• Title/Summary/Keyword: Motor schema

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A study on Motor Skill Relearning (운동기능 재학습에 관한 연구)

  • Shin, Hong-Cheul
    • The Journal of Korean Physical Therapy
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    • v.1 no.1
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    • pp.47-61
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    • 1989
  • This paper presents the event approach to motor skill acquisition as a theoretical treatment of the learning and relearning of motor skill. 1) The use of norm-referenced developmental assesment tools and standardized qualitative assessment tool is an important component of infant movement evaluation. 2) The kinesthetic modality relaying movement and position imformation to the central nervous system is important for the detection and corretion of movement error. 3) The event approach treats the actor and the environment as inseparable in the acquisition of skills. 4) Motoy learning focuses almost entirely on how the skill is learned, contRolled and reTained. 5) Developmental assessment have needed an assessment of motor development. 6) A significant difference was found between articulation disorders children and motor coordination problem. 7) verbal ability is not essential for the learning of motor skills. 8) The Control of motor skills is a cognitive ability.

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Understanding the Left Right Judgement Test: A Literature Review

  • Kim, Asall;Yi, Chung-hwi
    • Physical Therapy Korea
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    • v.28 no.4
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    • pp.235-244
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    • 2021
  • Background: The body schema, which is constantly updated using somatosensory information, enables accurate movement. Since pain is reported as a possible source to alter the body schema, the left right judgement test (LRJT) has been widely used in the pain rehabilitation. However, there was a lack of consistency in the effect of the pain on the LRJT results, and for the effect of the LRJT as a part of intervention programs for pain patients. The deeper understand of the LRJT is necessary for better reproducibility, and to expand the therapeutic applications of the LRJT in the pain and musculoskeletal rehabilitation. Objects: This literature review aimed to understand the LRJT and to study the potential of the LRJT for therapeutic applications. Methods: The PubMed database was searched for studies relevant to LRJT. To establish the query set, the term was regarded from various perspectives. Results: The selected studies were classified into three categories: LRJT development, factors influencing LRJT, and therapeutic applications. Conclusion: Left right judgement test is the evaluation tool for the integrity of body schema as well as a tool for implicit motor imagery. Pain, proprioception, and other factors influence the performance of the LRJT.

Analysis and Novel Predictive Control of current control for Permanent Magnet Linear Synchronous Motor using SVPWM (SVPWM을 이용한 PMLSM의 전류 제어 분석과 새로운 예측 전류 제어)

  • Sun, Jung-Won;Lee, Jin-Woo;Shu, Jin-Ho;Lee, Young-Jin;Lee, Kwon-Soon
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.236-238
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    • 2005
  • In this paper, we propose a new discrete-time predictive current controller for a PMLSM(permanent magnet linear synchronous motor). The main objectives of the current controllers are that the measured stator current is tracked the command current value accurately and the transient interval is shorten as much as possible, in order to obtain high-performance of ac drive system. The conventional predictive current controller is hard to implement in full digital current controller since a finite calculation time causes a delay between the current sensing time and the time that take to apply the voltage to motor. A new control strategy is the schema that gets the fast adaptation of transient current change, the fast transient response tracking. Moreover, the simulation results will be verified the improvements of Predictive controller and accuracy of the current controller.

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Behavior-based Learning Controller for Mobile Robot using Topological Map (Topolgical Map을 이용한 이동로봇의 행위기반 학습제어기)

  • Yi, Seok-Joo;Moon, Jung-Hyun;Han, Shin;Cho, Young-Jo;Kim, Kwang-Bae
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2834-2836
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    • 2000
  • This paper introduces the behavior-based learning controller for mobile robot using topological map. When the mobile robot navigates to the goal position, it utilizes given information of topological map and its location. Under navigating in unknown environment, the robot classifies its situation using ultrasonic sensor data, and calculates each motor schema multiplied by respective gain for all behaviors, and then takes an action according to the vector sum of all the motor schemas. After an action, the information of the robot's location in given topological map is incorporated to the learning module to adapt the weights of the neural network for gain learning. As a result of simulation, the robot navigates to the goal position successfully after iterative gain learning with topological information.

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Mental Workload Evaluation in the Cognitive Process of Visual Information Input (시각정보의 인지과정에서 정보량 증가에 따른 정신부하 측정)

  • 오영진;이근희
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.17 no.30
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    • pp.25-34
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    • 1994
  • Mental workload has a improtant place in modern work environment such as human-computer interaction. Designing man-machine system requires knowledge and evaluation of the human cognitive process which controls information flow during our works. Many studies estimate reaction time as a index of menatal workload. This paper investigates what reflacts the workload of human information handling when the informations grow its degree. Experiment result introuce the memory time that explain the information-load more sensitive than react time. And react time shows learning effect but memory time does'nt show that effect So it can be concluded that cognitive learning or work schema needs more time to achieve dexterity than motor skill.

