• 제목/요약/키워드: Motion time

검색결과 5,239건 처리시간 0.032초

How the Geometries of Newton's Flat and Einstein's Curved Space-Time Explain the Laws of Motion

  • 양경은
    • 한국수학사학회지
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    • 제32권1호
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    • pp.17-25
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    • 2019
  • This essay elucidates the way the geometries of space-time theories explain material bodies' motions. A conventional attempt to interpret the way that space-time geometry explains is to consider the geometrical structure of space-time as involving a causally efficient entity that directs material bodies to follow their trajectories corresponding to the laws of motion. Newtonian substantival space is interpreted as an entity that acts but is not acted on by the motions of material bodies. And Einstein's curved space-time is interpreted as an entity that causes the motions of bodies. This essay argues against this line of thought and provides an alternative understanding of the way space-time geometry explain the laws of motion. The workings of the way that Newton's flat and Einstein's curved space-time explains the law of motion is such that space-time geometry encodes the principle of inertia which specifies straight lines of moving bodies.

대칭형 자유동작에 의한 3D 아바타 실시간 제어 알고리즘 (An algorithm for real-time control of a 3D avatar by symmetry-formed motions)

  • 장희동
    • 한국게임학회 논문지
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    • 제3권2호
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    • pp.24-29
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    • 2003
  • The market of digital avatar with internet and digital technology is increasing rapidly. The users want to express any free-formed motion of their avatars in the cyber space. The user s motion capturing method as the avatar's motion can express any free-formed motion of the avatar in real-time but the methods are expensive and inconvenient. In this paper, we proposed a new method of expressing any free-formed motion of the avatar in real-time. The proposed method is an algorithm for real-time control of a 3D avatar in symmetry-formed free motion. Specially, the algorithm aims at the motion control of a 3D avatar for online dancing games. The proposed algorithm uses the skeleton character model and controls any one of two hands of the character model by a joystick with two sticks. In the symmetry-formed motion, the position and orientation of one hand can determine the position and orientation of the other hand. And the position and orientation of a hand as an end-effector can determine the pose of the arm by Inverse Kinematics. So the algorithm can control the symmetry-formed free motions of two arms by one joystick with two sticks. In the dance game, the algorithm controls the arm motion by the joystick and the other motion by the motion captured DB.

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Gain-Scheduling 기법을 이용한 크레인의 흔들림 제어에 관한 연구 (A Study on the Sway Control of a Crane Based on Gain-Scheduling Approach)

  • 김영복
    • 한국정밀공학회지
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    • 제18권7호
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    • pp.53-64
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    • 2001
  • The gain-scheduling control technique is vary useful in the control problem incorporating time varying parameters which can be measured in real time. Based on these facts, in this paper the sway control problem of the pendulum motion of a container hanging on the trolly, which transports containers from a container ship to trucks, is considered. In the container crane control problem, suppressing the residual swing motion of the container at the end of acceleration, deceleration or the case of that the unexpected disturbance input exists is main issue. For this problem, in general, the trolley motion control strategy is introduced and applied. But, in this paper, we introduce and synthesize a new type of swing motion control system. In this control system, a small auxiliary mass is installed on the spreader. And the actuator reacts against the auxiliary mass, applying inertial control forces to the container to reduce the swing motion in the desired manner. In this paper, we assume that an plant parameter is varying and apply the gain-scheduling control technique design the anti-swing motion control system for the controlled plant. In this control system, the controller dynamics are adjusted in real-time according to time-varying plant parameters. And the simulation result shows that the proposed control strategy is shown to be useful to the case of time-varying system and, robust to disturbances like winds and initial sway motion.

