• 제목/요약/키워드: Motion experiment

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관절 동작에 따른 동작 반복 및 외부 부하 영향에 관한 연구 (Effects of Motion Repetition and External Load Depending on Joint Motions)

  • 기도형
    • 대한안전경영과학회지
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    • 제25권2호
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    • pp.107-111
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    • 2023
  • This study aims to empirically investigate effects of motion repetition and external load according to joint motion on discomfort through an experiment. Eighteen college students (female: 9; male: 9) participated in an experiment measuring perceived discomfort using the Borg CR10. Joint(wrist, elbow, shoulder and trunk) motion, its repetition and external load were adopted as independent variables. The results showed that all three independent variables were statistically significant on discomfort. Participants' sex also significantly affected discomfort obtained in the experiment. While the interactions of joint motion and repetition, and joint motion and external load were not significant at α = 0.05, that of motion repetition and external load was significant. Based on the experimental results, four regression equations by the joints involved were presented, which could be used as a tool for evaluating postural loads by the joints. It may be postulated that based on the results of this study, scoring systems of RULA and REBA, and those of OWAS and REBA underestimates effects of motion repetition and external load, respectively. It is expected that the results of this study will be used as a basic data for developing an observational method properly reflecting the effects of motion repetition and external load.

혼돈 운동 제어에 관한 수치 실험 (A Numerical Experiment on the Control of Chaotic Motion)

  • 홍대근;주재만;박철희
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 1997년도 추계학술대회논문집; 한국과학기술회관; 6 Nov. 1997
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    • pp.154-159
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    • 1997
  • In this paper, we describe the OGY method that convert the motion on a chaotic attractor to attracting time periodic motion by malting only small perturbations of a control parameter. The OGY method is illustrated by application to the control of the chaotic motion in chaotic attractor to happen at the famous Logistic map and Henon map and confirm it by making periodic motion. We apply it the chaotic motion at the behavior of the thin beam under periodic torsional base-excitation, and this chaotic motion is made the periodic motion by numerical experiment in the time evaluation on this chaotic motion. We apply the OGY method with the Jacobian matrix to control the chaotic motion to the periodic motion.

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Kinect Sensor- based LMA Motion Recognition Model Development

  • Hong, Sung Hee
    • International Journal of Advanced Culture Technology
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    • 제9권3호
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    • pp.367-372
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    • 2021
  • The purpose of this study is to suggest that the movement expression activity of intellectually disabled people is effective in the learning process of LMA motion recognition based on Kinect sensor. We performed an ICT motion recognition games for intellectually disabled based on movement learning of LMA. The characteristics of the movement through Laban's LMA include the change of time in which movement occurs through the human body that recognizes space and the tension or relaxation of emotion expression. The design and implementation of the motion recognition model will be described, and the possibility of using the proposed motion recognition model is verified through a simple experiment. As a result of the experiment, 24 movement expression activities conducted through 10 learning sessions of 5 participants showed a concordance rate of 53.4% or more of the total average. Learning motion games that appear in response to changes in motion had a good effect on positive learning emotions. As a result of study, learning motion games that appear in response to changes in motion had a good effect on positive learning emotions

모바일-매니퓰레이터 구조 로봇시스템의 안정한 모션제어에 관한연구 (A Study on Stable Motion Control of Mobile-Manipulators Robot System)

  • 박문열;황원준;박인만;강언욱
    • 한국산업융합학회 논문집
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    • 제17권4호
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    • pp.217-226
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    • 2014
  • Since the world has changed to a society of 21st century high-tech industries, the modern people have become reluctant to work in a difficult and dirty environment. Therefore, unmanned technologies through robots are being demanded. Now days, effects such as voice, control, obstacle avoidance are being suggested, and especially, voice recognition technique that enables convenient interaction between human and machines is very important. In this study, in order to conduct study on the stable motion control of the robot system that has mobile-manipulator structure and is voice command-based, kinetic interpretation and dynamic modeling of two-armed manipulator and three-wheel mobile robot were conducted. In addition, autonomous driving of three-wheel mobile robot and motion control system of two-armed manipulator were designed, and combined robot control through voice command was conducted. For the performance experiment method, driving control and simulation mock experiment of manipulator that has two-armed structure was conducted, and for experiment of combined robot motion control which is voice command-based, through driving control, motion control of two-armed manipulator, and combined control based on voice command, experiment on stable motion control of voice command-based robot system that has mobile-manipulator structure was verified.

