• Title/Summary/Keyword: Motion Technique

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Variable Block Size Motion Estimation Techniques for The Motion Sequence Coding (움직임 영상 부호화를 위한 가변 블록 크기 움직임 추정 기법)

  • 김종원;이상욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.4
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    • pp.104-115
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    • 1993
  • The motion compensated coding (MCC) technique, which exploits the temporal redundancies in the moving images with the motion estimation technique,is one of the most popular techniques currently used. Recently, a variable block size(VBS) motion estimation scheme has been utilized to improve the performance of the motion compensted coding. This scheme allows large blocks to the used when smaller blocks provide little gain, saving rates for areas containing more complex motion. Hence, a new VBS motion estimation scheme with a hierarchical structure is proposed in this paper, in order to combine the motion vector coding technique efficiently. Topmost level motion vector, which is obtained by the gain/cost motion estimation technique with selective motion prediction method, is always transmitted. Thus, the hierarchical VBS motion estimation scheme can efficiently exploit the redundancies among neighboring motion vectors, providing an efficient motion vector encoding scheme. Also, a restricted search with respect to the topmost level motion vector enables more flexible and efficient motion estimation for the remaining lower level blocks. Computer simulations on the high resolution image sequence show that, the VBS motion estimation scheme provides a performance improvement of 0.6~0.7 dB, in terms of PSNR, compared to the fixed block size motion estimation scheme.

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Hierachically Regularized Motion Estimation Technique (계층적 평활화 방법을 이용한 움직임 추정 알고리듬)

  • 김용태;임정은;손광훈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.11A
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    • pp.1889-1896
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    • 2001
  • This paper proposes the hierachically regularized motion estimation technique for the efficient and accurate motion estimation. To use hierachical technique increases the reliability of motion vectors. And the regularization of neighbor vectors decreases bit rate of motion vectors. Also, using fast motion estimation algorithm with a few candidate vectors, the processing time added by regularization can be decreased. In the result of the experiment, the fast motion estimation with hierachical regularization technique achieves less computations and decreases estimation and distribution of false vectors.

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The Effect of Mulligan Technique And TENS on cervical ROM in Persons with Neck Pain (경부통 증상자에게 Mulligan technique과 TENS 적용 후 관절가동범위에 미치는 영향)

  • Seo, Hyun-Gyu;Gong, Won-Tae
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • v.16 no.2
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    • pp.9-17
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    • 2010
  • Purpose : The purpose of this study was to compare Mulligan technique with Transcutaneous electrical nerve stimulation(TENS) in persons with neck pain. Methods : Twenty subjects with neck pain participated in the experiment. All subjects randomly assigned to the Mulligan technique group and TENS group. Both groups receive treatment(Mulligan technique: all areas 8 times once, TENS : 100Hz 15 minute once) 3 times during 2 weeks. And LEX was used to measure range of motion of neck. All measurement of each subject were measured at pre-treatment and post-treatment. Results : 1. All areas of range of motion of neck were significantly increased (p<0.05). 2. These data suggest that Mulligan technique and TENS are beneficial to increase all areas of range of motion of neck. 3. Comparing with two groups, Mulligan technique increases all areas of range of motion of neck more than TENS and appeared significant difference statistically. Conclusion : Mulligan technique is more effective than TENS to increse range of motion in persons with neck pain.

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Realizing a Mixed Reality Space Guided by a Virtual Human;Creating a Virtual Human from Incomplete 3-D Motion Data

  • Abe, Shinsuke;Yamaguti, Iku;Tan, Joo Kooi;Ishikawa, Seiji
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1625-1628
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    • 2003
  • Recently the VR technique has evolved into a mixed reality (MR) technique, in which a user can observe a real world in front of him/her as well as virtual objects displayed. This has been realized by the employment of a see-through type HMD (S-HMD). We have been developing a mixed reality space employing the MR technique. The objective of our study is to realize a virtual human that acts as a man-machine interface in the real space. It is important in the study to create a virtual human acting naturally in front of a user. In order to give natural motions to the virtual human, we employ a developed motion capture technique. We have already created various 3-D human motion models by the motion capture technique. In this paper, we present a technique for creating a virtual human using a human model provided by a computer graphics software, 3D Studio Max(C). The main difficulty of this issue is that 3D Studio Max(C) claims 28 feature points for describing a human motion, but the used motion capture system assumes less number of feature points. Therefore a technique is proposed in the paper for producing motion data of 28 feature points from the motion data of less number of feature points or from incomplete motion data. Performance of the proposed technique was examined by observing visually the demonstration of some motions of a created virtual human and overall natural motions were realized.

