• 제목/요약/키워드: Motion analysis system

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동작분석기법을 활용한 골프코칭시스템 개발 (A Development of Golf Coaching using Human Motion Analysis)

  • 임석진
    • 대한안전경영과학회지
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    • 제15권2호
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    • pp.55-61
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    • 2013
  • For years, many studies have mainly been investigated in a complicated human motion analysis. Recently, many motion analysis equipments have been studied and developed. Therefore, the more complex human movement analyses are possible, we have enabled us to perform more and more complicated human movement analyses. A Three-dimensional(3D) motion analysis on of the several methods is a useful tool for analyzing the human motion analysis. The purpose of this study was to develop the 3D human motion analysis using a kalman filter algorithm and a gyro sensor. The algorithm and sensor were used to human motion analysis with high-speed motion capture. In this study, the developed system will be adapted to facilitate golf swing analysis. Using the developed system, golfers and coaches who do not have advanced biomechanical knowledge can easily be used to their golf swing analysis. Future study is necessary for more practical and efficient area such as other sports industries, 3D game industries, rehabilitation training, etc..

Identification of user's Motion Patterns using Motion Capture System

  • Jung, Kwang Tae;Lee, Jaein
    • 대한인간공학회지
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    • 제33권6호
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    • pp.453-463
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    • 2014
  • Objective:The purpose of this study is to identify motion patterns for cellular phone and propose a method to identify motion patterns using a motion capture system. Background: In a smart device, the introduction of tangible interaction that can provide new experience to user plays an important role for improving user's emotional satisfaction. Firstly, user's motion patterns have to be identified to provide an interaction type using user's gesture or motion. Method: In this study, a method to identify motion patterns using a motion capture system and user's motion patterns for using cellular phone was studied. Twenty-two subjects participated in this study. User's motion patterns were identified through motion analysis. Results: Typical motion patterns for shaking, shaking left and right, shaking up and down, and turning for using cellular phone were identified. Velocity and acceleration for each typical motion pattern were identified, too. Conclusion: A motion capture system could be effectively used to identify user's motion patterns for using cellular phone. Application: Typical motion patterns can be used to develop a tangible user interface for handheld device such as smart phone and a method to identify motion patterns using motion analysis can be applied in motion patterns identification of smart device.

시간 지연 신경망을 이용한 동작 분석 (Motion Analysis with Time Delay Neural Network)

  • 장동식;이만희;이종원
    • 제어로봇시스템학회논문지
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    • 제5권4호
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    • pp.419-426
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    • 1999
  • A novel motion analysis system is presented in this paper. The proposed system is inspired by processing functions observed in the fly visual system, which detects changes in input light intensities, determines motion on both the local and the wide-field levels. The system has several differences from conventional motion analysis system. First, conventional systems usually focused on matching similar feature or optical flow, but neural network is applied in this system. Back propagation is used by learning method, and Tine Delay Neural Network (TDNN) is also used as analysis method. Second, while conventional systems usually limited on only two frames of sequence, the proposed system accept multiple frames of sequence. The experimental results showed a 94.7% correct rate with a speed of 71.47 milli seconds for real and synthetic images.

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동작분석 시스템을 이용한 골프 스윙 분석 기초 알고리즘 개발 (The Development of A Basic Golf Swing Analysis Algorithm using a Motion Analysis System)

  • 서재문;이해동;이성철
    • 한국운동역학회지
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    • 제21권1호
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    • pp.85-95
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    • 2011
  • Three-dimensional(3D) motion analysis is a useful tool for analyzing sports performance. During the last few decades, advances in motion analysis equipment have enabled us to perform more and more complicated biomechanical analyses. Nevertheless, considering the complexity of biomechanical models and the amount of data recorded from the motion analysis system, subsequent processing of these data is required for event-specific motion analysis. The purpose of this study was to develop a basic golf swing analysis algorithm using a state-of-the-art VICON motion analysis system. The algorithm was developed to facilitate golf swing analysis, with special emphasis on 3D motion analysis and high-speed motion capture, which are not easily available from typical video camera systems. Furthermore, the developed algorithm generates golf swing-specific kinematic and kinetic variables that can easily be used by golfers and coaches who do not have advanced biomechanical knowledge. We provide a basic algorithm to convert massive and complicated VICON data to common golf swing-related variables. Future development is necessary for more practical and efficient golf swing analysis.

