• Title/Summary/Keyword: Motion-based search

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The Effect of Virtual Reality-based Physical Activity Therapy Program on Physical Fitness Factors in Adult - Systematic Reviews - (가상현실 기반 신체활동 치유 프로그램이 성인의 체력요인에 미치는 효과 - 체계적 고찰 -)

  • Park, Sang-Kyun;Tomita, Sigeru;Kim, Dae-Sik;Lee, Wang-Lok
    • Journal of Korean Society of Rural Planning
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    • v.28 no.2
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    • pp.33-40
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    • 2022
  • The purpose of this study is to review the effect of previous research data with virtual reality-based Physical Activity Therapy Programs(PATPs) in adult on the physical fitness factors. Research articles were retrieved from 2008 to 2021 with the Research Information Sharing Service(RISS) and Pubmed database. The main search terms were 'care', 'therapy', 'healing', 'exercise' or 'physical activity', and 'virtual reality'. The criteria for selecting articles of this study were the originality, duplication, Randomized controlled trial(RCT) experiment and subject. Finally, 18 papers were selected among 318 articles, which were excluded if any of the criteria was not satisfied. Most of papers(15) were conducted in the last 5 years, because of the high interest due to the development of virtual reality implementation technology and COVID-19 pandemic. The participants were mainly patients(8), and the types of diseases were stroke(2). The physical fitness factors were mostly balance ability(7), muscle strength(7), and range of motion(6). All the physical fitness factors were significantly improved after PATPs. However, 11 studies were conducted for less than 4 weeks, including 6 studies were performed a bout of acute exercise. Also, 14 studies did not clearly present the intensity of PATPs. In addition, there were 9 studies, that simply applied games without specialized programs. In conclusion, it seems that virtual reality-based PATPs have a positive effect on physical fitness factors. However, VR-based PATPs should be specialized and developed in order to verify their effectiveness for the further research.

A Frequency Domain DV-to-MPEG-2 Transcoding (DV에서 MPEG-2로의 주파수 영역 변환 부호화)

  • Kim, Do-Nyeon;Yun, Beom-Sik;Choe, Yun-Sik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.2
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    • pp.138-148
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    • 2001
  • Digital Video (DV) coding standards for digital video cassette recorder are based mainly on DCT and variable length coding. DV has low hardware complexity but high compressed bit rate of about 26 Mb/s. Thus, it is necessary to encode video with low complex video coding at the studios and then transcode compressed video into MPEG-2 for video-on-demand system. Because these coding methods exploit DCT, transcoding in the DCT domain can reduce computational complexity by excluding duplicated procedures. In transcoding DV into MPEC-2 intra coding, multiplying matrix by transformed data is used for 4:1:1-to-4:2:2 chroma format conversion and the conversion from 2-4-8 to 8-8 DCT mode, and therefore enables parallel processing. Variance of sub block for MPEG-2 rate control is computed completely in the DCT domain. These are verified through experiments. We estimate motion hierarchically using DCT coefficients for transcoding into MPEG-2 inter coding. First, we estimate motion of a macro block (MB) only with 4 DC values of 4 sub blocks and then estimate motion with 16-point MB using IDCT of 2$\times$2 low frequencies in each sub block, and finish estimation at a sub pixel as the fifth step. ME with overlapped search range shows better PSNR performance than ME without overlapping.

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The Extraction of Face Regions based on Optimal Facial Color and Motion Information in Image Sequences (동영상에서 최적의 얼굴색 정보와 움직임 정보에 기반한 얼굴 영역 추출)

