• Title/Summary/Keyword: Movement Recognition

Search Result 495, Processing Time 0.029 seconds

Study on ICT utilization contents for physical education (체육수업 ICT 콘텐츠에 관한 연구)

  • Kang, Sunyoung;Kang, Seungae;Jung, Hyungsu
    • Convergence Security Journal
    • /
    • v.16 no.5
    • /
    • pp.17-22
    • /
    • 2016
  • This study examined the current state of ICT utilization in physical education and presented the available physical education ICT contents configuration model. Using ICT in physical education is expected to be an alternative of overcome the bad physical education facilities and environment, also highly utilized as a valuable material that can provide specific feedback in learning motor skill. The types of ICT use in physical education classes are being utilized divided by web-use learning and application program-use learning. In composing physical education ICT contents, the server presents a problem to be solved by each student and encourage cooperative learning. If one team determines the solving idea about learning problem through team discussion, they solve the problem by repeating the process of giving teacher and other team's feedback on determining opinion. On the other hand, the class begins after learning the principle of specific movement utilizing the VTR or computer S/W in the practical training lesson of physical education. If the good hardware and software environment combine with the transformation of the recognition on physical education which has been away from the ICT, it will be able expected a broad using of ICT in physical education.

A Feasibility Study on Materialization of Seunglamdonoli, Korean Traditional Table Board Game (전통 Table Board 게임 <승람도놀이>의 특징과 현대적 실현 가능성)

  • Kihl, Tae-Suk;Chang, Ju-No;Baek, Yun-Cheol
    • Journal of Korea Game Society
    • /
    • v.8 no.2
    • /
    • pp.25-35
    • /
    • 2008
  • Seunglamdonoli was a traditional board game played during the Chosun Dynasty. In this article, I interpret its features as a board game and discuss the possibility of turning it into a mass market game like Milton Bradley's 'The Game of Life' in the U.S. Seunglamdonoli uses the dice to determine movements around a board shaped like Korea, teaching players about important geographic locations, and traditional characters in a game that relies on strategy as well as luck. With appropriate changes such as introducing a standardized game board or digitalization for use on computers, Seunglamdonoli has potential to again become a popular pastime as well as become tool for learning about Korean history, geography, and society. Furthermore it can be adapted as an educational game for any location with minimal changes.

  • PDF

The Characteristics and meanings of the Agricultural Extension Work during the Period of Japanese Rule (일제시대 농촌지도사업의 성격과 의의)

  • Lee, Han-Ki
    • Journal of Agricultural Extension & Community Development
    • /
    • v.4 no.1
    • /
    • pp.231-243
    • /
    • 1997
  • Objective of the study was to investigate characteristics and meanings of the agricultural extension work during the period of Japanese $rule(1906{\sim}1945)$ through historical review on the work. The agricultural extension work during the period of Japanese rule was categorized into six patterns such as agricultural extension work by (1) government agricultural administration system, (2) agricultural experiment/research institute, (3) public school, (4) through the movement of rural development(Nong-chon-Jinheung Undong), (5) pro-government private organization, and (6) pure private organization. In conclusion, the characteristics of the extension work were defined; 1) a tool and/or method for colonial rule, 2) non-democratic and top-down extension work by administration, 3) authoritative and coercive work initiated by governmental system, 4) nation wide work of cooperation with public and private organization, 5) extension work focused on production increasing food and industrial materials, and 6) extension work initiated by government system without participation of pure private organization. The meanings of the extension work were reviewed in two ways. Firstly, in macro point of view, the work has negative meaning that was utilized as a tool and/or method for Japanese colonial rule, since the extension work was implemented under the direction of agricultural policy and was also directly related to the policy of Japanese colonial government. Secondly, in micro point of view, the work has significant meaning either negative or positive such as 1) beginning of modernized extension work based on experiment and research, 2) introduction of forcible agricultural extension work, 3) inducement of distrust tendency to agricultural policy and agricultural extension work, 4) establishment of basis in hardware of agricultural extension work, 5) production of experience in software of agricultural extension work, and 6) improvement of recognition toward scientific farming and improvement of level in agricultural techniques.

