• Title/Summary/Keyword: Motion based interface

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Implementation of 3D Motion Display Viewer Based on Kalman Filter Using the 9-Axis Sensor (9축-센서를 활용한 칼만필터 기반 3차원 모션 디스플레이 뷰어 구현)

  • Moon, Seongjoo;So, Kyoungyoung;Ko, Kwangman
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.12
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    • pp.585-588
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    • 2015
  • The technical challenge of 3D image display using the wireless sensor were applied to variable areas and scopes. This techniques need to very accurate location and speed informations and recognitions to moving objects. The tracking challenges of the moving objects location that combined 3D location and speed sensor were applied to sports and healthcare areas. This areas seek to the accuracy and collections and tightly related to image display and analysis techniques. In this paper, We developed the 3D motion display that can be monitor moving objects on the 3D virtual space. For this works, we constructed the database that collected informations through 9-axis sensor and demonstrated the result of 3D motion display on the Window based environments.

Study on improvement of the pupil motion recognition algorithm for human-computer interface system (사람 기계간 의사소통 시스템을 위한 눈동자 모션 인식 알고리즘 개선에 대한 연구)

  • Heo, Seung Won;Lee, Hee Bin;Lee, Seung Jun;Yu, Yun Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.377-378
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    • 2018
  • This paper introduce the improvement of the pupil motion recognition algorithm in the previously reported "Eye-Motion Communication System using FPGA and OpenCV". It is a system for generalized paralysis and Lou Gehrig patients who can not move their body naturally, recognizing the pupil's motion and selecting the text in the FPGA in real time. In this paper, we improve the speed of motion recognition by minimizing the operation of eye detection function based on the user being general paralysis patient.

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EFFECT OF BRAKE PEDAL IMPEDANCE ON BRAKING PERFORMANCE IN EH-BBW SYSTEM

  • PARK S.
    • International Journal of Automotive Technology
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    • v.6 no.4
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    • pp.391-402
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    • 2005
  • Despite its superior braking performance to conventional vehicles on test tracks, the performance of the ABS-equipped car seems disappointing on real highway. The poor braking performance results from questionable design of the human-machine interface(HMI) of the brake system. Force-displacement relation at the brake pedal has a strong effect on the braking performance. Recently developed brake-by-wire (BBW) system may allow us to tailor the force feel at the brake pedal. This study aims at exploring analytical ways of designing human-machine interface of BBW system. In this paper, mathematical models of brake pedal feel for electro-hydraulic BBW (EH-BBW) system are developed, and the braking motion and the characteristics of the driver's leg action are modeled. Based on the dynamic characteristics of the brake pedal and the driver, two new HMI designs for EH-BBW system are proposed. In the designs, BBW system is modeled as a type of master-slave teleoperator. The effectiveness of the proposed designs is investigated using driving simulation.

Numerical Study on a Sliding Bubble During Nucleate Boiling

  • Son, Gihun
    • Journal of Mechanical Science and Technology
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    • v.15 no.7
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    • pp.931-940
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    • 2001
  • A numerical method for simulating bubble motion during nucleate boiling is presented. The vapor-liquid interface is captured by a level set method which can easily handle breaking and merging of the interface and can calculate an interfacial curvature more accurately than the VOF method using a step function. The level set method is modified to include the effects of phase change at the interface and contact angle at the wall as well as to achieve mass conservation during the whole calculation procedure. Also, a simplified model to predict the heat flux in a thin liquid microlayer is developed. The method is applied for simulation of a sliding bubble on a vertical surface to further understand the physics of partial boiling. Based on the computed results, the effects of contact angle, wall superheat and phase change on a sliding bubble are quantified.

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Numerical Study of Droplet Dynamics in a PEMFC Air Flow Channel (고분자전해질형 연료전지의 공기 채널 내에서의 액적 거동에 대한 수치적 연구)

  • Choi, Ji-Young;Son, Gi-Hun
    • Proceedings of the KSME Conference
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    • 2008.11b
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    • pp.2390-2395
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    • 2008
  • The water droplet motion in an air flow microchannel with pores through which water emerges is studied numerically by solving the equations governing the conservation of mass and momentum. The gas-liquid interface is tracked by a level set method which is based on a sharp-interface representation for accurately imposing the matching conditions at the interface and is modified to implement the contact angle conditions on the wall and pores. The numerical results show that the droplet growth and detachment pattern depend significantly on the contact angle and inlet air velocity. Also, the dynamic interaction between the droplets growing on multiple pores is investigated. The pore arrangement subject to droplet merging is found to be not effective for water removal.

