• Title/Summary/Keyword: Moving Picture

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Scene Change Detection Techniques Using DC components and Moving Vector in DCT-domain of MPEG systems (MPEG system의 DCT변환영역에서 DC성분과 움직임 벡터를 이용한 영상 장면전환 검출기법)

  • 박재두;이광형
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.3
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    • pp.28-34
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    • 1999
  • In this paper. we propose the method of Scene Change Detection for video sequence using the DC components and the moving vectors in the Macro Blocks in the DCT blocks. The proposed method detects the Scene Change which would not be related with the specific sequences in the compressed MPEG domain. To do this. we define new metrics for Scene Change Detection using the features of picture component and detect the exact Scene Change point of B-pictures using the characteristics of B-picture's sharp response for the moving vectors. In brief, we will detect the cut point using I-picture and the gradual scene changes such as dissolve, fade, wipe, etc. As a results, our proposed method shows good test results for the various MPEG sequences.

Development of Prototype and Model about the Moving Picture Searching System based on MPEG-7 and KEM (MPEG-7과 KEM 기반의 동영상 검색 시스템 모델 및 프로토타입의 개발)

  • Choe, HyunJong
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.75-83
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    • 2009
  • Moving picture has become the important media in education with expanded e-learning paradigm, but Korea Educational Metadata has limitation about representing information of lots of events and objects in moving picture. Announcing the MPEG-7 specification the information of lots of events and objects in it can be presented in terms of semantic and structural description of moving pictures. In this paper moving picture searching system model that integrates two metadata specifications, such as KEM and MPEG-7, is proposed. In this model one ontology to combine two metadata specifications is designed, and the other ontology about knowledge of a subject matter is added to search efficiently in searching system. As some moving picture data from Edunet were selected and stored in our server, our prototype of searching system using MPEG-7 and KEM shows the results that we are expected.

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Implementation of Virtual Realily Immersion System using Motion Vectors (모션벡터를 이용한 가상현실 체험 시스템의 구현)

  • 서정만;정순기
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.3
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    • pp.87-93
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    • 2003
  • The purpose of this research is to develop a virtual reality system which enables to actually experience the virtual reality through the visual sense of human. TSS was applied in tracing the movement of moving picture in this research. By applying TSS, it was possible to calculate multiple motion vectors from moving picture, and then camera's motion parameters were obtained by utilizing the relationship between the motion vectors. For the purpose of experiencing the virtual reality by synchronizing the camera's accelerated velocity and the simulator's movements, the relationship between the value of camera's accelerated velocity and the simulator's movements was analyzed and its result was applied to the neutral network training. It has been proved that the proposed virtual reality immersion system in this dissertation can dynamically control the movements of moving picture and can also operate the simulator quite similarly to the real movements of moving picture.

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UCC Contents Production System Using Direct Show (Direct Show 기반 UCC 컨텐츠 제작 시스템)

  • Kim, Kee-Baek;Choi, Jong-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.127-134
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    • 2008
  • Recently, it has developed that UCC (User Created Contents) is made and created by the users. The mainly issue of production of contents parts is how can make easier and paly the moving picture more useful. In this paper, for this, we implemented UCC production system using Direct Show which is included Direct X. Direct Show is a moving picture editing technique and has been supported in Microsoft with COM component. Our system has features that the various effects can be easily inserted into moving Picture by users. Moreover, our system can efficiently apply the effects at playing the moving picture differently from the frame processing method. We confirmed these merits through experiments. The proposed system can be used for commercial purposes which high efficiency is required such as advertisement movie.

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A study on the moving picture transmission method by railway fiber optics cable (철도현장의 영상전송을 위한 광전송로 인터페이스 방안에 관한 연구)

  • Cho, B.K.;Chang, S.G.;Choi, G.H.
    • Proceedings of the KIEE Conference
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    • 2004.04a
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    • pp.244-246
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    • 2004
  • Compared with other transport means, safety and timeliness are the merits of railways. Unexpectedly when accident happens, much time and human strength are required to cope with the accident. And for swift recovery, systematic rehabilitation is needed. Recently using MTS(Moving picture Transmission System), we can perform accident rehabilitation and recording work efficiently. MTS is the device that transmits continuous picture information from accident field to control center. We are developing the appropriate system to railway situation to make use of the existing information communication technology, processing technology of video-tex, super high speed transmission technology through fiber-optic, copper cable and network description of information Technology, etc. If these communication-based can technologies are applied to railway system, railway managers can control the accident by inspecting the picture of accident field and can contribute to the safe train operation and the improvement of railway management. In this paper, we investigate the connecting methods when optical fiber is used for moving picture data transmission of train accidents, and its problems. And, we validate MTS's performance through about 28km section of field test.

