• Title/Summary/Keyword: Motion system

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Development of the Motion Monitoring System of a Ship (선박의 운동 운항환경 모니터링 시스템 개발)

  • Yoon, Hyeon-Kyu;Lee, Gyeong-Joong;Lee, Dong-Kon
    • Journal of Navigation and Port Research
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    • v.32 no.1
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    • pp.15-22
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    • 2008
  • A ship in a sea cruises with rolling, pitching, heaving etc because of environmental causes such as wind and wave. Those motions make crews or passengers feel inconvenience and they feel acceleration changes. Therefore, if lateral and vertical accelerations can be measured at a specific position in a ship, it can be known how discomfortable crews or passengers are. The motion monitoring system developed in this paper consists of measuring and communicating part including five accelerometers and gyro and a main computer which acquires measuring data and calculates motion indices. MSI(Motion Sickness Incidence) and MII(Motion Induced Interrupt) are calculated in real time using measured acceleration and angular rate. The validity of the developed system was confirmed through the real ship test of Hannara which is the school ship of Korea Maritime University.

A Study on Translational Motion Control in Integrated Control System for Ship Steering Motion (선박 조종운동을 위한 통합제어시스템에서의 이동운동제어에 관한 연구)

  • Woo, Ju-Eun;Kim, Jong-Hwa
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.1
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    • pp.32-44
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    • 2015
  • In general, a series of ship steering motion is represented by the combination of translational motion and rotational motion of the ship. Especially, special-functioned ships such as large-scale cruises, ships for installing underwater optical cable, and diver ships must be able to reveal only a translational motion without the change of orientation. In this paper, a method to comprise an integrated control system based on the joystick as a command instrument for translational motion control is suggested. In order to realize the translational motion control system, several algorithms are suggested including the velocity command generation, the selection of motional variables, and the generation and tracking of reference inputs for the selected motional variables. A simulation bench is composed to execute simulations for several translational motion commands. At last, the effectiveness of the proposed method is verified by analyzing the simulation results.

The Design and experiment of 5G-based metaverse motion synchronization system (5G 기반의 메타버스 모션 동기화 시스템의 설계 및 실험)

  • Lee Sangyoon;Lee Daesik;You, Youngmo;You, Hyeonsoo;Lee, Sangku
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.61-75
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    • 2023
  • In this paper, we design and experiment a 5G-based metaverse motion synchronization system with configuration of a mobile motion capture studio that has not been commercialized at home and abroad. As a result of the experiment, the average value of the latency test measurement using Wi-Fi is 0.134 seconds faster than the average latency test measurement value using the 5G network. Existing motion capture studios have spatial limitations as the motion capture range is limited to the Wi-Fi communication range. However, the 5G-based metaverse motion synchronization system configures a mobile motion capture studio so that motion performers can solve the spatial limitations by expanding the motion capture communication range indefinitely regardless of time and place. Therefore, it is possible to implement realistic metaverse contents by displaying a realistic and natural digital human because it is free from spatial constraints. The system which was tested in this paper can create a new business model by converging next-generation technologies that are receiving attention related to the digital virtual world, such as motion capture + 5G + digital human twin + metaverse. And it allows for research and develop a next-generation metaverse-based broadcasting solution at a recent time when the business value of digital human and metaverse technologies and functions has been proven and related sales are growing in earnest.

A Study on the Obstacle Avoidance of a Multi-Link Robot System using Vision System (Vision System을 이용한 다관절 로봇팔의 장애물 우회에 관한 연구)

  • 송경수;이병룡
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.691-694
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    • 2000
  • In this paper, a motion control algorithm is proposed by using neural network system, which makes a robot arm successfully avoid unexpected obstacle when the robot is moving from the start to the goal position. During the motion, if there is an obstacle the vision system recognizes it. And in every time the optimization-algorithm quickly chooses a motion among the possible motions of robot. The proposed algorithm has a good avoidance characteristic in simulation.

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Combining Object Detection and Hand Gesture Recognition for Automatic Lighting System Control

  • Pham, Giao N.;Nguyen, Phong H.;Kwon, Ki-Ryong
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.329-332
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    • 2019
  • Recently, smart lighting systems are the combination between sensors and lights. These systems turn on/off and adjust the brightness of lights based on the motion of object and the brightness of environment. These systems are often applied in places such as buildings, rooms, garages and parking lot. However, these lighting systems are controlled by lighting sensors, motion sensors based on illumination environment and motion detection. In this paper, we propose an automatic lighting control system using one single camera for buildings, rooms and garages. The proposed system is one integration the results of digital image processing as motion detection, hand gesture detection to control and dim the lighting system. The experimental results showed that the proposed system work very well and could consider to apply for automatic lighting spaces.

