• Title/Summary/Keyword: Multi Computer

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Enhanced Spatial Covariance Matrix Estimation for Asynchronous Inter-Cell Interference Mitigation in MIMO-OFDMA System (3GPP LTE MIMO-OFDMA 시스템의 인접 셀 간섭 완화를 위한 개선된 Spatial Covariance Matrix 추정 기법)

  • Moon, Jong-Gun;Jang, Jun-Hee;Han, Jung-Su;Kim, Sung-Soo;Kim, Yong-Serk;Choi, Hyung-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.5C
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    • pp.527-539
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    • 2009
  • In this paper, we propose an asynchonous ICI (Inter-Cell Interference) mitigation techniques for 3GPP LTE MIMO-OFDMA down-link receiver. An increasing in symbol timing misalignments may occur relative to sychronous network as the result of BS (Base Station) timing differences. Such symbol synchronization errors that exceed the guard interval or the cyclic prefix duration may result in MAI (Multiple Access Interference) for other carriers. In particular, at the cell boundary, this MAI becomes a critical factor, leading to degraded channel throughput and severe asynchronous ICI. Hence, many researchers have investigated the interference mitigation method in the presence of asynchronous ICI and it appears that the knowledge of the SCM (Spatial Covariance Matrix) of the asynchronous ICI plus background noise is an important issue. Generally, it is assumed that the SCM estimated by using training symbols. However, it is difficult to measure the interference statistics for a long time and training symbol is also not appropriate for MIMO-OFDMA system such as LTE. Therefore, a noise reduction method is required to improve the estimation accuracy. Although the conventional time-domain low-pass type weighting method can be effective for noise reduction, it causes significant estimation error due to the spectral leakage in practical OFDM system. Therefore, we propose a time-domain sinc type weighing method which can not only reduce the noise effectively minimizing estimation error caused by the spectral leakage but also implement frequency-domain moving average filter easily. By using computer simulation, we show that the proposed method can provide up to 3dB SIR gain compared with the conventional method.

Urban Nonpoint Source Pollution Assessment Using A Geographical Information System (GIS를 이용한 도심지 Nonpoint Source 오염 물질의 평가연구)

  • ;Stephen J. Ventura;Paul M. Harris;Peter G. Thum;Jeffrey Prey
    • Spatial Information Research
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    • v.1 no.1
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    • pp.39-53
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    • 1993
  • A geographical information systems(GIS) was a useful aid in the assessment of urban nonpoint source pollution and the development of a pollution control strategy. The GIS was used for data integration and display, and to provide data for a nonpoint source model. An empirical nonpoint source loading model driven by land use was used to estimate pollutant loadings of priority pollutant. Pollutant loadings were estimated at fine spatial resolution and aggregated to storm sewer drainage basins(sewershedsl. Eleven sewersheds were generated from digital versions of sewer maps. The pollutant loadings of individual land use polygons, derived as the unit of analysis from street blocks, were aggregated to get total pollutant loading within each sewershed. Based on the model output, a critical sewershed was located. Pollutant loadings at major sewer junctions within the critical sewershed were estimated to develop a mi t igat ion strategy. Two approaches based on the installat ion of wet ponds were investigated -- a regional approach using one large wet pond at the major sewer outfall and a multi-site approach using a number of smaller sites for each major sewer junction. Cost analysis showed that the regional approach would be more cost effective, though it would provide less pollution control.

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A Practical Analysis Method for the Design of Piled Raft Foundations (말뚝지지 전면기초의 실용적 근사해석법 개발)

  • Song, Young Hun;Song, Myung Jun;Jung, Min Hyung;Park, Yung Ho
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.37 no.1
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    • pp.83-91
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    • 2017
  • In case of estimation of settlement for the piled-raft foundation, it is necessary to consider interaction among raft, piles and soil. But, simple analytic methods usually are not applicable to considering this complicated interaction. In this study, a computer-based approximate analytic method, HDPR, was developed in consideration of above mentioned interaction in order to analysis of settlement for the piled-raft foundation. The finite element method was applied to raft analysis by means of the Mindlin plate theory, and soil and piles were modeled as springs which were connected with their raft. The linear spring which can consider multi layered soil and the non-linear spring were applied to soil springs and pile springs, respectively. The raft-piles-soil interaction was reflected to each spring. In order to verify the developed analytic method, it was compared and analyzed with 3D FEM analysis, existing approximate analytic method and site monitoring data. As a result, the developed analytic method showed reasonable results of settlement estimations of raft and piles for each case. From a practical point of view, it is confirmed that this analytic method is able to apply for analysis and design of the piled-raft foundation.