바로서기 동작 시 EEG와 역학변인 간 동작 예측의 탐구 (Exploration of Motion Prediction between Electroencephalography and Biomechanical Variables during Upright Standing Posture)

  • Kyoung Seok Yoo
    • 한국운동역학회지
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    • 제34권2호
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    • pp.71-80
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    • 2024
  • Objective: This study aimed to explore the brain connectivity between brain and biomechanical variables by exploring motion recognition through FFT (fast fourier transform) analysis and AI (artificial intelligence) focusing on quiet standing movement patterns. Method: Participants included 12 young adult males, comprising university students (n=6) and elite gymnasts (n=6). The first experiment involved FFT of biomechanical signals (fCoP, fAJtorque and fEEG), and the second experiment explored the optimization of AI-based GRU (gated recurrent unit) using fEEG data. Results: Significant differences (p<.05) were observed in frequency bands and maximum power based on group and posture types in the first experiment. The second study improved motion prediction accuracy through GRU performance metrics derived from brain signals. Conclusion: This study delved into the movement pattern of upright standing posture through the analysis of bio-signals linking the cerebral cortex to motor performance, culminating in the attainment of motion recognition prediction performance.

5G 기반의 메타버스 모션 동기화 시스템의 설계 및 실험 (The Design and experiment of 5G-based metaverse motion synchronization system)

  • 이상윤;이대식;유영모;유현수;이상구
    • 디지털산업정보학회논문지
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    • 제19권3호
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    • pp.61-75
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    • 2023
  • In this paper, we design and experiment a 5G-based metaverse motion synchronization system with configuration of a mobile motion capture studio that has not been commercialized at home and abroad. As a result of the experiment, the average value of the latency test measurement using Wi-Fi is 0.134 seconds faster than the average latency test measurement value using the 5G network. Existing motion capture studios have spatial limitations as the motion capture range is limited to the Wi-Fi communication range. However, the 5G-based metaverse motion synchronization system configures a mobile motion capture studio so that motion performers can solve the spatial limitations by expanding the motion capture communication range indefinitely regardless of time and place. Therefore, it is possible to implement realistic metaverse contents by displaying a realistic and natural digital human because it is free from spatial constraints. The system which was tested in this paper can create a new business model by converging next-generation technologies that are receiving attention related to the digital virtual world, such as motion capture + 5G + digital human twin + metaverse. And it allows for research and develop a next-generation metaverse-based broadcasting solution at a recent time when the business value of digital human and metaverse technologies and functions has been proven and related sales are growing in earnest.

Manta형 무인잠수정의 대각도 받음각을 갖는 조종운동 수학모델에 관한 연구 (A Study on Mathematical Model of Manoeuvring Motion of Manta-type Unmanned Undersea Vehicle at Large Attack Angles)

