• 제목/요약/키워드: Moving Time

검색결과 3,702건 처리시간 0.03초

Time-moving Metaphors and Ego-moving Metaphors: Which Is Better Comprehended by Taiwanese?

  • Huang, Hsin-Mei;Hsieh, Ching-Yu
    • 한국언어정보학회:학술대회논문집
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    • 한국언어정보학회 2007년도 정기학술대회
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    • pp.173-181
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    • 2007
  • This is a semantic pilot study which concentrates on how people in Taiwan process the temporal metaphors, ego-moving metaphor and time-moving metaphor. Motivated by the research of Gentner, Imai, and Boroditsky (2002) in which the English native speakers comprehend ego-moving metaphors faster than time-moving metaphors, the present study attempts to reexamine whether the faster reaction to ego-moving metaphors is shared by both the Chinese native speakers and EFL learners. To achieve the goals, 25 Chinese/English bilinguals are invited to be examined via the16 Chinese and 16 English test sentences. The recordings of their accuracy on each item are served as the databases used to compare with the study of Gentner, Imai, and Boroditsky (2002). The two finding presented here are: (1) when the subjects tested in their native language, Chinese, they process ego-moving metaphors better. (2) when tested in the foreign language, English, they conceptualize time-moving metaphors much better.

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무빙 포스터 디자인을 구성하는 요소 연구 (A Study on the Elements of Moving Poster Design)

  • 전 혜 연
    • 한국멀티미디어학회논문지
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    • 제23권2호
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    • pp.361-367
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    • 2020
  • This study analyzed the factors consisting moving poster design. In order to analyze the elements of moving poster, the researcher reorganized the elements of moving posters by referring to the previous studies on printed posters, motion graphics and works of moving posters. In this study, moving poster components were classified into 'communication', 'visual and form', and 'sound'. In 'communication' section, moving posters had narrative elements, including scenes, because of the time and movement added by the poster's original function. The 'visual and form' section was classified into graphics, layouts, movement, and time. Graphics refered to various graphic objects constituting the screen such as photo, illustration, typography, color, diagram. Layout means screen layout, size, and orientation of the screen. Movement section was divided into 'subject of movement' and 'attributes of movement'. Time was classified physical time such as playing time and subjective time felt by the audience. Also, the researcher categorized 'sound' as an additional section, since most moving posters did not include sound.

교통 영상에서의 Backward Moving 충격파 속도 측정 (Backward Moving Shockwave Speed Measurement in Traffic Images)

  • 권영탁;소영성
    • 융합신호처리학회논문지
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    • 제3권3호
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    • pp.6-13
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    • 2002
  • 본 논문에서는 신호 교차로에서 red-time 및 green-time의 backward moving 충격파 속도를 자동 측정하는 영상처리 기반 방법을 제안한다. 충격파(shockwave)란 서로 다른 교통류 상태가 만나는 불연속적인 경계선을 의미하며, 충격파 속도는 충격파가 움직이는 속도 즉, 경계선의 기울기로 구해진다. 본 논문에서는 충격파 속도를 자동 측정하기 위해 거리-시간 다이어그램(distance-time diagram)을 작성하였다. 차량의 전역 추적을 통해서 모든 개별 차량의 이동 경로를 거리-시간 다이어그램에 나타내었고, 이동 경로 곡선의 기울기 변화 패턴을 분석하여 red-time 및 green-time의 backward moving 충격파 속도를 계산하였다. 제안된 방법을 신호 교차로에서 실험하였고 red-time 및 green-time backward moving 충격파 속도의 측정 결과를 얻었다. 충격파 속도를 측정하게 되면 차량 진행 방향의 교통 혼잡 상황을 쉽게 파악할 수 있으므로 고속 도로의 진입차선 제어, 교차로의 자동 신호제어에 효과적으로 응용할 수 있다.

