀티모달 인터페이스)

  • Park, Sung-Chan;Ahn, Se-Yeol;Park, Seong-Soo;Koo, Myoung-Wan
    • Proceedings of the KSPS conference
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    • 2007.05a
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    • pp.41-44
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    • 2007
  • In this paper, we introduce a system in which car navigation scenario is plugged multimodal interface based on multimodal middleware. In map-based system, the combination of speech and pen input/output modalities can offer users better expressive power. To be able to achieve multimodal task in car environments, we have chosen SCXML(State Chart XML), a multimodal authoring language of W3C standard, to control modality components as XHTML, VoiceXML and GPS. In Network Manager, GPS signals from navigation software are converted to EMMA meta language, sent to MultiModal Interaction Runtime Framework(MMI). Not only does MMI handles GPS signals and a user's multimodal I/Os but also it combines them with information of device, user preference and reasoned RDF to give the user intelligent or personalized services. The self-simulation test has shown that middleware accomplish a navigational multimodal task over multiple users in car environments.

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Integrated Social Networking Service Management: Comprehensive Approach for Efficient Multi-Platform Management and Enhanced User Experience (SNS 통합 관리 서비스:다중 플랫폼 효율적인 관리와 사용자 경험 강화를 위한 종합적 접근 방식)

  • Sung Jin Kim;Hyun Chul Kwon;Ji Hyun Park;Jae Min OH;Jin Seok Yang;Yun Ho jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.251-253
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    • 2023
  • 본 연구는 spring framework와 각 SNS들의 API를 활용한 각 플랫폼들을 한 사이트에 연동하여 사용자들이 손쉽게 관리하기 위하여 진행하였다. SNS 통합 플랫폼에서의 중요한 요소는 사용자들의 SNS 관리 시간을 단축시키는 것인데 이를 위해 플랫폼들의 게시물들을 한 곳에서 게시, 수정, 삭제 그리고 여러 플랫폼에 게시물을 동시에 업로드하는 기능과 게시물들을 필터링하는 기능을 제공하였다. 이를 통해 사용자의 편의성은 올라가며 더 효율적으로 게시물들을 관리하여 시간을 단축시킬 수 있다.

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A Performance Improvement of Linux TCP/IP Stack based on Flow-Level Parallelism in a Multi-Core System (멀티코어 시스템에서 흐름 수준 병렬처리에 기반한 리눅스 TCP/IP 스택의 성능 개선)

  • Kwon, Hui-Ung;Jung, Hyung-Jin;Kwak, Hu-Keun;Kim, Young-Jong;Chung, Kyu-Sik
    • The KIPS Transactions:PartA
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    • v.16A no.2
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    • pp.113-124
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    • 2009
  • With increasing multicore system, much effort has been put on the performance improvement of its application. Because multicore system has multiple processing devices in one system, its processing power increases compared to the single core system. However in many cases the advantages of multicore can not be exploited fully because the existing software and hardware were designed to be suitable for single core. When the existing software runs on multicore, its performance improvement is limited by the bottleneck of sharing resources and the inefficient use of cache memory on multicore. Therefore, according as the number of core increases, it doesn't show performance improvement and shows performance drop in the worst case. In this paper we propose a method of performance improvement of multicore system by applying Flow-Level Parallelism to the existing TCP/IP network application and operating system. The proposed method sets up the execution environment so that each core unit operates independently as much as possible in network application, TCP/IP stack on operating system, device driver, and network interface. Moreover it distributes network traffics to each core unit through L2 switch. The proposed method allows to minimize the sharing of application data, data structure, socket, device driver, and network interface between each core. Also it allows to minimize the competition among cores to take resources and increase the hit ratio of cache. We implemented the proposed methods with 8 core system and performed experiment. Experimental results show that network access speed and bandwidth increase linearly according to the number of core.