  • PDF

A Study on Smart Touch Projector System Technology Using Infrared (IR) Imaging Sensor (적외선 영상센서를 이용한 스마트 터치 프로젝터 시스템 기술 연구)

  • Lee, Kuk-Seon;Oh, Sang-Heon;Jeon, Kuk-Hui;Kang, Seong-Soo;Ryu, Dong-Hee;Kim, Byung-Gyu
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.7
    • /
    • pp.870-878
    • /
    • 2012
  • Recently, very rapid development of computer and sensor technologies induces various kinds of user interface (UI) technologies based on user experience (UX). In this study, we investigate and develop a smart touch projector system technology on the basis of IR sensor and image processing. In the proposed system, a user can control computer by understanding the control events based on gesture of IR pen as an input device. In the IR image, we extract the movement (or gesture) of the devised pen and track it for recognizing gesture pattern. Also, to correct the error between the coordinate of input image sensor and display device (projector), we propose a coordinate correction algorithm to improve the accuracy of operation. Through this system technology as the next generation human-computer interaction, we can control the events of the equipped computer on the projected image screen without manipulating the computer directly.

Heritage Soft Power in East Asia's Memory Contests: Promoting and Objecting to Dissonant Heritage in UNESCO

  • Nakano, Ryoko
    • Journal of Contemporary Eastern Asia
    • /
    • v.17 no.1
    • /
    • pp.50-67
    • /
    • 2018
  • Heritage has entered the center stage of public diplomacy in East Asia. Competition to claim and interpret memories of World War II in East Asia has driven campaigns to list heritage items with UNESCO. State and non-state actors aim to use heritage listings to present a particular view of the war and related history to domestic and international audiences. This paper highlights the role of heritage soft power in East Asia's "memory contests" by examining the promotion of dissonant modern heritage in UNESCO's heritage programs. It conceptualizes heritage designation as a soft power resource in East Asia and presents a conceptual framework for understanding the hegemonic competition over the "memory regime" that emerged from the structural change in East Asia's regional order. It then uses this framework to analyze the processes by which state and non-state actors promote and/or object to UNESCO recognition of their sites and documents as heritage of outstanding universal value or world significance. The elements of this process are illustrated with case studies of two very different pieces of heritage, Japan's "Sites of the Meiji Industrial Revolution" and China's "Documents of Nanjing Massacre," which were enshrined as significant world heritage in 2015. While state and non-state actors in East Asia are increasingly recognizing the utility of heritage as a soft power resource for advancing specific historical narratives to an international audience, a backlash movement from civil society groups and governments in other countries prevents a purely unilateral interpretation. As a result, the utility of heritage soft power in this context must be significantly qualified.

Fuzzy Tracking Control Based on Stereo Images for Tracking of Moving Robot (이동 로봇 추적을 위한 스테레오 영상기반 퍼지 추적제어)

  • Min, Hyun-Hong;Yoo, Dong-Sang;Kim, Yong-Tae
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.22 no.2
    • /
    • pp.198-204
    • /
    • 2012
  • Tracking and recognition of robots are required for the cooperation task of robots in various environments. In the paper, a tracking control system of moving robot using stereo image processing, code-book model and fuzzy controller is proposed. First, foreground and background images are separated by using code-book model method. A candidate region is selected based on the color information in the separated foreground image and real distance of the robot is estimated from matching process of depth image that is acquired through stereo image processing. The open and close processing of image are applied and labeling according to the size of mobile robot is used to recognize the moving robot effectively. A fuzzy tracking controller using distance information and mobile information by stereo image processing is designed for effective tracking according to the movement velocity of the target robot. The proposed fuzzy tracking control method is verified through tracking experiments of mobile robots with stereo camera.

A Study on the Alternative Dispute Resolution in America (미국의 재판외 분쟁해결제도)

