• 제목/요약/키워드: Motion-based

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저전송률 동영상 압축을 위한 새로운 계층적 움직임 추정기의 VLSI 구조 (A New VLSI Architecture of a Hierarchical Motion Estimator for Low Bit-rate Video Coding)

  • 이재헌;나종범
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 하계종합학술대회 논문집
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    • pp.601-604
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    • 1999
  • We propose a new hierarchical motion estimator architecture that supports the advanced prediction mode of recent low bit-rate video coders such as H.263 and MPEG-4. In the proposed VLSI architecture, a basic searching unit (BSU) is commonly utilized for all hierarchical levels to make a systematic and small sized motion estimator. Since the memory bank of the proposed architecture provides scheduled data flow for calculating 8$\times$8 block-based sum of absolute difference (SAD), both a macroblock-based motion vector (MV) and four block-based MVs are simultaneously obtained for each macroblock in the advanced prediction mode. The proposed motion estimator gives similar coding performance compared with full search block matching algorithm (FSBMA) while achieving small size and satisfying the advanced prediction mode.

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변환 영역에서 개선된 DCT를 기반으로 한 움직임 예측 및 보상 (Motion Estimation and Compensation based on Advanced DCT)

  • 장영;조효문;조상복
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.38-40
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    • 2007
  • In this paper, we propose a novel architecture, which is based on DCT (Discrete Cosine Transform), for ME (Motion Estimation) and MC (Motion Compensation). The traditional algorithms of ME and MC based on DCT did not suffer the advantage of the coarseness of the 2-dimensional DCT (2-D DCT) coefficients to reduce the operational time. Therefore, we derive a recursion equation for transform-domain ME and MC and design the structure by using highly regular, parallel, and pipeline processing elements. The main difference with others is removing the IDCT block by using to transform domain. Therefore, the performance of our algorithm is more efficient in practical image processing such as DVR (Digital Video Recorder) system. We present the simulation result which is compare with the spatial domain methods. it shows reducing the calculation cost. compression ratio. and peak signal to noise ratio (PSNR).

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동적 모자이크 기반의 전경 움직임 추적 및 압축전송 (Foreground Motion Tracking and Compression/Transmission of Based Dynamic Mosaic)

  • 박동진;윤인모;김찬수;현웅근;김남호;정영기
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2003년도 추계종합학술대회
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    • pp.741-744
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    • 2003
  • 본 논문은 모자이크 배경을 생성하고 변화되는 정보만을 전송함으로서 동적기반 압축시스템을 제안한다. 동적 모자이크 배경은 카메라 움직임 정보를 이용하여 단일영상으로 점진적으로 통합된다. 카메라 움직임 예측을 위해 각각의 영상들과 이전영상과의 원근투영 매개변수를 순차적으로 계산하였다. 카메라 움직임은 배경영역과 전경영역에서 식별함으로서 배경상에서 강건하게 계측된다. 수정된 블록기반 움직임계측은 배경영역을 분리하는데 이용되었다.

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An Interphalangeal Coordination-based Joint Motion Planning for Humanoid Fingers: Experimental Verification

  • Kim, Byoung-Ho
    • International Journal of Control, Automation, and Systems
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    • 제6권2호
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    • pp.234-242
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    • 2008
  • The purpose of this paper is to verify the practical effectiveness of an interphalangeal coordination-based joint motion planning method for humanoid finger operations. For the purpose, several experiments have been performed and comparative experimental results are shown. Through the experimental works, it is confirmed that according to the employed joint motion planning method, the joint configurations for a finger's trajectory can be planned stably or not, and consequently the actual joint torque command for controlling the finger can be made moderately or not. Finally, this paper analyzes that the interphalangeal coordination-based joint motion planning method is practically useful for implementing a stable finger manipulation. It is remarkably noted that the torque pattern by the method is well-balanced. Therefore, it is expected that the control performance of humanoid or prosthetic fingers can be enhanced by the method.

저비트율 동영상 전송을 위한 움직임 기반 동영상 분할 (The Motion-Based Video Segmentation for Low Bit Rate Transmission)

  • 이범로;정진현
    • 한국정보처리학회논문지
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    • 제6권10호
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    • pp.2838-2844
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    • 1999
  • The motion-based video segmentation provides a powerful method of video compression, because it defines a region with similar motion, and it makes video compression system to more efficiently describe motion video. In this paper, we propose the Modified Fuzzy Competitive Learning Algorithm (MFCLA) to improve the traditional K-menas clustering algorithm to implement the motion-based video segmentation efficiently. The segmented region is described with the affine model, which consists of only six parameters. This affine model was calculated with optical flow, describing the movements of pixels by frames. This method could be applied in the low bit rate video transmission, such as video conferencing system.

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모션 벡터의 각도 성분 추정을 통한 카메라 움직임 검출 (Camera Motion Detection Using Estimation of Motion Vector's Angle)

  • 김재호;이장훈;장소은
    • 한국멀티미디어학회논문지
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    • 제21권9호
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    • pp.1052-1061
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    • 2018
  • In this paper, we propose a new algorithm that is robust against the effects of objects that are relatively unaffected by camera motion and can accurately detect camera motion even in high resolution images. First, for more accurate camera motion detection, a global motion filter based on entropy of a motion vector is used to distinguish the background and the object. A block matching algorithm is used to find exact motion vectors. In addition, a matched filter with the angle of the ideal motion vector of each block is used. Motion vectors including 4 kinds of diagonal direction, zoom in, and zoom out are added additionally. The experiment shows that the precision, recall, and accuracy of camera motion detection compared to the recent results is improved by 12.5%, 8.6% and 9.5%, respectively.