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Graphic Simulator for processing test of Humanoid Robot (인간형 로봇의 동작 더스트를 위한 그래픽 시뮬레이터)

  • Hwang, Byung-Hun;Kim, Jee-Hong
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2480-2482
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    • 2003
  • As make a simulator including user interface functions like start & stop, load parameters, record and save, view 3D display has a real-like length and numerical value of sizes, represent real-shape of inner and outer part of robot, make the possible fast and slow selective observation as a adjust a step, receiving the images through the image device which attached in robot, so make a motion tester simulator of humanoid robot which coded by windows based GUI(Graphic User Interface) program with a MMI(Man Machine Interface) function that user can watch the environment which included robot and use a images. For implement this, we use a design data that converted data which made by use a CAD for Laser RP(Rapid Prototyping) progress into C coding for simulator programming. Using OpenGL, an API of graphic, it has a efficiency and detail of graphic operation. To make and test animation data, it has the option of save and resume in animation.

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Prototyping Training Program in Immersive Virtual Learning Environment with Head Mounted Displays and Touchless Interfaces for Hearing-Impaired Learners

  • HAN, Insook;RYU, Jeeheon;KIM, Minjeong
    • Educational Technology International
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    • v.18 no.1
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    • pp.49-71
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    • 2017
  • The purpose of the study was to identify key design features of virtual reality with head-mounted displays (HMD) and touchless interface for the hearing-impaired and hard-of-hearing learners. The virtual reality based training program was aimed to help hearing-impaired learners in machine operating learning, which requires spatial understanding to operate. We developed an immersive virtual learning environment prototype with an HMD (Oculus Rift) and a touchless natural user interface (Leap Motion) to identify the key design features required to enhance virtual reality for the hearing-impaired and hard-of-hearing learners. Two usability tests of the prototype were conducted, which revealed that several features in the system need revision and that the technology presents an enormous potential to help hearing-impaired learners by providing realistic and immersive learning experiences. After the usability tests of hearing-impaired students' exploring the 3D virtual space, interviews were conducted, which also established that further revision of the system is needed, which would take into account the learners' physical as well as cognitive characteristics.

Design of game interface based on 3-Axis accelerometer for physical Interactive game (체감형 게임을 위한 3축 가속도 센서 기반 게임 인터페이스 개발)

  • Kim, Sung-Ho;Chae, Bu-Kyung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.538-544
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    • 2009
  • As the world game marcket has been recording weak growth, the development of new gane concept is required to attract the gamer's attention from those who were fed up with the previous game paradigm. Recently, the game which can recognize the player's motions and provide new interaction between the game and user is more popular than ever before. In the games with somesthesia based on Virtual Reality, the sense of the reality is considered the most important factor for drawing immersion from the gamers. In this work, a new type of 3-axis accelerometer based interactive game interface which can effectively recognize the gamer' motion is suggested. Furthermore, various experiments are carried out to verify the effectiveness of the proposed scheme.

The Efficient Algorithm for Simulating the Multiphase Flow

  • Yoon Seong Y;Yabe T.
    • Journal of computational fluids engineering
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    • v.9 no.1
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    • pp.18-24
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    • 2004
  • The unified simulation for the multiphase flow by predictor-corrector scheme based on CIP method is introduced. In this algorithm, the interface between different phases is identified by a density function and tracked by solving an advection equation. Solid body motion is modeled by the translation and angular motion. The mathematical formulation and numerical results are also described. To verify the efficiency, accuracy and capability of proposed algorithm, two dimensional incompressible cavity flow, the motion of a floating ball into water and a single rising bubble by buoyancy force are numerically simulated by the present scheme. As results, it is confirmed that the present scheme gives an efficient, stable and reasonable solution in the multiphase flow problem.

Implementation of the TCP/IP Step Motor Motion Controller (마이크로컨트롤러 TCP/IP 스텝 모터 위치제어기 구현)

  • Yun, Tae-Seong;Kim, Seon-Gil;Lee, Chi-Hwan
    • Proceedings of the KIPE Conference
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    • 2005.07a
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    • pp.370-372
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    • 2005
  • In this paper, the microcontroller TCP/IP NIE(Network Interface Equipment) which is exclusive of an operating system is implemented and the applied example to a step motor motion controller is then explained. The microcontroller TCP/IP NIE supplies a DHCP(Dynamic Host Configuration Protocol) as well as basic TCP/IP network protocols. So, the automatic setting up of the Dynamic If(Internet Protocol) is possible. To implement a control of a system with an internet, the microcontroller TCP/IP NIE is applied to a step motor motion controller and a step motor is then controlled with a Microsoft Windows-based Telnet application program.

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