• Title/Summary/Keyword: Motion representation

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Meta-representation of Video Game through the Cross-media Storytelling: Focusing on the Animated Motion Picture Game Over (크로스미디어 스토리텔링을 통한 비디오 게임의 메타적 재현 : 애니메이션 <게임오버>를 중심으로)

  • Cho, Eun-Ha
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.25-36
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    • 2012
  • Cross-Media Storytelling(CMS) is the new method of media representation. It picks the features and the elements in one media, and uses them in another media. 'Remediation' in digital era uses the content of old media in new form based on new technology. But 'CMS' represents the basic elements of the media experience in each unique style of media. It changes the focus from the technology to experience. So CMS is the new strategy of the media not based on the new technology. Adam PESapane's (2006) is a example for this strategy. It takes the game media as a subject matter. But it expresses the meta-representation of game experience in the "stop motion animation" Especially it emphasizes the narrative chain between the usual phenomenon and the visual imagination. And it shows the possibility of representation of new media experience in the old media genre. So it suggests the conditions of CMS.

Comparison of learning performance of character controller based on deep reinforcement learning according to state representation (상태 표현 방식에 따른 심층 강화 학습 기반 캐릭터 제어기의 학습 성능 비교)

  • Sohn, Chaejun;Kwon, Taesoo;Lee, Yoonsang
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.5
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    • pp.55-61
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    • 2021
  • The character motion control based on physics simulation using reinforcement learning continue to being carried out. In order to solve a problem using reinforcement learning, the network structure, hyperparameter, state, action and reward must be properly set according to the problem. In many studies, various combinations of states, action and rewards have been defined and successfully applied to problems. Since there are various combinations in defining state, action and reward, many studies are conducted to analyze the effect of each element to find the optimal combination that improves learning performance. In this work, we analyzed the effect on reinforcement learning performance according to the state representation, which has not been so far. First we defined three coordinate systems: root attached frame, root aligned frame, and projected aligned frame. and then we analyze the effect of state representation by three coordinate systems on reinforcement learning. Second, we analyzed how it affects learning performance when various combinations of joint positions and angles for state.

Motion-Estimated Active Rays-Based Fast Moving Object Tracking (움직임 추정 능동 방사선 기반 고속 객체 추적)

  • Ra Jeong-Jung;Seo Kyung-Seok;Choi Hung-Moon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.15-22
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    • 2005
  • This paper proposed a object tracking algorithm which can track contour of fast moving object through motion estimation. Since the proposed tracking algorithm is based on the radial representation, the motion estimation of object can be accomplished at the center of object with the low computation complexity. The motion estimation of object makes it possible to track object which move fast more than distance from center point to contour point for each frame. In addition, by introducing both gradient image and difference image into energy functions in the process of energy convergence, object tracking is more robust to the complex background. The results of experiment show that the proposed algorithm can track fast moving object in real-time and is robust under the complex background.

Representing Human Motions in an Eigenspace Based on Surrounding Cameras

  • Houman, Satoshi;Rahman, M. Masudur;Tan, Joo Kooi;Ishikawa, Seiji
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1808-1813
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    • 2004
  • Recognition of human motions using their 2-D images has various applications. An eigenspace method is employed in this paper for representing and recognizing human motions. An eigenspace is created from the images taken by multiple cameras that surround a human in motion. Image streams obtained from the cameras compose the same number of curved lines in the eigenspace and they are used for recognizing a human motion in a video image. Performance of the proposed technique is shown experimentally.

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A HIGH PRECISION CAMERA OPERATING PARAMETER MEASUREMENT SYSTEM AND ITS APPLICATION TO IMAGE MOTION INFERRING

  • Wentao-Zheng;Yoshiaki-Shishikui;Yasuaki-Kanatsugu;Yutaka-Tanaka
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.77-82
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    • 1999
  • Information about camera operating such as zoom, focus, pan, tilt and tracking is useful not only for efficient video coding, but also for content-based video representation. A camera operating parameter measurement system designed specifically for these applications is therefore developed. This system, implemented in real time and synchronized with the video signal, measures the precise camera operating parameters. We calibrated the camera lens using a camera model that accounts for redial lens distortion. The system is then applied to infer image motion from pan and tilt operating parameters. The experimental results show that the inferred motion coincides with the actual motion very well, with an error of less than 0.5 pixel even for large motion up to 80 pixels.