  • Park, Hyung-Chul;Jun, Byung-Hwan
    • Journal of KIISE:Software and Applications
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    • v.27 no.2
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    • pp.193-200
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    • 2000
  • The extraction of face regions is required for Head Gesture Interface which is a natural user interface. Recently, many researchers are interested in using color information to detect face regions in image sequences. Two most widely used color models, HSI color model and YIQ color model, were selected for this study. Actually H-component of HSI and I-component of YIQ are used in this research. Given the difference in the color component, this study was aimed to compare the performance of face region detection between the two models. First, we search the optimum range of facial color for each color component, examining the detection accuracy of facial color regions for variant threshold range about facial color. And then, we compare the accuracy of the face box for both color models by using optimal facial color and motion information. As a result, a range of $0^{\circ}{\sim}14^{\circ}$ in the H-component and a range of $-22^{\circ}{\sim}-2^{\circ}$ in the I-component appeared to be the most optimum range for extracting face regions. When the optimal facial color range is used, I-component is better than H-component by about 10% in accuracy to extract face regions. While optimal facial color and motion information are both used, I-component is also better by about 3% in accuracy to extract face regions.

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Grandmothers' Experience of Child Care with Grandchildren: A Grounded Theory Approach (손자녀를 돌보는 외할머니의 양육경험: 근거이론적 접근)

  • Won, Mi-Ra;Lee, Sun-Hee;Kim, Hyun-Kyoung;Yoo, Hye-Yeong;Park, Jung-Uk
    • Korean Parent-Child Health Journal
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    • v.15 no.1
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    • pp.39-49
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    • 2012
  • Purpose: This study examined grandmothers' experience of child care with grandchildren to understand how it affects their stage of life based on the methodology of grounded theory. Methods: This study used grounded theory, a method of qualitative study, as the theoretical foundation. The subjects of this study were 10 grandmothers who have reared their grandchildren for at least 6 months and volunteered to participate in the study after listening to an explanation. Resources were collected through in-depth interviews and the interviews were recorded and dictated. Results: The core category of participants in this study was "solidifying the family relationship". There were five steps in the process of "solidifying the family relationship". The first step of process was "affection motion" of rearing to help their daughters. The second step was "conflict" due to physical constraint and burden of child care. The third step was "acceptance" based on compensation and support and the fourth step was "development" in search of their ego. The last step was "integration" of family relationship. Conclusion: This study provided basic data for appropriate nursing intervention to grandmother to care for their grandchildren according to the five steps of grandmother's child care experience process.

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Automated Selection System of Examination Questions in Web-Based Instruction (웹기반교육에서의 자동 문제 출제 시스템)

  • Kim, Kyung-A;Choi, Eun-Man
    • The KIPS Transactions:PartA
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    • v.9A no.3
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    • pp.301-310
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    • 2002
  • Internet has been applied to the educational field such as data search, lecture by motion picture, realtime examination. Most questions made for these remote examinations use methods of making questions randomly using fixed questions or item pools. The designed system in this paper makes questions without knowing MARK-UP language and after undergoing examinations on Web. Also it readjusts degree of difficulty automatically on the basis of the rate of correct answers. In addition, this enables learners to perform feedback learning after examinations and subsequently learners themselves to adjust their degree of difficulty and undergo reexaminations. The automatic selection system makes it easy to select questions, possible to expect average marks and number of questions made, and to prevent that questions may be made too easy or too hard. For a remote examination, as there are much possibilities of dishonesty such as examination by proxy so different types of problems are made, and problems of the rationality caused from that can be avoided.

Tracking Moving Object using Hierarchical Search Method (계층적 탐색기법을 이용한 이동물체 추적)

  • 방만식;김태식;김영일
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.3
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    • pp.568-576
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    • 2003
  • This paper proposes a moving object tracking algorithm by using hierarchical search method in dynamic scenes. Proposed algorithm is based on two main steps: generation step of initial model from different pictures, and tracking step of moving object under the time-yawing scenes. With a series of this procedure, tracking process is not only stable under far distance circumstance with respect to the previous frame but also reliable under shape variation from the 3-dimensional(3D) motion and camera sway, and consequently, by correcting position of moving object, tracking time is relatively reduced. Partial Hausdorff distance is also utilized as an estimation function to determine the similarity between model and moving object. In order to testify the performance of proposed method, the extraction and tracking performance have tested using some kinds of moving car in dynamic scenes. Experimental results showed that the proposed algorithm provides higher performance. Namely, matching order is 28.21 times on average, and considering the processing time per frame, it is 53.21ms/frame. Computation result between the tracking position and that of currently real with respect to the root-mean-square(rms) is 1.148. In the occasion of different vehicle in terms of size, color and shape, tracking performance is 98.66%. In such case as background-dependence due to the analogy to road is 95.33%, and total average is 97%.