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Performance Evaluation by Frame Discard Methods in Adaptive Bandwidth Allocation Technique for Transmission Plan of Game Moving Picture (게임 동영상 전송을 위한 적응형 대역폭 방법에서 프레임 폐기 방법에 의한 성능 평가)

  • Lee, Myoun-Jae;Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.433-439
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    • 2008
  • A moving picture in online game is one of major ways to advertise online games, which gives a lot of help in playing game. In this case, a moving picture is compressed to variable bit rate for efficient storage use and network resource efficiency. Adaptable bandwidth allocation technique builds a transmission plan of a game moving picture. And, then some frames are discarded when transmission rate by the transmission plan is larger than available transmission rate, until transmission rate satisfies available transmission rate. Thus, performance evaluation factors in adaptable bandwidth allocation technique may be dependent on discarding order of a frame which transmission rate is much influenced. In this paper, in order to show the performance, a CBA algorithm, an MCBA algorithm, an MVBA algorithm, [6] and [7] algorithm were applied to a transmission plan in the adaptable band width allocation technique using various frame discard methods and performance evaluation factors were compared in among smoothing algorithms.

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Excellent Moving Picture Resolution of PDP, Proved by the New Measurement System Developed by the APDC

  • Kawahara, I.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1685-1687
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    • 2007
  • Excellent moving picture performance of plasma TV has been confirmed through the study and measurement using the method proposed by the APDC (Advanced PDP Development Center Corporation). Full-HD Plasma TVs with pixels of $1920{\times}1080[1]-[2]$, showed more than 900 TV-lines of resolution out of maximum scale of 1080, while typical LCD of the same pixel count showed only 1/3 of the plasma's performance. Moreover, even the latest 120Hz models of $1920{\times}1080$ LCD do not much PDPs with pixels of $1024{\times}768$, or $1366{\times}786$ in moving picture resolution. The measurement system proposed by the APDC showed very good agreement with subjective tests.

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A Study on the H.263 Encoder using Integer DCT (정수 DCT를 이용한 H.263 부호기에 관한 연구)

  • 김용욱;허도근
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2072-2075
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    • 2003
  • This paper is studied the high speed processing moving picture encodec to compress and encode a moving picture by real time. This is used the new motion vector search algorithm with smallest search point in H.263 encodec, and is applied the integer DCT for the encodec by converting a moving picture. The integer DCT behaves DCT by the addition operation of the integer using WHT and a integer lifting than conventional DCT that needs the multiplication operation of a floating point number. Therefore, the integer DCT can reduce the operation amount than basis DCT with having an equal PSNR because the multiplication operation of a floating point number does not need.

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Design and Implementation of a Media Player That Playing Several Moving Pictures in Real Time (실시간에서 여러 개의 동영상을 재생하는 미디어 플레이어의 설계 및 구현)

  • 조종근;김상민;임영환
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1015-1024
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    • 2003
  • With the improvement of the computer performance, the users demand for the multimedia player is getting higher, which will be the major force behind the wide distribution of the media player that allows several moving pictures to run simultaneously using multiple windows on the screen. Products that adopted the same method used for a single moving picture and yet support the several moving pictures simultaneously emerged; however, they are not immune from problems. In this paper, we propose method to solve the problems of blinking, play prioritization processor and semi-transparent Processor that occur when appling several moving pictures to the method used for a single moving picture and suggested the possible solutions. Taking it one step further, it focused on design and implementation of the media player that allows several moving pictures using overlapping and overlay technique by recognizing the biggest problem, which is that the above media play is not supported when playing several moving pictures simultaneously.

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Establishment Threshold Value of Image Realization & Reconstruction of Stoppage Image using Picture Resemblance (닮은꼴을 이용한 영상구현 임계값설정과 정지영상 복원법)

  • Jin, Hyun-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.187-194
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    • 2011
  • In this paper, JPEG(Joint Photographic Experts Group) image data video decoding technique is presented, it is Huffman decoding method and fractal image method which is very complexive algorithm and the time required much it to implement this method and the first image is decoded to video frame image. This have defect of overlap decoding and transport work because of impossible to represent objective value of resemblance. The proposed method was calculated the mathematical absolute image resemblance and simplify the moving picture process to reducing the step of moving picture codefying. The results show that smoothed moving picture compared recent methods.