• Title/Summary/Keyword: Motion time

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Parametrized Construction of Virtual Drivers' Reach Motion to Seat Belt (매개변수로 제어가능한 운전자의 안전벨트 뻗침 모션 생성)

  • Seo, Hye-Won;Cordier, Frederic;Choi, Woo-Jin;Choi, Hyung-Yun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.4
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    • pp.249-259
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    • 2011
  • In this paper we present our work on the parameterized construction of virtual drivers' reach motion to seat belt, by using motion capture data. A user can generate a new reach motion by controlling a number of parameters. We approach the problem by using multiple sets of example reach motions and learning the relation between the labeling parameters and the motion data. The work is composed of three tasks. First, we construct a motion database using multiple sets of labeled motion clips obtained by using a motion capture device. This involves removing the redundancy of each motion clip by using PCA (Principal Component Analysis), and establishing temporal correspondence among different motion clips by automatic segmentation and piecewise time warping of each clip. Next, we compute motion blending functions by learning the relation between labeling parameters (age, hip base point (HBP), and height) and the motion parameters as represented by a set of PC coefficients. During runtime, on-line motion synthesis is accomplished by evaluating the motion blending function from the user-supplied control parameters.

A Study on Locational Control of Motion Ghost in Magnetic Imaging System (자기공명영상장치(磁氣共鳴映像裝置)에서 움직임허상(虛像)의 위치제어(位置制御)에 관(關)한 연구(硏究))

  • Lee, Who-Min
    • Journal of radiological science and technology
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    • v.16 no.2
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    • pp.19-26
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    • 1993
  • Magnetic Resonance Image represents three-dimensional diagnostic imaging technique using both nuclear magnetic resonance phenomenon and computer. Compared with computed tomography (CT), MRI have advantages harmless to patient's body, three-dimensional image with high resolution and disadvantages long data acquisition time because of long T1 relaxation time, relatively low signal to noise ratio, high cost of setting, also. As physiologic motion of tissue results in motion ghost in MRI, high 2.0Tesla make improve low signal to noise ratio. This study have aim to improve image quality with controling motion ghost of tissue. Supposing a moving pixel in constant frequency, one pixel make two ghosts which are same size and different anti-phase. So, this study will show adjust parameter on locational control of motion ghost. Author made moving phantom replaced by respiratory movement of human, researched change of motion frequency, FOV by location shift, and them decided optimal FOV (field of view). The results are as follows: 1. The frequency content of the motion determines how far the image always appear in phase-encoding direction, the morphology of the ghost image is characteristic of the direction of the motion and its amplitude. 2. Double FOV of fixed signal object for locational control of motion ghost is recommended. Decreasement of spatial resolution by increasing FOV can compensate on increasing of matrix in spite of scan time increasement.

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Interactive Locomotion Controller using Inverted Pendulum Model with Low-Dimensional Data (역진자 모델-저차원 모션 캡처 데이터를 이용한 보행 모션 제어기)

  • Han, KuHyun;Kim, YoungBeom;Park, Byung-Ha;Jung, Kwang-Mo;Han, JungHyun
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1587-1596
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    • 2016
  • This paper presents an interactive locomotion controller using motion capture data and inverted pendulum model. Most of the data-driven character controller using motion capture data have two kinds of limitation. First, it needs many example motion capture data to generate realistic motion. Second, it is difficult to make natural-looking motion when characters navigate dynamic terrain. In this paper, we present a technique that uses dimension reduction technique to motion capture data together with the Gaussian process dynamical model (GPDM), and interpolates the low-dimensional data to make final motion. With the low-dimensional data, we can make realistic walking motion with few example motion capture data. In addition, we apply the inverted pendulum model (IPM) to calculate the root trajectory considering the real-time user input upon the dynamic terrain. Our method can be used in game, virtual training, and many real-time applications.

Real-Time Motion Blur using Approximated Motion Trails (이동궤적 근사 다면체를 이용한 실시간 모션블러 기법)

  • Hong, MinhPhuoc;Choi, Jinhyung;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.17-26
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    • 2017
  • Several algorithms have been introduced to render motion blur in real time by solving the visibility problem in the spatio-temporal domains. However, some algorithms render at interactive frame rates but have artifacts or noise. Therefore, we propose a new algorithm that renders real-time motion blur using extruded triangles. Our method uses two triangles in the previous and the current frame to make an extruded triangle then send it to the rasterization. To solve the occlusion between extruded triangles for a given pixel, we introduce a combining solution using a sorting in front to back order and bitwise operations in the spatio-temporal dimensions.

Collision-Free Motion Planning of a Robot Using Free Arc concept (프리아크 개념을 이용한 로봇의 충돌회피 동작 계획)

  • Lee, Seok-Won;Nam, Yun-Seok;Lee, Beom-Hee
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.3
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    • pp.317-328
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    • 2000
  • This paper presents an effective approach to collision-free motion planning of a robot in the work-space including time-varying obstacles. The free arc is defined as a set composed of the configuration points of the robot satisfying collision-free motion constraint at each sampling time. We represent this free arc with respect to the new coordinate frame centered at the goal configuration and there for the collision-free path satisfying motion constraint is obtained by connecting the configuration points of the free arc at each sampling mined from the sequence of free arcs the optimality is determined by the performance index. Therefore the complicated collision-free motion planning problem of a robot is transformed to a simplified SUB_Optimal Collision Avoidance Problem(SOCAP). We analyze the completeness of the proposed approach and show that it is partly guaranteed using the backward motion. Computational complexity of our approach is analyzed theoretically and practical computation time is compared with that of the other method. Simulation results for two cally and practical computation time is compared with that of the other method. Simulation results for two SCARA robot manipulators are presented to verify the efficacy of the proposed method.