반화소 단위 움직임 추정 및 움직임 벡터의 특성을 이용한 선별적인 계층적 움직임 추정 (Selective Multiresolution Motion Estimation Using Half-pixel Accuracy and Characteristics of Motion Vectors)

  • 권성근
    • 한국통신학회논문지
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    • 제25권10B호
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    • pp.1813-1820
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    • 2000
  • In this paper we proposed an efficient multiresolution motion estimation(MRME) algorithm using half-pixel accuracy motion estimation (HPAME) and characteristics of motion vectors in the baseband. Conventional MRME method needs exact motion vectors in the baseband because those are used as initial motion vectors in higher frequency subbands. Therefore the proposed method uses HPAME to estimate the motion vectors exactly in the baseband. Based on the characteristics of these motion vectors the motion vectors in the higher frequency subbands are selectively estimatied. That is motion vectors in the higher frequency subbands are estimated only for the blocks which have the half-pixel accuracy motion vectors in the baseband. In the proposed method by using HPAME in the baseband and selective motion estimation in the higher frequency subbands we can obtain reconstructed image with the similar quality with the conventional method though we reduce the computational complexity and the bit rate considerably.

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Modified Particle Filtering for Unstable Handheld Camera-Based Object Tracking

  • Lee, Seungwon;Hayes, Monson H.;Paik, Joonki
    • IEIE Transactions on Smart Processing and Computing
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    • 제1권2호
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    • pp.78-87
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    • 2012
  • In this paper, we address the tracking problem caused by camera motion and rolling shutter effects associated with CMOS sensors in consumer handheld cameras, such as mobile cameras, digital cameras, and digital camcorders. A modified particle filtering method is proposed for simultaneously tracking objects and compensating for the effects of camera motion. The proposed method uses an elastic registration algorithm (ER) that considers the global affine motion as well as the brightness and contrast between images, assuming that camera motion results in an affine transform of the image between two successive frames. By assuming that the camera motion is modeled globally by an affine transform, only the global affine model instead of the local model was considered. Only the brightness parameter was used in intensity variation. The contrast parameters used in the original ER algorithm were ignored because the change in illumination is small enough between temporally adjacent frames. The proposed particle filtering consists of the following four steps: (i) prediction step, (ii) compensating prediction state error based on camera motion estimation, (iii) update step and (iv) re-sampling step. A larger number of particles are needed when camera motion generates a prediction state error of an object at the prediction step. The proposed method robustly tracks the object of interest by compensating for the prediction state error using the affine motion model estimated from ER. Experimental results show that the proposed method outperforms the conventional particle filter, and can track moving objects robustly in consumer handheld imaging devices.

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Generating a Ball Sport Scene in a Virtual Environment

  • Choi, Jongin;Kim, Sookyun;Kim, Sunjeong;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권11호
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    • pp.5512-5526
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    • 2019
  • In sports video games, especially ball games, motion capture techniques are used to reproduce the ball-driven performances. The amount of motion data needed to create different situations in which athletes exchange balls is bound to increase exponentially with resolution. This paper proposes how avatars in virtual worlds can not only imitate professional athletes in ball games, but also create and edit their actions effectively. First, various ball-handling movements are recorded using motion sensors. We do not really have to control an actual ball; imitating the motions is enough. Next, motion is created by specifying what to pass the ball through, and then making motion to handle the ball in front of the motion sensor. The ball's occupant then passes the ball to the user-specified target through a motion that imitates the user's, and the process is repeated. The method proposed can be used as a convenient user interface for motion based games for players who handle balls.

신경망 최적화 회로를 이용한 여유자유도 로봇의 유연 가조작 모션 제어 방법 (A Dexterous Motion Control Method of Redundant Robot Manipulators based on Neural Optimization Networks)

  • Hyun, Woong-Keun;Jung, Young-Kee
    • 한국정보통신학회논문지
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    • 제5권4호
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    • pp.756-765
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    • 2001
  • An effective dexterous motion control method of redundant robot manipulators based on neural optimization network is proposed to satisfy multi-criteria such as singularity avoidance, minimizing energy consumption, and avoiding physical limits of actuator, while performing a given task. The method employs a neural optimization network with parallel processing capability, where only a simple geometric analysis for resolved motion of each joint is required instead of computing of the Jacobian and its pseudo inverse matrix. For dexterous motion, a joint geometric manipulability measure(JGMM) is proposed. JGMM evaluates a contribution of each joint differential motion in enlarging the length of the shortest axis among principal axes of the manipulability ellipsoid volume approximately obtained by a geometric analysis. Redundant robot manipulators is then controlled by neural optimization networks in such a way that 1) linear combination of the resolved motion by each joint differential motion should be equal to the desired velocity, 2) physical limits of joints are not violated, and 3) weighted sum of the square of each differential joint motion is minimized where weightings are adjusted by JGMM. To show the validity of the proposed method, several numerical examples are illustrated.

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