Content Based Mesh Motion Estimation in Moving Pictures (동영상에서의 내용기반 메쉬를 이용한 모션 예측)

  • 김형진;이동규;이두수
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.35-38
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    • 2000
  • The method of Content-based Triangular Mesh Image representation in moving pictures makes better performance in prediction error ratio and visual efficiency than that of classical block matching. Specially if background and objects can be separated from image, the objects are designed by Irregular mesh. In this case this irregular mesh design has an advantage of increasing video coding efficiency. This paper presents the techniques of mesh generation, motion estimation using these mesh, uses image warping transform such as Affine transform for image reconstruction, and evaluates the content based mesh design through computer simulation.

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Computer simulation system of robot manipulator motion (로보트 매니퓰레이터 운동의 컴퓨터 시뮬레이션 시스템)

  • 김창부;윤장로
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.539-544
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    • 1991
  • In order to verify robot motions for a desired work, it is necessary to visualize it on a computer screen. This paper presents a simulation algorithm for robot manipulator motion. Kinematic description is based on the Denavit- Hartenberg link representation. In order to be applied to various types of the robot manipulator, inverse kinematics make use of the Newton-Raphson iterative method with the least squares method. Joint variables are interpolated by the lowest polynomial segment satisfying acceleration continuity. The robot motions are generated and then animated on a computer screen in the form of skeleton type.

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Human Activities Recognition Based on Skeleton Information via Sparse Representation

  • Liu, Suolan;Kong, Lizhi;Wang, Hongyuan
    • Journal of Computing Science and Engineering
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    • v.12 no.1
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    • pp.1-11
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    • 2018
  • Human activities recognition is a challenging task due to its complexity of human movements and the variety performed by different subjects for the same action. This paper presents a recognition algorithm by using skeleton information generated from depth maps. Concatenating motion features and temporal constraint feature produces feature vector. Reducing dictionary scale proposes an improved fast classifier based on sparse representation. The developed method is shown to be effective by recognizing different activities on the UTD-MHAD dataset. Comparison results indicate superior performance of our method over some existing methods.

Motion Parameter Estimation and Segmentation with Probabilistic Clustering (활률적 클러스터링에 의한 움직임 파라미터 추정과 세그맨테이션)

  • 정차근
    • Journal of Broadcast Engineering
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    • v.3 no.1
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    • pp.50-60
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    • 1998
  • This paper addresses a problem of extraction of parameteric motion estimation and structural motion segmentation for compact image sequence representation and object-based generic video coding. In order to extract meaningful motion structure from image sequences, a direct parameteric motion estimation based on a pre-segmentation is proposed. The pre-segmentation which considers the motion of the moving objects is canied out based on probabilistic clustering with mixture models using optical flow and image intensities. Parametric motion segmentation can be obtained by iterated estimation of motion model parameters and region reassignment according to a criterion using Gauss-Newton iterative optimization algorithm. The efficiency of the proposed methoo is verified with computer simulation using elF real image sequences.

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Video Representation via Fusion of Static and Motion Features Applied to Human Activity Recognition

  • Arif, Sheeraz;Wang, Jing;Fei, Zesong;Hussain, Fida
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.7
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    • pp.3599-3619
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    • 2019
  • In human activity recognition system both static and motion information play crucial role for efficient and competitive results. Most of the existing methods are insufficient to extract video features and unable to investigate the level of contribution of both (Static and Motion) components. Our work highlights this problem and proposes Static-Motion fused features descriptor (SMFD), which intelligently leverages both static and motion features in the form of descriptor. First, static features are learned by two-stream 3D convolutional neural network. Second, trajectories are extracted by tracking key points and only those trajectories have been selected which are located in central region of the original video frame in order to to reduce irrelevant background trajectories as well computational complexity. Then, shape and motion descriptors are obtained along with key points by using SIFT flow. Next, cholesky transformation is introduced to fuse static and motion feature vectors to guarantee the equal contribution of all descriptors. Finally, Long Short-Term Memory (LSTM) network is utilized to discover long-term temporal dependencies and final prediction. To confirm the effectiveness of the proposed approach, extensive experiments have been conducted on three well-known datasets i.e. UCF101, HMDB51 and YouTube. Findings shows that the resulting recognition system is on par with state-of-the-art methods.