• Title/Summary/Keyword: Movement based language

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A Real Time QRS Detection Algorithm Based-on microcomputer (마이크로 컴퓨터를 이용한 실시간 QRS검출 앨고리즘)

  • 김형훈;이경중;이성환;이명호
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.35 no.4
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    • pp.127-135
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    • 1986
  • This paper represents a real time algorithm which improves the some drawbacks in the past methods for detection of the QRS conplexes of ECG signals. In the conventional method we can't detect QRS complex and QRS duration more correctly in case of (1) the contaminated ECG with 60Hz noise, muscle noise. (2) the movement of the baseline for a QRS complex. (3) being abnormal QRS complex with prolonging QRS. Therefore, we have proposed a new algorithm which can detect accurate QRS complex detection in case of the contaminated ECG with 60Hz noise, muscle noise, and movement of baseline for QRS complex. Moreover, in case of prolonging QRS we accomplished to detect not only QRS complex but also a single pulse that has a width proportional to QRS duration. This algorithm which is proposed in our paper in our paper in programmed with 6502 assembly language for real time ECG signal processing.

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Analysis of Domestic.Foreign Trend and Assessment Tools for Programs and Natural Language Plagiarism (프로그램 및 자연어 표절 검출을 위한 국내.외 동향 및 감정 S/W 툴의 분석)

  • 조동욱;신승수;윤미희
    • Journal of the Korea Computer Industry Society
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    • v.3 no.12
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    • pp.1659-1668
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    • 2002
  • It is very important to protect digital copyright such as computer software, digital contents, and others because national power is influenced at present and in the future. This paper deals with the trend of domestic and foreign researches related to digital copyright and the comparative analysis of software tools fur being a systematic judge of the piracy. This paper focuses on the foreign trend of judge business based on JISC and the domestic movement. It also comparatively analyses software tools to judge natural language or program piracy.

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Initialness of Sentence-final Particles in Mandarin Chinese

  • Huang, Xiao You Kevin
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.182-191
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    • 2007
  • This paper gives a thorough investigation into Mandarin sentence-final particles (henceforth SFPs). First I induce core grammatical functions and semantic interpretations of SFPs. Based on Rizzi's (1997) Split CP hypothesis, I make some modifications to accommodate Mandarin SFPs and map them onto separate functional heads within a proper hierarchy. I also examine some empirical evidence of head directionality and tentatively assume Mandarin C is head-initial. To explain the surface head-final order, in light of Chomsky's (2001) Phase Theory and Hsieh's (2005) revised Spell-out hypothesis, I pose a CP complement to Spec movement. Following Moro's (2000) idea, I further claim the motivation behind is to seek for antisymetry.

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Derivational Interpretation of Korean “wh-phrases”

  • Kim, Ae-Ryung
    • Language and Information
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    • v.6 no.2
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    • pp.153-169
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    • 2002
  • In this paper I develop a mechanism of interpreting Korean “wh-phrases”. The phrases have various readings depending on where they occur and they could be ambiguous even in the same structure. Yet their readings are subject to certain restrictions. I assume that the “wh-phrases” behave like variables and that there are three quantifiers to bind the phrases; $COMP_{wh},\;COMP_{conc}$ and derivational $\exists$-quantifier. Based on the assumptions I suggest derivational quantification, which consists of three conditions. 1) A quantifier can bind only when it merges into the derivation; 2) $\exists$-quantifier accompanies 〔-OP〕 complementizer but its activation is optional; 3) an instance of quantification makes the clause opaque to other instances of quantification. Scrambling data support derivational approach and across-the-board interpretation motivates the opacity condition. The opacity condition accounts for ATB- interpretations of reflexive pronouns. It can also explain the island effect of wh-islands without adopting covert wh-movement in Korean.

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A Study on the Abstraction of Movements Based on Laban's Space Theory "Choreutics" (라반의 공간조화이론 "코레우틱스(Choreutics)"를 활용한 움직임의 추상적 시각화 연구)

  • Kim, Hyeran;Lee, Sang Wook
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.371-381
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    • 2017
  • This paper presents a methodology for creating abstract animation based on the human movement theories originating from the work of dance theorist Rudolf von Laban. Laban Movement Analysis is a method and language for describing, visualizing, interpreting and documenting all varieties of human movement, and Choreutics is based on universal patterns of nature and of human as part of a universal design. Laban defines the space of movements in a profoundly dualistic way. Outwardly, his objective and scientific definitions provide a concrete base for generating human movements in computer graphics in terms of geometric and motion primitives such as points, lines, planes, polygons, linear and nonlinear movements. On the other hand, he also offers a system for understanding the subtle characteristics about the way a movement is dynamically done with respect to inner intention. Laban's interpretations of human motion can be utilized potentially in plastic arts and computer arts. Our work was inspired by those physical and psychological analyses and computer algorithms have been developed for creating abstract animation. We presented our computer animation works entitled "Choreography" in the exhibitions: a special section in "2015 Craft Trend Fair" and "Make Your Movement" held in the Korean Cultural Centre in UK, 2016. In this paper, we describe our ideas and methods for creating abstract object movements based on the Laban's motion representations.

