• Title/Summary/Keyword: Movement Control

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An Algorithm for the Automatic Movement Control of the Platform on a Ladder Lift (고가사다리차 플랫폼 자동이송 제어 알고리즘)

  • 정성태;이상설;심현진;이환우;최갑수;이지근
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.181-184
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    • 2002
  • In this paper, an algorithm is proposed for the automatic movement of the platform on a ladder lift which operates by using hydraulic force. Experimental data of the manual movement operated by experts are acquired and analyzed. The length of movement of the platform is estimated by the number of pulses from an encoder while the platform is moving. The operating characteristics have been extracted from the data. The number of pulses varies whenever the weight of load varies. We propose a model to compensate the difference of the number of pulses. An automatic movement algorithm based on the model is proposed. The platform can start and stop smoothly at the starting point and the destination point. Experimental results show that the error distance at the destination point is less than 5 cm when the length of the ladder is 23 m.

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Review of the changes of proprioceptive sensory information (고유수용성 감각 정보의 변화에 관한 고찰)

  • Kang, Jong-Ho;Bang, Hyun-Soo;Kim, Jin-Sang
    • PNF and Movement
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    • v.5 no.1
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    • pp.19-28
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    • 2007
  • Proprioception means the ability to perceive the sensation of position and movement of body. As it is transmitted to central nervous system and used in feed-back or feed-forward motor control, proprioception allows us to keep our normal movement and normal balance activity. However, the conditions such as injury, disease, aging and fatigue can damage the proprioceptiive sensation of position, movement and lead to a functional impairment and additional damages in musculoskeletal system, because they alter the amount of proprioceptive ability that transfer into the central nervous system. The purpose of this study was to identify the definition and the function of proprioception, to look into variations in injury, disease, aging and fatigue that can be easily met in clinical application and eventually to provide valuable aid for assessment and treatment.

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Development of Rehabilitation Robot System for Patients with Elbow Spasticity (팔꿈치 경직 환자의 회복 운동을 위한 재활 로봇 시스템 개발)

  • Lee, Jeong-Wan;Lee, Jae-Kyeong
    • Journal of Industrial Technology
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    • v.28 no.A
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    • pp.75-80
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    • 2008
  • This paper describes the mechanical and control design of a robotic device for providing therapeutic assistance to arm movement following stroke. This is a new robot for arm therapy applicable to the training of activities of daily living in homes and clinics. This instrument has one degrees of freedom, and is equipped with position and force sensors. Repetitive movement can improve movement performance in patients with neurological or orthopaedic lesions. The application of robotics can serve to assist, enhance, evaluate, and document neurological and orthopaedic rehabilitation of movements. The new robot, the mechanical structure, the control circuit, the sensors and actuators and some safety aspects.

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Design of an Alpine Skiing Game Using ActionScript 3.0

  • Bai-Tiantain, Bai-Tiantain;Park, Jong-Hoon;Kim, Chul-Won
    • Journal of information and communication convergence engineering
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    • v.10 no.2
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    • pp.168-174
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    • 2012
  • Flash is the most popular 2D animation and game development software, supporting vector and media technology at the core, which enables the development of small and pithy games. It is widely used in Web animation, courseware, TV commercials, game development, and other works of design. In this paper, we propose a control movement function and auxiliary functions for an alpine skiing game based on ActionScript 3.0. The control movement function is designed with moving phases (i.e., free fall, sliding, projectile, and landing). The auxiliary functions include drawing path, start/restart movement, and saving the highest score. In addition, for the visual design of our game, we designed animations in connection with a character and background. In order to facilitate testing the friction, users can input a chosen friction value. Without user input, the friction default is set at 0.97.

A study on the solution of inverse jacobian for TOP-1 (TOP-1 로보트의 Inverse Jacobian의 해)

  • 우상래;이재섭;김형래
    • 제어로봇시스템학회:학술대회논문집
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    • 1986.10a
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    • pp.304-309
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    • 1986
  • This paper is about the Inverse Jacobian for the TOP-1 robot. The robot Jacobian is used for the movement in accordance with differental changes. A Matrix and Homogeneous Transformation Matrix, Differential Motion Vector D are applied to Jacobian equation for the movement of the robot in accordance with the minut changes. The solution of Jacobian equation is acquired and applied for the subtle movement of each arms of the robot. The interface with APPLE-II Micro-computer is searched out too. The Software and the interface resulted from this paper are considered to be higly useful in the accurate control on the robot when they are linked with dynamics of robot.