  • 배준영;손경호;김준
    • 대한조선학회논문집
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    • 제47권3호
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    • pp.328-341
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    • 2010
  • The authors adopt the Unmanned Undersea Vehicle(UUV), which has taken the shape of manta(Sohn et al. 2006). They call here it Manta-type Unmanned Undersea Test Vehicle(MUUTV). MUUTV is designed with the similar concept of UUV called Manta Test Vehicle(MTV), which was originally built by the Naval Undersea Warfare Center, USA(Lisiewicz and French 2000, Sirmalis et al. 2001, U.S. Navy 2004). The present study deals with evaluation of extreme motion of MUUTV at large attack angles. Extreme motion contains, for example, rising and depth change due to operation of hovering thrusters attached to MUUTV, lateral motion due to ocean current applied to MUUTV at low advance velocity, and so on. Numerical simulation technique has been utilized. The previous mathematical model on manoeuvring motion of MUUTV(Bae et al. 2009a) is basically adopted. Based on the results of present model experiment on extreme motion, the mathematical model is revised and supplemented in order to describe extreme motion. The hydrodynamic derivatives related to extreme motion are obtained from present model experiment and the other derivatives are referred to previous work(Bae et al. 2009a).

가상현실(VR)에서 조작행위가 사이버멀미에 미치는 영향 (A study on the effect of virtual reality operations on cyber motion sickness)

  • 고윤서;한정완
    • 디지털융복합연구
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    • 제18권6호
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    • pp.451-457
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    • 2020
  • 본 연구는 멀미 측정 도구인 SSQ도구를 바탕으로 가상현실에서 조작행위에 따라 나타나는 멀미 정도를 측정하여 비교분석을 통해 사이버멀미에 영향을 미치는 요인 및 증상을 규명하는 데 목적이 있다. 연구결과 첫 번째 실험인 조작방식실험에서는 간단한 조작방식이 멀미가 높게 측정되었으며 Nausea요인의 영향을 크게 받는 것으로 측정되었다. 이에 대한 증상으로 Nausea, Burping, Headache증상이 발현되었다. 두번째 신체회전방식 실험에서는 신체회전반경이 클수록 멀미가 높게 측정되었으며 Nausea요인의 영향을 크게 받는 것으로 측정되었다. 이에 대한 증상으로 Burping, Headache, Fullness of head증상이 발현되었다. 세번째 신체이동방식 실험에서는 행위를 수반하지 않은 컨트롤러의 이동방식이 멀미가 높게 측정되었으며 Nausea요인의 영향을 크게 받는 것으로 측정되었다. 이에 대한 증상으로 Sweating, Headache, Fullness of head증상이 발현되었다. 본 연구를 통해 가상현실에서 신체(고개, 상체, 하체)가 고정되고 조작이 단순 할수록 사용자는 멀미에 민감하게 반응하며, 신체회전에 있어 회전반경이 클수록 멀미에 민감하게 반응하는 것을 확인하였다. 본 연구는 VR조작행위에 대한 멀미와 영향을 미치는 요인과 증상을 규명하는데 의의가 있으며 향후 VR콘텐츠 개발자들이 사용자의 특정 행위 멀미 정도와 증상에 관하여 인지하고 콘텐츠 개발에 활용 될 것으로 기대한다.

A Study of Advanced Spherical Motor for Improvement of Multi-DOF Motion

  • Park, Hyun-Jong;Cho, Su-Yeon;Ahn, Han-Woong;Lee, Ho-Jun;Won, Sung-Hong;Lee, Ju
    • Journal of Electrical Engineering and Technology
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    • 제7권6호
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    • pp.926-931
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    • 2012
  • Since robot industry growing, the machine that could move with multi-DOF has been studied in many industrial fields. Spherical motor is one of the multi-DOF machine that doesn't need gear for multi-DOF motion. Unlike conventional motor, spherical motor can not only rotate on the shaft axis (rotating motion), but tilt the shaft with 2-DOF motion (positioning motion). In the typical type of spherical motor, one coil took part in positioning motion and rotating motion at the same time. As the result, the control algorithm was complex. To solve this problem, this study proposed a novel type of coil on the stator. The coils were separated for positioning motion and rotating motion. Thus the linkage flux of rotating coil didn't be affected the positioning angle. In this paper, comparing the back-EMF of typical and novel type was conducted and the driving experiment was carried out as the positioning angle. From the experiment result, the performance of proposed spherical motor could be verified.