A Study on the Planning Factors of Case Study for Children Play Therapy Center - Focused on in Korea Children Play Therapy Center - (아동 놀이치료 시설의 사례분석을 통한 평면계획 요소에 관한 연구 - 국내 아동 놀이치료 시설을 중심으로 -)

  • Choi, Jin-Hee;Han, Young-Ho
    • Korean Institute of Interior Design Journal
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    • v.19 no.2
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    • pp.243-251
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    • 2010
  • Based on theories and case analysis, the present research concerns the deduction of useful results about the basic stage for setting up a planar plan for children's play therapy facility, which cures children's psychological problems such as social maladaptation by means of play rather than language. The case analysis was sub-categorized into movement in each area, relative position among areas, and the size of each room. Detailed investigations were made concerning: First, Adjacent areas of each area. Second, Movement plan, which was sub-categorized into the movement of therapists and that of the children receiving therapy and guardians; area was sub-categorized into management area, therapy area and service area. Third, the size of each area measured was calculated to be expressed as the percentage of the total size. The result is as follows: (1) As for adjacent areas, in some cases management area and service area were adjacent, with isolated therapy area; whereas in the other cases, service area and information area, which is a part of management area, were placed along the doorway, with therapy area between them and therapist area, which is the other part of management area, behind them. (2) As for movement, the movement of therapists and that of children receiving therapy were same; whereas the movement of guardians was allowed only up to the middle part of the therapy facilities, and there was almost no entry of guardians into the play therapy rooms located in the inner parts. This is because they do not show the details of their therapy for children to guardians. (3) As for size, the area of independent facilities were similar; whereas institutional facilities in general had larger waiting room and unlike independent facilities, were of diverse size.

Hierarchical Hand Pose Model for Hand Expression Recognition (손 표현 인식을 위한 계층적 손 자세 모델)

  • Heo, Gyeongyong;Song, Bok Deuk;Kim, Ji-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.10
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    • pp.1323-1329
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    • 2021
  • For hand expression recognition, hand pose recognition based on the static shape of the hand and hand gesture recognition based on the dynamic hand movement are used together. In this paper, we propose a hierarchical hand pose model based on finger position and shape for hand expression recognition. For hand pose recognition, a finger model representing the finger state and a hand pose model using the finger state are hierarchically constructed, which is based on the open source MediaPipe. The finger model is also hierarchically constructed using the bending of one finger and the touch of two fingers. The proposed model can be used for various applications of transmitting information through hands, and its usefulness was verified by applying it to number recognition in sign language. The proposed model is expected to have various applications in the user interface of computers other than sign language recognition.

Development of Intelligent Learning Tool based on Human eyeball Movement Analysis for Improving Foreign Language Competence (외국어 능력 향상을 위한 사용자 안구운동 분석 기반의 지능형 학습도구 개발)

  • Shin, Jihye;Jang, Young-Min;Kim, Sangwook;Mallipeddi, Rammohan;Bae, Jungok;Choi, Sungmook;Lee, Minho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.11
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    • pp.153-161
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    • 2013
  • Recently, there has been a tremendous increase in the availability of educational materials for foreign language learning. As part of this trend, there has been an increase in the amount of electronically mediated materials available. However, conventional educational contents developed using computer technology has provided typically one-way information, which is not the most helpful thing for users. Providing the user's convenience requires additional off-line analysis for diagnosing an individual user's learning. To improve the user's comprehension of texts written in a foreign language, we propose an intelligent learning tool based on the analysis of the user's eyeball movements, which is able to diagnose and improve foreign language reading ability by providing necessary supplementary aid just when it is needed. To determine the user's learning state, we correlate their eye movements with findings from research in cognitive psychology and neurophysiology. Based on this, the learning tool can distinguish whether users know or do not know words when they are reading foreign language sentences. If the learning tool judges a word to be unknown, it immediately provides the student with the meaning of the word by extracting it from an on-line dictionary. The proposed model provides a tool which empowers independent learning and makes access to the meanings of unknown words automatic. In this way, it can enhance a user's reading achievement as well as satisfaction with text comprehension in a foreign language.

Real-time Montage System Design using Contents Based Image Retrieval (내용 기반 영상 검색을 이용한 실시간 몽타주 시스템 설계)

  • Choi, Hyeon-Seok;Bae, Seong-Joon;Kim, Tae-Yong;Choi, Jong-Soo
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.313-322
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    • 2006
  • In this paper, we introduce 'Contents Based Image Retrieval' which helps a user find the images he or she needs more easily and reconfigures the images automatically. With this system, we try to realize the language of (motion) picture, that is, the Montage from the viewpoint of the user. The Real-time Montage System introduced in this paper uses 'Discrete Fourier Transform'. Through this, the user can find the feature of the image selected and compare the analogousness with the image in the database. This kind of system leads to the user's speedy and effective retrieving, Also, we can acquire the movement image of the user by Camera Tracking in Real-time. The movement image acquired is to be reconfigured automatically with the image of the user. In this way, we can get an easy and speedy image reconfiguration which sets to the user's intention. This system is a New Media Design tool(entertainment) which induces a user enjoy participating in it. In this system, Thus, the user is not just a passive consumer of one-way image channels but an active subject of image reproduction in this system. It is expected to be a foundation for a new style of user-centered movie (media based entertainment).

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A study of kinetic narrative educational contents based on English literature: A convergent approach (영문학 기반 키네틱 교육 콘텐츠의 교육적 유의미성과 현장 활용 방안 탐구)

  • Kim, Eun-Jung;Shin, Dong-il;Kim, Keum-Sun
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.43-53
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    • 2016
  • The purpose of this study is to examine the meaningfulness and the possibility of developing kinetic narrative educational contents based on English literature with convergent approaches. To accomplish the objective, this paper examines three areas of research such as kinetic education, English literature education, and total physical response-storytelling method. It introduces the following three stages of development procedure: 1) selecting and analyzing English literature, 2) designing a prototype including the story flow, the movement and the motion interaction design, and 3) constructing motion database using Laban movement analysis. Then, how to apply it to young learners is illustrated with 'the story of the three little pigs,' Finally, implication for the field of young learner English education and English literature is discussed.