• Title/Summary/Keyword: Motion database

검색결과 194건 처리시간 0.024초

동기화된 동작 데이터베이스를 활용한 Kinect 포착 동작의 보정 기술 (Motion correction captured by Kinect based on synchronized motion database)

  • 박상일
    • 한국컴퓨터그래픽스학회논문지
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    • 제23권2호
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    • pp.41-47
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    • 2017
  • 본 논문은 Kinect와 같은 저가형 동작 포착 기기로부터 획득한 부정확한 동작데이터를 보정하여 올바른 동작을 생성하는 기술을 제안한다. 미리 정의된 동기화된 동작 데이터베이스를 활용하여 보정하는 것을 핵심아이디어로, 동기화된 데이터베이스란 Kinect와 함께 전문동작 포착 장비로 다양한 동작을 동시에 포착하여 시간축 상에서 동기화시켜 구성한 것을 의미한다. 구축된 동기화된 데이터베이스와 함께 오류가 있는 Kinect 동작 포착 데이터를 입력으로 받으면, 데이터베이스 검색을 통해 비슷한 자세군을 얻고 이로부터 올바른 자세를 통계학적으로 예측하는 지연학습방식의 보정방법을 제안한다. 본 방법의 유효성을 검증하기 위해 다양한 동작들에 대해 자세 보정을 실시하여 보정이 이뤄지는 것을 보였다.

모션 텍스처를 이용한 차량 시뮬레이터의 통합 (A Data Driven Motion Generation for Driving Simulators Using Motion Texture)

  • 차무현;한순흥
    • 대한기계학회논문집A
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    • 제31권7호
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    • pp.747-755
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    • 2007
  • To improve the reality of motion simulator, the method of data-driven motion generation has been introduced to simply record and replay the motion of real vehicles. We can achieve high quality of reality from real samples, but it has no interactions between users and simulations. However, in character animation, user controllable motions are generated by the database made up of motion capture signals and appropriate control algorithms. In this study, as a tool for the interactive data-driven driving simulator, we proposed a new motion generation method. We sample the motion data from a real vehicle, transform the data into the appropriate data structure(motion block), and store a series of them into a database. While simulation, our system searches and synthesizes optimal motion blocks from database and generates motion stream reflecting current simulation conditions and parameterized user demands. We demonstrate the value of the proposed method through experiments with the integrated motion platform system.

운동관절 데이터베이스를 이용한 3차원 인체모형의 동작제어 (Motion Control of 3D Human Character Using Motion Database)

  • 김시중;국태용
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 1998년도 춘계학술발표논문집
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    • pp.262-267
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    • 1998
  • A hierarchical motion control system for animation of 3D human character is implemented using the motion database in realtime. The proposed motion control system consists of coordination controller for gait timing and balancing of walking motion, joint servo controller for realistic limb movement, and motion database for goal-directed character animation which makes time-consuming animation relatively easy task. As one example among the various applications of the proposed motion control system. We present a simple virtual reality system in which the motion control system plays a central role in generating realistic motion of virtual human character.

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데이터베이스 축소기법을 사용한 모바일 임베디드 시스템에서의 모션 캡쳐 기반 애니메이션 (Motion-Capture-Based Animation in Mobile Embedded Systems Using Motion Capture Database Reduction Technique)

  • 한영모
    • 정보처리학회논문지B
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    • 제14B권6호
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    • pp.437-444
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    • 2007
  • 본 논문의 목적은 기존의 모션 캡쳐 기반 애니메이션을 모바일 임베디드 시스템의 적은 메모리와 낮은 계산력에 적합하게 개조하는데 있다. 모바일 임베디드 시스템의 메모리를 효율적으로 사용하기 위한 방안으로서, PC 상에서 모션 캡쳐 데이터베이스를 압축하고, 압축된 모션캡쳐 데이터베이스를 모바일 임베디드 시스템에서 조금씩 압축 해제하고 사용 직후 삭제하는 패러다임을 제안한다. 이러한 목적으로 사용될 모션 캡쳐 데이터베이스 압축 기법으로서, 다항식 정합법을 활용하여 캡쳐된 운동 랜더링 파라미터의 데이터베이스를 축소하는 방법을 제안한다. 그리고 성능향상을 위해서 다항식 정합 함수를 최적화하는 방안도 함께 제안한다. 이렇게 설계된 다항식 정합법에 기반한 데이터 압축 방식을 사용하여, 상용화된 모바일 임베디드 시스템에서 효율적인 모션 캡쳐 기반 애니메이션 제작을 시현한다.