한국 성인 남자의 상체 동작범위 연구 - 3D 동작분석 장치를 이용하여 - (A Study on the Upper Body Range of Motion (Using a 3-D Motion Anlaysis System) about Korean Adults)

  • 박길순;유신아
    • 복식문화연구
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    • 제8권4호
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    • pp.587-601
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    • 2000
  • The purpose of this study : 1. The total 56 range measurements of active dynamic motion of 40 subjects (20's and 30's) were measured using 3-D dynamic motion analysis system. 2. Various comparisons were performed for the right and left side, male, age groups (20's, 30's, and 40's ∼ 60's) using previous studies. The results were compared with the other studies in the aspects of age. In this study, the 3-D motion analysis system based on photogrammetry was established and used to analyze the human's motion and posture. The system consists of VICON 140, data acquisition system, and data analysis program (KRISSMAS). The result of this study were as follows : 1. Comparing 20's with 30's the result shows that 30's have larger ROM at some joints, which is inconsistent with the previous result. The reason is that female subjects in 20's were improperly sampled according to the representatives of anthropometry characteristics. 2. There are significant differences in some joints related with age. 20's male subjects have more flexible joints in the neck while 30's male subjects have more flexibility in their shoulder joint and elbow joint. But most of the significances were not high (p〈0.05). The prediction that the right side of Korean bodies would be more flexible was not a good hypothesis. And the joints flexibilities are not correlated with Rohrer's Index.

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Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions

  • Kim, Kwang Gi;Park, Chan Soo;Jeon, Suk Ha;Jung, Eui Yub;Ha, Jiyun;Lee, Sanglim
    • Clinics in Orthopedic Surgery
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    • 제10권4호
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    • pp.468-478
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    • 2018
  • Background: The restriction of wrist motion results in limited hand function, and the evaluation of the range of wrist motion is related to the evaluation of wrist function. To analyze and compare the wrist motion during four selected tasks, we developed a new desktop motion analysis system using the motion controller for a home video game console. Methods: Eighteen healthy, right-handed subjects performed 15 trials of selective tasks (dart throwing, hammering, circumduction, and winding thread on a reel) with both wrists. The signals of light-emitting diode markers attached to the hand and forearm were detected by the optic receptor in the motion controller. We compared the results between both wrists and between motions with similar motion paths. Results: The parameters (range of motion, offset, coupling, and orientations of the oblique plane) for wrist motion were not significantly different between both wrists, except for radioulnar deviation for hammering and the orientation for thread winding. In each wrist, the ranges for hammering were larger than those for dart throwing. The offsets and the orientations of the oblique plane were not significantly different between circumduction and thread winding. Conclusions: The results for the parameters of dart throwing, hammering, and circumduction of our motion analysis system using the motion controller were considerably similar to those of the previous studies with three-dimensional reconstruction with computed tomography, electrogoniometer, and motion capture system. Therefore, our system may be a cost-effective and simple method for wrist motion analysis.

모션 캡처 시스템에 대한 고찰: 임상적 활용 및 운동형상학적 변인 측정 중심으로 (A Review of Motion Capture Systems: Focusing on Clinical Applications and Kinematic Variables)

  • 임우택
    • 한국전문물리치료학회지
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    • 제29권2호
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    • pp.87-93
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    • 2022
  • To solve the pathological problems of the musculoskeletal system based on evidence, a sophisticated analysis of human motion is required. Traditional optical motion capture systems with high validity and reliability have been utilized in clinical practice for a long time. However, expensive equipment and professional technicians are required to construct optical motion capture systems, hence they are used at a limited capacity in clinical settings despite their advantages. The development of information technology has overcome the existing limit and paved the way for constructing a motion capture system that can be operated at a low cost. Recently, with the development of computer vision-based technology and optical markerless tracking technology, webcam-based 3D human motion analysis has become possible, in which the intuitive interface increases the user-friendliness to non-specialists. In addition, unlike conventional optical motion capture, with this approach, it is possible to analyze motions of multiple people at simultaneously. In a non-optical motion capture system, an inertial measurement unit is typically used, which is not significantly different from a conventional optical motion capture system in terms of its validity and reliability. With the development of markerless technology and advent of non-optical motion capture systems, it is a great advantage that human motion analysis is no longer limited to laboratories.