Optimal State Feedback Control of Container Crane Using RCGA Technique (RCGA 기법을 이용한 컨테이너 크레인의 최적 상태 피드백 제어)

  • Lee, Yun-Hyung;Yoo, Heui-Han;Cho, Kwon-Hae;So, Myung-Ok
    • Journal of Navigation and Port Research
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    • v.31 no.3 s.119
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    • pp.247-252
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    • 2007
  • The container crane is one of the most important equipments at container terminal. If its working time in cycle could be reduced then container terminal efficiency and service level can be increased. So there are many i1forts to reduce working time of container cranes. It means how to design the controller with good performance which has small overshoot and swing motion of container crane. We, in this paper, present a state feedback controller based on LQ theory incorporating a RCGA which means real-coded genetic algorithm RCGA can search state feedback gains under given objective function. A set of simulation works are carried out in order to prove the control effectiveness of the proposed methods.

Evaluation of the Accessibility of Library Mobile Applications (도서관 모바일 애플리케이션 접근성 평가에 관한 연구)

  • Jang, Bo-Seong;Nam, Young-Jun
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.2
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    • pp.25-44
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    • 2014
  • This research evaluates the accessibility of the mobile applications for the South Korean libraries based on the accessibility guideline from the Ministry of Security and Public Administration. In order to enhance the credibility of the evaluation, this current research covers both the accessibility for the visually impaired and the accessibility for the people without disabilities. The research found four main results. First, we found that only 21 libraries (31%) provide alternative texts. Out of the 21 libraries, only one provide alternative texts across all sections of the mobile applications, including the main page, data search, information assistance, etc. Second, most of the mobile applications provide contents in texts, and the subtitles, sign language, blinking and background music provided as required or recommended standard by the guideline lack correlation. Third, alternative texts, focus movement, accessibility of operating system, button motion control, spacing between control and alarm functions must follow the standard guideline for the people with disabilities to use the mobile applications. Fourth, follow-up research on the development of accessibility standard for library mobile application is necessary in order to enable people with disabilities to freely use the library mobile applications.

Studies of Parallelism and Performance Enhancements of Computing View Factor for Satellite Thermal Analysis (인공위성 열해석을 위한 복사형상계수 계산기법의 병렬화 및 성능향상 기법 연구)

  • Kim, Min-Ki
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.12
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    • pp.1079-1088
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    • 2015
  • Parallelism and performance enhancement of calculating view factors in KSDS developed by KARI is introduced in this paper. View factor is an essential parameters of radiation thermal analysis for a spacecraft, and the amount of computation of them is not negligible. Especially, independent integration of view factors at each position of the orbit because the relative displace between solar panel and main body of a satellite varies with the position on the orbit. This paper introduces a range of parallelism of computing view factor and their performance, detection of obstructions by spatial search algorithm based on KD-Tree, and the reduction of the calculation of view factors of a satellite with relative motion between solar panel and main body, called updating fractional view factor matrix, for satellite thermal analysis.

Virtual learning environments for improving spatial sense of young children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Kim, Hyun-Ju;Lee, Kyung-Mi;Lee, Jung-Wook;Kim, Eun-Jung;Lee, Soo-Jung;Hong, Eun-Ju
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.783-787
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    • 2006
  • The 'spatial senses' mean environments and the instinctive responds to objects in the environments. The infancy is an important period to develop the basic capacity of the 'spatial senses'. Since young children can develop the 'spatial senses' throughout the actual and active search, it is essential for them to do experience through their physical actions. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game. The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

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