Adaptation of Neural Network based Intelligent Characters to Change of Game Environments (신경망 지능 캐릭터의 게임 환경 변화에 대한 적응 방법)

  • Cho Byeong-heon;Jung Sung-hoon;Sung Yeong-rak;Oh Ha-ryoung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.17-28
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    • 2005
  • Recently intelligent characters in computer games have been an important element more and more because they continually stimulate gamers' interests. As a typical method for implementing such intelligent characters, neural networks have been used for training action patterns of opponent's characters and game rules. However, some of the game rules can be abruptly changed and action properties of garners in on-line game environments are quite different according to gamers. In this paper, we address how a neural network adapts to those environmental changes. Our adaptation solution includes two components: an individual adaptation mechanism and a group adaptation mechanism. With the individual adaptation algorithm, an intelligent character steadily checks its game score, assesses the environmental change with taking into consideration of the lastly earned scores, and initiates a new learning process when a change is detected. In multi-user games, including massively multiple on-line games, intelligent characters confront diverse opponents that have various action patterns and strategies depending on the gamers controlling the opponents. The group adaptation algorithm controls the birth of intelligent characters to conserve an equilibrium state of a game world by using a genetic algorithm. To show the performance of the proposed schemes, we implement a simple fighting action game and experiment on it with changing game rules and opponent characters' action patterns. The experimental results show that the proposed algorithms are able to make intelligent characters adapt themselves to the change.

The cancellation performance of loop-back signal in wireless USN multihop relay node (무선 USN 멀티홉 중계 노드에서 루프백 신호의 제거 성능)

  • Lim, Seung-Gag;Kang, Dae-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.17-24
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    • 2009
  • This paper deals with the cancellation performance of loop back interference signal in the case of multihop relay of 16-QAM received signal at the USN radio network. For this, it is necessary to the exchange of information with long distance located station by means of the relay function between the node in the USN environment. In the relay node, the loop-back interference signal which the retransmitting signal is feedback to the receiver side due to the antenna of transmitter and receiver are co-used or very colsely located or using the nonlinear device. Due to this signal, the performance of USN system are degraded which are using the limited resource of frequency and power. For improve this, it is necessary to applying the adaptive signal processing algorithm in order to cancellating the unwanted loop-back interference signal at the frontend of receiver in relaying node, we can get the better system and multi hop performance. In the adaptive signal processing, we considered the 16-QAM signal which has a good spectral efficiency, firstly, than, the QR-Array RLS algorithm was used that has a fairly good convergence property and the solving the finite length problem in the H/W implementation. Finaly, we confirmed that the good elimination performanc was confirmed by computer simulation in the learing cuved and received signal constellation compared to the conventional RLS.

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Radiation Field in PWR Plants (PWR 발전소에서의 방사선장 특성)

  • Song, Myung-Jae;Kim, Hee-Keun;Kim, Bong-Hwan;Chang, Si-Young
    • Journal of Radiation Protection and Research
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    • v.17 no.2
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    • pp.61-70
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    • 1992
  • Photon, neutron and beta radiation fields were measured at PWR plants which are the representative types of nuclear power plant operated in Korea. The photon energy spectra were measured at locations in the auxiliary building during operation period and in the containment vessel(C/V) during shutdown period using a portable gamma spectrometer with a HPGe detector. The distribution of average energy was found to range from 440 to 780 keV in the C/V and from 280 keV to 760 keV in the auxiliary building, respectively. The average neutron energy measured at the five locations around the operation deck in the C/V in operation using a BMSS (Bonner Multi-Sphere Spectrometer) ranged from 20 keV to 210 keV. A computer code, BUNKI was used to unfold the spectrum. The beta energy spectra in the C/V and in the auxiliary building in annual outage were determined using 14 smear samples taken from the highly contaminated areas. The analysis showed that the representative corrosion product, $^{60}Co$ made main contribution to the beta energy field.

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Effects of Large Display Curvature on Postural Control During Car Racing Computer Game Play (자동차 경주 컴퓨터 게임 시 대형 디스플레이 곡률이 자세 제어에 미치는 영향)

  • Yi, Jihhyeon;Park, Sungryul;Choi, Donghee;Kyung, Gyouhyung
    • Journal of the HCI Society of Korea
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    • v.10 no.2
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    • pp.13-19
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    • 2015
  • Display technology has recently made enormous progress. In particular, display companies are competing each other to develop flexible display. Curved display, as a precursor of flexible display, are now used for smart phones and TVs. Curved monitors have been just introduced in the market, and are used for office work or entertainment. The aim of the current study was to investigate whether the curvature of a 42" multi-monitor affects postural control when it is used for entertainment purpose. The current study used two curvature levels (flat and 600mm). Ten college students [mean(SD) age = 20.9 (1.5)] with at least 20/25 visual acuity, and without color blindness and musculoskeletal disorders participated in this study. In a typical VDT environment, each participant played a car racing video game using a steering wheel and pedals for 30 minutes at each curvature level. During the video game, a pressure mat on the seat pan measured the participant's COP (Center of Pressure), and from which four measures (Mean Velocity, Median Power Frequency, Root-Mean-Square Distance, and 95% Confidence Ellipse Area) were derived. A larger AP (Anterior-Posterior) RMS distance was observed in the flat condition, indicating more forward-backward upper body movements. It can be partly due to more variability in visual distance across display, and hence longer ocular accommodation time in the case of the flat display. In addition, a different level of presence or attention between two curvature conditions can lead to such a difference. Any potential effect of such a behavioral change by display curvature on musculoskeletal disorders should be further investigated.