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Effects of Modified Mulligan Technique accompanied by Taping on the Scapular Posture and Shoulder Range of Motion of Stroke Patients (테이핑을 동반한 수정된 멀리건 기법 적용이 뇌졸중 환자의 견갑골 자세와 견관절 가동범위에 미치는 영향)

  • Kim, Tae-keun;Shin, Seung-je;Jeon, Young-gil
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • v.22 no.2
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    • pp.1-7
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    • 2016
  • Background: The purpose of this study was to investigate the effects of between modified mulligan technique and modified mulligan technique with taping on the active range of motion & passive range of motion, scapula index into the stroke patients. Methods: The subjects with stroke were randomly divided into two groups. Group 1 (n=9) was conducted modified mulligan technique and Group 2 (n=9) was conducted modified mulligan technique with taping week three times for 4weeks. Active range of motion (AROM), passive range of motion (PROM) and scapula index (SI) were measured by goniometer and tape measure. Wilcoxon signed-rank tests were used to compare differences before and after intervention. Mann-Whitney U-test were conducted to compare before to after intervention in the two groups. Results: AROM was significantly different both groups (p<.05) and between groups were not significantly different into pre and post intervention (p>.05). PROM was significantly different both groups (p<.05) however, between groups were not significantly different into pre and post intervention (p>.05). SI was significantly different only group 2 and between groups were not significantly different (p>.05). Conclusions: This study demonstrated effective bo-th modified mulligan technique and modified mulligan technique with taping on the active range of motion and passive range of motion. Because only modified mulligan technique with taping are effective on the scapula index we recommend modified mulligan technique with taping than modified mulligan technique.

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An Adaptive Motion Estimation Technique Using Temporal Continuity of Motion

  • Park, Jung-Hyun;Lee, Kyeong-Hwan;Kim, Duk-Gyoo
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.7-10
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    • 2000
  • Fast block motion estimation technique is proposed to reduce the computational complexity in video coding. In the conventional methods the size of search region is fixed. For small motion regions like background the small size of sea of search region is enough to find a block motion. But for active motion regions the large size of search region is preferred to figure out the accurate motion vector. Therefore, it is reasonable that a block motion is estimated in the variable search region (both the size and the position of it). That is to say, the search region varies according to the predicted motion characteristics of a block. The block motion in video frames has temporal continuity and then the search region of a current block is predicted using the block motion of previous blocks. The computational complexity of the proposed technique is significantly reduced with a good picture quality compared to the conventional methods.

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Producing a Virtual Object with Realistic Motion for a Mixed Reality Space

  • Daisuke Hirohashi;Tan, Joo-Kooi;Kim, Hyoung-Seop;Seiji Ishikawa
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.153.2-153
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    • 2001
  • A technique is described for producing a virtual object with realistic motion. A 3-D human motion model is obtained by applying a developed motion capturing technique to a real human in motion. Factorization method is a technique for recovering 3-D shape of a rigid object from a single video image stream without using camera parameters. The technique is extended for recovering 3-D human motions. The proposed system is composed of three fixed cameras which take video images of a human motion. Three obtained image sequences are analyzed to yield measurement matrices at individual sampling times, and they are merged into a single measurement matrix to which the factorization is applied and the 3-D human motion is recovered ...

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A Motion Editing System for Handling Autonomous Creation of Character Animation

  • Lee, Ji-Hong;Kim, In-Sik
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.117.1-117
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    • 2001
  • A motion handling technique that transforms existing animation motion data to a mathematically well-defined form. The transformed data can be utilized in any kind of autonomous motion creation process that handles such cases as changed environment, structure (kinematic / dynamic) modification, or changed constraints. To overcome the computational burden of traditional spacetime optimization, we divide full motion data frame into several parts, and we applied the transformation technique to each part using an optimizing tool(CFSQP). To show Ire feasibility of the proposed method, a comparison study results with traditional technique is included.

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An Efficient Global Motion Estimation based on Robust Estimator

  • Joo, Jae-Hwan;Choe, Yoon-Sik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.408-412
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    • 2009
  • In this paper, a new efficient algorithm for global motion estimation is proposed. This algorithm uses a previous 4-parameter model based global motion estimation algorithm and M-estimator for improving the accuracy and robustness of the estimate. The first algorithm uses the block based motion vector fields and which generates a coarse global motion parameters. And second algorithm is M-estimator technique for getting precise global motion parameters. This technique does not increase the computational complexity significantly, while providing good results in terms of estimation accuracy. In this work, an initial estimation for the global motion parameters is obtained using simple 4-parameter global motion estimation approach. The parameters are then refined using M-estimator technique. This combined algorithm shows significant reduction in mean compensation error and shows performance improvement over simple 4-parameter global motion estimation approach.

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Efficient Motion Vector Correction Method m Motion Compensated Interpolation Technique Using Bilateral Motion Estimation (쌍방향 움직임 예측을 이용한 움직임 보상 보간 기법에서 효율적인 움직임 벡터 보정 방법)

  • Park, Ji-Yoon;Lee, Chang-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.7C
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    • pp.687-696
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    • 2009
  • The motion compensated interpolation method is widely used to increase video frame rates. Especially, the bilateral motion estimation technique provides the improved results, since it doesn't make the overlapping and missing blocks in the interpolated frame. However, the motion vectors, which are obtained by the bilateral motion estimation, sometimes require further correction. In this paper, we propose the efficient motion vector.correction method for the bilateral motion estimation technique. By comparing the motion vectors of neighboring blocks and searching the new motion vector after merging the neighboring blocks, the erroneous motion vectors are efficiently corrected. It is shown that the proposed method provides better results, compared with the conventional methods.