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Motion and Force Estimation System of Human Fingers (손가락 동작과 힘 추정 시스템)

  • Lee, Dong-Chul;Choi, Young-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.10
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    • pp.1014-1020
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    • 2011
  • This presents a motion and force estimation system of human fingers by using an Electromyography (EMG) sensor module and a data glove system to be proposed in this paper. Both EMG sensor module and data glove system are developed in such a way to minimize the number of hardware filters in acquiring the signals as well as to reduce their sizes for the wearable. Since the onset of EMG precedes the onset of actual finger movement by dozens to hundreds milliseconds, we show that it is possible to predict the pattern of finger movement before actual movement by using the suggested system. Also, we are to suggest how to estimate the grasping force of hand based on the relationship between RMS taken EMG signal and the applied load. Finally we show the effectiveness of the suggested estimation system through several experiments.

A Strategy to Improve Customer Service for Apartment Building Units (GIS를 기반으로한 실시간 실내공간관리 시스템 개발 - COEX Test Bed -)

  • Na, Kido;Lee, Gwang-Gook;Kim, Whoi-Yul;Kim, Jea-Jun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2009.11a
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    • pp.269-272
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    • 2009
  • The environment of Ubiquitous in terms of improvement is being expanded to various fields and time enabled system. Thus, a real-time spatial information management system has been developed by integrating a human movement detection system into a SICS(Spatial Information Control System) engine that can integrally manage inside spatial information extracted from 3D CAD and outside spatial information of GIS. The add-on program was developed to extract spatial information necessary for the SICS engine from 3D CAD information, and a human movement detection system was developed. Test bed was operated for 2weeks and indoor human flow information was found out by zone. Also, the direction of future research was decided through a test bed.

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Optimum Blind Control Considering Characteristics of Solar Profile Angle Curve (건물에서 태양 프로파일의 변화 특성을 고려한 블라인드 최적 제어 방안)

  • Seong, Yoon-Bok
    • Journal of the Korean Solar Energy Society
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    • v.31 no.6
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    • pp.111-124
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    • 2011
  • The objective of this study is to develop the blind control strategy and method which reduce negative effect of incoming daylight on visual comfort of occupants, minimize psychological anxieties caused by frequent motions of a blind, and maximize positive effect of incoming daylight by opening/closing of a blind. In previous researches on blind controls, major problem is that the time interval and amount of blind movement do not meet the control objective at the inflected zone of solar profile curve. To overcome these limitations revealed in theprevious researches, following tasks were performed in this study. i)To establish the control objective to accomplish the goal of this study. ii)To develop the control methods and algorithms which prevent glare on the work-plane at any time and which control the time interval and amount of blind movement to follow the control objective at various solar profile angle curves. This study proposed the control strategy and method that define the base control section implying the inflection point within the control objective zone and subsequently, divide the control sections for the residual time zones. The proposed strategy and method are found to increase the incoming daylight and solar irradiation by 0 to 15 %.

A Study about Control of real working through the synchronized 3D Game Character and Motion Capture System (3D게임 캐릭터와 모션 캡쳐 시스템의 연동을 통한 실사 움직임(Real Working) 제어 연구)

  • Kim, Tae-Yul;Ryu, Seuc-Ho;Kyung, Byung-Pyo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.278-281
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    • 2006
  • In the Contents industry, especially in the field of game contents the area receiving the most spotlight is 3D. With qualitative and quantitative developments in games continue, interest in 3D is becoming more significant. As a result studies and actual application in the area of 3D in the game industry are being most actively conducted. It is true that 3D game characters do not have the same level of natural movement compared to the previous 2D characters. In order to overcome the limitations of movement control of the Key frame method, the method that is currently being rapidly developed is a movement control method using motion capture system. In this study, the focus is placed in production of natural character animation through movement control through linkage of 3D game characters and motion capture system. Hence, production of natural 3D game character animation through a single central action was established as the purpose of this study.

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