한국성인 남자의 하체 동작범위 연구 - 3D 동작분석 장치를 이용하여 - (A Study on the Lower Body Range of Motion(Using a 3-D Motion Analysis System) about Korean Adults)

  • 류신아;박길순
    • 복식문화연구
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    • 제8권5호
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    • pp.741-753
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    • 2000
  • The purpose of this study : 1. The total 24 range measurements of active dynamic motion of 40 subjects(20's and 30's, and 40's∼60's) using previous studies. The results were compared with the other studies in the aspects of age. In this study, The 3-D motion analysis system consists of VICON 140, data acquisition system, and data analysis program called by KRISSMAS. VICON 140 is dynamic motion analyzer, and KRISSMAS is a program developed for analysis of the data captured from the VICON. The results of this study were as follows : 1. Comparing 20's∼30's and 40's∼60's the result shows that 40's∼60's have smaller ROM at the most joints(Thoratic and Lumber, Hip Joint, Knee Joint, Ankle Joint), which is inconsistent with the previous result. The reason is that most investigations were carried out using traditional measurement equipments, which have encountered difficulty in quantifying the exact motion of the body. 2. There are no significant mean difference between the right and the left side. Most of the significances were not high(〉0.05).

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Verification and improvement of dynamic motion model in MARS for marine reactor thermal-hydraulic analysis under ocean condition

  • Beom, Hee-Kwan;Kim, Geon-Woo;Park, Goon-Cherl;Cho, Hyoung Kyu
    • Nuclear Engineering and Technology
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    • 제51권5호
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    • pp.1231-1240
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    • 2019
  • Unlike land-based nuclear power plants, a marine or floating reactor is affected by external forces due to ocean conditions. These external forces can cause additional accelerations and affect each system and equipment of the marine reactor. Therefore, in designing a marine reactor and evaluating its performance and stability, a thermal hydraulic safety analysis code is necessary to consider the thermal hydrodynamic effects of ship motion. MARS, which is a reactor system analysis code, includes a dynamic motion model that can simulate the thermal-hydraulic phenomena under three-dimensional motion by calculating the body force term included in the momentum equation. In this study, it was verified that the dynamic motion model can simulate fluid motion with reasonable accuracy using conceptual problems. In addition, two modifications were made to the dynamic motion model; first, a user-supplied table to simulate a realistic ship motion was implemented, and second, the flow regime map determination algorithm was improved by calculating the volume inclination information at every time step if the dynamic motion model was activated. With these modifications, MARS could simulate the thermal-hydraulic phenomena under ocean motion more realistically.

Associative Motion Generation for Humanoid Robot Reflecting Human Body Movement

  • Wakabayashi, Akinori;Motomura, Satona;Kato, Shohei
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제12권2호
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    • pp.121-130
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    • 2012
  • This paper proposes an intuitive real-time robot control system using human body movement. Recently, it has been developed that motion generation for humanoid robots with reflecting human body movement, which is measured by a motion capture. However, in the existing studies about robot control system by human body movement, the detailed structure information of a robot, for example, degrees of freedom, the range of motion and forms, must be examined in order to calculate inverse kinematics. In this study, we have proposed Associative Motion Generation as humanoid robot motion generation method which does not need the detailed structure information. The associative motion generation system is composed of two neural networks: nonlinear principal component analysis and Jordan recurrent neural network, and the associative motion is generated with the following three steps. First, the system learns the correspondence relationship between an indication and a motion using training data. Second, associative values are extracted for associating a new motion from an unfamiliar indication using nonlinear principal component analysis. Last, the robot generates a new motion through calculation by Jordan recurrent neural network using the associative values. In this paper, we propose a real-time humanoid robot control system based on Associative Motion Generation, that enables user to control motion intuitively by human body movement. Through the task processing and subjective evaluation experiments, we confirmed the effective usability and affective evaluations of the proposed system.