An Interactive Aerobic Training System Using Vision and Multimedia Technologies

  • Chalidabhongse, Thanarat H.;Noichaiboon, Alongkot
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1191-1194
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    • 2004
  • We describe the development of an interactive aerobic training system using vision-based motion capture and multimedia technology. Unlike the traditional one-way aerobic training on TV, the proposed system allows the virtual trainer to observe and interact with the user in real-time. The system is composed of a web camera connected to a PC watching the user moves. First, the animated character on the screen makes a move, and then instructs the user to follow its movement. The system applies a robust statistical background subtraction method to extract a silhouette of the moving user from the captured video. Subsequently, principal body parts of the extracted silhouette are located using model-based approach. The motion of these body parts is then analyzed and compared with the motion of the animated character. The system provides audio feedback to the user according to the result of the motion comparison. All the animation and video processing run in real-time on a PC-based system with consumer-type camera. This proposed system is a good example of applying vision algorithms and multimedia technology for intelligent interactive home entertainment systems.

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Submarine Behavior Simulation based on 4-DOF Motion Platform and Stereoscopic Multi-Channel Visualization (4자유도 모션 플랫폼을 이용한 잠수함의 운동감 재현과 스테레오 다채널 가시화)

  • Xu, Zhenshun;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.5
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    • pp.333-341
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    • 2012
  • Modeling and simulation is important for military training. People can feel perspective when stereoscope images are created using multi-channel visualizations. A submarine oscillates when the submarine is just below the surface of the sea, so that the reconnaissance becomes difficult. Also, the operator should read the information of the target within 6 seconds using the periscope. The operator must have experience. To solve these problems, stereoscopic multi-channel visualization has been tested. The iCAVE system of KAIST provides a large-scale screen, 7 PCs, and 14 projectors to create the stereoscope images. To simulate the motion of a submarine just below the ocean surface, a 4-DOF motion platform is used. The motion data is transmitted to the visual system and the motion platform through the UDP protocol. Variety of weather conditions are created using the Vega Prime software. The stereoscopic multi-channel visualization and the motion platform system created a realistic simulation system.

An Experimental Analysis on the Motion Response of a Moored Semi-Submersible Platform in Regular Waves (계류된 반잠수식 시추선의 운동특성에 관한 실험적 고찰)

  • 홍사영;이판묵;홍도천
    • Journal of Ocean Engineering and Technology
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    • v.2 no.1
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    • pp.59-70
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    • 1988
  • This paper presents the results of motion tests of a moored semi-submersible platform in regular waves. To investigate the effects of mooring system on the motion characteristics, the tests were performed under the various mooring conditions in regular head and beam waves. Two types of mooring system were employed: one is composed of soft springs and the other is of chains. In the case of chains the pretensions were varied to investigate the dynamic effects of mooring forces as well as the motion responses of the semi-submersible. The motion responses and mooring tensions were measured and analyzed by the double amplitude method. The measured motion responses were also compared with the results of calculation from three-dimensional potential theory. Finally, the dynamic behaviors of mooring chains were studied.

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Motion Capture System for Digital Entertainment (디지털 엔터테인먼트에서의 모션 획득 시스템)

  • Lee, Man-Woo;Kim, Soon-Gohn
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.85-93
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    • 2007
  • The motion capture system has shown its great potential as a new image expression means for handling such challenging tasks as realistic animation of humans or animals in motion, which cannot be handled by the existing key frame method satisfactorily, and also projects involving a large scale or a burdensome economic expenses. Its applications also has been intensified and widened in the entertainment arena including motion pictures, TV, advertisements, documentaries, music videos, etc. centering around games. Despite of these merits, though, a number of issues have been surfaced in the digital image expression utilizing the motion capture system, such as a burdensome amount of preparatory work, the needs for attachment of markers and for remedial corrections of motion data, and the lack of trained manpower. We would like to present in this paper a new direction for making the digital image production more efficient, based on the extensive analysis of prior image production projects that used the motion capture system.

The Cause of Motion Sickness in Oriental Medicine (멀미의 병인(病因)에 대한 한의학적(韓醫學的) 접근(接近))

  • Han, Yun-Jeong;Jang, Gyu-Tae
    • The Journal of Pediatrics of Korean Medicine
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    • v.22 no.1
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    • pp.149-162
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    • 2008
  • Objectives The purpose of this study is to investigate that causes of motion sickness in oriental medicine. Methods The internal and external studies about motion sickness were searched Results and Conclusions The motion sickness is induced by conflict of balance system including vestibular, visual and proprioceptive system. The motion sickness is more common in female and in children between 2 and 12 years old. In western medicine, antihistamine and anticholinergic has been used for treatment of motion sickness, but these anti-motion sickness drug turn out to be not a perfect solution and have several side effects. On the other hands, In oriental medical terminology, there is no words equivalent to the "motion sickness", but we consider the motion sickness as state with dizziness, nausea and vomiting. The motion sickness can be induced by either internal or external causes and the internal causes can thought to be a constitutional factor of an individuals, and the general transportation can be an external cause. The important internal cause is a dysfunction of the spleen, stomch(脾胃不調), retention of phlegm and fluids(痰飮), and deficiency of the kidney jing(腎精不足). The wind(風) and fire(火) in the upper part of the body, especially in the head, also can be an important cause of the motion sickness.

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