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Effects on Walking & Balance upon Improvement of Postural Control Therapy for Hemiplegic Patient (자세조절 증진이 편마비 환자의 보행과 균형에 미치는 영향 -증례 보고-)

  • Lee, Jin-Hwan;Min, Dong-Ki
    • PNF and Movement
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    • v.11 no.2
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    • pp.119-126
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    • 2013
  • Purpose : The neurologically impaired patients have sensory, motor, cognition, perception problems which cause reduction of body schema, balance control and postural control provoke disfunction. The purpose of this case report was to evaluate effects on gait&balance upon improvement of postural control for left hemiplegia. Methods : This study has performed single subject design from March to April 2013 for 6 weeks. The subject of this study was a 67years old female patient with left hemiplegia. Timed Up and Go (TUG) test and Functional Reach (FR) test were used as evaluation tool. The subject was treated 5 times a week for 30 minutes each. Results : The result is that the walking velocity was decreased, the ability of gait was improved than before the training. The length of FR was increased from 8.33cm to 22.67cm. Conclusion : According to the results, the treatment improves subject's ability of walking in this study.

Study for Control Algorithm of Robust Multi-Robot in Dynamic Environment (동적인 환경에서 강인한 멀티로봇 제어 알고리즘 연구)

  • 홍성우;안두성
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.249-254
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    • 2001
  • Abstract In this paper, we propose a method of cooperative control based on artifical intelligent system in distributed autonomous robotic system. In general, multi-agent behavior algorithm is simple and effective for small number of robots. And multi-robot behavior control is a simple reactive navigation strategy by combining repulsion from obstacles with attraction to a goal. However when the number of robot goes on increasing, this becomes difficult to be realized because multi-robot behavior algorithm provide on multiple constraints and goals in mobile robot navigation problems. As the solution of above problem, we propose an architecture of fuzzy system for each multi-robot speed control and fuzzy-neural network for obstacle avoidance. Here, we propose an architecture of fuzzy system for each multi-robot speed control and fuzzy-neural network for their direction to avoid obstacle. Our focus is on system of cooperative autonomous robots in environment with obstacle. For simulation, we divide experiment into two method. One method is motor schema-based formation control in previous and the other method is proposed by this paper. Simulation results are given in an obstacle environment and in an dynamic environment.

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Study on Behavioral Characteristics of 3D Touch in Smartphone

  • Oh, Euitaek;Hong, Jiyoung;Cho, Minhaeng;Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.6
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    • pp.551-568
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    • 2016
  • Objective: The objective of this study is to identify the difference in the press behavior characteristics of 3D Touch, which is a new touch interaction of smart phones, and the existing 'Tap and Long Press' touch interaction, and to examine behavior changes upon feedbacks. Background: Since 3D Touch is similar to the existing 'Tap and Long Press' touch interactions in terms of press behavior, which is likely to cause interference, it is necessary to conduct a preliminary study on behavior characteristics of touch interactions. Method: In utilization of smart phones with the 3D Touch function to measure press behavior characteristics of touch interaction, an experiment was conducted where 30 subjects were given a task to press 30 buttons of touch interactions on the screen. During the experiment, two press behavior characteristics-maximum touch pressure and press duration-were analyzed. To grasp changes in behaviors upon feedbacks, the task was carried out in a condition where there was no feedback and in a condition where there were feedbacks of specific critical values. Results: While there was no feedback given, subjects tended to press with much strength (318.98gf, 0.60sec) in the case of 3D Touch, and press the Long Press button for a while (157.12gf, 1.10sec) and press the Tap button with little strength only for a short moment (37.92gf, 0.10sec). 3D Touch and Long Press had an area of intersection in time, but when feedbacks of specific critical values were given, there were behavior calibration effects to adjust the press behavior characteristics of 3D Touch and Long Press. Conclusion: Although interferences are expected between 3D Touch and Long Press due to the similarity of press behaviors, feedbacks induce behavior calibration. Hence, once feedbacks were provided with 3D Touch operated in an appropriate condition of critical pressure, interference between two motions can be minimized. Application: The findings of this study are expected to be utilized as a basis for the values of optimal critical pressure, at which users can easily distinguish 3D Touch from Long Press which is the existing touch interaction.