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MOTION ESTIMATION METHOD BY EMPLOYING A STOCHASTIC SAMPLING TECHNIQUE

  • Seok, Jinwuk;Mah, Pyeong-Soo;Son, Yongki
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2003년도 추계학술발표대회(하)
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    • pp.1006-1009
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    • 2003
  • In a motion estimation method for use in encoding a moving picture, a full-pixel motion vector is estimated by stochastically sampling a pixel to be processed in a predetermined-sized block of a previous frame or a next frame as a reference frame for each of a plurality of equal-sized blocks in a current frame. Then, a half-pixel motion vector is estimated based on the full-pixel motion vector. Accordingly, both the calculation amount and the calculation time required for the motion estimation are effectively reduced. Further, it can be prevented that the hardware becomes complicated. .

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모바일 로봇 모션 제어에 있어 샘플링 시간의 효과 (Effects of the Sampling Time in Motion Controller Implementation for Mobile Robots)

  • 장태호;김영식
    • 산업경영시스템학회지
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    • 제37권4호
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    • pp.154-161
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    • 2014
  • In this research we investigate motion controller performance for mobile robots according to changes in the control loop sampling time. As a result, we suggest a proper range of the sample time, which can minimize final posture errors while improving tracking capability of the controller. For controller implementation into real mobile robots, we use a smooth and continuous motion controller, which can respect robot's path curvature limitation. We examine motion control performance in experimental tests while changing the control loop sampling time. Toward this goal, we compare and analyze experimental results using two different mobile robot platforms; one with real-time control and powerful hardware capability and the other with non-real-time control and limited hardware capability.

Effects of Visual Information on Joint Angular Velocity of Trunk and Lower Extremities in Sitting and Squat Motion

  • Bu, Kyoung hee;Oh, Tae young
    • The Journal of Korean Physical Therapy
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    • 제27권2호
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    • pp.89-95
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    • 2015
  • Purpose: The purpose of this study is to determine the effects of visual information on movement time and each angular velocity of trunk and lower extremity joints while healthy adults are in sitting and squat motion. Methods: Participants consisted of 20 healthy male and female adults; movement time and each angular velocity of trunk, pelvis, hip, knee and ankle of sitting and squat motion according to common vision, visual task and visual block were analyzed using a three dimensional motion analysis system. Results: Each angular velocity of the trunk, pelvis, hip, knee and ankle in phase 2 of the sitting showed significant difference according to the types of visual information (p<0.05). Movement time and each angular velocity of pelvis and hip in phase 2 of squat motion showed significant difference according to the types of visual information (p<0.05). According to the common vision, each angular velocity of knee and ankle in phase 1 was significantly fast in sitting (p<0.05). According to the common vision, each angular velocity of trunk, pelvis, hip, knee, and ankle in phase 2 was significantly fast in sitting (p<0.05). Conclusion: Visual information affects the angular velocity of the motion in a simple action such as sitting, and that in more complicated squat motion affects both the angular velocity and the movement time. In addition, according to the common vision, visual task and visual block, as angular velocities of all joints were faster in sitting than squat motion.

(sLa-pRc)타입의 가장 빠른 경로 탐색과 결함 검사 (The Fastest Path Search and Defect Inspection of Type (sLa-pRc))

  • 김순호;이은서;김치수
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제10권10호
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    • pp.385-390
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    • 2021
  • 갠트리는 미소 칩을 피더에서 기판까지 이동하는 장비이다. 갠트리가 부품을 이동하는 중에 카메라는 부품의 상태를 검사한다. 본 논문의 목적은 갠트리의 이동시간이 가장 짧은 경로를 찾고 그 경로에 따른 이동시간을 계산한다. 현재 사용되고 있는 부품의 상태를 검사하는 방법은 stop_motion 방식이다. 본 논문은 moving_motion 방식과 카메라 앞에서 최대속도를 갖는 fly_motion 방식을 제시한다. 또한, 부품 상태의 검사는 시그니처 방법을 사용하였다. 3가지 방식의 갠트리가 이동하는 시간을 비교했을 때, stop_motion보다 moving_motion 방식은 9.42%, fly_motion 방식은 17.73% 향상되었다. 본 논문에서 제시한 fly_motion 방식을 갠트리 이동 경로에 사용할 경우 생산성이 향상될 것으로 생각한다.