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Parallel Machine Scheduling Considering the Moving Time of Multiple Servers

  • Chong, Kyun-Rak
    • 한국컴퓨터정보학회논문지
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    • 제22권10호
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    • pp.101-107
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    • 2017
  • In this paper, we study the problem of parallel machine scheduling considering the moving time of multiple servers. The parallel machine scheduling is to assign jobs to parallel machines so that the total completion time(makespan) is minimized. Each job has a setup phase, a processing phase and a removal phase. A processing phase is performed by a parallel machine alone while a setup phase and a removal phase are performed by both a server and a parallel machine simultaneously. A server is needed to move to a parallel machine for a setup phase and a removal phase. But previous researches have been done under the assumption that the server moving time is zero. In this study we have proposed an efficient algorithm for the problem of parallel machine scheduling considering multiple server moving time. We also have investigated experimentally how the number of servers and the server moving time affect the total completion time.

Estimation of Moving Information for Tracking of Moving Objects

  • Park, Jong-An;Kang, Sung-Kwan;Jeong, Sang-Hwa
    • Journal of Mechanical Science and Technology
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    • 제15권3호
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    • pp.300-308
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    • 2001
  • Tracking of moving objects within video streams is a complex and time-consuming process. Large number of moving objects increases the time for computation of tracking the moving objects. Because of large computations, there are real-time processing problems in tracking of moving objects. Also, the change of environment causes errors in estimation of tracking information. In this paper, we present a new method for tracking of moving objects using optical flow motion analysis. Optical flow represents an important family of visual information processing techniques in computer vision. Segmenting an optical flow field into coherent motion groups and estimating each underlying motion are very challenging tasks when the optical flow field is projected from a scene of several moving objects independently. The problem is further complicated if the optical flow data are noisy and partially incorrect. Optical flow estimation based on regulation method is an iterative method, which is very sensitive to the noisy data. So we used the Combinatorial Hough Transform (CHT) and Voting Accumulation for finding the optimal constraint lines. To decrease the operation time, we used logical operations. Optical flow vectors of moving objects are extracted, and the moving information of objects is computed from the extracted optical flow vectors. The simulation results on the noisy test images show that the proposed method finds better flow vectors and more correctly estimates the moving information of objects in the real time video streams.

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Real-Time Motion Blur Using Triangular Motion Paths

  • Hong, MinhPhuoc;Oh, Kyoungsu
    • Journal of Information Processing Systems
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    • 제13권4호
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    • pp.818-833
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    • 2017
  • This paper introduces a new algorithm that renders motion blur using triangular motion paths. A triangle occupies a set of pixels when moving from a position in the start of a frame to another position in the end of a frame. This is a motion path of a moving triangle. For a given pixel, we use a motion path of each moving triangle to find a range of time that this moving triangle is visible to the camera. Then, we sort visible time ranges in the depth-time dimensions and use bitwise operations to solve the occlusion problem. Thereafter, we compute an average color of each moving triangle based on its visible time range. Finally, we accumulate an average color of each moving triangle in the front-to-back order to produce the final pixel color. Thus, our algorithm performs shading after the visibility test and renders motion blur in real time.

Localized evaluation of actuator tracking for real-time hybrid simulation using frequency-domain indices

  • Xu, Weijie;Guo, Tong;Chen, Cheng
    • Structural Engineering and Mechanics
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    • 제62권5호
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    • pp.631-642
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    • 2017
  • Accurate actuator tracking plays an important role in real-time hybrid simulation (RTHS) to ensure accurate and reliable experimental results. Frequency-domain evaluation index (FEI) interprets actuator tracking into amplitude and phase errors thus providing a promising tool for quantitative assessment of real-time hybrid simulation results. Previous applications of FEI successfully evaluated actuator tracking over the entire duration of the tests. In this study, FEI with moving window technique is explored to provide post-experiment localized actuator tracking assessment. Both moving window with and without overlap are investigated through computational simulations. The challenge is discussed for Fourier Transform to satisfy both time domain and frequency resolution for selected length of moving window. The required data window length for accuracy is shown to depend on the natural frequency and structural nonlinearity as well as the ground motion input for both moving windows with and without overlap. Moving window without overlap shows better computational efficiency and has potential for future online evaluation. Moving window with overlap however requires much more computational efforts and is more suitable for post-experiment evaluation. Existing RTHS data from Network Earthquake Engineering Simulation (NEES) is utilized to further demonstrate the effectiveness of the proposed approaches. It is demonstrated that with proper window size, FEI with moving window techniques enable accurate localized evaluation of actuator tracking for real-time hybrid simulation.