An Enhanced Frequency Synchronization Algorithm for 3GPP LTE FDD/TDD Dual Mode Downlink Receiver (3GPP LTE FDD/TDD 듀얼 모드 하향 링크 수신기를 위한 개선된 주파수 동기 알고리즘)

  • Shim, Myung-Jun;Jang, Jun-Hee;Choi, Hyung-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1C
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    • pp.103-112
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    • 2010
  • In this paper, we propose a coarse and fine frequency synchronization method which is suitable for the 3GPP(3rd Generation Partnership Project) LTE(Long Term Evolution) FDD(Frequency Division Duplexing) / TDD(Time Division Duplexing) dual mode system. In general, PSS(Primary Synchronization Signal) correlation based estimation method and CP(Cyclic Prefix) correlation based tracking loop are applied for coarse and fine frequency synchronization in 3GPP LTE OFDMA(Orthogonal Frequency Division Multiple Access) system, respectively. However, the conventional coarse frequency synchronization method has performance degradation caused by fading channel and squaring loss. Also, the conventional fine frequency synchronization method cannot guarantee stable operation in TDD mode because of signal power difference between uplink and downlink subframe. Therefore, in this paper, we propose enhanced coarse and fine frequency synchronization methods which can estimate more accurately in multi-path fading channel and high speed channel environments and has stable operation for TDD frame structure, respectively. By computer simulation, we show that the proposed methods outperform the conventional methods, and verify that the proposed frequency synchronization method can guarantee stable operation in 3GPP LTE FDD/TDD dual mode downlink receiver.

Development of an EEG Software for Two-Channel Cerebral Function Monitoring System (2채널 뇌기능 감시 시스템을 위한 뇌파 소프트웨어의 개발)

  • Kim, Dong-Jun;Yu, Seon-Guk;Kim, Seon-Ho
    • Journal of Biomedical Engineering Research
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    • v.20 no.1
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    • pp.81-90
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    • 1999
  • This paper describes an EEG(electroencephalogram) software for two-channel cerebral function monitoring system to detect the cerebral ischemia. In the software, two-channel bipolar analog EEG signals are digitized and from the signals various EEG parameters are extracted and displayed on a monitor in real-time. Digitized EEG signal is transformed by FFT(Fast Fourier transform) and represented as CSA(compressed spectral array) and DSA(density spectral array). Additional 5 parameters, such as alpha ratio, percent delta, spectral edge frequency, total power, and difference in total power, are estimated using the FFT spectra. All of these are effectively merged in a monitor and displayed in real-time. Through animal experiments and clinical trials on men, the software is modified and enhanced. Since the software provides raw EEG, CSA, DSA, simultaneously with additional 5 parameters in a monitor, it is possible to observe patients multilaterally. For easy comparison of patient's status, reference patterns of CSA, DSA can be captured and displayed on top of the monitor. And user can mark events of surgical operation and patient's conditions on the software, this allow him jump to the points of events directly, when reviewing the recorded EEG file afterwards. Other functions, such as forward/backward jump, gain control, file management are equipped and these are operated by simple mouse click. Clinical tests in a university hospital show that the software responds accurately according to the conditions of patients and medical doctors can use the software easily.

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Implementation of Efficient Mobile Monitoring System of the GreenHouse Environment Data (온실 환경 데이터의 효과적인 모바일 모니터링 시스템 구현)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.3
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    • pp.572-579
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    • 2009
  • A monitoring system needs many parameters to increase devices for monitoring data and to support various services. In particular, monitoring the status of a device in a wireless mobile environment has a difficulty in displaying multi data in a limited screen size, and transfer of the status data of a device into a network is largely related with network traffic. The research aims at designing a control board that collects data in order to effectively manage a greenhouse environment system. Also, the research tries to appropriately operate devices, environment data monitoring, and the control of each device by realizing a multiplexed interface based on a web. Thus, in the case in which a distributed client was a computer, monitoring and control were obtained with a web browser through the Lab VIEW web server of a server or local control module in order to effectively monitor and control according to the status of a user. In the case in which a client was a PDA, application of a wireless mobile considering the scale and data processing capacity of a displayer was connected. As a result of the research, we could confirm a satisfactory outcome from the viewpoint of a human-centered design by supplying adaptability and mobility according to the environment of a user.