비스듬히 던진 물체의 공기저항을 고려한 재귀 최소 자승법 기반 실시간 포물선 운동 궤적 추정 (Real-time Projectile Motion Trajectory Estimation Considering Air Resistance of Obliquely Thrown Object Using Recursive Least Squares Estimation)

  • 정상윤;좌동경
    • 전기학회논문지
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    • 제67권3호
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    • pp.427-432
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    • 2018
  • This paper uses a recursive least squares method to estimate the projectile motion trajectory of an object in real time. The equations of motion of the object are obtained considering the air resistance which occurs in the actual experiment environment. Because these equations consider air resistance, parameter estimation of nonlinear terms is required. However, nonlinear recursive least squares estimation is not suitable for estimating trajectory of projectile in that it requires a lot of computation time. Therefore, parameter estimation for real-time trajectory prediction is performed by recursive least square estimation after using Taylor series expansion to approximate nonlinear terms to polynomials. The proposed method is verified through experiments by using VICON Bonita motion capture system which can get three dimensional coordinates of projectile. The results indicate that proposed method is more accurate than linear Kalman filter method based on the equations of motion of projectile that does not consider air resistance.

Recovery of 3-D Motion from Time-Varying Image Flows

  • Wohn, Kwang-Yun;Jung, Soon-Ki
    • Journal of Electrical Engineering and information Science
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    • 제1권2호
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    • pp.77-86
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    • 1996
  • In this paper we deal with the problem of recovering 3-D motion and structure from a time-varying 2-D velocity vector field. A great deal has been done on this topic, most of which has concentrated on finding necessary and sufficient conditions for there to be a unique 3-D solution corresponding to a given 2-D motion. While previous work provides useful theoretical insight, in most situations the known algorithms have turned out to be too sensitive to be of much practical use. It appears that any robust algorithm must improve the 3-D solutions over time. As a step toward such algorithm, we present a method for recovering 3-D motion and structure from a given time-varying 2-D velocity vector field. The surface of the object in the scene is assumed to be locally planar. It is also assumed that 3-D velocity vectors are piecewise constant over three consecutive frames (or two snapshots of flow field). Our formulation relates 3-D motion and object geometry with the optical flow vector as well as its spatial and temporal derivatives. The linearization parameters, or equivalently, the first-order flow approximation (in space and time) is sufficient to recover rigid body motion and local surface structure from the local instantaneous flow field. We also demonstrate, through a sensitivity analysis carried out for synthetic and natural motions in space, that 3-D motion can be recovered reliably.

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$H^{\infty}$ Gain-Scheduling 기법을 이용한 컨테이너 크레인의 흔들임 제어에 관한 연구 (A Study on the Sway Control of a Container Crane Based on $H^{\infty}$ Gain-Scheduling Approach)

  • 김영복;정용길
    • 제어로봇시스템학회논문지
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    • 제7권7호
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    • pp.559-566
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    • 2001
  • The sway control problem of the pendulum motion of a container hanging on the trolly, which transports containers from a container ship to trucks, is considered in the paper. In the container crane control problem, suppressing the residual swing motion of the container at the end of acceleration, deceleration or the case of that the unexpected disturbance input exists is main issue. For this problem, in general, the trolley motion control strategy is introduced and applied. In this paper, we introduce and synthesize a new type of swing motion control system in which a small auxiliary mass is installed on the spreader. The actuator reacting against the auxiliary mall applies inertial control forces to the container to reduce the swing motion in the desired manner. In this paper, we apply the $H^{\infty}$ based gain-scheduling control technique to the anti-swing motion control system design problem of the controlled plant. In this control system, the controller dynamics are adjusted in real-time according to time-varying plant parameters. And the simulation result shows that the proposed control strategy is shown to be useful for the case of time-varying system and, robust to disturbances such as winds and initial sway motion.

  • PDF