• Title/Summary/Keyword: Motion synthesis

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Vibration Analysis of a Flexible Structure in a Motion (유연 구조물의 운동중 발생하는 진동의 해석)

  • 이신영
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.6
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    • pp.1503-1509
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    • 1994
  • An analysis method is suggested and experimentally studied in order to solve a vibration problem of a flexible structure while it is moving. In this method, substructure synthesis method, modal analysis method and Newmark's integral method were used. Total deformation of a structure was composed of quasistatic component and dynamic component. Rigid body modes were considered in calculation of dynamic component. Combining those two component, deformation behavior and a real structural model of a transfer feeder showed good agreements with computational results.

Optimum Design of Six-Bar Function Generators with Prescribed Functions Defined for the Entire Motion Range (전체 운동가능구간에 걸쳐 함수가 정의된 6절 함수발생장치의 최적설계)

  • Lee, Sang-Choon;Shin, Jae-Gyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.12
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    • pp.2527-2534
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    • 2002
  • An efficient method is proposed for the design of six-bar function generators with complex design tasks. Especially, the desired functions are defined for the entire motion ranges of the input variables. The design problem is defined as a nonlinear optimization problem. A concept of a weighted structural error is introduced for the definition of the objective function. Also simple branch identifiers are incorporated to eliminate the branch problems commonly encountered in a typical linkage synthesis problem. Two example problems of designing a Watt-II type double dwell mechanism and a Stephenson-III type double beat-up mechanism are demonstrated with numerical results. Constraints such as on the Grashof conditions and on the transmission angles are included for practical solutions.

Improvement of Visualization System for Player's Sequential Forms in Sports Broadcasting

  • Lee, Jae-Ho;Lee, Sang-Gil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.119-124
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    • 1997
  • We improved a visualization system for a player's sequential forms called‘Multi-Motion’which has ever been used in NHK live broadcasting. It is to extract only the player's forms from background, and overlap them into one frame sequentially after fast performance for a vault game of gymnastics. It helps TV viewers understand the player's performing forms easily. We increased the performance of Multi-Motion by shortening the distance between the current frame and the reference frame, and the synthesis of the reference frame.

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HI LINEWIDTHS, ROTATION VELOCITIES AND THE TULLY-FISHER RELATION

  • Rhee, Myung-Hyun;Broeils, Adrick H.
    • Journal of Astronomy and Space Sciences
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    • v.22 no.2
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    • pp.89-112
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    • 2005
  • We determine the rotation velocities of 108 spiral and irregular galaxies (XV-Sample) from first-order rotation curves from position-velocity maps, based on short 21-cm observations with the Westerbork Synthesis Radio Telescope (WSRT). To test the usual random motion corrections, we compare the global HI linewidths and the rotation velocities, obtained from kinematical fits to two-dimensional velocity fields for a sample of 28 galaxies (RC-Sample), and find that the most frequently used correction formulae (Tully & Fouque 1985) are not very satisfactory. The rotation velocity parameter (the random-motion corrected HI linewidth: W?), derived with these corrections, may be statistically equal to two times the true rotation velocity, but in individual cases the differences can be large. We analyse, for both RC- and XV-Samples, the dependence of the slope of, and scatter in the Tully-Fisher relation on the definition of the rotation velocity parameters- For the RC-Sample, we find that the scatter in the Tully-Fisher relation can be reduced considerably when the rotation velocities derived from rotation curves are used instead of the random-motion corrected global H I linewidths. No such reduction in the scatter is seen for XV-Sample. We conclude that the reduction of the scatter in the Tully-Fisher relation seems to be related to the use of two-dimensional velocity information: accurate rotation velocity and kinematical inclination.

Emotional Expression through the Selection Control of Gestures of a 3D Avatar (3D 아바타 동작의 선택 제어를 통한 감정 표현)

  • Lee, JiHye;Jin, YoungHoon;Chai, YoungHo
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.4
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    • pp.443-454
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    • 2014
  • In this paper, an intuitive emotional expression of the 3D avatar is presented. Using the motion selection control of 3D avatar, an easy-to-use communication which is more intuitive than emoticon is possible. 12 pieces different emotions of avatar are classified as positive emotions such as cheers, impressive, joy, welcoming, fun, pleasure and negative emotions of anger, jealousy, wrath, frustration, sadness, loneliness. The combination of lower body motion is used to represent additional emotions of amusing, joyous, surprise, enthusiasm, glad, excite, sulk, discomfort, irritation, embarrassment, anxiety, sorrow. In order to get the realistic human posture, BVH format of motion capture data are used and the synthesis of BVH file data are implemented by applying the proposed emotional expression rules of the 3D avatar.