진화 알고리즘을 사용한 인간형 로봇의 동작 모방 학습 및 실시간 동작 생성 (Motion Imitation Learning and Real-time Movement Generation of Humanoid Using Evolutionary Algorithm)

  • 박가람;나성권;김창환;송재복
    • 제어로봇시스템학회논문지
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    • 제14권10호
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    • pp.1038-1046
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    • 2008
  • This paper presents a framework to generate human-like movements of a humanoid in real time using the movement primitive database of a human. The framework consists of two processes: 1) the offline motion imitation learning based on an Evolutionary Algorithm and 2) the online motion generation of a humanoid using the database updated bγ the motion imitation teaming. For the offline process, the initial database contains the kinetic characteristics of a human, since it is full of human's captured motions. The database then develops through the proposed framework of motion teaming based on an Evolutionary Algorithm, having the kinetic characteristics of a humanoid in aspect of minimal torque or joint jerk. The humanoid generates human-like movements far a given purpose in real time by linearly interpolating the primitive motions in the developed database. The movement of catching a ball was examined in simulation.

Using Animation Database Interactively on the Network

  • Tam, K.Y.;Sato, H.;Kondo, K.;Shimada, S.
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1996년도 Proceedings International Workshop on New Video Media Technology
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    • pp.7-12
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    • 1996
  • This research is on an interactive animation prototype which can be used by many users from different computers, that means a network with one server and many clients. In our research, a complete motion is represented by simple motion characteristics. We establish databases which contain all kinds of human motion characteristics. Using flexible connection and appropriate time control, we are able to recompose a sequential serial motion data. Moreover, an interactive application system is needed among the uses with a server from animator. In this research, we also investigate three methods of“connect motion database”. We are planing to use the method of connecting motion database under networks with a client-server application system.

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국가지진관측망 기반 지진동 데이터베이스 개발 연구 (A Study on Development of an Earthquake Ground-motion Database Based on the Korean National Seismic Network)

  • 최세운;이준기;이상현;강태섭
    • 한국지진공학회논문집
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    • 제24권6호
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    • pp.277-283
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    • 2020
  • In order to improve the ground-motion prediction equation, which is an important factor in seismic hazard assessment, it is essential to obtain good quality seismic data for a region. The Korean Peninsula has an environment in which it is difficult to obtain strong ground motion data. However, because digital seismic observation networks have become denser since the mid-2000s and moderate earthquake events such as the Odaesan earthquake (Jan. 20, 2007, ML 4.8), the 9.12 Gyeongju earthquake (Sep. 12, 2016, ML 5.8), and the Pohang earthquake (Nov. 15, 2017, ML 5.4) have occurred, some good empirical data on ground motion could have been accumulated. In this study, we tried to build a ground motion database that can be used for the development of the ground motion attenuation equation by collecting seismic data accumulated since the 2000s. The database was constructed in the form of a flat file with RotD50 peak ground acceleration, 5% damped pseudo-spectral acceleration, and meta information related to hypocenter, path, site, and data processing. The seismic data used were the velocity and accelerogram data for events over ML 3.0 observed between 2003 and 2019 by the Korean National Seismic Network administered by the Korea Meteorological Administration. The final flat file contains 10,795 ground motion data items for 141 events. Although this study focuses mainly on organizing earthquake ground-motion waveforms and their data processing, it is thought that the study will contribute to reducing uncertainty in evaluating seismic hazard in the Korean Peninsula if detailed information about epicenters and stations is supplemented in the future.

