• Title/Summary/Keyword: Motion based interface

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A Long-Range Touch Interface for Interaction with Smart TVs

  • Lee, Jaeyeon;Kim, DoHyung;Kim, Jaehong;Cho, Jae-Il;Sohn, Joochan
    • ETRI Journal
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    • v.34 no.6
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    • pp.932-941
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    • 2012
  • A powerful interaction mechanism is one of the key elements for the success of smart TVs, which demand far more complex interactions than traditional TVs. This paper proposes a novel interface based on the famous touch interaction model but utilizes long-range bare hand tracking to emulate touch actions. To satisfy the essential requirements of high accuracy and immediate response, the proposed hand tracking algorithm adopts a fast color-based tracker but with modifications to avoid the problems inherent to those algorithms. By using online modeling and motion information, the sensitivity to the environment can be greatly decreased. Furthermore, several ideas to solve the problems often encountered by users interacting with smart TVs are proposed, resulting in a very robust hand tracking algorithm that works superbly, even for users with sleeveless clothing. In addition, the proposed algorithm runs at a very high speed of 82.73 Hz. The proposed interface is confirmed to comfortably support most touch operations, such as clicks, swipes, and drags, at a distance of three meters, which makes the proposed interface a good candidate for interaction with smart TVs.

Development of a New Inchworm Actuation System U sing Piezoelectric Shearing Actuators (전단압전가진기를 이용한 인치웜 가진시스템의 개발)

  • Lee, Sang-Won
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.8 s.197
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    • pp.81-88
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    • 2007
  • This paper presents the development of a new inchworm actuation system using the shearing deformation of the piezoelectric actuators. In this new actuation system, piezoelectric shearing/expanding actuators, an inertial mass and an advanced preload system are configured innovatively to generate the motion of an inertial mass. There are two modes in the new actuation system: (1) stick mode, and (2) clamp mode. In stick mode, the deformation of the piezoelectric shearing actuators drives an inertial mass by means of the friction force at their contact interface. On the other hand, in clamp mode, the piezoelectric expanding actuators provide the gripping force to an inertial mass and, as a result, eliminate its backward motion following the rapid backward deformation of the piezoelectric shearing actuators. To investigate the feasibility of the proposed new actuation system, the experimental system is built up, and the static performance evaluation and dynamic analysis are conducted. The open-loop performance of the linear motion of the proposed new actuation system is evaluated. In dynamic analysis, the mathematical model for the contact interface is established based on the LuGre friction model and the equivalent parameters are identified.

Robot User Control System using Hand Gesture Recognizer (수신호 인식기를 이용한 로봇 사용자 제어 시스템)

  • Shon, Su-Won;Beh, Joung-Hoon;Yang, Cheol-Jong;Wang, Han;Ko, Han-Seok
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.4
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    • pp.368-374
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    • 2011
  • This paper proposes a robot control human interface using Markov model (HMM) based hand signal recognizer. The command receiving humanoid robot sends webcam images to a client computer. The client computer then extracts the intended commanding hum n's hand motion descriptors. Upon the feature acquisition, the hand signal recognizer carries out the recognition procedure. The recognition result is then sent back to the robot for responsive actions. The system performance is evaluated by measuring the recognition of '48 hand signal set' which is created randomly using fundamental hand motion set. For isolated motion recognition, '48 hand signal set' shows 97.07% recognition rate while the 'baseline hand signal set' shows 92.4%. This result validates the proposed hand signal recognizer is indeed highly discernable. For the '48 hand signal set' connected motions, it shows 97.37% recognition rate. The relevant experiments demonstrate that the proposed system is promising for real world human-robot interface application.

Development of Numerical Control System for Plate forming Automation (강판의 곡가공 자동화를 위한 수치제어 시스템의 개발)

  • 이주성
    • Journal of Ocean Engineering and Technology
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    • v.17 no.1
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    • pp.72-79
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    • 2003
  • This paper deals with the development of an interface program for automatic plate forming, which can exchange information between the heating line information generation program and the automatic heating apparatus. In this paper, the performance of the developed interface program has been verified from the view point of numerical position control. By applying the interface program to the operation of the automatic heating apparatus, an experiment of line heating has been conducted for several steel plate models. Based on the experimental results, a simplified relation to estimate angular distortion has keen derived as a natural characteristic of the present automatic heating apparatus. As a result of the present study, the prototype of the automatic plate forming system has been constructed, and its application to the real surface models found in the ship will be presented in the near future.

Facial Expression Animation which Applies a Motion Data in the Vector based Caricature (벡터 기반 캐리커처에 모션 데이터를 적용한 얼굴 표정 애니메이션)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.90-98
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    • 2010
  • This paper describes methodology which enables user in order to generate facial expression animation of caricature which applies a facial motion data in the vector based caricature. This method which sees was embodied with the plug-in of illustrator. And It is equipping the user interface of separate way. The data which is used in experiment attaches 28 small-sized markers in important muscular part of the actor face and captured the multiple many expression which is various with Facial Tracker. The caricature was produced in the bezier curve form which has a respectively control point from location of the important marker which attaches in the face of the actor when motion capturing to connection with motion data and the region which is identical. The facial motion data compares in the caricature and the spatial scale went through a motion calibration process too because of size. And with the user letting the control did possibly at any time. In order connecting the caricature and the markers also, we did possibly with the click the corresponding region of the caricature, after the user selects each name of the face region from the menu. Finally, this paper used a user interface of illustrator and in order for the caricature facial expression animation generation which applies a facial motion data in the vector based caricature to be possible.