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Design of MJPEG Encoder for FH/TDD Multiple Transmissions (FH/TDD 다중전송용 MJPEG 부호화기 설계)

  • Kang, Min-Goo;Sonh, Seung-Il
    • Journal of Internet Computing and Services
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    • v.12 no.4
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    • pp.45-50
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    • 2011
  • In this paper, the encoding time delay of FH/TDD(Frequency Hopping/Time Division Duplex) based Motion JPEG image compression CODEC is analyzed for radio video transmissions of multi-camera systems in a vehicle. And, Synchronized connection of minimum channel collision is designed with synchronized shift and access according to channel status for Motion JPEG based FH/TDD multiple access.

A Distribution of Terminal Time Value and Running Maximum of Two-Dimensional Brownian Motion with an Application to Barrier Option

  • Lee, Hang-Suck
    • Proceedings of the Korean Statistical Society Conference
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    • 2003.10a
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    • pp.73-78
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    • 2003
  • This presentation derives a distribution function of the terminal value and running maximum of two-dimensional Brownian motion {X(t) = (X$_1$(t), X$_2$(T))', t > 0}. One random variable of the joint distribution is the terminal time value of the Brownian motion {X$_1$(t), t > 0}. The other random variable is the partial-time running maximum of the Brownian motion {X$_2$(t), t > 0}. With this distribution function, this presentation also derives an explicit pricing formula for a barrier option whose monitoring period of the option starts at an arbitrary date and ends at another arbitrary date before maturity.

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Real time control of a mobile robot considering dynamics (3축 이동로보트의 동역할을 고려한 실시간 제어)

  • Cha, Y.Y.;Gweon, D.G.
    • Journal of the Korean Society for Precision Engineering
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    • v.10 no.4
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    • pp.190-199
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    • 1993
  • In this study a three-axes mobile robot which has two independently controlled driving wheels and a function of simultaneously steering the driving wheels has been developed. Two-motion modes of the mobile robot, the first is a differential velocity motion of two driving wheels and the second is a equal driving and steering motion, have been analyzed and the kinematic and dymanic analyses about the each motion mode have been carried out. As a result of dynamic analysis, the torque used on a motor control and acceleration have been derived explicitly. Hence, a computation time is saved effectively and a real time control of the mobile robot considering the dynamics has become possible. Through a simulation the results considering the dynamics have been compared with that no regarding the dynamics and the possibility of real-time control has been proved.

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Fast Motion Synthesis of Quadrupedal Animals Using a Minimum Amount of Motion Capture Data

  • Sung, Mankyu
    • ETRI Journal
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    • v.35 no.6
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    • pp.1029-1037
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    • 2013
  • This paper introduces a novel and fast synthesizing method for 3D motions of quadrupedal animals that uses only a small set of motion capture data. Unlike human motions, animal motions are relatively difficult to capture. Also, it is a challenge to synthesize continuously changing animal motions in real time because animals have various gait types according to their speed. The algorithm proposed herein, however, is able to synthesize continuously varying motions with proper limb configuration by using only one single cyclic animal motion per gait type based on the biologically driven Froude number. During the synthesis process, each gait type is automatically determined by its speed parameter, and the transition motions, which have not been entered as input, are synthesized accordingly by the optimized asynchronous motion blending technique. At the start time, given the user's control input, the motion path and spinal joints for turning are adjusted first and then the motion is stitched at any speed with proper transition motions to synthesize a long stream of motions.

Real-Time Tracking of Human Location and Motion using Cameras in a Ubiquitous Smart Home

  • Shin, Dong-Kyoo;Shin, Dong-Il;Nguyen, Quoc Cuong;Park, Se-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.1
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    • pp.84-95
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    • 2009
  • The ubiquitous smart home is the home of the future, which exploits context information from both the human and the home environment, providing an automatic home service for the human. Human location and motion are the most important contexts in the ubiquitous smart home. In this paper, we present a real-time human tracker that predicts human location and motion for the ubiquitous smart home. The system uses four network cameras for real-time human tracking. This paper explains the architecture of the real-time human tracker, and proposes an algorithm for predicting human location and motion. To detect human location, three kinds of images are used: $IMAGE_1$ - empty room image, $IMAGE_2$ - image of furniture and home appliances, $IMAGE_3$ - image of $IMAGE_2$ and the human. The real-time human tracker decides which specific furniture or home appliance the human is associated with, via analysis of three images, and predicts human motion using a support vector machine (SVM). The performance experiment of the human's location, which uses three images, lasted an average of 0.037 seconds. The SVM feature of human motion recognition is decided from the pixel number by the array line of the moving object. We evaluated each motion 1,000 times. The average accuracy of all types of motion was 86.5%.