Empirical ground motion model for Vrancea intermediate-depth seismic source

  • Vacareanu, Radu;Demetriu, Sorin;Lungu, Dan;Pavel, Florin;Arion, Cristian;Iancovici, Mihail;Aldea, Alexandru;Neagu, Cristian
    • Earthquakes and Structures
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    • 제6권2호
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    • pp.141-161
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    • 2014
  • This article presents a new generation of empirical ground motion models for the prediction of response spectral accelerations in soil conditions, specifically developed for the Vrancea intermediate-depth seismic source. The strong ground motion database from which the ground motion prediction model is derived consists of over 800 horizontal components of acceleration recorded from nine Vrancea intermediate-depth seismic events as well as from other seventeen intermediate-depth earthquakes produced in other seismically active regions in the world. Among the main features of the new ground motion model are the prediction of spectral ordinates values (besides the prediction of the peak ground acceleration), the extension of the magnitudes range applicability, the use of consistent metrics (epicentral distance) for this type of seismic source, the extension of the distance range applicability to 300 km, the partition of total standard deviation in intra- and inter-event standard deviations and the use of a national strong ground motion database more than two times larger than in the previous studies. The results suggest that this model is an improvement of the previous generation of ground motion prediction models and can be properly employed in the analysis of the seismic hazard of Romania.

진화 알고리즘을 사용한 휴머노이드 로봇의 동작 학습 알고리즘 (Generation Method of Robot Movement Using Evolutionary Algorithm)

  • 박가람;나성권;김창환;송재복
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.315-316
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    • 2007
  • This paper presents a new methodology to improve movement database for a humanoid robot. The database is initially full of human motions so that the kinetics characteristics of human movement are immanent in it. then, the database is updated to the pseudo-optimal motions for the humanoid robot to perform more natural motions, which contain the kinetics characteristics of robot. for this, we use the evolutionary algorithm. the methodology consists of two processes : (1) the offline imitation learning of human movement and (2) the online generation of natural motion. The offline process improve the initial human motion database using the evolutionary algorithm and inverse dynamics-based optimization. The optimization procedure generate new motions using the movement primitive database, minimizing the joint torque. This learning process produces a new database that can endow the humanoid robot with natural motions, which requires minimal torques. In online process, using the linear combination of the motion primitive in this updated database, the humanoid robot can generate the natural motions in real time. The proposed framework gives a systematic methodology for a humanoid robot to learn natural motions from human motions considering dynamics of the robot. The experiment of catching a ball thrown by a man is performed to show the feasibility of the proposed framework.

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MCML 기반 모션캡처 데이터 저장 및 퍼지 기반 모션 검색 기법 (Storing and Retrieving Motion Capture Data based on Motion Capture Markup Language and Fuzzy Search)

  • 이성주;정현숙
    • 한국지능시스템학회논문지
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    • 제17권2호
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    • pp.270-275
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    • 2007
  • 모션 캡처 기술은 현실감 있는 캐릭터 동작을 얻기 위해 많이 사용되고 있지만, 모션 캡처 데이터의 상이한 포맷들로 인하여 효율적인 모션 데이터의 저장과 검색이 어려운 문제점을 가지고 있다. 본 논문에서는 상이한 형식의 모션 캡처 데이터를 통합하고 효과적으로 저장 및 검객하기 위한 프레임워크를 제안한다. 상이한 모션 캡처 데이터 포맷들을 통합하기 위한 XML 기반의 표준 포맷을 MCML(Motion Capture Markup Language)로 정의하고 있으며 서로 다른 포맷의 모션 캡처 데이터 파일을 하나의 단일화된 MCML 파일로 변환하여 관계형 데이터베이스 또는 XML 데이베이스에 저장함으로써 동일 데이터의 중복 저장 및 공유 문제를 해결한다. 모션캡처 데이터의 검색은 퍼지 문자열 검색(Fuzzy string searching) 기법에 의한 유사어 검색으로 특정 키워드를 포함하는 MCML 문서들을 찾거나 특정 위치의 시작 프레임에서 일련의 프레임들을 선택적으로 추출할 수 있는 모션클립(motion clips) 검색이 가능하도록 하였다.