FLUID-BODY INTERACTION ANALYSIS OF FLOATING BODY IN THREE DIMENSIONS (3차원 부유체의 유체-물체 연성해석)

  • Go, G.S.;Ahn, H.T.
    • Journal of computational fluids engineering
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    • v.20 no.2
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    • pp.103-108
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    • 2015
  • Fluid-body interaction analysis of floating body with six degree-of-freedom motion is presented. In this study, three-dimensional incompressible Navier-Stokes equations are employed as a governing equation. The numerical method is based on a finite-volume approach on a cartesian grid together with a fractional-step method. To represent the body motion, the immersed boundary method for direct forcing is employed. In order to simulate the coupled six degree-of-freedom motion, Euler's equations based on rigid body dynamics are utilized. To represent the complex body shape, level-set based algorithm is utilized. In order to describe the free surface motion, the volume of fluid method utilizing the tangent of hyperbola for interface capturing scheme is employed. This study showed three different continuums(air, water and body) are simultaneously simulated by newly developed code. To demonstrate the applicability of the current approach, two different problems(dam-breaking with stationary obstacle and water entry) are simulated and all results are validated.

Estimation and Watermarking of Motion Parameters in Model Based Image Coding

  • Park, Min-Chul
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1264-1267
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    • 2002
  • In order to achieve an advanced human-computer interface system, it is necessary to analyze and synthesize facial motions just as they are in an interactive way, and to protect them from unwanted use and/or illegal use for their privacy, various uses in applications and the costs of obtaining motion parameters. To estimate facial motion, a method of using skin color distribution, luminance, and geometrical information of a face is employed. Digital watermarks are embedded into facial motion parameters and then these parameters are scrambled so that it cannot be understood. Experimental results show high accuracy and efficiency of the proposed estimation method and the usefulness of the proposed watermarking method.

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A Development of the Algorithms for Automation of Slicing Machine with GUI Interface (GUI를 이용한 슬라이싱 머신의 자동화 알고리즘 개발)

  • Kim, Hyoung-Tae;Yang, Hae-Jeong;Song, Chang-Seop
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.7
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    • pp.85-93
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    • 1999
  • In this study, PC-based slicing machine and driving software were constructed for the purpose of automation of semi-conductor cutting process. The biggest feature of software is variation of parameter and include data base, signal monitoring, error report, corresponding action or automatic motion planing. Parameters were drawn and algorithms were developed to make software by GUI interface. The cutting experiment was done for sampled wafer to see the effectiveness of the soft automation. From the experimented and implemented results, it is shown that parameters for automation of slicing process could be drawn, then its algorithms constructed. It could be considered what is the merit of this slicing machine by comparing the PC-based and the NC-based.

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A Survey of Augmented Reality on Handheld Devices (휴대단말기 기반 증강현실 시스템 연구 및 개발 동향)

  • Awan, Muhammad Arshad;Kim, Cheong Ghil;Hong, Chung-Pyo;Lee, Jung-Hoon;Kim, Shin-Dug
    • IEMEK Journal of Embedded Systems and Applications
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    • v.5 no.4
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    • pp.195-205
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    • 2010
  • The popularity of Smartphones makes new fields of applications based on location based service easily feasible with a new user interface called augmented reality (AR). It presents a particularly powerful user interface to context-aware computing environments. AR on Smartphones integrates virtual information into a person's physical environment by overlaying information on an image taken through Smartphone's camera and motion sensors. Mobile augmented reality systems provide this service without constraining the individual's whereabouts to a specially equipped area. This work presents an overview of handheld augmented reality focusing on applications with introducing the basic issues of them. For this purpose, an example system, Studierstube ES (embedded system), is cited, which introduces the most significant problems and various methods of solving them through the experience of converting existing PC-based AR system into handheld AR.

A Test Study on Interface Dynamics of Current Collection System in High Speed Trains

  • Kim, Jung-Soo;Han, Jae-Hyun
    • International Journal of Railway
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    • v.4 no.2
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    • pp.34-41
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    • 2011
  • Using a test run data, the dynamics of the interface between the catenary and pantograph constituting the current collection system in high-speed trains are investigated. The test run signals are analyzed to determine the dynamic parameters critical to the current collection performance. There are found to be frequency components of the pantograph motion that are dependent on train speed as well as components that are stationary such as the resonant mode of the panhead suspension in the pantograph. From contact force measurement using load cell, the mean contact force was found to be stable while the fluctuating component was found to be dependent on the range of the frequency of the pantograph motion taken into account. The finding implies that numerical investigations reported in the literature that are based on lumped element models of the catenary and/or pantograph provide accurate predictions on the mean value but are of limited use in estimating fluctuation of the contact force. It is concluded that simulation studies based on lumped-element models which do not incorporate panhead structural vibration modes is inaccurate at high train speeds.