Exploring the Effectiveness of GAN-based Approach and Reinforcement Learning in Character Boxing Task (캐릭터 복싱 과제에서 GAN 기반 접근법과 강화학습의 효과성 탐구)

  • Seoyoung Son;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.4
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    • pp.7-16
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    • 2023
  • For decades, creating a desired locomotive motion in a goal-oriented manner has been a challenge in character animation. Data-driven methods using generative models have demonstrated efficient ways of predicting long sequences of motions without the need for explicit conditioning. While these methods produce high-quality long-term motions, they can be limited when it comes to synthesizing motion for challenging novel scenarios, such as punching a random target. A state-of-the-art solution to overcome this limitation is by using a GAN Discriminator to imitate motion data clips and incorporating reinforcement learning to compose goal-oriented motions. In this paper, our research aims to create characters performing combat sports such as boxing, using a novel reward design in conjunction with existing GAN-based approaches. We experimentally demonstrate that both the Adversarial Motion Prior [3] and Adversarial Skill Embeddings [4] methods are capable of generating viable motions for a character punching a random target, even in the absence of mocap data that specifically captures the transition between punching and locomotion. Also, with a single learned policy, multiple task controllers can be constructed through the TimeChamber framework.

Synthesis of Nonlinear Model Matching Flight Control System for Tilt Rotor Aircraft

  • Asada, Yasuhiro;Osa, Yasuhiro;Uchikado, Shigeru;Tanaka, Kanya
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.979-984
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    • 2005
  • In this study, we suggest a tilt rotor aircraft and attempt to apply a nonlinear model matching control method for its maneuver. The proposed method is very simple and useful to construct the control law for the complicated nonlinear system such as aircraft motion.

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Optimal-Time Synthesis for the Two Coordinated Robot Manipulators (두 대의 산업용 로보트를 이용한 협력 작업의 최적 시간 제어)

  • 조현찬;전홍태
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.10
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    • pp.1471-1478
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    • 1989
  • The optimal-time control of the coordinated motion of two robot manipulators may be of consequence in the industrial automation. In this paper two robot manipulators garsping a common object are assumed to travel a specified Cartesian path and the method how to derive the optimal-time solution is explained. This approach is based on parameterizing the corresponding patn and utilizing the phase-plame technique in the trajectory planning. Also the torques supplied by the actuators are assumed to have some constant bounds. The effectiveness of this approach is demonstrated by a computer simulation using a PUMA 560 manipulator.

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Vibration Control of Tall Buildings using Multiple Tuned Mass Dampers (복수의 TMD를 이용한 고층건물의 진동조절)

  • 민경원;홍성목
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1992.04a
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    • pp.26-29
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    • 1992
  • Modern tall buildings are subject to wind induced oscillations. Those oscillations can cause discomfort to the occupants. To control these motions, tuned mass dampers have been used. In this paper, component node synthesis, based on Lagrange multipliers formulation. is applied to the along-wind motion of tall buildings with multiple tuned mass dampers. Spectral densities of accelerations of top floor are compared by changing the numbers and locations of tuned mass dampers. It is found that multiple tuned mass dampers can be more effective than single tuned mass damper in reducing the acceleration response.

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Synthesis on External Feedback Loop of Oculomotor Control System (안구제어계의 외부귀환 루우프 구성)

  • 박상희;김성환
    • 전기의세계
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    • v.26 no.4
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    • pp.54-60
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    • 1977
  • The feedback sources of oculomotor control system consist of three types of feedback path originating from retinal image displacement, in the proprioceptive fibers of the extraocular muscles, in the efference copy within the C.N.S. From above feedback loops, the retinal image feedback path is a main subject in this experiment. The electrical output of eye ball motion detecting with a photo-electric matrix method is fed into galvanometer through the external feedback path, and the stability was also examined.

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