  • 김태한
    • Journal of Arbitration Studies
    • /
    • v.13 no.2
    • /
    • pp.181-209
    • /
    • 2004
  • This Study is divided into 5 separate Parts and an Abstract. Part Ⅰ, Ⅱ consist mostly of a collection of problems, current status, motives and the future of ADR. In Pert Ⅲ was described ADR as policies of judicial settlements. We must accept that a diversity of legal culture will always continue to exist. Accordingly we must learn to accommodate those differences of 'culture' around us and to harmonize conflicting laws. This recognition of our reality should in no way be confused with pessimism. In fact if one accepts this perspective of the world ,the study of law seems enriched and becomes academically more challenging. Recently, in the United States, interest in alternative settlement mechanism has increased greatly, which leads me to wonder why such a phenomenon has taken place. In the first place, I'm amazed at the extent to which conciliation or mediation-or the new word, I guess, is alternative dispute resolution, which by now has its own acronym, "A.D.R,"-have gained attention here recently. When 35 years ago, there was virtually no interest in conciliation in this country at the time. What interest there was, was no in the law schools. But looking at the situation now, we have a spate of publications on the subject; we have organizations that are established for no other reason than to promote alternative dispute settlement. We have courses in the law schools. The American Association of Law Schools and the American Bar Association also have active programs. So we have to ask ourselves why. The difference between now and 35 years are striking. On the other hand, I think the interest of the public in ADR has probably been greatly enhanced by the politics of the so-called "poverty programs." I think that many of these assistance programs for the poor-and I do think the "poor" have become a rather expansive political movement beyond simply taking care of the most marginal people of society-have generated money to explore this kind of dispute resolution.

  • PDF

Gesture based Input Device: An All Inertial Approach

  • Chang Wook;Bang Won-Chul;Choi Eun-Seok;Yang Jing;Cho Sung-Jung;Cho Joon-Kee;Oh Jong-Koo;Kim Dong-Yoon
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.5 no.3
    • /
    • pp.230-245
    • /
    • 2005
  • In this paper, we develop a gesture-based input device equipped with accelerometers and gyroscopes. The sensors measure the inertial measurements, i.e., accelerations and angular velocities produced by the movement of the system when a user is inputting gestures on a plane surface or in a 3D space. The gyroscope measurements are integrated to give orientation of the device and consequently used to compensate the accelerations. The compensated accelerations are doubly integrated to yield the position of the device. With this approach, a user's gesture input trajectories can be recovered without any external sensors. Three versions of motion tracking algorithms are provided to cope with wide spectrum of applications. Then, a Bayesian network based recognition system processes the recovered trajectories to identify the gesture class. Experimental results convincingly show the feasibility and effectiveness of the proposed gesture input device. In order to show practical use of the proposed input method, we implemented a prototype system, which is a gesture-based remote controller (Magic Wand).

Motor Imagery based Brain-Computer Interface for Cerebellar Ataxia (소뇌 운동실조 이상 환자를 위한 운동상상 기반의 뇌-컴퓨터 인터페이스)

  • Choi, Young-Seok;Shin, Hyun-Chool;Ying, Sarah H.;Newman, Geoffrey I.;Thakor, Nitish
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.24 no.6
    • /
    • pp.609-614
    • /
    • 2014
  • Cerebellar ataxia is a steadily progressive neurodegenerative disease associated with loss of motor control, leaving patients unable to walk, talk, or perform activities of daily living. Direct motor instruction in cerebella ataxia patients has limited effectiveness, presumably because an inappropriate closed-loop cerebellar response to the inevitable observed error confounds motor learning mechanisms. Recent studies have validated the age-old technique of employing motor imagery training (mental rehearsal of a movement) to boost motor performance in athletes, much as a champion downhill skier visualizes the course prior to embarking on a run. Could the use of EEG based BCI provide advanced biofeedback to improve motor imagery and provide a "backdoor" to improving motor performance in ataxia patients? In order to determine the feasibility of using EEG-based BCI control in this population, we compare the ability to modulate mu-band power (8-12 Hz) by performing a cued motor imagery task in an ataxia patient and healthy control.

Near-field Data Exchange by Motion Recognition of mobile phone (모바일 폰의 모션 인식에 의한 근거리 데이터 교환)

  • Hwang, Tae-won;Seo, Jung-hee;Park, Hung-bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.800-801
    • /
    • 2017
  • Location-based services (LBS) are used in various applications such as emergency support, navigation, location, traffic routes, information gathering, and entertainment due to the rapid growth of information communication technologies and mobile phones. In general, locations are represented by coordinates and are related to terrain. These are of great interest in mobile-based data transmission. This paper proposes a method to exchange the contact of the other party by detecting the movement of the mobile phone of the individual user based on the location-based service. The proposed method extracts motion using the acceleration sensor of the mobile phone and transmits the location and time information to the server when the motion continues for a predetermined time. Attempts to establish a connection between users who are experiencing motion in mobile phones in the short distance have been made from the server. Once the connection between the users is made, the encrypted contact is received from the server. Experimental results show that the proposed method can exchange data by minimizing the processing in the handset compared with the existing method.

  • PDF