Spatio- Temporal Join for Trajectory of Moving Objects in the Moving Object Database

  • Lee Jai-Ho;Nam Kwang-Woo;Kim Kwang-Soo
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2004년도 Proceedings of ISRS 2004
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    • pp.287-290
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    • 2004
  • In the moving object database system, spatiotemporal join is very import operation when we process join moving objects. Processing time of spatio-temporal join operation increases by geometric progression with numbers of moving objects. Therefore efficient methods of spatio-temporal join is essential to moving object database system. In this paper, we propose spatio-temporal join algorithm with TB-Tree that preserves trajectories of moving objects, and show result of test. We first present basic algorithm, and propose cpu-time tunning algorithm and IO-time tunning algorithm. We show result of test with data set created by moving object generator tool.

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MATHEMATICAL MODELLING FOR THE AXIALLY MOVING MEMBRANE WITH INTERNAL TIME DELAY

  • Kim, Daewook
    • East Asian mathematical journal
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    • 제37권1호
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    • pp.141-147
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    • 2021
  • In [1], we studied the PDE system with time-varing delay. Time delay occurs due to loosening in a high-speed moving axially directed membrane (string, belt, or plate) at production. Our purpose in this work derives a mathematical model with internal time delay. First, we consider the physical phenomenon of axially moving membrane with respect to kinetic energy, potential energy and work done. By the energy conservation law in physics, we get the second order nonlinear PDE system with internal time delay.

이동물체의 변위 예측을 위한 시간솎음 탐색 방향 알고리즘 (Decimation-in-time Search Direction Algorithm for Displacement Prediction of Moving Object)

  • 임강모;이주신
    • 한국정보통신학회논문지
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    • 제9권2호
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    • pp.338-347
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    • 2005
  • 본 논문에서는 이동물체의 변위 예측을 위한 시간솎음 탐색 방향 알고리즘 제안하여 고속이동물체의 추적과 속도 측정을 하였다. 제안된 알고리즘은 이동물체의 이동 방향을 예측하기 위하여 초기 방향은 시간적으로 연속하는 과거 두 프레임에서 이동물체를 검출하고 이동 각도와 이동 거리를 구하여 초기화하였다. 현재 프레임에서 이동물체의 이동 방향은 시간솎음 탐색 방향 마스크를 적용하여 이동물체의 이동 방향을 구하였다. 시간솎음 탐색 방향 마스크는 연속 프레임에서 프레임을 시간 솎음하여 이동물체를 검출하고, 이동물체의 진행방향의 예측은 8 방향 중에서 이동물체의 이동 각도를 구하여 탐색 마스크를 결정하고, 탐색 마스크에 의해 이동물체의 이동 방향을 예측하였다. 제안한 알고리즘의 타당성을 입증하기 위하여 고속으로 주행 중인 자동차의 추적과 속도를 측정하고, 성능을 평가하기 위하여 전역탐색기법과 제안된 방법을 비교 평가하였다. 그 결과, 제안된 방법에서는 이동물체 변위 탐색 횟수가 평균 91.8$\%$ 감소하였고, 추적 처리 시간은 평균 32.1ms 임을 보임으로서 이동물체 추적을 실시간적으로 실행할 수 있음을 보였다.